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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-11-29 11:24:14 +01:00
Commit Graph

85 Commits

Author SHA1 Message Date
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1934acaf6f fixed mip sampler 2020-03-01 23:50:48 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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07ca324fd3 fixed mipmapping crash 2020-03-01 15:31:05 +00:00
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35c3a4327a added mipmap generation
mipmapping reproduces infinite loop bug, to be fixed
2020-02-28 20:17:34 +00:00
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556019790c added texcoords 2020-02-26 21:25:36 +00:00
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a82c41465e added tunnel 2020-02-25 22:26:54 +00:00
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020ab465dc fixed clear values
now they are tied to markers
2020-02-25 21:18:14 +00:00
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3f86e18ff6 backup 2020-02-25 20:56:39 +00:00
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ddaea1419b fixed clear test 2020-02-25 20:56:30 +00:00
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ad493d0309 added mipmapping test 2020-02-25 17:33:19 +00:00
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939b791183 performance queries now seem to work 2020-02-24 21:45:47 +00:00
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73e72e86e0 backup 2020-02-23 13:29:01 +00:00
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2d0dd6b4de added query test 2020-02-23 12:20:32 +00:00
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0eab6f0a0e added ETC test, but can't make it work
need kernel support for 64bpp output so that I can emulate the copy to optimal format
2020-02-20 22:48:39 +00:00
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aeca99ff62 added etc test 2020-02-20 21:38:14 +00:00
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6b8c72d0eb HDR demo done, but doesn't work due to lack of kernel support 2020-02-20 20:45:43 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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7fabec0b32 MSAA is now working, but need to make it robust 2020-02-16 23:13:46 +00:00
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20dae3b400 trying to get msaa working 2020-02-16 18:14:45 +00:00
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d82329cd75 msaa test complete 2020-02-16 13:54:20 +00:00
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678a69db65 added msaa test 2020-02-01 13:08:29 +00:00
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a1a4d75c43 depth tex is now working 2020-01-31 20:42:51 +00:00
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e7294b896e depth texture reading and buffer copying works now 2020-01-31 18:42:37 +00:00
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733aa0a25e added depth tex example 2020-01-31 17:11:48 +00:00
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80fe07777b got linear to optimal copies working 2019-12-12 21:10:02 +00:00
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ef4b15f7a5 modified tests to reflect no shader patching 2019-12-08 22:09:53 +00:00
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2373c9681a backup 2019-12-07 20:32:06 +00:00
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6e471f7eaa validation layers tested and working! 2019-10-02 00:09:08 +01:00
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8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
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1e9d774483 finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
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2d8132011e backup 2019-09-30 21:30:37 +01:00
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40c24dce9c backup 2019-09-30 20:38:35 +01:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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75ad683adb backup 2019-09-29 20:12:23 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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573ea221fb blending now works 2019-09-24 22:04:53 +01:00
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dd3860b808 added blending test 2019-09-24 21:46:23 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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167398b262 added indexed triangle test 2019-09-23 19:39:59 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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cd8e85ff84 added stencil testing example 2019-09-23 16:56:36 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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2111cad6c9 fixed crash 2019-09-23 14:51:54 +01:00
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9d6c829d4c completed depth testing test 2019-09-23 14:46:11 +01:00
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6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
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b1c298730d added depth testing test 2019-09-23 11:13:43 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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cc4789a8b8 added varyings test 2019-09-20 11:37:47 +01:00