Unknown
13d73f26ae
changed mapping so that coordinate shaders can have separate
2020-04-21 15:22:19 +01:00
Unknown
438e9a487d
changed shader module creation so that it goes through the std way
...
needs special handling, but it works
2020-04-17 20:59:04 +01:00
Unknown
67bb46888f
fixes
2020-04-17 12:06:41 +01:00
Unknown
a67cf48094
rewriting modesetting so that direct to display is supported
2020-04-16 00:04:41 +01:00
Unknown
cb60bade91
cubemapping seems to be somewhat working
...
now just need to modify the test to showcase it well
2020-04-14 18:31:58 +01:00
Unknown
61d1d5fd27
mipload bias disables auto lod
2020-04-10 15:04:09 +01:00
Unknown
5e72111ba8
bunch of fixes trying to get mipmap generation working
2020-03-10 20:20:35 +00:00
Unknown
126a5e7ac7
made some progress with vkcmdblitimage
2020-03-02 21:50:08 +00:00
Unknown
7c01c7846f
rewrote getmemrequirements and the wsi mess
2020-03-01 23:28:27 +00:00
Unknown
9348346ef8
made some progress with mipmapping
2020-03-01 19:11:31 +00:00
Unknown
020ab465dc
fixed clear values
...
now they are tied to markers
2020-02-25 21:18:14 +00:00
Unknown
939b791183
performance queries now seem to work
2020-02-24 21:45:47 +00:00
Unknown
73e72e86e0
backup
2020-02-23 13:29:01 +00:00
Unknown
8b0f5d0862
added some of the performance query functionality
2020-02-22 21:50:53 +00:00
Unknown
ebf1150136
added code to extract all info from v3d identity registers
2020-02-20 23:51:59 +00:00
Unknown
963cdf3c9e
Fixed read/write surface handling
...
now load/store ops are supported
2020-02-18 21:59:15 +00:00
Unknown
8ed881450a
trying to get all CTS running
2020-02-08 19:38:29 +00:00
Unknown
387a773e28
generalized buffer to image copy, common resources created in device
2019-12-14 19:43:52 +00:00
Unknown
06382178ff
added vertex attrib encoding, removed shader patching
2019-12-08 15:31:42 +00:00
Unknown
2d8132011e
backup
2019-09-30 21:30:37 +01:00
Unknown
643a8c6775
loader work pt2
2019-09-30 01:13:55 +01:00
Unknown
16d5fc7502
trying to make the loader stuff work
2019-09-29 23:52:21 +01:00
Unknown
ab337a9212
implemented depth/stencil shader patching
2019-09-29 19:06:26 +01:00
Unknown
37ec0a6e06
added index buffering
2019-09-23 19:40:36 +01:00
Unknown
52a04ab6a1
stencil example now works
2019-09-23 17:51:31 +01:00
Unknown
3da3187629
added varying counting to frag shaders, fixed some stuff, needs work
2019-09-20 23:05:19 +01:00
Unknown
7254e90101
updated todos
2019-09-07 23:30:52 +01:00
Unknown
08f6b72ef8
cleaning up TODOs, error messages
2019-09-07 17:41:46 +01:00
Unknown
1e5a5c965a
started to rework control list submission so that multiple drawcalls wok
2019-09-01 19:14:47 +01:00
Unknown
1598083a37
update
2019-08-25 21:59:18 +01:00
Unknown
2be28d722f
added vulkan code to create and bind a texture
...
still need to implement driver backend
2019-08-19 22:12:51 +01:00
Unknown
8285408d9d
started to add functionality to make texture mapping work
2019-08-18 17:36:57 +01:00
Unknown
ff23f1c909
Push constants are implemented
...
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
Unknown
7f4551f320
backup
2019-07-08 21:10:22 +01:00
Unknown
6f9e3d40db
now assembly can be loaded in text form
2019-05-06 16:58:34 +01:00
Unknown
ca72368a58
modified descriptor set implementation to use map
2019-05-02 22:00:23 +01:00
Unknown
9596275498
added some of the descriptor set functionality
...
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
Unknown
1696c03670
even more CTS fixes
...
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
Unknown
ce9668b992
allocators are now supported, more CTS fixes.
2018-11-17 15:53:13 +00:00
Unknown
fb2af568b2
more CTS fixes, can have multiple instances now
2018-11-16 19:39:33 +00:00
Unknown
408d0a2b2a
added some state change funcs
2018-10-21 13:33:02 +01:00
Unknown
b2af56c5c6
now images always use bound mem (eg. swapchain)
2018-10-20 15:46:12 +01:00
Unknown
3639703ab9
added some resource stuff
2018-10-18 21:17:02 +01:00
Unknown
ccea0d7e3a
added some sync func implementations
2018-10-17 20:56:13 +01:00
Unknown
6ac318e0d0
backup
2018-10-16 19:34:17 +01:00
Unknown
d3b67becfc
moved functions into separate files
2018-10-15 22:37:09 +01:00
Unknown
61cbd86710
added destructors
2018-10-15 19:15:34 +01:00
Unknown
81ac862990
shader record and attribute record now handled
2018-09-27 22:17:31 +01:00
Unknown
8bdf16246f
added more of the draw call functionality
2018-09-26 21:59:00 +01:00
Unknown
f00e4b6a0e
added remaining functionality towards the first draw call
...
todo draw command
2018-09-25 21:32:52 +01:00