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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-10 22:24:14 +01:00
Commit Graph

54 Commits

Author SHA1 Message Date
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13d73f26ae changed mapping so that coordinate shaders can have separate 2020-04-21 15:22:19 +01:00
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438e9a487d changed shader module creation so that it goes through the std way
needs special handling, but it works
2020-04-17 20:59:04 +01:00
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67bb46888f fixes 2020-04-17 12:06:41 +01:00
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a67cf48094 rewriting modesetting so that direct to display is supported 2020-04-16 00:04:41 +01:00
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cb60bade91 cubemapping seems to be somewhat working
now just need to modify the test to showcase it well
2020-04-14 18:31:58 +01:00
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61d1d5fd27 mipload bias disables auto lod 2020-04-10 15:04:09 +01:00
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5e72111ba8 bunch of fixes trying to get mipmap generation working 2020-03-10 20:20:35 +00:00
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126a5e7ac7 made some progress with vkcmdblitimage 2020-03-02 21:50:08 +00:00
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7c01c7846f rewrote getmemrequirements and the wsi mess 2020-03-01 23:28:27 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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020ab465dc fixed clear values
now they are tied to markers
2020-02-25 21:18:14 +00:00
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939b791183 performance queries now seem to work 2020-02-24 21:45:47 +00:00
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73e72e86e0 backup 2020-02-23 13:29:01 +00:00
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8b0f5d0862 added some of the performance query functionality 2020-02-22 21:50:53 +00:00
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ebf1150136 added code to extract all info from v3d identity registers 2020-02-20 23:51:59 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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8ed881450a trying to get all CTS running 2020-02-08 19:38:29 +00:00
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387a773e28 generalized buffer to image copy, common resources created in device 2019-12-14 19:43:52 +00:00
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06382178ff added vertex attrib encoding, removed shader patching 2019-12-08 15:31:42 +00:00
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2d8132011e backup 2019-09-30 21:30:37 +01:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1598083a37 update 2019-08-25 21:59:18 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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7f4551f320 backup 2019-07-08 21:10:22 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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ca72368a58 modified descriptor set implementation to use map 2019-05-02 22:00:23 +01:00
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9596275498 added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
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1696c03670 even more CTS fixes
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
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ce9668b992 allocators are now supported, more CTS fixes. 2018-11-17 15:53:13 +00:00
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fb2af568b2 more CTS fixes, can have multiple instances now 2018-11-16 19:39:33 +00:00
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408d0a2b2a added some state change funcs 2018-10-21 13:33:02 +01:00
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b2af56c5c6 now images always use bound mem (eg. swapchain) 2018-10-20 15:46:12 +01:00
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3639703ab9 added some resource stuff 2018-10-18 21:17:02 +01:00
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ccea0d7e3a added some sync func implementations 2018-10-17 20:56:13 +01:00
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6ac318e0d0 backup 2018-10-16 19:34:17 +01:00
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d3b67becfc moved functions into separate files 2018-10-15 22:37:09 +01:00
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61cbd86710 added destructors 2018-10-15 19:15:34 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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f00e4b6a0e added remaining functionality towards the first draw call
todo draw command
2018-09-25 21:32:52 +01:00