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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-14 02:23:55 +01:00
Commit Graph

52 Commits

Author SHA1 Message Date
yours3lf
75cf12a07e fixed handle insertion 2020-05-16 13:49:44 +01:00
yours3lf
0ac879c294 moved CPA from naked pointers to offsets
as buffers can be reallocated
2020-05-16 13:17:03 +01:00
yours3lf
0d4c6cb9b7 fixed viewport offset 2020-05-13 23:05:59 +01:00
yours3lf
24c387abb8 added shader performance data gathering and validation 2020-05-12 19:55:37 +01:00
yours3lf
14807a8168 fixed viewport offset 2020-05-10 19:15:30 +01:00
yours3lf
8b200c2b2f added viewport offset handling 2020-05-10 19:13:06 +01:00
yours3lf
3df04a2423 started implementing clearattachments, but doesnt work for some reason 2020-05-08 13:06:45 +01:00
yours3lf
637bec7672 fixed handling offsets for render targets and textures, fixed LT formats 2020-05-06 00:10:40 +01:00
yours3lf
68a9a4ee2c updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
2020-05-04 19:36:36 +01:00
yours3lf
13e7a67197 fixed attrib setup, app needs to be somewhat cooperative tho 2020-05-01 20:37:33 +01:00
yours3lf
03f98aff82 trying to get attrib setup finally right 2020-05-01 19:38:13 +01:00
yours3lf
cae330c48e fixed attribute setup 2020-04-30 18:38:12 +01:00
yours3lf
643c80444c various fixes 2020-04-29 20:17:55 +01:00
yours3lf
8813599202 added attrib offset handling + index offset handling 2020-04-29 19:45:42 +01:00
Unknown
4e0e17efaa cleanup 2020-04-26 20:21:18 +01:00
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496a89e56e fixed shader module selection 2020-04-21 21:38:21 +01:00
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13d73f26ae changed mapping so that coordinate shaders can have separate 2020-04-21 15:22:19 +01:00
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eb81806cee fixed pipeline depth setup 2020-04-20 13:45:17 +01:00
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43c167e3b8 backup 2020-04-17 13:04:28 +01:00
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cb60bade91 cubemapping seems to be somewhat working
now just need to modify the test to showcase it well
2020-04-14 18:31:58 +01:00
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61d1d5fd27 mipload bias disables auto lod 2020-04-10 15:04:09 +01:00
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0a1a2a2ef1 added support for rendering to LT format tex, fixed lots 2020-03-11 20:42:46 +00:00
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5e72111ba8 bunch of fixes trying to get mipmap generation working 2020-03-10 20:20:35 +00:00
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e90f05657c backup 2020-03-08 23:07:13 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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a918e4216f fixed consecutive pool allocator infinite loop 2020-03-01 15:26:12 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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20dae3b400 trying to get msaa working 2020-02-16 18:14:45 +00:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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1598083a37 update 2019-08-25 21:59:18 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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7f4551f320 backup 2019-07-08 21:10:22 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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b2af56c5c6 now images always use bound mem (eg. swapchain) 2018-10-20 15:46:12 +01:00