#pragma once #include VkPhysicalDeviceLimits _limits = { //TODO these values might change .maxImageDimension1D = 16384, .maxImageDimension2D = 16384, .maxImageDimension3D = 2084, .maxImageDimensionCube = 16384, .maxImageArrayLayers = 2048, .maxTexelBufferElements = 134217728, .maxUniformBufferRange = 65536, .maxStorageBufferRange = 4294967295, .maxPushConstantsSize = 256, .maxMemoryAllocationCount = 4096, .maxSamplerAllocationCount = 4000, .bufferImageGranularity = 0x400, //TODO 1KB? .sparseAddressSpaceSize = 0xffffffff, //32 bits .maxBoundDescriptorSets = 8, .maxPerStageDescriptorSamplers = 4000, .maxPerStageDescriptorUniformBuffers = 12, .maxPerStageDescriptorStorageBuffers = 4096, .maxPerStageDescriptorSampledImages = 16384, .maxPerStageDescriptorStorageImages = 16384, .maxPerStageDescriptorInputAttachments = 8, //TODO .maxPerStageResources = 53268, .maxDescriptorSetSamplers = 4000, .maxDescriptorSetUniformBuffers = 72, //TODO .maxDescriptorSetUniformBuffersDynamic = 72, .maxDescriptorSetStorageBuffers = 4096, .maxDescriptorSetStorageBuffersDynamic = 16, .maxDescriptorSetSampledImages = 98304, .maxDescriptorSetStorageImages = 98304, .maxDescriptorSetInputAttachments = 8, //TODO .maxVertexInputAttributes = 32, .maxVertexInputBindings = 32, .maxVertexInputAttributeOffset = 2047, .maxVertexInputBindingStride = 2048, .maxVertexOutputComponents = 128, .maxTessellationGenerationLevel = 0, //No tessellation .maxTessellationPatchSize = 0, .maxTessellationControlPerVertexInputComponents = 0, .maxTessellationControlPerVertexOutputComponents = 0, .maxTessellationControlPerPatchOutputComponents = 0, .maxTessellationControlTotalOutputComponents = 0, .maxTessellationEvaluationInputComponents = 0, .maxTessellationEvaluationOutputComponents = 0, .maxGeometryShaderInvocations = 0, //TODO no geometry shaders for now .maxGeometryInputComponents = 0, .maxGeometryOutputComponents = 0, .maxGeometryOutputVertices = 0, .maxGeometryTotalOutputComponents = 0, .maxFragmentInputComponents = 128, .maxFragmentOutputAttachments = 8, .maxFragmentDualSrcAttachments = 1, .maxFragmentCombinedOutputResources = 16, .maxComputeSharedMemorySize = 0, //TODO no compute for now .maxComputeWorkGroupCount = {0,0,0}, .maxComputeWorkGroupInvocations = 0, .maxComputeWorkGroupSize = {0,0,0}, .subPixelPrecisionBits = 8, .subTexelPrecisionBits = 8, .mipmapPrecisionBits = 8, .maxDrawIndexedIndexValue = 4294967295, .maxDrawIndirectCount = 4294967295, .maxSamplerLodBias = 15, .maxSamplerAnisotropy = 16.0, .maxViewports = 16, .maxViewportDimensions = {16384,16384}, .viewportBoundsRange = {-32768,32768}, .viewportSubPixelBits = 8, .minMemoryMapAlignment = 0x40, //TODO .minTexelBufferOffsetAlignment = 0x10, .minUniformBufferOffsetAlignment = 0x100, .minStorageBufferOffsetAlignment = 0x20, .minTexelOffset = -8, .maxTexelOffset = 7, .minTexelGatherOffset = -32, .maxTexelGatherOffset = 31, .minInterpolationOffset = -0.5, .maxInterpolationOffset = 0.4375, .subPixelInterpolationOffsetBits = 4, .maxFramebufferWidth = 16384, .maxFramebufferHeight = 16384, .maxFramebufferLayers = 2048, .framebufferColorSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .framebufferDepthSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .framebufferStencilSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .framebufferNoAttachmentsSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .maxColorAttachments = 8, .sampledImageColorSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .sampledImageIntegerSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .sampledImageDepthSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .sampledImageStencilSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .storageImageSampleCounts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT, .maxSampleMaskWords = 1, .timestampComputeAndGraphics = 1, .timestampPeriod = 1, .maxClipDistances = 8, .maxCullDistances = 8, .maxCombinedClipAndCullDistances = 8, .discreteQueuePriorities = 1, .pointSizeRange = {1, 189.875}, .lineWidthRange = {0.5, 10}, .pointSizeGranularity = 0.125, .lineWidthGranularity = 0.125, .strictLines = 0, //TODO .standardSampleLocations = 1, .optimalBufferCopyOffsetAlignment = 0x1, .optimalBufferCopyRowPitchAlignment = 0x1, .nonCoherentAtomSize = 0x40 }; VkPhysicalDeviceFeatures _features = { //TODO this might change .robustBufferAccess = 1, .fullDrawIndexUint32 = 1, //TODO .imageCubeArray = 1, //TODO .independentBlend = 1, .geometryShader = 0, .tessellationShader = 0, .sampleRateShading = 1, //TODO .dualSrcBlend = 1, .logicOp = 1, .multiDrawIndirect = 1, .drawIndirectFirstInstance = 1, .depthClamp = 1, .depthBiasClamp = 1, .fillModeNonSolid = 1, .depthBounds = 1, .wideLines = 1, .largePoints = 1, .alphaToOne = 1, .multiViewport = 1, .samplerAnisotropy = 1, .textureCompressionETC2 = 0, .textureCompressionASTC_LDR = 0, .textureCompressionBC = 0, .occlusionQueryPrecise = 1, .pipelineStatisticsQuery = 1, .vertexPipelineStoresAndAtomics = 1, .fragmentStoresAndAtomics = 1, .shaderTessellationAndGeometryPointSize = 0, .shaderImageGatherExtended = 1, .shaderStorageImageExtendedFormats = 1, .shaderStorageImageMultisample = 1, .shaderStorageImageReadWithoutFormat = 0, .shaderStorageImageWriteWithoutFormat = 0, .shaderUniformBufferArrayDynamicIndexing = 1, .shaderSampledImageArrayDynamicIndexing = 1, .shaderStorageBufferArrayDynamicIndexing = 1, .shaderStorageImageArrayDynamicIndexing = 1, .shaderClipDistance = 1, .shaderCullDistance = 1, .shaderFloat64 = 0, .shaderInt64 = 0, .shaderInt16 = 0, .shaderResourceResidency = 1, .shaderResourceMinLod = 1, .sparseBinding = 1, .sparseResidencyBuffer = 1, .sparseResidencyImage2D = 1, .sparseResidencyImage3D = 1, .sparseResidency2Samples = 1, .sparseResidency4Samples = 1, .sparseResidency8Samples = 1, .sparseResidency16Samples = 0, .sparseResidencyAliased = 1, .variableMultisampleRate = 1, .inheritedQueries = 1, }; #define numFeatures (sizeof(_features)/sizeof(VkBool32)) VkQueueFamilyProperties _queueFamilyProperties[] = { { .queueFlags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT, .queueCount = 1, .timestampValidBits = 64, //TODO .minImageTransferGranularity = {1, 1, 1} } }; #define numQueueFamilies (sizeof(_queueFamilyProperties)/sizeof(VkQueueFamilyProperties)) static VkExtensionProperties instanceExtensions[] = { { .extensionName = "VK_KHR_surface", .specVersion = 25 }, { .extensionName = "VK_KHR_display", .specVersion = 21 }, { .extensionName = "VK_EXT_direct_mode_display", .specVersion = 1 }, { .extensionName = "VK_EXT_debug_report", .specVersion = 9 }, { .extensionName = "VK_EXT_debug_utils", .specVersion = 1 }, { .extensionName = "VK_KHR_rpi_surface", .specVersion = 1 } }; #define numInstanceExtensions (sizeof(instanceExtensions) / sizeof(VkExtensionProperties)) static VkExtensionProperties deviceExtensions[] = { { .extensionName = "VK_KHR_display_swapchain", .specVersion = 9 }, { .extensionName = "VK_KHR_maintenance1", .specVersion = 2 }, { .extensionName = "VK_KHR_maintenance2", .specVersion = 1 }, { .extensionName = "VK_KHR_maintenance3", .specVersion = 1 }, { .extensionName = "VK_KHR_swapchain", .specVersion = 70 }, { .extensionName = "VK_EXT_debug_marker", .specVersion = 4 }, { .extensionName = "VK_EXT_display_control", .specVersion = 1 } }; #define numDeviceExtensions (sizeof(deviceExtensions) / sizeof(VkExtensionProperties))