#include "common.h" //TODO //compute shaders need kernel support VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) { UNSUPPORTED(vkCreateComputePipelines); return VK_SUCCESS; } VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset) { UNSUPPORTED(vkCmdDispatchIndirect); } VKAPI_ATTR void VKAPI_CALL vkCmdDispatch( VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) { UNSUPPORTED(vkCmdDispatch); } VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase( VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) { UNSUPPORTED(vkCmdDispatchBase); }