# Excluded texture function tests according to the Android GLES3 issue list dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_fragment dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_vertex # Excluded sparse version of the above texture function tests dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_fragment dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_vertex dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_fragment dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_vertex dEQP-VK.glsl.texture_functions.texturegrad.sparse_usamplercube_fragment dEQP-VK.glsl.texture_functions.texturegrad.sparse_isampler3d_vertex # Issue 420: Exclude problematic clipping tests dEQP-VK.clipping.clip_volume.clipped.large_points dEQP-VK.clipping.clip_volume.clipped.wide_lines_axis_aligned dEQP-VK.clipping.clip_volume.clipped.wide_lines_diagonal # Issue 419: Failing sparse tests (Image mismatch) dEQP-VK.glsl.texture_functions.texture.sparse_isampler2d_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_usampler2d_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_isamplercube_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_usamplercube_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_isampler2darray_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_usampler2darray_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_isampler3d_bias_fragment dEQP-VK.glsl.texture_functions.texture.sparse_usampler3d_bias_fragment # Excluded Amber example tests dEQP-VK.amber-example.* #VK-GL-CTS 1274 dEQP-VK.rasterization.interpolation.basic.lines_wide dEQP-VK.rasterization.interpolation.projected.line_strip_wide dEQP-VK.rasterization.flatshading.lines_wide dEQP-VK.pipeline.multisample.*.primitive_point_1px dEQP-VK.pipeline.multisample.*.primitive_point_1px_sparse # VK-GL-CTS 1829 # Test shader length is excessive, excluding until such time as the test case can be re-visited. dEQP-VK.ssbo.layout.random.scalar.75 #TODO #segfault dEQP-VK.api.object_management.multiple_shared_resources.descriptor_set # dEQP-VK.api.object_management.max_concurrent.render_pass dEQP-VK.api.object_management.max_concurrent.descriptor_set_layout_empty #segfault dEQP-VK.api.object_management.max_concurrent.descriptor_set # dEQP-VK.api.object_management.max_concurrent.framebuffer #segfault dEQP-VK.api.object_management.max_concurrent.command_buffer_primary dEQP-VK.api.object_management.max_concurrent.command_buffer_secondary # #segfault dEQP-VK.api.object_management.multithreaded_per_thread_device.descriptor_set # #segfault dEQP-VK.api.object_management.multithreaded_per_thread_resources.descriptor_set # dEQP-VK.api.object_management.single_alloc_callbacks.render_pass dEQP-VK.api.object_management.single_alloc_callbacks.descriptor_set_layout_empty dEQP-VK.api.object_management.single_alloc_callbacks.framebuffer dEQP-VK.api.object_management.alloc_callback_fail.framebuffer #segfault dEQP-VK.api.object_management.alloc_callback_fail_multiple.descriptor_set # #segfault dEQP-VK.api.command_buffers.allocate_many_primary dEQP-VK.api.command_buffers.allocate_many_secondary # #segfault dEQP-VK.api.command_buffers.render_pass_continue dEQP-VK.api.command_buffers.record_simul_use_secondary_one_primary dEQP-VK.api.command_buffers.record_simul_use_secondary_two_primary dEQP-VK.api.command_buffers.order_bind_pipeline dEQP-VK.api.copy_and_blit.* dEQP-VK.api.image_clearing.* dEQP-VK.api.descriptor_pool.repeated_reset_short dEQP-VK.api.descriptor_pool.repeated_reset_long dEQP-VK.api.descriptor_pool.repeated_free_reset_short dEQP-VK.api.descriptor_pool.repeated_free_reset_long dEQP-VK.api.descriptor_pool.out_of_pool_memory dEQP-VK.api.granularity.single.r8g8b8_unorm dEQP-VK.api.granularity.multi.r8g8b8_unorm dEQP-VK.api.granularity.in_render_pass.* dEQP-VK.api.pipeline.pipeline_layout.lifetime.graphics dEQP-VK.api.pipeline.pipeline_layout.lifetime.compute dEQP-VK.api.invariance.random dEQP-VK.memory.pipeline_barrier.* dEQP-VK.memory.requirements.core.image.regular_tiling_optimal dEQP-VK.memory.binding.regular.suballocated.* dEQP-VK.memory.binding.regular.dedicated.* dEQP-VK.memory.binding.aliasing.suballocated.* dEQP-VK.pipeline.dynamic_offset.* dEQP-VK.pipeline.image.* dEQP-VK.pipeline.sampler.* dEQP-VK.pipeline.image_view.* dEQP-VK.pipeline.stencil.* dEQP-VK.pipeline.framebuffer_attachment.unused_attachment