#include #include #include #include "qpu_assembler.h" #include "shaders.h" int main() { #define shader singleTextureClippingPlane_AlphaGE80_BlendDisabled_DepthStencilEnabled_FS for(uint32_t c = 0; c < sizeof(shader)/sizeof(uint64_t); ++c) { disassemble_qpu_asm(shader[c]); } return 0; }