#include #include #include #include #include "driver/CustomAssert.h" #include #include "driver/vkExt.h" //#define GLFW_INCLUDE_VULKAN //#define VK_USE_PLATFORM_WIN32_KHR //#include //#define GLFW_EXPOSE_NATIVE_WIN32 //#include //GLFWwindow * window; #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 const char* fragShader = "#version 100\n" "precision mediump float;\n" "void main() { gl_FragColor = vec4(0.8, 0.3, 0.5, 1.0); }\n"; const char* vertShader = "#version 100\n" "precision highp float;\n" "attribute vec2 vertex;\n" "void main(){ gl_Position = vec4(vertex, 0, 1); }\n"; const char fragBytes[] = { 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, 0x80, 0x7d, 0x82, 0x15, 0xa7, 0xb, 0x2, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x30, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x50 }; const char vertBytes[] = { 0x80, 0x1f, 0x82, 0x2, 0x27, 0x10, 0x2, 0xd0, 00, 0x1a, 0x20, 00, 0x67, 0x4c, 0x2, 0xe0, 0x37, 00, 0xc2, 0x20, 0xe0, 0x49, 00, 0x10, 0x7, 00, 0x9c, 0x20, 0xe1, 0x49, 00, 0x10, 0x77, 0x2, 0xc2, 0x27, 0x22, 0x40, 0x12, 0x10, 0x17, 00, 0x9c, 0x20, 0xe3, 0x49, 00, 0x10, 0xc0, 0x76, 0x9e, 0x7, 0x27, 00, 0x22, 0x10, 00, 0x1a, 00, 00, 0x67, 0x5c, 0x2, 0xe0, 0x80, 0x7d, 0x2, 0x15, 0x27, 0xc, 0x2, 0x10, 0x80, 0x7d, 0x82, 0x15, 0x27, 0xc, 0x2, 0x10, 0xc0, 0xf, 0x9c, 0x15, 0x27, 0xc, 0x2, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x30, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, }; const char coordinateBytes[] = { 00, 0x1a, 0x20, 00, 0x67, 0x4c, 0x2, 0xe0, 0x80, 0x7d, 0xc2, 0x15, 0xa7, 0x8, 0x2, 0x10, 00, 0x1a, 00, 00, 0x67, 0x5c, 0x2, 0xe0, 0x92, 0x7d, 0xc2, 0x95, 0xf0, 0x48, 0x2, 0x10, 0xde, 0x76, 0x82, 0x35, 0x21, 0x4c, 0x2, 0x10, 0x80, 0x1f, 0x82, 0x2, 0xe7, 0x8, 0x2, 0xd0, 0x16, 0x70, 0x82, 0x20, 0xe2, 0x49, 00, 0x10, 0x13, 0x70, 0x9e, 0x20, 0xe0, 0x49, 00, 0x10, 0xb, 0x70, 0x9e, 0x27, 0x21, 0x40, 0x12, 0x10, 0x40, 0x72, 0x9e, 0x7, 0x27, 00, 0x22, 0x10, 0xc0, 0xf, 0x9c, 0x15, 0x27, 0xc, 0x2, 0xd0, 0xc0, 0xf, 0x9e, 0x15, 0x27, 0xc, 0x2, 0xd0, 0x80, 0x7d, 0x2, 0x15, 0x27, 0xc, 0x2, 0x10, 0x80, 0x7d, 0x82, 0x15, 0x27, 0xc, 0x2, 0x10, 0xc0, 0x76, 0x9e, 0x15, 0x27, 0xc, 0x2, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x30, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, 00, 0x70, 0x9e, 00, 0xe7, 0x9, 00, 0x10, }; // Note: support swap chain recreation (not only required for resized windows!) // Note: window resize may not result in Vulkan telling that the swap chain should be recreated, should be handled explicitly! void run(); void setupVulkan(); void mainLoop(); void cleanup(); void createInstance(); void createWindowSurface(); void findPhysicalDevice(); void checkSwapChainSupport(); void findQueueFamilies(); void createLogicalDevice(); void createSemaphores(); void createSwapChain(); void createCommandQueues(); void draw(); void CreateRenderPass(); void CreateFramebuffer(); void CreateShaders(); void CreatePipeline(); void CreateVertexBuffer(); void recordCommandBuffers(); VkSurfaceFormatKHR chooseSurfaceFormat(const std::vector& availableFormats); VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& surfaceCapabilities); VkPresentModeKHR choosePresentMode(const std::vector presentModes); VkInstance instance; // VkSurfaceKHR windowSurface; // VkPhysicalDevice physicalDevice; VkDevice device; // VkSemaphore imageAvailableSemaphore; // VkSemaphore renderingFinishedSemaphore; // VkSwapchainKHR swapChain; // VkCommandPool commandPool; // std::vector presentCommandBuffers; // std::vector swapChainImages; // VkRenderPass renderPass; // std::vector fbs; // VkShaderModule vsModule; // VkShaderModule fsModule; // VkPipeline pipeline; // VkQueue graphicsQueue; VkQueue presentQueue; VkBuffer vertexBuffer; VkDeviceMemory vertexBufferMemory; VkPhysicalDeviceMemoryProperties pdmp; std::vector views; //? VkSurfaceFormatKHR swapchainFormat; uint32_t graphicsQueueFamily; uint32_t presentQueueFamily; void cleanup() { vkDeviceWaitIdle(device); // Note: this is done implicitly when the command pool is freed, but nice to know about vkFreeCommandBuffers(device, commandPool, presentCommandBuffers.size(), presentCommandBuffers.data()); vkDestroyCommandPool(device, commandPool, nullptr); vkDestroySemaphore(device, imageAvailableSemaphore, nullptr); vkDestroySemaphore(device, renderingFinishedSemaphore, nullptr); for(int c = 0; c < views.size(); ++c) vkDestroyImageView(device, views[c], 0); for (int c = 0; c < fbs.size(); ++c) vkDestroyFramebuffer(device, fbs[c], 0); vkDestroyRenderPass(device, renderPass, 0); vkDestroyShaderModule(device, vsModule, 0); vkDestroyShaderModule(device, fsModule, 0); vkDestroyPipeline(device, pipeline, 0); // Note: implicitly destroys images (in fact, we're not allowed to do that explicitly) vkDestroySwapchainKHR(device, swapChain, nullptr); vkDestroyDevice(device, nullptr); vkDestroySurfaceKHR(instance, windowSurface, nullptr); vkDestroyInstance(instance, nullptr); } void run() { // Note: dynamically loading loader may be a better idea to fail gracefully when Vulkan is not supported // Create window for Vulkan //glfwInit(); //glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); //glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); //window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "The 630 line cornflower blue window", nullptr, nullptr); // Use Vulkan setupVulkan(); mainLoop(); cleanup(); } void setupVulkan() { createInstance(); createWindowSurface(); findPhysicalDevice(); checkSwapChainSupport(); findQueueFamilies(); createLogicalDevice(); createSemaphores(); createSwapChain(); createCommandQueues(); CreateRenderPass(); CreateFramebuffer(); CreateVertexBuffer(); CreateShaders(); CreatePipeline(); recordCommandBuffers(); } void mainLoop() { //while (!glfwWindowShouldClose(window)) { for(int c = 0; c < 10; ++c){ draw(); //glfwPollEvents(); } } void createInstance() { VkApplicationInfo appInfo = {}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pApplicationName = "VulkanTriangle"; appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.pEngineName = "TriangleEngine"; appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.apiVersion = VK_API_VERSION_1_0; // Get instance extensions required by GLFW to draw to window //unsigned int glfwExtensionCount; //const char** glfwExtensions; //glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); // Check for extensions uint32_t extensionCount = 0; vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr); if (extensionCount == 0) { std::cerr << "no extensions supported!" << std::endl; assert(0); } std::vector availableExtensions(extensionCount); vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, availableExtensions.data()); std::cout << "supported extensions:" << std::endl; for (const auto& extension : availableExtensions) { std::cout << "\t" << extension.extensionName << std::endl; } VkInstanceCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.pApplicationInfo = &appInfo; //createInfo.enabledExtensionCount = glfwExtensionCount; createInfo.enabledExtensionCount = 0; //createInfo.ppEnabledExtensionNames = glfwExtensions; createInfo.ppEnabledExtensionNames = 0; createInfo.enabledLayerCount = 0; createInfo.ppEnabledLayerNames = 0; // Initialize Vulkan instance if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { std::cerr << "failed to create instance!" << std::endl; assert(0); } else { std::cout << "created vulkan instance" << std::endl; } } void createWindowSurface() { if (vkCreateRpiSurfaceKHR(instance, 0, 0, &windowSurface) != VK_SUCCESS) { std::cerr << "failed to create window surface!" << std::endl; assert(0); } std::cout << "created window surface" << std::endl; } void findPhysicalDevice() { // Try to find 1 Vulkan supported device // Note: perhaps refactor to loop through devices and find first one that supports all required features and extensions uint32_t deviceCount = 1; VkResult res = vkEnumeratePhysicalDevices(instance, &deviceCount, &physicalDevice); if (res != VK_SUCCESS && res != VK_INCOMPLETE) { std::cerr << "enumerating physical devices failed!" << std::endl; assert(0); } if (deviceCount == 0) { std::cerr << "no physical devices that support vulkan!" << std::endl; assert(0); } std::cout << "physical device with vulkan support found" << std::endl; vkGetPhysicalDeviceMemoryProperties(physicalDevice, &pdmp); // Check device features // Note: will apiVersion >= appInfo.apiVersion? Probably yes, but spec is unclear. VkPhysicalDeviceProperties deviceProperties; VkPhysicalDeviceFeatures deviceFeatures; vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties); vkGetPhysicalDeviceFeatures(physicalDevice, &deviceFeatures); uint32_t supportedVersion[] = { VK_VERSION_MAJOR(deviceProperties.apiVersion), VK_VERSION_MINOR(deviceProperties.apiVersion), VK_VERSION_PATCH(deviceProperties.apiVersion) }; std::cout << "physical device supports version " << supportedVersion[0] << "." << supportedVersion[1] << "." << supportedVersion[2] << std::endl; } void checkSwapChainSupport() { uint32_t extensionCount = 0; vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, nullptr); if (extensionCount == 0) { std::cerr << "physical device doesn't support any extensions" << std::endl; assert(0); } std::vector deviceExtensions(extensionCount); vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, deviceExtensions.data()); for (const auto& extension : deviceExtensions) { if (strcmp(extension.extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME) == 0) { std::cout << "physical device supports swap chains" << std::endl; return; } } std::cerr << "physical device doesn't support swap chains" << std::endl; assert(0); } void findQueueFamilies() { // Check queue families uint32_t queueFamilyCount = 0; vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr); if (queueFamilyCount == 0) { std::cout << "physical device has no queue families!" << std::endl; assert(0); } // Find queue family with graphics support // Note: is a transfer queue necessary to copy vertices to the gpu or can a graphics queue handle that? std::vector queueFamilies(queueFamilyCount); vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilies.data()); std::cout << "physical device has " << queueFamilyCount << " queue families" << std::endl; bool foundGraphicsQueueFamily = false; bool foundPresentQueueFamily = false; for (uint32_t i = 0; i < queueFamilyCount; i++) { VkBool32 presentSupport = false; vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, i, windowSurface, &presentSupport); if (queueFamilies[i].queueCount > 0 && queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { graphicsQueueFamily = i; foundGraphicsQueueFamily = true; if (presentSupport) { presentQueueFamily = i; foundPresentQueueFamily = true; break; } } if (!foundPresentQueueFamily && presentSupport) { presentQueueFamily = i; foundPresentQueueFamily = true; } } if (foundGraphicsQueueFamily) { std::cout << "queue family #" << graphicsQueueFamily << " supports graphics" << std::endl; if (foundPresentQueueFamily) { std::cout << "queue family #" << presentQueueFamily << " supports presentation" << std::endl; } else { std::cerr << "could not find a valid queue family with present support" << std::endl; assert(0); } } else { std::cerr << "could not find a valid queue family with graphics support" << std::endl; assert(0); } } void createLogicalDevice() { // Greate one graphics queue and optionally a separate presentation queue float queuePriority = 1.0f; VkDeviceQueueCreateInfo queueCreateInfo[2] = {}; queueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo[0].queueFamilyIndex = graphicsQueueFamily; queueCreateInfo[0].queueCount = 1; queueCreateInfo[0].pQueuePriorities = &queuePriority; queueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo[0].queueFamilyIndex = presentQueueFamily; queueCreateInfo[0].queueCount = 1; queueCreateInfo[0].pQueuePriorities = &queuePriority; // Create logical device from physical device // Note: there are separate instance and device extensions! VkDeviceCreateInfo deviceCreateInfo = {}; deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceCreateInfo.pQueueCreateInfos = queueCreateInfo; if (graphicsQueueFamily == presentQueueFamily) { deviceCreateInfo.queueCreateInfoCount = 1; } else { deviceCreateInfo.queueCreateInfoCount = 2; } const char* deviceExtensions = VK_KHR_SWAPCHAIN_EXTENSION_NAME; deviceCreateInfo.enabledExtensionCount = 1; deviceCreateInfo.ppEnabledExtensionNames = &deviceExtensions; if (vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device) != VK_SUCCESS) { std::cerr << "failed to create logical device" << std::endl; assert(0); } std::cout << "created logical device" << std::endl; // Get graphics and presentation queues (which may be the same) vkGetDeviceQueue(device, graphicsQueueFamily, 0, &graphicsQueue); vkGetDeviceQueue(device, presentQueueFamily, 0, &presentQueue); std::cout << "acquired graphics and presentation queues" << std::endl; } void createSemaphores() { VkSemaphoreCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; if (vkCreateSemaphore(device, &createInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS || vkCreateSemaphore(device, &createInfo, nullptr, &renderingFinishedSemaphore) != VK_SUCCESS) { std::cerr << "failed to create semaphores" << std::endl; assert(0); } else { std::cout << "created semaphores" << std::endl; } } void createSwapChain() { // Find surface capabilities VkSurfaceCapabilitiesKHR surfaceCapabilities; if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, windowSurface, &surfaceCapabilities) != VK_SUCCESS) { std::cerr << "failed to acquire presentation surface capabilities" << std::endl; assert(0); } // Find supported surface formats uint32_t formatCount; if (vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, windowSurface, &formatCount, nullptr) != VK_SUCCESS || formatCount == 0) { std::cerr << "failed to get number of supported surface formats" << std::endl; assert(0); } std::vector surfaceFormats(formatCount); if (vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, windowSurface, &formatCount, surfaceFormats.data()) != VK_SUCCESS) { std::cerr << "failed to get supported surface formats" << std::endl; assert(0); } // Find supported present modes uint32_t presentModeCount; if (vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, windowSurface, &presentModeCount, nullptr) != VK_SUCCESS || presentModeCount == 0) { std::cerr << "failed to get number of supported presentation modes" << std::endl; assert(0); } std::vector presentModes(presentModeCount); if (vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, windowSurface, &presentModeCount, presentModes.data()) != VK_SUCCESS) { std::cerr << "failed to get supported presentation modes" << std::endl; assert(0); } // Determine number of images for swap chain uint32_t imageCount = surfaceCapabilities.minImageCount + 1; if (surfaceCapabilities.maxImageCount != 0 && imageCount > surfaceCapabilities.maxImageCount) { imageCount = surfaceCapabilities.maxImageCount; } std::cout << "using " << imageCount << " images for swap chain" << std::endl; // Select a surface format swapchainFormat = chooseSurfaceFormat(surfaceFormats); // Select swap chain size VkExtent2D swapChainExtent = chooseSwapExtent(surfaceCapabilities); // Check if swap chain supports being the destination of an image transfer // Note: AMD driver bug, though it would be nice to implement a workaround that doesn't use transfering //if (!(surfaceCapabilities.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT)) { // std::cerr << "swap chain image does not support VK_IMAGE_TRANSFER_DST usage" << std::endl; //assert(0); //} // Determine transformation to use (preferring no transform) VkSurfaceTransformFlagBitsKHR surfaceTransform; if (surfaceCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { surfaceTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; } else { surfaceTransform = surfaceCapabilities.currentTransform; } // Choose presentation mode (preferring MAILBOX ~= triple buffering) VkPresentModeKHR presentMode = choosePresentMode(presentModes); // Finally, create the swap chain VkSwapchainCreateInfoKHR createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; createInfo.surface = windowSurface; createInfo.minImageCount = imageCount; createInfo.imageFormat = swapchainFormat.format; createInfo.imageColorSpace = swapchainFormat.colorSpace; createInfo.imageExtent = swapChainExtent; createInfo.imageArrayLayers = 1; createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; createInfo.queueFamilyIndexCount = 0; createInfo.pQueueFamilyIndices = nullptr; createInfo.preTransform = surfaceTransform; createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; createInfo.presentMode = presentMode; createInfo.clipped = VK_TRUE; createInfo.oldSwapchain = VK_NULL_HANDLE; if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { std::cerr << "failed to create swap chain" << std::endl; assert(0); } else { std::cout << "created swap chain" << std::endl; } // Store the images used by the swap chain // Note: these are the images that swap chain image indices refer to // Note: actual number of images may differ from requested number, since it's a lower bound uint32_t actualImageCount = 0; if (vkGetSwapchainImagesKHR(device, swapChain, &actualImageCount, nullptr) != VK_SUCCESS || actualImageCount == 0) { std::cerr << "failed to acquire number of swap chain images" << std::endl; assert(0); } swapChainImages.resize(actualImageCount); views.resize(actualImageCount); if (vkGetSwapchainImagesKHR(device, swapChain, &actualImageCount, swapChainImages.data()) != VK_SUCCESS) { std::cerr << "failed to acquire swap chain images" << std::endl; assert(0); } std::cout << "acquired swap chain images" << std::endl; } VkSurfaceFormatKHR chooseSurfaceFormat(const std::vector& availableFormats) { // We can either choose any format if (availableFormats.size() == 1 && availableFormats[0].format == VK_FORMAT_UNDEFINED) { return { VK_FORMAT_R8G8B8A8_UNORM, VK_COLORSPACE_SRGB_NONLINEAR_KHR }; } // Or go with the standard format - if available for (const auto& availableSurfaceFormat : availableFormats) { if (availableSurfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) { return availableSurfaceFormat; } } // Or fall back to the first available one return availableFormats[0]; } VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& surfaceCapabilities) { if (surfaceCapabilities.currentExtent.width == -1) { VkExtent2D swapChainExtent = {}; #define min(a, b) (a < b ? a : b) #define max(a, b) (a > b ? a : b) swapChainExtent.width = min(max(WINDOW_WIDTH, surfaceCapabilities.minImageExtent.width), surfaceCapabilities.maxImageExtent.width); swapChainExtent.height = min(max(WINDOW_HEIGHT, surfaceCapabilities.minImageExtent.height), surfaceCapabilities.maxImageExtent.height); return swapChainExtent; } else { return surfaceCapabilities.currentExtent; } } VkPresentModeKHR choosePresentMode(const std::vector presentModes) { for (const auto& presentMode : presentModes) { if (presentMode == VK_PRESENT_MODE_MAILBOX_KHR) { return presentMode; } } // If mailbox is unavailable, fall back to FIFO (guaranteed to be available) return VK_PRESENT_MODE_FIFO_KHR; } void createCommandQueues() { // Create presentation command pool // Note: only command buffers for a single queue family can be created from this pool VkCommandPoolCreateInfo poolCreateInfo = {}; poolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolCreateInfo.queueFamilyIndex = presentQueueFamily; if (vkCreateCommandPool(device, &poolCreateInfo, nullptr, &commandPool) != VK_SUCCESS) { std::cerr << "failed to create command queue for presentation queue family" << std::endl; assert(0); } else { std::cout << "created command pool for presentation queue family" << std::endl; } // Get number of swap chain images and create vector to hold command queue for each one presentCommandBuffers.resize(swapChainImages.size()); // Allocate presentation command buffers // Note: secondary command buffers are only for nesting in primary command buffers VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = commandPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = (uint32_t)swapChainImages.size(); if (vkAllocateCommandBuffers(device, &allocInfo, presentCommandBuffers.data()) != VK_SUCCESS) { std::cerr << "failed to allocate presentation command buffers" << std::endl; assert(0); } else { std::cout << "allocated presentation command buffers" << std::endl; } } void recordCommandBuffers() { // Prepare data for recording command buffers VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; // Note: contains value for each subresource range VkClearColorValue clearColor = { { 0.4f, 0.6f, 0.9f, 1.0f } // R, G, B, A }; VkClearValue clearValue = {}; clearValue.color = clearColor; VkImageSubresourceRange subResourceRange = {}; subResourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subResourceRange.baseMipLevel = 0; subResourceRange.levelCount = 1; subResourceRange.baseArrayLayer = 0; subResourceRange.layerCount = 1; VkRenderPassBeginInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = renderPass; renderPassInfo.renderArea.offset.x = 0; renderPassInfo.renderArea.offset.y = 0; renderPassInfo.renderArea.extent.width = WINDOW_WIDTH; renderPassInfo.renderArea.extent.height = WINDOW_HEIGHT; renderPassInfo.clearValueCount = 1; renderPassInfo.pClearValues = &clearValue; VkViewport viewport = { 0 }; viewport.height = (float)WINDOW_HEIGHT; viewport.width = (float)WINDOW_WIDTH; viewport.minDepth = (float)0.0f; viewport.maxDepth = (float)1.0f; VkRect2D scissor = { 0 }; scissor.extent.width = WINDOW_WIDTH; scissor.extent.height = WINDOW_HEIGHT; scissor.offset.x = 0; scissor.offset.y = 0; // Record the command buffer for every swap chain image for (uint32_t i = 0; i < swapChainImages.size(); i++) { // Record command buffer vkBeginCommandBuffer(presentCommandBuffers[i], &beginInfo); renderPassInfo.framebuffer = fbs[i]; vkCmdBeginRenderPass(presentCommandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(presentCommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); //vkCmdSetViewport(presentCommandBuffers[i], 0, 1, &viewport); //vkCmdSetScissor(presentCommandBuffers[i], 0, 1, &scissor); VkDeviceSize offsets = 0; vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer, &offsets ); vkCmdDraw(presentCommandBuffers[i], 3, 1, 0, 0); vkCmdEndRenderPass(presentCommandBuffers[i]); if (vkEndCommandBuffer(presentCommandBuffers[i]) != VK_SUCCESS) { std::cerr << "failed to record command buffer" << std::endl; assert(0); } else { std::cout << "recorded command buffer for image " << i << std::endl; } } } void draw() { // Acquire image uint32_t imageIndex; VkResult res = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex); if (res != VK_SUCCESS && res != VK_SUBOPTIMAL_KHR) { std::cerr << "failed to acquire image" << std::endl; assert(0); } std::cout << "acquired image" << std::endl; // Wait for image to be available and draw VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &imageAvailableSemaphore; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &renderingFinishedSemaphore; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &presentCommandBuffers[imageIndex]; if (vkQueueSubmit(presentQueue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) { std::cerr << "failed to submit draw command buffer" << std::endl; assert(0); } std::cout << "submitted draw command buffer" << std::endl; // Present drawn image // Note: semaphore here is not strictly necessary, because commands are processed in submission order within a single queue VkPresentInfoKHR presentInfo = {}; presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; presentInfo.waitSemaphoreCount = 1; presentInfo.pWaitSemaphores = &renderingFinishedSemaphore; presentInfo.swapchainCount = 1; presentInfo.pSwapchains = &swapChain; presentInfo.pImageIndices = &imageIndex; res = vkQueuePresentKHR(presentQueue, &presentInfo); if (res != VK_SUCCESS) { std::cerr << "failed to submit present command buffer" << std::endl; assert(0); } std::cout << "submitted presentation command buffer" << std::endl; } void CreateRenderPass() { VkAttachmentReference attachRef = {}; attachRef.attachment = 0; attachRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpassDesc = {}; subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpassDesc.colorAttachmentCount = 1; subpassDesc.pColorAttachments = &attachRef; VkAttachmentDescription attachDesc = {}; attachDesc.format = swapchainFormat.format; //Todo attachDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachDesc.initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; attachDesc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; attachDesc.samples = VK_SAMPLE_COUNT_1_BIT; VkRenderPassCreateInfo renderPassCreateInfo = {}; renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.attachmentCount = 1; renderPassCreateInfo.pAttachments = &attachDesc; renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.pSubpasses = &subpassDesc; VkResult res = vkCreateRenderPass(device, &renderPassCreateInfo, NULL, &renderPass); printf("Created a render pass\n"); } void CreateFramebuffer() { fbs.resize(swapChainImages.size()); VkResult res; for (uint32_t i = 0; i < swapChainImages.size(); i++) { VkImageViewCreateInfo ViewCreateInfo = {}; ViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; ViewCreateInfo.image = swapChainImages[i]; ViewCreateInfo.format = swapchainFormat.format; //Todo ViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; ViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; ViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; ViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; ViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; ViewCreateInfo.subresourceRange.baseMipLevel = 0; ViewCreateInfo.subresourceRange.levelCount = 1; ViewCreateInfo.subresourceRange.baseArrayLayer = 0; ViewCreateInfo.subresourceRange.layerCount = 1; res = vkCreateImageView(device, &ViewCreateInfo, NULL, &views[i]); VkFramebufferCreateInfo fbCreateInfo = {}; fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbCreateInfo.renderPass = renderPass; fbCreateInfo.attachmentCount = 1; fbCreateInfo.pAttachments = &views[i]; fbCreateInfo.width = WINDOW_WIDTH; fbCreateInfo.height = WINDOW_HEIGHT; fbCreateInfo.layers = 1; res = vkCreateFramebuffer(device, &fbCreateInfo, NULL, &fbs[i]); } printf("Frame buffers created\n"); } VkShaderModule VulkanCreateShaderModule(VkDevice& device, char* byteStream, uint32_t byteStreamSize) { VkShaderModule shaderModule; VkShaderModuleCreateInfo shaderCreateInfo = {}; shaderCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; shaderCreateInfo.codeSize = byteStreamSize; shaderCreateInfo.pCode = (const uint32_t*)byteStream; VkResult res = vkCreateShaderModule(device, &shaderCreateInfo, NULL, &shaderModule); //VkResult res = vkCreateShaderModuleFromRpiAssemblyKHR(device, byteStreamSize, byteStream, NULL, &shaderModule); printf("Created shader\n"); return shaderModule; } void CreateShaders() { //char* vptr = (char*)malloc(strlen(vertShader) + 1); //memcpy(vptr, vertShader, strlen(vertShader) + 1); //char* fptr = (char*)malloc(strlen(fragShader) + 1); //memcpy(fptr, fragShader, strlen(fragShader) + 1); char* vptr = (char*)malloc(sizeof(vertBytes)); memcpy(vptr, vertBytes, sizeof(vertBytes)); char* fptr = (char*)malloc(sizeof(fragBytes)); memcpy(fptr, fragBytes, sizeof(fragBytes)); char* cptr = (char*)malloc(sizeof(coordinateBytes)); memcpy(cptr, coordinateBytes, sizeof(coordinateBytes)); VkRpiAssemblyTypeKHR types[] = { VK_RPI_ASSEMBLY_TYPE_COORDINATE, VK_RPI_ASSEMBLY_TYPE_VERTEX }; VkRpiAssemblyTypeKHR fragtypes[] = { VK_RPI_ASSEMBLY_TYPE_FRAGMENT }; char* streams[] = { cptr, vptr }; uint32_t numbytes[] = { sizeof(coordinateBytes), sizeof(vertBytes) }; uint32_t fragsize = sizeof(fragBytes); VkRpiShaderModuleAssemblyCreateInfoKHR vertexShaderModuleCreateInfo; vertexShaderModuleCreateInfo.arraySize = 2; vertexShaderModuleCreateInfo.assemblyTypes = types; vertexShaderModuleCreateInfo.byteStreamArray = streams; vertexShaderModuleCreateInfo.numBytesArray = numbytes; VkRpiShaderModuleAssemblyCreateInfoKHR fragShaderModuleCreateInfo; fragShaderModuleCreateInfo.arraySize = 1; fragShaderModuleCreateInfo.assemblyTypes = fragtypes; fragShaderModuleCreateInfo.byteStreamArray = &fptr; fragShaderModuleCreateInfo.numBytesArray = &fragsize; VkResult res = vkCreateShaderModuleFromRpiAssemblyKHR(device, &vertexShaderModuleCreateInfo, 0, &vsModule); assert(vsModule); res = vkCreateShaderModuleFromRpiAssemblyKHR(device, &fragShaderModuleCreateInfo, 0, &fsModule); assert(fsModule); free(vptr); free(fptr); free(cptr); } #define VERTEX_BUFFER_BIND_ID 0 void CreatePipeline() { VkPipelineShaderStageCreateInfo shaderStageCreateInfo[2] = {}; shaderStageCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStageCreateInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT; shaderStageCreateInfo[0].module = vsModule; shaderStageCreateInfo[0].pName = "main"; shaderStageCreateInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStageCreateInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; shaderStageCreateInfo[1].module = fsModule; shaderStageCreateInfo[1].pName = "main"; VkVertexInputBindingDescription vertexInputBindingDescription = { 0, sizeof(float) * 2, VK_VERTEX_INPUT_RATE_VERTEX }; VkVertexInputAttributeDescription vertexInputAttributeDescription = { 0, 0, VK_FORMAT_R32G32_SFLOAT, 0 }; VkPipelineVertexInputStateCreateInfo vertexInputInfo = {}; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputInfo.vertexAttributeDescriptionCount = 1; vertexInputInfo.pVertexAttributeDescriptions = &vertexInputAttributeDescription; vertexInputInfo.vertexBindingDescriptionCount = 1; vertexInputInfo.pVertexBindingDescriptions = &vertexInputBindingDescription; VkPipelineInputAssemblyStateCreateInfo pipelineIACreateInfo = {}; pipelineIACreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; pipelineIACreateInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkViewport vp = {}; vp.x = 0.0f; vp.y = 0.0f; vp.width = (float)WINDOW_WIDTH; vp.height = (float)WINDOW_HEIGHT; vp.minDepth = 0.0f; vp.maxDepth = 1.0f; VkPipelineViewportStateCreateInfo vpCreateInfo = {}; vpCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; vpCreateInfo.viewportCount = 1; vpCreateInfo.pViewports = &vp; VkPipelineRasterizationStateCreateInfo rastCreateInfo = {}; rastCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rastCreateInfo.polygonMode = VK_POLYGON_MODE_FILL; rastCreateInfo.cullMode = VK_CULL_MODE_NONE; rastCreateInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rastCreateInfo.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo pipelineMSCreateInfo = {}; pipelineMSCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; VkPipelineColorBlendAttachmentState blendAttachState = {}; blendAttachState.colorWriteMask = 0xf; blendAttachState.blendEnable = false; VkPipelineColorBlendStateCreateInfo blendCreateInfo = {}; blendCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; blendCreateInfo.attachmentCount = 1; blendCreateInfo.pAttachments = &blendAttachState; VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; depthStencilState.depthTestEnable = false; depthStencilState.stencilTestEnable = false; VkGraphicsPipelineCreateInfo pipelineInfo = {}; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = 2; pipelineInfo.pStages = &shaderStageCreateInfo[0]; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &pipelineIACreateInfo; pipelineInfo.pViewportState = &vpCreateInfo; pipelineInfo.pRasterizationState = &rastCreateInfo; pipelineInfo.pMultisampleState = &pipelineMSCreateInfo; pipelineInfo.pColorBlendState = &blendCreateInfo; pipelineInfo.renderPass = renderPass; pipelineInfo.basePipelineIndex = -1; pipelineInfo.pDepthStencilState = &depthStencilState; VkResult res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &pipeline); printf("Graphics pipeline created\n"); } uint32_t getMemoryTypeIndex(VkPhysicalDeviceMemoryProperties deviceMemoryProperties, uint32_t typeBits, VkMemoryPropertyFlags properties) { // Iterate over all memory types available for the device used in this example for (uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++) { if ((typeBits & 1) == 1) { if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties) { return i; } } typeBits >>= 1; } assert(0); } void CreateVertexBuffer() { unsigned vboSize = sizeof(float) * 2 * 3; //3 x vec2 VkMemoryRequirements mr; { //create staging buffer VkBufferCreateInfo ci = {}; ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; ci.size = vboSize; ci.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; VkResult res = vkCreateBuffer(device, &ci, 0, &vertexBuffer); vkGetBufferMemoryRequirements(device, vertexBuffer, &mr); VkMemoryAllocateInfo mai = {}; mai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mai.allocationSize = mr.size; mai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); res = vkAllocateMemory(device, &mai, 0, &vertexBufferMemory); float vertices[] = { -1, -1, 1, -1, 0, 1 }; void* data; res = vkMapMemory(device, vertexBufferMemory, 0, mr.size, 0, &data); memcpy(data, vertices, vboSize); vkUnmapMemory(device, vertexBufferMemory); res = vkBindBufferMemory(device, vertexBuffer, vertexBufferMemory, 0); } printf("Vertex buffer created\n"); } int main() { // Note: dynamically loading loader may be a better idea to fail gracefully when Vulkan is not supported // Create window for Vulkan //glfwInit(); //glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); //glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); //window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "The 630 line cornflower blue window", nullptr, nullptr); // Use Vulkan setupVulkan(); mainLoop(); cleanup(); return 0; }