#include "common.h" #include "kernel/vc4_packet.h" #include "QPUassembler/qpu_assembler.h" #include "vkExt.h" //TODO collect shader performance data //eg number of texture samples etc. //TODO check if shader has flow control and make sure instance also has flow control //TODO make sure instance has threaded fs if shader contains thread switch /* * https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCreateShaderModule */ VkResult rpi_vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule) { uint32_t magic = pCreateInfo->pCode[2]; VkRpiShaderModuleAssemblyCreateInfoEXT* ci = pCreateInfo->pCode[4]; //shader magic doesn't add up if(magic != 0x14E45250) { return VK_ERROR_OUT_OF_HOST_MEMORY; } assert(ci); assert(pShaderModule); assert(ci->instructions); _shaderModule* shader = ALLOCATE(sizeof(_shaderModule), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if(!shader) { return VK_ERROR_OUT_OF_HOST_MEMORY; } shader->hasThreadSwitch = 0; shader->numVaryings = 0; uint32_t hadVertex = 0, hadCoordinate = 0; for(int c = 0; c < VK_RPI_ASSEMBLY_TYPE_MAX; ++c) { if(ci->instructions[c]) { if(c == VK_RPI_ASSEMBLY_TYPE_VERTEX) { hadVertex = 1; } else if(c == VK_RPI_ASSEMBLY_TYPE_COORDINATE) { hadCoordinate = 1; } if(c == VK_RPI_ASSEMBLY_TYPE_FRAGMENT) { for(uint64_t d = 0; d < ci->numInstructions[c]; ++d) { uint64_t s = (ci->instructions[c][d] & (0xfll << 60)) >> 60; if(s == 2ll || s == 6ll) { shader->hasThreadSwitch = 1; break; } } for(uint64_t d = 0; d < ci->numInstructions[c]; ++d) { unsigned is_sem = ((ci->instructions[c][d] & (0x7fll << 57)) >> 57) == 0x74; unsigned sig_bits = ((ci->instructions[c][d] & (0xfll << 60)) >> 60); //if it's an ALU instruction if(!is_sem && sig_bits != 14 && sig_bits != 15) { unsigned raddr_a = ((ci->instructions[c][d] & (0x3fll << 18)) >> 18); unsigned raddr_b = ((ci->instructions[c][d] & (0x3fll << 12)) >> 12); if(raddr_a == 35) { shader->numVaryings++; } //don't count small immediates if(sig_bits != 13 && raddr_b == 35) { shader->numVaryings++; } } } } shader->sizes[c] = ci->numInstructions[c]*sizeof(uint64_t); /** for(uint64_t e = 0; e < shader->sizes[c] / 8; ++e) { printf("%#llx ", ci->instructions[c][e]); disassemble_qpu_asm(ci->instructions[c][e]); } printf("\n"); /**/ shader->bos[c] = vc4_bo_alloc_shader(controlFd, ci->instructions[c], &shader->sizes[c]); assert(shader->bos[c]); } else { shader->bos[c] = 0; shader->sizes[c] = 0; } if(ci->numMappings) { shader->numMappings[c] = ci->numMappings[c]; if(ci->numMappings[c] > 0) { shader->mappings[c] = ALLOCATE(sizeof(VkRpiAssemblyMappingEXT)*ci->numMappings[c], 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if(!shader->mappings[c]) { return VK_ERROR_OUT_OF_HOST_MEMORY; } memcpy(shader->mappings[c], ci->mappings[c], sizeof(VkRpiAssemblyMappingEXT)*ci->numMappings[c]); } } else { shader->numMappings[c] = 0; shader->mappings[c] = 0; } } assert(hadVertex == hadCoordinate); // fprintf(stderr, "pixel shader bo %i\n", shader->bos[2]); // fprintf(stderr, "vertex shader bo %i\n", shader->bos[1]); // fprintf(stderr, "coord shader bo %i\n", shader->bos[0]); *pShaderModule = shader; return VK_SUCCESS; } void rpi_vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator) { assert(device); _shaderModule* shader = shaderModule; if(shader) { for(int c = 0; c < VK_RPI_ASSEMBLY_TYPE_MAX; ++c) { if(shader->bos[c]) { vc4_bo_free(controlFd, shader->bos[c], 0, shader->sizes[c]); } if(shader->numMappings[c]>0) { FREE(shader->mappings[c]); } } FREE(shader); } }