#pragma once #ifdef __cplusplus extern "C" { #endif //we need something like the other platforms to create surfaces on the RPI //so I created this little "extension" //full spec in this file ;) typedef enum VkRpiSurfaceCreateFlagsEXT { //reserved VK_RPI_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkRpiSurfaceCreateFlagsEXT; typedef struct VkRpiSurfaceCreateInfoEXT { VkStructureType sType; const void* pNext; VkRpiSurfaceCreateFlagsEXT flags; //reserved //maybe include some other stuff dunno } VkRpiSurfaceCreateInfoEXT; typedef enum VkRpiAssemblyMappingTypeEXT { VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR = 0, VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT = 1, VK_RPI_ASSEMBLY_MAPPING_TYPE_MAX } VkRpiAssemblyMappingTypeEXT; /* * assembly to vulkan resource mapping * * map vulkan resources such as * -push constants * -descriptor set entries * -images * -buffers * * to assembly uniform reads * * push constants should be one read * * buffers and images are handled through the TMU pipeline * and therefore carry implicit uniform reads * buffers should be one uniform (general memory read) * number of uniforms for images are dependent on type (and TMU writes) * * therefore what we need is a mapping for each assembly uniform read * to some vulkan resource * and the driver should be able to figure out what to put in the uniform queue * based on the mapping * * vertex and coordinate shader mappings are shared * */ //defines mapping for a single uniform FIFO read to a Vulkan resource typedef struct VkRpiAssemblyMappingEXT { VkRpiAssemblyMappingTypeEXT mappingType; VkDescriptorType descriptorType; uint32_t descriptorSet; uint32_t descriptorBinding; uint32_t descriptorArrayElement; uint32_t resourceOffset; //in bytes VkShaderStageFlagBits shaderStage; } VkRpiAssemblyMappingEXT; typedef struct VkRpiShaderModuleAssemblyCreateInfoEXT { VkStructureType sType; const void* pNext; char** asmStrings; VkRpiAssemblyMappingEXT* mappings; uint32_t numMappings; } VkRpiShaderModuleAssemblyCreateInfoEXT; //extension name something like: VK_KHR_rpi_surface //extension that allows developers to create a surface to render to on Raspbian Stretch Lite VkResult vkCreateRpiSurfaceEXT( VkInstance instance, const VkRpiSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); //extension that allows developers to submit QPU assembly directly and thus hand optimise code VkResult vkCreateShaderModuleFromRpiAssemblyEXT( VkDevice device, VkRpiShaderModuleAssemblyCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule ); #ifdef __cplusplus } #endif