#include "common.h" #include "kernel/vc4_packet.h" void createImageBO(_image* i) { assert(i); assert(i->format); assert(i->width); assert(i->height); uint32_t bpp = getFormatBpp(i->format); uint32_t pixelSizeBytes = bpp / 8; uint32_t nonPaddedSize = i->width * i->height * pixelSizeBytes; i->paddedWidth = i->width; i->paddedHeight = i->height; //need to pad to T format, as HW automatically chooses that if(nonPaddedSize > 4096) { getPaddedTextureDimensionsT(i->width, i->height, bpp, &i->paddedWidth, &i->paddedHeight); } i->size = i->paddedWidth * i->paddedHeight * pixelSizeBytes; i->stride = i->paddedWidth * pixelSizeBytes; i->handle = vc4_bo_alloc(controlFd, i->size, "swapchain image"); assert(i->handle); //set tiling to T if size > 4KB if(nonPaddedSize > 4096) { int ret = vc4_bo_set_tiling(controlFd, i->handle, DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED); assert(ret); i->tiling = VC4_TILING_FORMAT_T; } else { int ret = vc4_bo_set_tiling(controlFd, i->handle, DRM_FORMAT_MOD_LINEAR); assert(ret); i->tiling = VC4_TILING_FORMAT_LT; } } /* * https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCmdClearColorImage * Color and depth/stencil images can be cleared outside a render pass instance using vkCmdClearColorImage or vkCmdClearDepthStencilImage, respectively. * These commands are only allowed outside of a render pass instance. */ VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { assert(commandBuffer); assert(image); assert(pColor); //TODO this should only flag an image for clearing. This can only be called outside a renderpass //actual clearing would only happen: // -if image is rendered to (insert clear before first draw call) // -if the image is bound for sampling (submit a CL with a clear) // -if a command buffer is submitted without any rendering (insert clear) // -etc. //we shouldn't clear an image if noone uses it //TODO ranges support assert(imageLayout == VK_IMAGE_LAYOUT_GENERAL || imageLayout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || imageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); assert(commandBuffer->state == CMDBUF_STATE_RECORDING); assert(_queueFamilyProperties[commandBuffer->cp->queueFamilyIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT || _queueFamilyProperties[commandBuffer->cp->queueFamilyIndex].queueFlags & VK_QUEUE_COMPUTE_BIT); _image* i = image; assert(i->usageBits & VK_IMAGE_USAGE_TRANSFER_DST_BIT); //TODO externally sync cmdbuf, cmdpool i->needToClear = 1; i->clearColor[0] = i->clearColor[1] = packVec4IntoABGR8(pColor->float32); } int findInstanceExtension(char* name) { for(int c = 0; c < numInstanceExtensions; ++c) { if(strcmp(instanceExtensions[c].extensionName, name) == 0) { return c; } } return -1; } int findDeviceExtension(char* name) { for(int c = 0; c < numDeviceExtensions; ++c) { if(strcmp(deviceExtensions[c].extensionName, name) == 0) { return c; } } return -1; } //Textures in T format: //formed out of 4KB tiles, which have 1KB subtiles (see page 105 in VC4 arch guide) //1KB subtiles have 512b microtiles. //Width/height of the 512b microtiles is the following: // 64bpp: 2x4 // 32bpp: 4x4 // 16bpp: 8x4 // 8bpp: 8x8 // 4bpp: 16x8 // 1bpp: 32x16 //Therefore width/height of 1KB subtiles is the following: // 64bpp: 8x16 // 32bpp: 16x16 // 16bpp: 32x16 // 8bpp: 32x32 // 4bpp: 64x32 // 1bpp: 128x64 //Finally width/height of the 4KB tiles: // 64bpp: 16x32 // 32bpp: 32x32 // 16bpp: 64x32 // 8bpp: 64x64 // 4bpp: 128x64 // 1bpp: 256x128 void getPaddedTextureDimensionsT(uint32_t width, uint32_t height, uint32_t bpp, uint32_t* paddedWidth, uint32_t* paddedHeight) { assert(paddedWidth); assert(paddedHeight); uint32_t tileW = 0; uint32_t tileH = 0; switch(bpp) { case 64: { tileW = 16; tileH = 32; break; } case 32: { tileW = 32; tileH = 32; break; } case 16: { tileW = 64; tileH = 32; break; } case 8: { tileW = 64; tileH = 64; break; } case 4: { tileW = 128; tileH = 64; break; } case 1: { tileW = 256; tileH = 128; break; } default: { assert(0); //unsupported } } *paddedWidth = ((tileW - (width % tileW)) % tileW) + width; *paddedHeight = ((tileH - (height % tileH)) % tileH) + height; } uint32_t getFormatBpp(VkFormat f) { switch(f) { case VK_FORMAT_R16G16B16A16_SFLOAT: return 64; case VK_FORMAT_R8G8B8_UNORM: //padded to 32 case VK_FORMAT_R8G8B8A8_UNORM: return 32; return 32; case VK_FORMAT_R5G5B5A1_UNORM_PACK16: case VK_FORMAT_R4G4B4A4_UNORM_PACK16: case VK_FORMAT_R5G6B5_UNORM_PACK16: case VK_FORMAT_R8G8_UNORM: case VK_FORMAT_R16_SFLOAT: case VK_FORMAT_R16_SINT: return 16; case VK_FORMAT_R8_UNORM: case VK_FORMAT_R8_SINT: return 8; default: assert(0); return 0; } } uint32_t packVec4IntoABGR8(const float rgba[4]) { uint8_t r, g, b, a; r = rgba[0] * 255.0; g = rgba[1] * 255.0; b = rgba[2] * 255.0; a = rgba[3] * 255.0; uint32_t res = 0 | (a << 24) | (b << 16) | (g << 8) | (r << 0); return res; } /*static inline void util_pack_color(const float rgba[4], enum pipe_format format, union util_color *uc) { ubyte r = 0; ubyte g = 0; ubyte b = 0; ubyte a = 0; if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0) <= 8) { r = float_to_ubyte(rgba[0]); g = float_to_ubyte(rgba[1]); b = float_to_ubyte(rgba[2]); a = float_to_ubyte(rgba[3]); } switch (format) { case PIPE_FORMAT_ABGR8888_UNORM: { uc->ui[0] = (r << 24) | (g << 16) | (b << 8) | a; } return; case PIPE_FORMAT_XBGR8888_UNORM: { uc->ui[0] = (r << 24) | (g << 16) | (b << 8) | 0xff; } return; case PIPE_FORMAT_BGRA8888_UNORM: { uc->ui[0] = (a << 24) | (r << 16) | (g << 8) | b; } return; case PIPE_FORMAT_BGRX8888_UNORM: { uc->ui[0] = (0xffu << 24) | (r << 16) | (g << 8) | b; } return; case PIPE_FORMAT_ARGB8888_UNORM: { uc->ui[0] = (b << 24) | (g << 16) | (r << 8) | a; } return; case PIPE_FORMAT_XRGB8888_UNORM: { uc->ui[0] = (b << 24) | (g << 16) | (r << 8) | 0xff; } return; case PIPE_FORMAT_B5G6R5_UNORM: { uc->us = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3); } return; case PIPE_FORMAT_B5G5R5X1_UNORM: { uc->us = ((0x80) << 8) | ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | (b >> 3); } return; case PIPE_FORMAT_B5G5R5A1_UNORM: { uc->us = ((a & 0x80) << 8) | ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | (b >> 3); } return; case PIPE_FORMAT_B4G4R4A4_UNORM: { uc->us = ((a & 0xf0) << 8) | ((r & 0xf0) << 4) | ((g & 0xf0) << 0) | (b >> 4); } return; case PIPE_FORMAT_A8_UNORM: { uc->ub = a; } return; case PIPE_FORMAT_L8_UNORM: case PIPE_FORMAT_I8_UNORM: { uc->ub = r; } return; case PIPE_FORMAT_R32G32B32A32_FLOAT: { uc->f[0] = rgba[0]; uc->f[1] = rgba[1]; uc->f[2] = rgba[2]; uc->f[3] = rgba[3]; } return; case PIPE_FORMAT_R32G32B32_FLOAT: { uc->f[0] = rgba[0]; uc->f[1] = rgba[1]; uc->f[2] = rgba[2]; } return; default: util_format_write_4f(format, rgba, 0, uc, 0, 0, 0, 1, 1); } }*/ void vkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator) { } void vkDestroyImageView(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator) { } void vkDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator) { } void vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator) { } void vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator) { } void vkDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator) { } void vkCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents) { } void vkCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline) { } void vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports) { } void vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors) { } void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) { } void vkCmdEndRenderPass(VkCommandBuffer commandBuffer) { } VkResult vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass) { return VK_SUCCESS; } VkResult vkCreateImageView(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView) { return VK_SUCCESS; } VkResult vkCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer) { return VK_SUCCESS; } VkResult vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule) { return VK_SUCCESS; } VkResult vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) { return VK_SUCCESS; }