#include "ConsecutivePoolAllocator.h" #include "CustomAssert.h" #include ConsecutivePoolAllocator createConsecutivePoolAllocator(char* b, unsigned bs, unsigned s) { assert(b); //only allocated memory assert(bs >= sizeof(void*)); //we need to be able to store assert(s%bs==0); //we want a size that is the exact multiple of block size assert(s > bs); //at least 1 element ConsecutivePoolAllocator pa = { .buf = b, .nextFreeBlock = (uint32_t*)b, .blockSize = bs, .size = s }; //initialize linked list of free pointers uint32_t* ptr = pa.nextFreeBlock; unsigned last = s/bs - 1; for(unsigned c = 0; c < last; ++c) { *ptr = (char*)ptr + bs; ptr = (char*)ptr + bs; } *ptr = 0; //last element return pa; } void destroyConsecutivePoolAllocator(ConsecutivePoolAllocator* pa) { //actual memory freeing is done by caller pa->buf = 0; pa->nextFreeBlock = 0; pa->blockSize = 0; pa->size = 0; } //allocate numBlocks consecutive memory void* consecutivePoolAllocate(ConsecutivePoolAllocator* pa, uint32_t numBlocks) { assert(pa->buf); if(!pa->nextFreeBlock) { return 0; //no free blocks } void* ret = 0; for(uint32_t* candidate = pa->nextFreeBlock; candidate; candidate = (uint32_t*)*candidate) { uint32_t found = 1; uint32_t* prevBlock = candidate; uint32_t* blockAfterCandidate = (uint32_t*)*candidate; //check if there are enough consecutive free blocks for(uint32_t c = 0; c < numBlocks - 1; ++c) { if(blockAfterCandidate - prevBlock != pa->blockSize) { //signal if not consecutive (ie. diff is greater than blocksize) found = 0; break; } prevBlock = blockAfterCandidate; blockAfterCandidate = (uint32_t*)*blockAfterCandidate; } //numblocks consecutive blocks found if(found) { ret = candidate; if(pa->nextFreeBlock == candidate) { //candidate found immediately pa->nextFreeBlock = blockAfterCandidate; } else { //somewhere the linked list would point to candidate, we need to correct this for(uint32_t* nextFreeBlockCandidate = pa->nextFreeBlock; nextFreeBlockCandidate; nextFreeBlockCandidate = (uint32_t*)*nextFreeBlockCandidate) { if((uint32_t*)*nextFreeBlockCandidate == candidate) { *nextFreeBlockCandidate = (uint32_t)blockAfterCandidate; break; } } } break; } } return ret; } //free numBlocks consecutive memory void consecutivePoolFree(ConsecutivePoolAllocator* pa, void* p, uint32_t numBlocks) { assert(pa->buf); assert(p); if((void*)pa->nextFreeBlock > p) { for(uint32_t c = 0; c < numBlocks - 1; ++c) { //set each allocated block to form a linked list *(uint32_t*)((char*)p + c * pa->blockSize) = (uint32_t)((char*)p + (c + 1) * pa->blockSize); } //set last block to point to the next free *(uint32_t*)((char*)p + (numBlocks - 1) * pa->blockSize) = (uint32_t)pa->nextFreeBlock; //set next free to the newly freed block pa->nextFreeBlock = p; return; } int counter = 0; //somewhere the linked list may point after the free block (or null), we need to correct this for(uint32_t* nextFreeBlockCandidate = pa->nextFreeBlock; nextFreeBlockCandidate; nextFreeBlockCandidate = (uint32_t*)*nextFreeBlockCandidate) { //TODO infinite loop counter++; if(counter > 100) { printf("--------------detected infinite loop nextFreeCandidate: %p, *nextfreecandidate: %p, p: %p\n", nextFreeBlockCandidate, *nextFreeBlockCandidate, p); break; } if((void*)*nextFreeBlockCandidate > p || !*nextFreeBlockCandidate) { for(uint32_t c = 0; c < numBlocks - 1; ++c) { //set each allocated block to form a linked list *(uint32_t*)((char*)p + c * pa->blockSize) = (uint32_t)((char*)p + (c + 1) * pa->blockSize); } //set last block to point to the next free *(uint32_t*)((char*)p + (numBlocks - 1) * pa->blockSize) = *nextFreeBlockCandidate; *nextFreeBlockCandidate = (uint32_t)p; break; } } } //if there's a block free after the current block, it just allocates one more block //else it frees current block and allocates a new one void* consecutivePoolReAllocate(ConsecutivePoolAllocator* pa, void* currentMem, uint32_t currNumBlocks) { if(pa->nextFreeBlock == (uint32_t*)((char*)currentMem + currNumBlocks * pa->blockSize)) { //we have one more block after current one, so just expand current pa->nextFreeBlock = (uint32_t*)*pa->nextFreeBlock; return currentMem; } else { void* ret = consecutivePoolAllocate(pa, currNumBlocks + 1); consecutivePoolFree(pa, currentMem, currNumBlocks); return ret; } }