mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-12-10 22:24:14 +01:00
0eab6f0a0e
need kernel support for 64bpp output so that I can emulate the copy to optimal format
793 lines
30 KiB
C
793 lines
30 KiB
C
#include "common.h"
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#include "declarations.h"
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#include "vkExtFunctions.h"
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//TODO change allocations to pool allocator
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//TODO
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// ETC1 is arranged as 64-bit blocks, where each block
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// is 4x4 pixels. Texture tiling operates on the
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// 64-bit block the way it would an uncompressed
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// pixels.
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//TODO
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// Cube map faces appear as whole miptrees at a page-aligned offset
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// from the first face's miptree.
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uint32_t getMemoryTypeIndex(VkPhysicalDeviceMemoryProperties deviceMemoryProperties, uint32_t typeBits, VkMemoryPropertyFlags properties)
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{
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// Iterate over all memory types available for the device used in this example
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for (uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++)
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{
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if ((typeBits & 1) == 1)
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{
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if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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return i;
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}
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}
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typeBits >>= 1;
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}
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assert(0);
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}
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void createFullscreenQuad(VkDevice device, VkBuffer* fsqVertexBuffer, VkDeviceMemory* fsqVertexBufferMemory)
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{
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VkMemoryRequirements mr;
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{ //create fsq vertex buffer
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unsigned vboSize = sizeof(float) * 2 * 3 * 2; //2 * 3 x vec2
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VkBufferCreateInfo ci = {};
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ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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ci.size = vboSize;
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ci.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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VkResult res = rpi_vkCreateBuffer(device, &ci, 0, fsqVertexBuffer);
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rpi_vkGetBufferMemoryRequirements(device, *fsqVertexBuffer, &mr);
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VkPhysicalDeviceMemoryProperties pdmp;
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rpi_vkGetPhysicalDeviceMemoryProperties(((_device*)device)->dev, &pdmp);
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VkMemoryAllocateInfo mai = {};
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mai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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mai.allocationSize = mr.size;
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mai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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res = rpi_vkAllocateMemory(device, &mai, 0, fsqVertexBufferMemory);
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float vertices[] =
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{
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-1, -1,
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1, -1,
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1, 1,
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1, 1,
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-1, 1,
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-1, -1
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};
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void* data;
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res = rpi_vkMapMemory(device, *fsqVertexBufferMemory, 0, mr.size, 0, &data);
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memcpy(data, vertices, vboSize);
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rpi_vkUnmapMemory(device, *fsqVertexBufferMemory);
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res = rpi_vkBindBufferMemory(device, *fsqVertexBuffer, *fsqVertexBufferMemory, 0);
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}
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}
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void createDescriptorPool(VkDevice device, VkDescriptorPool* descriptorPool, VkDescriptorSetLayout* blitDsl)
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{
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VkDescriptorPoolSize descriptorPoolSizes[1];
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descriptorPoolSizes[0].descriptorCount = 100;
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descriptorPoolSizes[0].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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VkDescriptorPoolCreateInfo descriptorPoolCI = {};
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descriptorPoolCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptorPoolCI.poolSizeCount = 1;
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descriptorPoolCI.pPoolSizes = descriptorPoolSizes;
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descriptorPoolCI.maxSets = 100;
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descriptorPoolCI.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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rpi_vkCreateDescriptorPool(device, &descriptorPoolCI, 0, descriptorPool);
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//create blit dsl
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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setLayoutBinding.binding = 0;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = {};
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descriptorLayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorLayoutCI.bindingCount = 1;
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descriptorLayoutCI.pBindings = &setLayoutBinding;
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rpi_vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, 0, blitDsl);
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}
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void createDescriptorSet(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorSet* blitDescriptorSet, VkDescriptorSetLayout* blitDsl, VkBufferView texelBufferView)
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{
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//create blit descriptor set
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VkDescriptorSetAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocInfo.descriptorPool = descriptorPool;
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allocInfo.descriptorSetCount = 1;
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allocInfo.pSetLayouts = blitDsl;
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rpi_vkAllocateDescriptorSets(device, &allocInfo, blitDescriptorSet);
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VkWriteDescriptorSet writeDescriptorSet = {};
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writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSet.dstSet = *blitDescriptorSet;
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writeDescriptorSet.dstBinding = 0;
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writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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writeDescriptorSet.pTexelBufferView = &texelBufferView;
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writeDescriptorSet.descriptorCount = 1;
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rpi_vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, 0);
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}
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void createSampler(VkDevice device, VkSampler* textureSampler)
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{
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VkSamplerCreateInfo sampler = {};
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sampler.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler.magFilter = VK_FILTER_NEAREST;
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sampler.minFilter = VK_FILTER_NEAREST;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.mipLodBias = 0.0f;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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rpi_vkCreateSampler(device, &sampler, 0, textureSampler);
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}
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void createRendertarget(VkDevice device, uint32_t width, uint32_t height, VkImage textureImage, VkImageView* textureView, VkRenderPass* offscreenRenderPass, VkFramebuffer* offscreenFramebuffer)
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{
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_image* img = textureImage;
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VkFormat format = img->format;
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//we can't render to an ETC1 texture, so we'll just stick with RGBA8 for now
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if(img->format == VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK)
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{
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format = VK_FORMAT_R8G8B8A8_UNORM;
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}
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VkImageViewCreateInfo view = {};
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view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.format = format;
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view.components.a = VK_COMPONENT_SWIZZLE_A;
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view.components.b = VK_COMPONENT_SWIZZLE_B;
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view.components.g = VK_COMPONENT_SWIZZLE_G;
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view.components.r = VK_COMPONENT_SWIZZLE_R;
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view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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view.subresourceRange.baseMipLevel = 0;
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view.subresourceRange.baseArrayLayer = 0;
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view.subresourceRange.layerCount = 1;
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view.subresourceRange.levelCount = 1;
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view.image = textureImage;
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rpi_vkCreateImageView(device, &view, 0, textureView);
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VkAttachmentDescription attachmentDescription = {};
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attachmentDescription.format = format;
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attachmentDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachmentDescription.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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attachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
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VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
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VkSubpassDescription subpassDescription = {};
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subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpassDescription.colorAttachmentCount = 1;
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subpassDescription.pColorAttachments = &colorReference;
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VkSubpassDependency dependencies[2];
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].dstSubpass = 0;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].srcSubpass = 0;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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VkRenderPassCreateInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = 1;
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renderPassInfo.pAttachments = &attachmentDescription;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpassDescription;
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renderPassInfo.dependencyCount = 2;
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renderPassInfo.pDependencies = dependencies;
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rpi_vkCreateRenderPass(device, &renderPassInfo, 0, offscreenRenderPass);
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VkImageView attachments = *textureView;
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VkFramebufferCreateInfo framebufferCreateInfo = {};
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framebufferCreateInfo.renderPass = *offscreenRenderPass;
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framebufferCreateInfo.attachmentCount = 1;
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framebufferCreateInfo.pAttachments = &attachments;
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framebufferCreateInfo.width = width;
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framebufferCreateInfo.height = height;
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framebufferCreateInfo.layers = 1;
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rpi_vkCreateFramebuffer(device, &framebufferCreateInfo, 0, offscreenFramebuffer);
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}
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void createPipeline(VkDevice device, VkShaderModule blitShaderModule, VkDescriptorSetLayout blitDsl, VkPipelineLayout* blitPipelineLayout, VkRenderPass offscreenRenderPass, VkPipeline* blitPipeline)
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{
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VkVertexInputBindingDescription vertexInputBindingDescription =
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{
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0,
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sizeof(float) * 2,
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VK_VERTEX_INPUT_RATE_VERTEX
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};
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VkVertexInputAttributeDescription vertexInputAttributeDescription =
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{
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0,
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0,
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VK_FORMAT_R32G32_SFLOAT,
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0
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};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexAttributeDescriptionCount = 1;
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vertexInputInfo.pVertexAttributeDescriptions = &vertexInputAttributeDescription;
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vertexInputInfo.vertexBindingDescriptionCount = 1;
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vertexInputInfo.pVertexBindingDescriptions = &vertexInputBindingDescription;
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VkPipelineInputAssemblyStateCreateInfo pipelineIACreateInfo = {};
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pipelineIACreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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pipelineIACreateInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkPipelineRasterizationStateCreateInfo rastCreateInfo = {};
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rastCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rastCreateInfo.polygonMode = VK_POLYGON_MODE_FILL;
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rastCreateInfo.cullMode = VK_CULL_MODE_NONE;
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rastCreateInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rastCreateInfo.lineWidth = 1.0f;
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VkPipelineMultisampleStateCreateInfo pipelineMSCreateInfo = {};
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pipelineMSCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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VkPipelineColorBlendAttachmentState blendAttachState = {};
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blendAttachState.colorWriteMask = 0xf;
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blendAttachState.blendEnable = false;
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VkPipelineColorBlendStateCreateInfo blendCreateInfo = {};
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blendCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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blendCreateInfo.attachmentCount = 1;
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blendCreateInfo.pAttachments = &blendAttachState;
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VkPipelineDepthStencilStateCreateInfo depthStencilState = {};
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depthStencilState.depthTestEnable = false;
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depthStencilState.stencilTestEnable = false;
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//create blit pipeline
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VkPushConstantRange pushConstantRanges[2];
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pushConstantRanges[0].offset = 0;
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pushConstantRanges[0].size = 4 * 4; //4 * 32bits
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pushConstantRanges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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pushConstantRanges[1].offset = 0;
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pushConstantRanges[1].size = 5 * 4; //5 * 32bits
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pushConstantRanges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkPipelineShaderStageCreateInfo shaderStageCreateInfo[2] = {};
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shaderStageCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStageCreateInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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shaderStageCreateInfo[0].module = blitShaderModule;
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shaderStageCreateInfo[0].pName = "main";
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shaderStageCreateInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStageCreateInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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shaderStageCreateInfo[1].module = blitShaderModule;
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shaderStageCreateInfo[1].pName = "main";
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VkPipelineLayoutCreateInfo pipelineLayoutCI = {};
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pipelineLayoutCI.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutCI.setLayoutCount = 1;
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pipelineLayoutCI.pSetLayouts = &blitDsl;
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pipelineLayoutCI.pushConstantRangeCount = 2;
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pipelineLayoutCI.pPushConstantRanges = &pushConstantRanges[0];
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rpi_vkCreatePipelineLayout(device, &pipelineLayoutCI, 0, blitPipelineLayout);
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VkDynamicState dynState = VK_DYNAMIC_STATE_VIEWPORT;
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VkPipelineDynamicStateCreateInfo pdsci = {};
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pdsci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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pdsci.dynamicStateCount = 1;
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pdsci.pDynamicStates = &dynState;
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VkPipelineViewportStateCreateInfo pvsci = {};
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pvsci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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pvsci.viewportCount = 0;
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pvsci.scissorCount = 0;
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VkGraphicsPipelineCreateInfo pipelineInfo = {};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = &shaderStageCreateInfo[0];
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &pipelineIACreateInfo;
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pipelineInfo.pViewportState = &pvsci;
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pipelineInfo.pDynamicState = &pdsci;
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pipelineInfo.pRasterizationState = &rastCreateInfo;
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pipelineInfo.pMultisampleState = &pipelineMSCreateInfo;
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pipelineInfo.pColorBlendState = &blendCreateInfo;
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pipelineInfo.renderPass = offscreenRenderPass;
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pipelineInfo.basePipelineIndex = -1;
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pipelineInfo.pDepthStencilState = &depthStencilState;
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pipelineInfo.layout = *blitPipelineLayout;
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VkResult res = rpi_vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, blitPipeline);
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}
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void createShaderModule(VkDevice device, VkShaderModule* blitShaderModule)
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{
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char vs_asm_code[] =
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///0x40000000 = 2.0
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///uni = 1.0
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///rb0 = 2 - 1 = 1
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"sig_small_imm ; rx0 = fsub.ws.always(b, a, uni, 0x40000000) ; nop = nop(r0, r0) ;\n"
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///set up VPM read for subsequent reads
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///0x00201a00: 0000 0000 0010 0000 0001 1010 0000 0000
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///addr: 0
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///size: 32bit
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///packed
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///horizontal
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///stride=1
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///vectors to read = 2 (how many components)
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"sig_load_imm ; vr_setup = load32.always(0x00201a00) ; nop = load32.always() ;\n"
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///uni = viewportXScale
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///r0 = vpm * uni
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"sig_none ; nop = nop(r0, r0, vpm_read, uni) ; r0 = fmul.always(a, b) ;\n"
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///r1 = r0 * rb0 (1)
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"sig_none ; nop = nop(r0, r0, nop, rb0) ; r1 = fmul.always(r0, b) ;\n"
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///uni = viewportYScale
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///ra0.16a = int(r1), r2 = vpm * uni
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"sig_none ; rx0.16a = ftoi.always(r1, r1, vpm_read, uni) ; r2 = fmul.always(a, b) ;\n"
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///r3 = r2 * rb0
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"sig_none ; nop = nop(r0, r0, nop, rb0) ; r3 = fmul.always(r2, b) ;\n"
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///ra0.16b = int(r3)
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"sig_none ; rx0.16b = ftoi.always(r3, r3) ; nop = nop(r0, r0) ;\n"
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///set up VPM write for subsequent writes
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///0x00001a00: 0000 0000 0000 0000 0001 1010 0000 0000
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///addr: 0
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///size: 32bit
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///horizontal
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///stride = 1
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"sig_load_imm ; vw_setup = load32.always.ws(0x00001a00) ; nop = load32.always() ;\n"
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///shaded vertex format for PSE
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/// Ys and Xs
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///vpm = ra0
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"sig_none ; vpm = or.always(a, a, ra0, nop) ; nop = nop(r0, r0);\n"
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/// Zs
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///uni = 0.5
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///vpm = uni
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"sig_none ; vpm = or.always(a, a, uni, nop) ; nop = nop(r0, r0);\n"
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/// 1.0 / Wc
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///vpm = rb0 (1)
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"sig_none ; vpm = or.always(b, b, nop, rb0) ; nop = nop(r0, r0);\n"
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///END
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"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
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"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
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"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"\0";
|
||
|
||
char cs_asm_code[] =
|
||
///uni = 1.0
|
||
///r3 = 2.0 - uni
|
||
"sig_small_imm ; r3 = fsub.always(b, a, uni, 0x40000000) ; nop = nop(r0, r0);\n"
|
||
"sig_load_imm ; vr_setup = load32.always(0x00201a00) ; nop = load32.always() ;\n"
|
||
///r2 = vpm
|
||
"sig_none ; r2 = or.always(a, a, vpm_read, nop) ; nop = nop(r0, r0);\n"
|
||
"sig_load_imm ; vw_setup = load32.always.ws(0x00001a00) ; nop = load32.always() ;\n"
|
||
///shaded coordinates format for PTB
|
||
/// write Xc
|
||
///r1 = vpm, vpm = r2
|
||
"sig_none ; r1 = or.always(a, a, vpm_read, nop) ; vpm = v8min.always(r2, r2);\n"
|
||
/// write Yc
|
||
///uni = viewportXscale
|
||
///vpm = r1, r2 = r2 * uni
|
||
"sig_none ; vpm = or.always(r1, r1, uni, nop) ; r2 = fmul.always(r2, a);\n"
|
||
///uni = viewportYscale
|
||
///r1 = r1 * uni
|
||
"sig_none ; nop = nop(r0, r0, uni, nop) ; r1 = fmul.always(r1, a);\n"
|
||
///r0 = r2 * r3
|
||
"sig_none ; nop = nop(r0, r0) ; r0 = fmul.always(r2, r3);\n"
|
||
///ra0.16a = r0, r1 = r1 * r3
|
||
"sig_none ; rx0.16a = ftoi.always(r0, r0) ; r1 = fmul.always(r1, r3) ;\n"
|
||
///ra0.16b = r1
|
||
"sig_none ; rx0.16b = ftoi.always(r1, r1) ; nop = nop(r0, r0) ;\n"
|
||
///write Zc
|
||
///vpm = 0
|
||
"sig_small_imm ; vpm = or.always(b, b, nop, 0) ; nop = nop(r0, r0) ;\n"
|
||
///write Wc
|
||
///vpm = 1.0
|
||
"sig_small_imm ; vpm = or.always(b, b, nop, 0x3f800000) ; nop = nop(r0, r0) ;\n"
|
||
///write Ys and Xs
|
||
///vpm = ra0
|
||
"sig_none ; vpm = or.always(a, a, ra0, nop) ; nop = nop(r0, r0) ;\n"
|
||
///write Zs
|
||
///uni = 0.5
|
||
///vpm = uni
|
||
"sig_none ; vpm = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;\n"
|
||
///write 1/Wc
|
||
///vpm = r3
|
||
"sig_none ; vpm = or.always(r3, r3) ; nop = nop(r0, r0) ;\n"
|
||
///END
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"\0";
|
||
|
||
//clever: use small immedate -1 interpreted as 0xffffffff (white) to set color to white
|
||
//"sig_small_imm ; tlb_color_all = or.always(b, b, nop, -1) ; nop = nop(r0, r0) ;"
|
||
|
||
//8bit access
|
||
//abcd
|
||
//BGRA
|
||
|
||
/**
|
||
"General-memory lookups are performed by writing to just the ‘s’ parameter, using the absolute memory
|
||
address. In this case no uniform is read. General-memory lookups always return a 32-bit value, and the bottom
|
||
two bits of the address are ignored."
|
||
/**/
|
||
|
||
//blit buffer to texture (generic buffer read)
|
||
char blit_fs_asm_code[] =
|
||
///"sig_load_imm ; r2 = load32.always(0x44f00000) ; nop = load32() ;" //width = 1920.0
|
||
"sig_none ; r2 = or.always(b, b, nop, uni) ; nop = nop(r0, r0) ;" //width
|
||
"sig_none ; r1 = itof.always(b, b, x_pix, y_pix) ; nop = nop(r0, r0) ;" //FragCoord Y
|
||
"sig_none ; r0 = itof.always(a, a, x_pix, y_pix) ; r1 = fmul.always(r1, r2) ;" //FragCoord X, r1 = Y * width
|
||
"sig_none ; r0 = fadd.always(r0, r1) ; r0 = nop(r0, r0) ;" //r0 = Y * width + X
|
||
"sig_none ; r0 = nop(r0, r0, nop, uni) ; r0 = fmul.always(r0, b) ;" //r0 = (Y * width + X) * pixelBpp
|
||
"sig_small_imm ; nop = nop(r0, r0, nop, 0x3e000000) ; r0 = fmul.always(r0, b) ;" //r0 = ((Y * width + X) * pixelBpp) / 8
|
||
"sig_none ; r0 = ftoi.always(r0, r0) ; nop = nop(r0, r0) ;" //convert to integer
|
||
///write general mem access address
|
||
///first argument must be clamped to [0...bufsize-4]
|
||
///eg must do min(max(x,0), uni)
|
||
///second argument must be a uniform (containing base address, which is 0)
|
||
///writing tmu0_s signals that all coordinates are written
|
||
"sig_small_imm ; r0 = max.always(r0, b, nop, 0) ; nop = nop(r0, r0) ;" //clamp general access
|
||
"sig_none ; r0 = min.always(r0, b, nop, uni) ; nop = nop(r0, r0) ;" //uni = width * height * pixelBytes - pixelBytes
|
||
"sig_none ; tmu0_s = add.always(r0, b, nop, uni) ; nop = nop(r0, r0) ;" //uni = 0
|
||
///suspend thread (after 2 nops) to wait for TMU request to finish
|
||
"sig_thread_switch ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
///read TMU0 request result to R4
|
||
"sig_load_tmu0 ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
///when thread has been awakened, MOV from R4 to R0
|
||
"sig_none ; r0 = fmax.pm.always.8a(r4, r4) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; r1 = fmax.pm.always.8b(r4, r4) ; r0.8a = v8min.always(r0, r0) ;"
|
||
"sig_none ; r2 = fmax.pm.always.8c(r4, r4) ; r0.8b = v8min.always(r1, r1) ;"
|
||
"sig_none ; r3 = fmax.pm.always.8d(r4, r4) ; r0.8c = v8min.always(r2, r2) ;"
|
||
"sig_none ; nop = nop.pm(r0, r0) ; r0.8d = v8min.always(r3, r3) ;"
|
||
"sig_none ; tlb_color_all = or.always(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_unlock_score ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"\0";
|
||
|
||
char* blit_asm_strings[] =
|
||
{
|
||
(char*)cs_asm_code, (char*)vs_asm_code, (char*)blit_fs_asm_code, 0
|
||
};
|
||
|
||
VkRpiAssemblyMappingEXT blit_mappings[] = {
|
||
//vertex shader uniforms
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
0, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
4, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
8, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
12, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
|
||
|
||
//fragment shader uniforms
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR,
|
||
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
0, //resource offset
|
||
VK_SHADER_STAGE_FRAGMENT_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
0, //resource offset
|
||
VK_SHADER_STAGE_FRAGMENT_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
4, //resource offset
|
||
VK_SHADER_STAGE_FRAGMENT_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
8, //resource offset
|
||
VK_SHADER_STAGE_FRAGMENT_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
12, //resource offset
|
||
VK_SHADER_STAGE_FRAGMENT_BIT
|
||
}
|
||
};
|
||
|
||
VkRpiShaderModuleAssemblyCreateInfoEXT shaderModuleCreateInfo = {};
|
||
shaderModuleCreateInfo.asmStrings = blit_asm_strings;
|
||
shaderModuleCreateInfo.mappings = blit_mappings;
|
||
shaderModuleCreateInfo.numMappings = sizeof(blit_mappings) / sizeof(VkRpiAssemblyMappingEXT);
|
||
shaderModuleCreateInfo.pShaderModule = blitShaderModule;
|
||
|
||
((_device*)device)->dev->customData = (uintptr_t)&shaderModuleCreateInfo;
|
||
|
||
//PFN_vkCreateShaderModuleFromRpiAssemblyEXT vkCreateShaderModuleFromRpiAssemblyEXT = (PFN_vkCreateShaderModuleFromRpiAssemblyEXT)vkGetInstanceProcAddr(instance, "vkCreateShaderModuleFromRpiAssemblyEXT");
|
||
|
||
VkResult res = rpi_vkCreateShaderModuleFromRpiAssemblyEXT(((_device*)device)->dev);
|
||
assert(blitShaderModule);
|
||
}
|
||
|
||
void setupEmulationResources(VkDevice device)
|
||
{
|
||
//create resources that won't change
|
||
_device* dev = device;
|
||
|
||
createFullscreenQuad(device, &dev->emulFsqVertexBuffer, &dev->emulFsqVertexBufferMemory);
|
||
createDescriptorPool(device, &dev->emulDescriptorPool, &dev->emulBlitDsl);
|
||
createSampler(device, &dev->emulTextureSampler);
|
||
createShaderModule(device, &dev->emulBlitShaderModule);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL rpi_vkCmdCopyBufferToImage(
|
||
VkCommandBuffer commandBuffer,
|
||
VkBuffer srcBuffer,
|
||
VkImage dstImage,
|
||
VkImageLayout dstImageLayout,
|
||
uint32_t regionCount,
|
||
const VkBufferImageCopy* pRegions)
|
||
{
|
||
_commandBuffer* cmdBuf = commandBuffer;
|
||
_device* device = cmdBuf->dev;
|
||
_buffer* buf = srcBuffer;
|
||
_image* img = dstImage;
|
||
|
||
for(uint32_t c = 0; c < regionCount; ++c)
|
||
{
|
||
//TODO support this
|
||
assert(!pRegions[c].bufferRowLength);
|
||
assert(!pRegions[c].bufferImageHeight);
|
||
|
||
uint32_t width = pRegions[c].imageExtent.width, height = pRegions[c].imageExtent.height;
|
||
|
||
uint32_t pixelBpp = getFormatBpp(img->format);
|
||
|
||
VkBufferView texelBufferView;
|
||
VkBufferViewCreateInfo bvci = {};
|
||
bvci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
||
bvci.buffer = buf;
|
||
bvci.format = img->format;
|
||
bvci.offset = pRegions[c].bufferOffset;
|
||
bvci.range = (width * height * pixelBpp) >> 3;
|
||
rpi_vkCreateBufferView(device, &bvci, 0, &texelBufferView);
|
||
|
||
|
||
VkDescriptorSet blitDescriptorSet;
|
||
VkImageView textureView;
|
||
VkRenderPass offscreenRenderPass;
|
||
VkFramebuffer offscreenFramebuffer;
|
||
VkPipeline blitPipeline;
|
||
VkPipelineLayout blitPipelineLayout;
|
||
|
||
createDescriptorSet(device, device->emulDescriptorPool, &blitDescriptorSet, &device->emulBlitDsl, texelBufferView);
|
||
createRendertarget(device, width, height, img, &textureView, &offscreenRenderPass, &offscreenFramebuffer);
|
||
createPipeline(device, device->emulBlitShaderModule, device->emulBlitDsl, &blitPipelineLayout, offscreenRenderPass, &blitPipeline);
|
||
|
||
//offscreen rendering
|
||
VkClearValue offscreenClearValues =
|
||
{
|
||
.color = { 1.0f, 0.0f, 1.0f, 1.0f }
|
||
};
|
||
|
||
VkRenderPassBeginInfo renderPassInfo = {};
|
||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||
renderPassInfo.renderArea.offset.x = 0;
|
||
renderPassInfo.renderArea.offset.y = 0;
|
||
renderPassInfo.renderArea.extent.width = width;
|
||
renderPassInfo.renderArea.extent.height = height;
|
||
renderPassInfo.framebuffer = offscreenFramebuffer;
|
||
renderPassInfo.renderPass = offscreenRenderPass;
|
||
renderPassInfo.clearValueCount = 1;
|
||
renderPassInfo.pClearValues = &offscreenClearValues;
|
||
|
||
rpi_vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||
|
||
rpi_vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, blitPipeline);
|
||
|
||
VkViewport vp = {};
|
||
vp.x = 0.0f;
|
||
vp.y = 0.0f;
|
||
vp.width = (float)width;
|
||
vp.height = (float)height;
|
||
vp.minDepth = 0.0f;
|
||
vp.maxDepth = 1.0f;
|
||
|
||
rpi_vkCmdSetViewport(commandBuffer, 0, 1, &vp);
|
||
|
||
VkDeviceSize offsets = 0;
|
||
rpi_vkCmdBindVertexBuffers(commandBuffer, 0, 1, &device->emulFsqVertexBuffer, &offsets );
|
||
|
||
rpi_vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, blitPipelineLayout, 0, 1, &blitDescriptorSet, 0, 0);
|
||
|
||
float Wcoeff = 1.0f; //1.0f / Wc = 2.0 - Wcoeff
|
||
float viewportScaleX = (float)(width) * 0.5f * 16.0f;
|
||
float viewportScaleY = -1.0f * (float)(height) * 0.5f * 16.0f;
|
||
float Zs = 0.5f;
|
||
|
||
uint32_t vertConstants[4];
|
||
vertConstants[0] = *(uint32_t*)&Wcoeff;
|
||
vertConstants[1] = *(uint32_t*)&viewportScaleX;
|
||
vertConstants[2] = *(uint32_t*)&viewportScaleY;
|
||
vertConstants[3] = *(uint32_t*)&Zs;
|
||
|
||
rpi_vkCmdPushConstants(commandBuffer, blitPipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vertConstants), &vertConstants);
|
||
|
||
float w = width;
|
||
float bppfloat = pixelBpp;
|
||
uint32_t size = ((width * height * pixelBpp) >> 3) - ((pixelBpp > 32 ? pixelBpp : 32) >> 3);
|
||
uint32_t fragConstants[4];
|
||
fragConstants[0] = *(uint32_t*)&w;
|
||
fragConstants[1] = *(uint32_t*)&bppfloat;
|
||
fragConstants[2] = size;
|
||
fragConstants[3] = 0;
|
||
|
||
rpi_vkCmdPushConstants(commandBuffer, blitPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fragConstants), &fragConstants);
|
||
|
||
rpi_vkCmdDraw(commandBuffer, 6, 1, 0, 0);
|
||
|
||
rpi_vkCmdEndRenderPass(commandBuffer);
|
||
|
||
//free up resources
|
||
rpi_vkDestroyPipelineLayout(device, blitPipelineLayout, 0);
|
||
rpi_vkDestroyPipeline(device, blitPipeline, 0);
|
||
rpi_vkFreeDescriptorSets(device, device->emulDescriptorPool, 1, &blitDescriptorSet);
|
||
rpi_vkDestroyImageView(device, textureView, 0);
|
||
rpi_vkDestroyRenderPass(device, offscreenRenderPass, 0);
|
||
rpi_vkDestroyFramebuffer(device, offscreenFramebuffer, 0);
|
||
}
|
||
|
||
img->layout = dstImageLayout;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL rpi_vkCmdBlitImage(
|
||
VkCommandBuffer commandBuffer,
|
||
VkImage srcImage,
|
||
VkImageLayout srcImageLayout,
|
||
VkImage dstImage,
|
||
VkImageLayout dstImageLayout,
|
||
uint32_t regionCount,
|
||
const VkImageBlit* pRegions,
|
||
VkFilter filter)
|
||
{
|
||
//TODO
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL rpi_vkCmdResolveImage(
|
||
VkCommandBuffer commandBuffer,
|
||
VkImage srcImage,
|
||
VkImageLayout srcImageLayout,
|
||
VkImage dstImage,
|
||
VkImageLayout dstImageLayout,
|
||
uint32_t regionCount,
|
||
const VkImageResolve* pRegions)
|
||
{
|
||
//TODO
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL rpi_vkCmdCopyImageToBuffer(
|
||
VkCommandBuffer commandBuffer,
|
||
VkImage srcImage,
|
||
VkImageLayout srcImageLayout,
|
||
VkBuffer dstBuffer,
|
||
uint32_t regionCount,
|
||
const VkBufferImageCopy* pRegions)
|
||
{
|
||
//TODO
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL rpi_vkCmdCopyImage(
|
||
VkCommandBuffer commandBuffer,
|
||
VkImage srcImage,
|
||
VkImageLayout srcImageLayout,
|
||
VkImage dstImage,
|
||
VkImageLayout dstImageLayout,
|
||
uint32_t regionCount,
|
||
const VkImageCopy* pRegions)
|
||
{
|
||
rpi_vkCmdBlitImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, VK_FILTER_NEAREST);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL rpi_vkCmdCopyBuffer(
|
||
VkCommandBuffer commandBuffer,
|
||
VkBuffer srcBuffer,
|
||
VkBuffer dstBuffer,
|
||
uint32_t regionCount,
|
||
const VkBufferCopy* pRegions)
|
||
{
|
||
//TODO
|
||
}
|