mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-12-01 13:24:20 +01:00
587 lines
16 KiB
C
587 lines
16 KiB
C
#pragma once
|
|
|
|
#include <drm/drm.h>
|
|
#include <drm/drm_fourcc.h>
|
|
#include <drm/vc4_drm.h>
|
|
|
|
#define VK_NO_PROTOTYPES
|
|
#include <vulkan/vulkan.h>
|
|
#include <vulkan/vk_icd.h>
|
|
#include "vkExt.h"
|
|
|
|
#include "AlignedAllocator.h"
|
|
#include "PoolAllocator.h"
|
|
#include "ConsecutivePoolAllocator.h"
|
|
#include "LinearAllocator.h"
|
|
#include "map.h"
|
|
|
|
#include <stdio.h>
|
|
#include "CustomAssert.h"
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
#include <stdint.h>
|
|
#include <pthread.h>
|
|
#include <semaphore.h>
|
|
|
|
#include "kernelInterface.h"
|
|
#include "ControlListUtil.h"
|
|
|
|
#ifndef min
|
|
#define min(a, b) (a < b ? a : b)
|
|
#endif
|
|
|
|
#ifndef max
|
|
#define max(a, b) (a > b ? a : b)
|
|
#endif
|
|
|
|
#include "vkCaps.h"
|
|
|
|
/**
|
|
//scope
|
|
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
|
|
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
|
|
VK_SYSTEM_ALLOCATION_SCOPE_CACHE
|
|
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE
|
|
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
|
|
**/
|
|
|
|
#define ALLOCATE(size, alignment, scope) (pAllocator == 0) ? malloc(size) : pAllocator->pfnAllocation(pAllocator->pUserData, size, alignment, scope)
|
|
#define FREE(memory) (pAllocator == 0) ? free(memory) : pAllocator->pfnFree(pAllocator->pUserData, memory)
|
|
|
|
#define UNSUPPORTED(str) fprintf(stderr, "Unsupported: %s\n", #str); //exit(-1)
|
|
#define UNSUPPORTED_RETURN VK_SUCCESS
|
|
|
|
typedef struct VkDevice_T _device;
|
|
|
|
typedef struct VkQueue_T
|
|
{
|
|
VK_LOADER_DATA loaderData;
|
|
uint64_t lastEmitSeqno;
|
|
_device* dev;
|
|
} _queue;
|
|
|
|
typedef struct VkCommandPool_T
|
|
{
|
|
PoolAllocator pa;
|
|
ConsecutivePoolAllocator cpa;
|
|
uint32_t queueFamilyIndex;
|
|
uint32_t resetAble;
|
|
} _commandPool;
|
|
|
|
typedef enum commandBufferState
|
|
{
|
|
CMDBUF_STATE_INITIAL = 0,
|
|
CMDBUF_STATE_RECORDING,
|
|
CMDBUF_STATE_EXECUTABLE,
|
|
CMDBUF_STATE_PENDING,
|
|
CMDBUF_STATE_INVALID,
|
|
CMDBUF_STATE_LAST
|
|
} commandBufferState;
|
|
|
|
typedef struct VkInstance_T _instance;
|
|
|
|
typedef struct VkPhysicalDevice_T
|
|
{
|
|
VK_LOADER_DATA loaderData;
|
|
//apparently unknown physical device extensions can't quite pass anything other than VkPhysicalDevice
|
|
//now that object has to have the loader magic
|
|
//so we just provide a custom data pointer so that our extensions can be used...
|
|
void* customData;
|
|
//hardware id?
|
|
char* path;
|
|
_instance* instance;
|
|
} _physicalDevice;
|
|
|
|
typedef struct VkInstance_T
|
|
{
|
|
VK_LOADER_DATA loaderData;
|
|
_physicalDevice dev;
|
|
//supposedly this should contain all the enabled layers?
|
|
int enabledExtensions[numInstanceExtensions];
|
|
int numEnabledExtensions;
|
|
uint32_t technologyVersion;
|
|
uint32_t IDstrUINT;
|
|
uint32_t vpmMemorySize;
|
|
uint32_t hdrSupported;
|
|
uint32_t numSemaphores;
|
|
uint32_t numTMUperSlice;
|
|
uint32_t numQPUperSlice;
|
|
uint32_t numSlices;
|
|
uint32_t v3dRevision;
|
|
uint32_t tileBufferDoubleBufferModeSupported;
|
|
uint32_t tileBufferSize;
|
|
uint32_t vriMemorySize;
|
|
uint32_t hasTiling;
|
|
uint32_t hasControlFlow;
|
|
uint32_t hasEtc1;
|
|
uint32_t hasThreadedFs;
|
|
uint32_t hasMadvise;
|
|
uint32_t hasPerfmon;
|
|
uint32_t hasFixedRCLorder;
|
|
} _instance;
|
|
|
|
typedef struct VkDevice_T
|
|
{
|
|
VK_LOADER_DATA loaderData;
|
|
int enabledExtensions[numDeviceExtensions];
|
|
int numEnabledExtensions;
|
|
VkPhysicalDeviceFeatures enabledFeatures;
|
|
_physicalDevice* dev;
|
|
_queue* queues[numQueueFamilies];
|
|
int numQueues[numQueueFamilies];
|
|
|
|
//emulation resources
|
|
VkBuffer emulFsqVertexBuffer;
|
|
VkDeviceMemory emulFsqVertexBufferMemory;
|
|
VkDescriptorPool emulDescriptorPool;
|
|
VkDescriptorSetLayout emulBufferDsl;
|
|
VkDescriptorSetLayout emulTextureDsl;
|
|
VkDescriptorSetLayout emulClearDsl;
|
|
VkSampler emulNearestTextureSampler;
|
|
VkSampler emulLinearTextureSampler;
|
|
VkShaderModule emulBufferToTextureShaderModule;
|
|
VkShaderModule emulTextureToTextureShaderModule;
|
|
VkShaderModule emulTextureToBufferShaderModule; //TODO
|
|
VkShaderModule emulBufferToBufferShaderModule; //TODO
|
|
VkShaderModule emulClearShaderModule;
|
|
VkShaderModule emulClearNoColorShaderModule;
|
|
} _device;
|
|
|
|
typedef struct VkRenderPass_T
|
|
{
|
|
//collection of:
|
|
//attachments, subpasses, dependencies between subpasses
|
|
//describes how attachments are used in subpasses
|
|
|
|
//attachment describes:
|
|
//format, sample count, how contents are treated at start/end of a renderpass
|
|
|
|
//subpasses render to same dimensions and fragments
|
|
|
|
//framebuffer objects specify views for attachements
|
|
|
|
VkAttachmentDescription* attachments;
|
|
uint32_t numAttachments;
|
|
|
|
VkSubpassDescription* subpasses;
|
|
uint32_t numSubpasses;
|
|
|
|
VkSubpassDependency* subpassDependencies;
|
|
uint32_t numSubpassDependencies;
|
|
} _renderpass;
|
|
|
|
typedef struct VkDeviceMemory_T
|
|
{
|
|
uint32_t size;
|
|
uint32_t bo;
|
|
uint32_t memTypeIndex;
|
|
void* mappedPtr;
|
|
uint32_t mappedOffset, mappedSize;
|
|
} _deviceMemory;
|
|
|
|
typedef struct VkBuffer_T
|
|
{
|
|
uint32_t size;
|
|
VkBufferUsageFlags usage;
|
|
_deviceMemory* boundMem;
|
|
uint32_t boundOffset;
|
|
uint32_t alignment;
|
|
uint32_t alignedSize;
|
|
} _buffer;
|
|
|
|
typedef struct VkImage_T
|
|
{
|
|
VkImageType type; //1d, 2d, 3d
|
|
uint32_t fb; //needed for swapchain
|
|
uint32_t width, height, depth;
|
|
uint32_t miplevels, samples;
|
|
uint32_t levelOffsets[11]; //max 11 mip levels
|
|
uint32_t levelTiling[11];
|
|
uint32_t layers; //number of views for multiview/stereo
|
|
uint32_t size; //overall size including padding and alignment
|
|
uint32_t stride; //the number of bytes from one row of pixels in memory to the next row of pixels in memory (aka pitch)
|
|
uint32_t usageBits;
|
|
uint32_t format;
|
|
uint32_t imageSpace;
|
|
uint32_t tiling; //Linear or T or LT
|
|
uint32_t layout;
|
|
_deviceMemory* boundMem;
|
|
uint32_t boundOffset;
|
|
uint32_t alignment;
|
|
|
|
uint32_t concurrentAccess; //TODO
|
|
uint32_t numQueueFamiliesWithAccess;
|
|
uint32_t* queueFamiliesWithAccess;
|
|
uint32_t preTransformMode;
|
|
uint32_t compositeAlpha;
|
|
uint32_t presentMode;
|
|
uint32_t clipped;
|
|
|
|
uint32_t flags;
|
|
} _image;
|
|
|
|
typedef struct VkImageView_T
|
|
{
|
|
_image* image;
|
|
VkImageViewType viewType;
|
|
VkFormat interpretedFormat;
|
|
VkComponentMapping swizzle;
|
|
VkImageSubresourceRange subresourceRange;
|
|
} _imageView;
|
|
|
|
typedef struct VkSwapchain_T
|
|
{
|
|
_image* images;
|
|
uint32_t numImages;
|
|
uint32_t backbufferIdx;
|
|
VkSurfaceKHR surface;
|
|
} _swapchain;
|
|
|
|
typedef struct VkFramebuffer_T
|
|
{
|
|
_renderpass* renderpass;
|
|
_imageView* attachmentViews;
|
|
uint32_t numAttachmentViews;
|
|
uint32_t width, height, layers;
|
|
} _framebuffer;
|
|
|
|
typedef struct VkShaderModule_T
|
|
{
|
|
uint32_t bos[VK_RPI_ASSEMBLY_TYPE_MAX];
|
|
uint32_t sizes[VK_RPI_ASSEMBLY_TYPE_MAX];
|
|
//uint64_t* instructions[RPI_ASSEMBLY_TYPE_MAX];
|
|
VkRpiAssemblyMappingEXT* mappings[VK_RPI_ASSEMBLY_TYPE_MAX];
|
|
uint32_t numMappings[VK_RPI_ASSEMBLY_TYPE_MAX];
|
|
uint32_t hasThreadSwitch;
|
|
uint32_t numTextureSamples;
|
|
uint32_t numVaryings;
|
|
uint32_t numFragUniformReads;
|
|
uint32_t numVertUniformReads;
|
|
uint32_t numCoordUniformReads;
|
|
uint32_t numVertVPMreads;
|
|
uint32_t numCoordVPMreads;
|
|
uint32_t numVertVPMwrites;
|
|
uint32_t numCoordVPMwrites;
|
|
uint32_t numFragCycles;
|
|
uint32_t numVertCycles;
|
|
uint32_t numCoordCycles;
|
|
uint32_t numFragALUcycles;
|
|
uint32_t numVertALUcycles;
|
|
uint32_t numCoordALUcycles;
|
|
uint32_t numEmptyFragALUinstructions;
|
|
uint32_t numEmptyVertALUinstructions;
|
|
uint32_t numEmptyCoordALUinstructions;
|
|
uint32_t numFragBranches;
|
|
uint32_t numVertBranches;
|
|
uint32_t numCoordBranches;
|
|
uint32_t numFragSFUoperations;
|
|
uint32_t numVertSFUoperations;
|
|
uint32_t numCoordSFUoperations;
|
|
} _shaderModule;
|
|
|
|
typedef struct VkDescriptorSetLayout_T
|
|
{
|
|
//an array of zero or more descriptor bindings
|
|
VkDescriptorSetLayoutBinding* bindings;
|
|
uint32_t bindingsCount;
|
|
VkDescriptorSetLayoutCreateFlags flags;
|
|
} _descriptorSetLayout;
|
|
|
|
typedef struct VkPipelineLayout_T
|
|
{
|
|
map descriptorSetBindingMap;
|
|
uint32_t setLayoutCount;
|
|
const _descriptorSetLayout* setLayouts;
|
|
uint32_t pushConstantRangeCount;
|
|
const VkPushConstantRange* pushConstantRanges;
|
|
} _pipelineLayout;
|
|
|
|
typedef struct VkPipeline_T
|
|
{
|
|
_shaderModule* modules[6];
|
|
char* names[6];
|
|
uint32_t vertexBindingDescriptionCount;
|
|
VkVertexInputBindingDescription* vertexBindingDescriptions;
|
|
uint32_t vertexAttributeDescriptionCount;
|
|
VkVertexInputAttributeDescription* vertexAttributeDescriptions;
|
|
VkPrimitiveTopology topology;
|
|
VkBool32 primitiveRestartEnable;
|
|
uint32_t viewportCount;
|
|
VkViewport* viewports;
|
|
uint32_t scissorCount;
|
|
VkRect2D* scissors;
|
|
VkBool32 depthClampEnable;
|
|
VkBool32 rasterizerDiscardEnable;
|
|
VkPolygonMode polygonMode;
|
|
VkCullModeFlags cullMode;
|
|
VkFrontFace frontFace;
|
|
VkBool32 depthBiasEnable;
|
|
float depthBiasConstantFactor;
|
|
float depthBiasClamp;
|
|
float depthBiasSlopeFactor;
|
|
float lineWidth;
|
|
VkSampleCountFlagBits rasterizationSamples;
|
|
VkBool32 sampleShadingEnable;
|
|
float minSampleShading;
|
|
VkSampleMask sampleMask;
|
|
VkBool32 alphaToCoverageEnable;
|
|
VkBool32 alphaToOneEnable;
|
|
VkBool32 depthTestEnable;
|
|
VkBool32 depthWriteEnable;
|
|
VkCompareOp depthCompareOp;
|
|
VkBool32 depthBoundsTestEnable;
|
|
VkBool32 stencilTestEnable;
|
|
VkStencilOpState front;
|
|
VkStencilOpState back;
|
|
float minDepthBounds;
|
|
float maxDepthBounds;
|
|
VkBool32 logicOpEnable;
|
|
VkLogicOp logicOp;
|
|
uint32_t attachmentCount;
|
|
VkPipelineColorBlendAttachmentState* attachmentBlendStates;
|
|
float blendConstants[4];
|
|
uint32_t dynamicStateCount;
|
|
VkDynamicState* dynamicStates;
|
|
_pipelineLayout* layout;
|
|
_renderpass* renderPass;
|
|
uint32_t subpass;
|
|
} _pipeline;
|
|
|
|
typedef struct VkCommandBuffer_T
|
|
{
|
|
VK_LOADER_DATA loaderData;
|
|
|
|
_device* dev; //device from which it was created
|
|
|
|
//Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering),
|
|
//commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands
|
|
|
|
//Rpi only supports vertex and pixel shaders
|
|
//(coordinate shaders will just use the vertex shader push constants)
|
|
//anything else will be ignored I guess
|
|
char pushConstantBufferVertex[256];
|
|
char pushConstantBufferPixel[256];
|
|
|
|
ControlList binCl;
|
|
ControlList shaderRecCl;
|
|
uint32_t shaderRecCount;
|
|
ControlList uniformsCl;
|
|
ControlList handlesCl;
|
|
commandBufferState state;
|
|
VkCommandBufferUsageFlags usageFlags;
|
|
_commandPool* cp;
|
|
|
|
//State data
|
|
_pipeline* graphicsPipeline;
|
|
_pipeline* computePipeline;
|
|
|
|
_renderpass* currRenderPass;
|
|
|
|
uint32_t numDrawCallsSubmitted;
|
|
|
|
VkViewport viewport;
|
|
VkRect2D scissor;
|
|
float lineWidth;
|
|
float depthBiasConstantFactor;
|
|
float depthBiasClamp;
|
|
float depthBiasSlopeFactor;
|
|
float blendConstants[4];
|
|
float minDepthBounds;
|
|
float maxDepthBounds;
|
|
uint32_t stencilCompareMask[2];
|
|
uint32_t stencilWriteMask[2];
|
|
uint32_t stencilReference[2];
|
|
|
|
uint32_t vertexBufferOffsets[8];
|
|
_buffer* vertexBuffers[8];
|
|
|
|
uint32_t indexBufferOffset;
|
|
_buffer* indexBuffer;
|
|
|
|
//Renderpass scope query must begin outside renderpass
|
|
//so there won't be any current marker...
|
|
//therefore store perfmonID here, and copy on beginrenderpass
|
|
//into marker
|
|
void* perfmonID;
|
|
|
|
//dirty flags used to reduce command stream clutter
|
|
uint32_t vertexBufferDirty;
|
|
uint32_t indexBufferDirty;
|
|
uint32_t viewportDirty;
|
|
uint32_t lineWidthDirty;
|
|
uint32_t depthBiasDirty;
|
|
uint32_t graphicsPipelineDirty;
|
|
uint32_t computePipelineDirty;
|
|
uint32_t subpassDirty;
|
|
uint32_t blendConstantsDirty;
|
|
uint32_t scissorDirty;
|
|
uint32_t depthBoundsDirty;
|
|
uint32_t stencilCompareMaskDirty;
|
|
uint32_t stencilWriteMaskDirty;
|
|
uint32_t stencilReferenceDirty;
|
|
uint32_t descriptorSetDirty;
|
|
uint32_t pushConstantDirty;
|
|
} _commandBuffer;
|
|
|
|
typedef struct VkFence_T
|
|
{
|
|
uint64_t seqno;
|
|
uint32_t signaled;
|
|
} _fence;
|
|
|
|
typedef struct VkBufferView_T
|
|
{
|
|
_buffer* buffer;
|
|
VkFormat format;
|
|
VkDeviceSize offset;
|
|
VkDeviceSize range;
|
|
} _bufferView;
|
|
|
|
typedef struct VkSampler_T
|
|
{
|
|
VkFilter minFilter, magFilter;
|
|
VkSamplerMipmapMode mipmapMode;
|
|
VkSamplerAddressMode addressModeU, addressModeV, addressModeW;
|
|
float mipLodBias;
|
|
uint32_t disableAutoLod;
|
|
VkBool32 anisotropyEnable;
|
|
float maxAnisotropy;
|
|
VkBool32 compareEnable;
|
|
VkCompareOp compareOp;
|
|
float minLod, maxLod;
|
|
VkBorderColor borderColor;
|
|
VkBool32 unnormalizedCoordinates;
|
|
} _sampler;
|
|
|
|
typedef struct VkDescriptorImage_T
|
|
{
|
|
uint32_t count;
|
|
VkDescriptorType type;
|
|
VkShaderStageFlags stageFlags;
|
|
_sampler* sampler;
|
|
_imageView* imageView;
|
|
VkImageLayout imageLayout;
|
|
} _descriptorImage;
|
|
|
|
typedef struct VkDescriptorBuffer_T
|
|
{
|
|
uint32_t count;
|
|
VkDescriptorType type;
|
|
VkShaderStageFlags stageFlags;
|
|
_buffer* buffer;
|
|
VkDeviceSize offset;
|
|
VkDeviceSize range;
|
|
} _descriptorBuffer;
|
|
|
|
typedef struct VkDescriptorTexelBuffer_T
|
|
{
|
|
uint32_t count;
|
|
VkDescriptorType type;
|
|
VkShaderStageFlags stageFlags;
|
|
_bufferView* bufferView;
|
|
} _descriptorTexelBuffer;
|
|
|
|
typedef struct VkDescriptorSet_T
|
|
{
|
|
//VkDescriptorSetLayoutCreateFlags flags;
|
|
|
|
map imageBindingMap;
|
|
map bufferBindingMap;
|
|
map texelBufferBindingMap;
|
|
|
|
//pointers into CPAs
|
|
|
|
//VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
|
|
//VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
|
|
//VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
|
|
_descriptorImage* imageDescriptors;
|
|
|
|
//VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
|
|
//VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
|
|
_descriptorBuffer* bufferDescriptors;
|
|
|
|
//VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
|
|
_descriptorTexelBuffer* texelBufferDescriptors;
|
|
|
|
uint32_t imageDescriptorsCount;
|
|
uint32_t bufferDescriptorsCount;
|
|
uint32_t texelBufferDescriptorsCount;
|
|
} _descriptorSet;
|
|
|
|
typedef struct VkDescriptorPool_T
|
|
{
|
|
PoolAllocator descriptorSetPA;
|
|
ConsecutivePoolAllocator mapElementCPA;
|
|
ConsecutivePoolAllocator imageDescriptorCPA;
|
|
ConsecutivePoolAllocator bufferDescriptorCPA;
|
|
ConsecutivePoolAllocator texelBufferDescriptorCPA;
|
|
|
|
uint32_t freeAble;
|
|
} _descriptorPool;
|
|
|
|
typedef struct VkQuery_T
|
|
{
|
|
uint32_t enabledCounters[VC4_PERFCNT_NUM_EVENTS];
|
|
uint64_t counterValues[2][DRM_VC4_MAX_PERF_COUNTERS];
|
|
uint32_t numEnabledCounters;
|
|
uint32_t perfmonIDs[2];
|
|
} _query;
|
|
|
|
typedef struct VkQueryPool_T
|
|
{
|
|
VkQueryType type;
|
|
uint32_t queryCount;
|
|
_query* queryPool;
|
|
} _queryPool;
|
|
|
|
typedef struct VkDisplayModeKHR_T
|
|
{
|
|
uint32_t connectorID;
|
|
uint32_t modeID;
|
|
} _displayMode;
|
|
|
|
uint32_t getFormatBpp(VkFormat f);
|
|
uint32_t packVec4IntoABGR8(const float rgba[4]);
|
|
void createImageBO(_image* i);
|
|
int findInstanceExtension(char* name);
|
|
int findDeviceExtension(char* name);
|
|
uint32_t isLTformat(uint32_t bpp, uint32_t width, uint32_t height);
|
|
void getUTileDimensions(uint32_t bpp, uint32_t* tileW, uint32_t* tileH);
|
|
uint32_t roundUp(uint32_t numToRound, uint32_t multiple);
|
|
int isDepthStencilFormat(VkFormat format);
|
|
uint32_t getCompareOp(VkCompareOp op);
|
|
uint32_t getStencilOp(VkStencilOp op);
|
|
uint32_t getTopology(VkPrimitiveTopology topology);
|
|
uint32_t getPrimitiveMode(VkPrimitiveTopology topology);
|
|
uint32_t ulog2(uint32_t v);
|
|
void encodeTextureUniform(uint32_t* params,
|
|
uint8_t numMipLevels,
|
|
uint8_t textureDataType,
|
|
uint8_t isCubeMap,
|
|
uint32_t cubemapStride,
|
|
uint32_t textureBasePtr,
|
|
uint16_t height,
|
|
uint16_t width,
|
|
uint8_t minFilter,
|
|
uint8_t magFilter,
|
|
uint8_t wrapT,
|
|
uint8_t wrapS,
|
|
uint8_t noAutoLod);
|
|
void encodeStencilValue(uint32_t* values, uint32_t* numValues, VkStencilOpState front, VkStencilOpState back, uint8_t stencilTestEnable);
|
|
uint32_t encodeVPMSetup(uint8_t stride,
|
|
uint8_t direction,
|
|
uint8_t isLaned,
|
|
uint8_t size,
|
|
uint8_t address,
|
|
uint8_t vectorComponentsToRead);
|
|
uint8_t getTextureDataType(VkFormat format);
|
|
uint8_t getMinFilterType(VkFilter minFilter, VkSamplerMipmapMode mipFilter);//, float maxLod);
|
|
uint8_t getWrapMode(VkSamplerAddressMode mode);
|
|
uint32_t getRenderTargetFormatVC4(VkFormat format);
|
|
void clFit(VkCommandBuffer cb, ControlList* cl, uint32_t commandSize);
|
|
void clDump(void* cl, uint32_t size);
|
|
void setupEmulationResources(VkDevice device);
|
|
void setupClearEmulationResources(VkDevice device);
|
|
uint32_t getPow2Pad(uint32_t n);
|