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537 lines
16 KiB
C
537 lines
16 KiB
C
/*
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* modeset - DRM Double-Buffered Modesetting Example
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*
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* Written 2012 by David Herrmann <dh.herrmann@googlemail.com>
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* Dedicated to the Public Domain.
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*/
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/*
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* DRM Modesetting Howto
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* This document describes the DRM modesetting API. Before we can use the DRM
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* API, we have to include xf86drm.h and xf86drmMode.h. Both are provided by
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* libdrm which every major distribution ships by default. It has no other
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* dependencies and is pretty small.
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*
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* Please ignore all forward-declarations of functions which are used later. I
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* reordered the functions so you can read this document from top to bottom. If
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* you reimplement it, you would probably reorder the functions to avoid all the
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* nasty forward declarations.
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*
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* For easier reading, we ignore all memory-allocation errors of malloc() and
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* friends here. However, we try to correctly handle all other kinds of errors
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* that may occur.
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*
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* All functions and global variables are prefixed with "modeset_*" in this
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* file. So it should be clear whether a function is a local helper or if it is
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* provided by some external library.
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*/
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#include "modeset.h"
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/*
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* Previously, we used the modeset_dev objects to hold buffer informations, too.
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* Technically, we could have split them but avoided this to make the
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* example simpler.
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* However, in this example we need 2 buffers. One back buffer and one front
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* buffer. So we introduce a new structure modeset_buf which contains everything
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* related to a single buffer. Each device now gets an array of two of these
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* buffers.
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* Each buffer consists of width, height, stride, size, handle, map and fb-id.
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* They have the same meaning as before.
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*
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* Each device also gets a new integer field: front_buf. This field contains the
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* index of the buffer that is currently used as front buffer / scanout buffer.
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* In our example it can be 0 or 1. We flip it by using XOR:
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* dev->front_buf ^= dev->front_buf
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*
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* Everything else stays the same.
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*/
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//static struct modeset_dev *modeset_list = NULL;
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static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
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struct modeset_dev *dev);
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static int modeset_setup_dev(int fd, drmModeRes *res, drmModeConnector *conn,
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struct modeset_dev *dev);
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/*
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* When the linux kernel detects a graphics-card on your machine, it loads the
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* correct device driver (located in kernel-tree at ./drivers/gpu/drm/<xy>) and
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* provides two character-devices to control it. Udev (or whatever hotplugging
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* application you use) will create them as:
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* /dev/dri/card0
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* /dev/dri/controlID64
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* We only need the first one. You can hard-code this path into your application
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* like we do here, but it is recommended to use libudev with real hotplugging
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* and multi-seat support. However, this is beyond the scope of this document.
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* Also note that if you have multiple graphics-cards, there may also be
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* /dev/dri/card1, /dev/dri/card2, ...
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*
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* We simply use /dev/dri/card0 here but the user can specify another path on
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* the command line.
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*
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* modeset_open(out, node): This small helper function opens the DRM device
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* which is given as @node. The new fd is stored in @out on success. On failure,
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* a negative error code is returned.
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* After opening the file, we also check for the DRM_CAP_DUMB_BUFFER capability.
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* If the driver supports this capability, we can create simple memory-mapped
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* buffers without any driver-dependent code. As we want to avoid any radeon,
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* nvidia, intel, etc. specific code, we depend on DUMB_BUFFERs here.
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*/
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modeset_dev* modeset_create(int fd)
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{
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modeset_dev* ret_dev = 0;
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drmModeRes *res;
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drmModeConnector *conn;
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struct modeset_dev *dev;
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int ret;
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//we'll use a buffer created by the vc4 kernel module instead
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/*uint64_t has_dumb;
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if (drmGetCap(fd, DRM_CAP_DUMB_BUFFER, &has_dumb) < 0 || !has_dumb) {
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printf("drm device does not support dumb buffers\n");
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return 0;
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}*/
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// retrieve resources
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res = drmModeGetResources(fd);
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if (!res) {
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printf("cannot retrieve DRM resources (%d): %m\n", errno);
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return 0;
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}
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// iterate all connectors
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for (unsigned i = 0; i < res->count_connectors; ++i) {
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// get information for each connector
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conn = drmModeGetConnector(fd, res->connectors[i]);
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if (!conn) {
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printf("cannot retrieve DRM connector %u:%u (%d): %m\n", i, res->connectors[i], errno);
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continue;
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}
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// create a device structure
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dev = malloc(sizeof(*dev));
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memset(dev, 0, sizeof(*dev));
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dev->conn = conn->connector_id;
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// call helper function to prepare this connector
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ret = modeset_setup_dev(fd, res, conn, dev);
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if (ret) {
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if (ret != -ENOENT) {
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errno = -ret;
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printf("cannot setup device for connector %u:%u (%d): %m\n", i, res->connectors[i], errno);
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}
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free(dev);
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drmModeFreeConnector(conn);
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continue;
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}
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// free connector data and link device into global list
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drmModeFreeConnector(conn);
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dev->next = ret_dev;
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ret_dev = dev;
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}
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// free resources again
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drmModeFreeResources(res);
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return ret_dev;
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}
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int modeset_fb_for_dev(int fd, modeset_dev* dev, _image* buffer)
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{
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int ret;
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struct modeset_dev *iter;
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//struct modeset_buf *buf;
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for (iter = dev; iter; iter = iter->next) {
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iter->saved_crtc = drmModeGetCrtc(fd, iter->crtc);
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ret = drmModeSetCrtc(fd, iter->crtc, buffer->fb, 0, 0,
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&iter->conn, 1, &iter->mode);
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if (ret)
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printf("cannot set CRTC for connector %u (%d): %m\n",
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iter->conn, errno);
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}
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return 0;
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}
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/*
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* modeset_setup_dev() sets up all resources for a single device. It mostly
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* stays the same, but one thing changes: We allocate two framebuffers instead
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* of one. That is, we call modeset_create_fb() twice.
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* We also copy the width/height information into both framebuffers so
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* modeset_create_fb() can use them without requiring a pointer to modeset_dev.
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*/
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static int modeset_setup_dev(int fd, drmModeRes *res, drmModeConnector *conn,
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struct modeset_dev *dev)
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{
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int ret;
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// check if a monitor is connected
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if (conn->connection != DRM_MODE_CONNECTED) {
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printf("ignoring unused connector %u\n",
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conn->connector_id);
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return -ENOENT;
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}
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// check if there is at least one valid mode
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if (conn->count_modes == 0) {
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printf("no valid mode for connector %u\n",
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conn->connector_id);
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return -EFAULT;
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}
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// copy the mode information into our device structure and into both buffers
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memcpy(&dev->mode, &conn->modes[0], sizeof(dev->mode));
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dev->width = conn->modes[0].hdisplay;
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dev->height = conn->modes[0].vdisplay;
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printf("mode for connector %u is %ux%u\n",
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conn->connector_id, dev->width, dev->height);
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// find a crtc for this connector
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ret = modeset_find_crtc(fd, res, conn, dev);
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if (ret) {
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printf("no valid crtc for connector %u\n",
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conn->connector_id);
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return ret;
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}
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return 0;
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}
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/*static int modeset_create_swapchain(int fd, drmModeConnector *conn, struct modeset_dev *dev)
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{
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int ret;
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// create framebuffer #1 for this CRTC
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ret = modeset_create_fb(fd, &dev->bufs[0]);
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if (ret) {
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printf("cannot create framebuffer for connector %u\n",
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conn->connector_id);
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return ret;
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}
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// create framebuffer #2 for this CRTC
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ret = modeset_create_fb(fd, &dev->bufs[1]);
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if (ret) {
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printf("cannot create framebuffer for connector %u\n",
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conn->connector_id);
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modeset_destroy_fb(fd, &dev->bufs[0]);
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return ret;
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}
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return 0;
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}*/
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/*
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* modeset_find_crtc() stays the same.
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*/
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static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
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modeset_dev *dev)
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{
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drmModeEncoder *enc;
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unsigned int i, j;
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int32_t crtc;
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struct modeset_dev *iter;
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// first try the currently conected encoder+crtc
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if (conn->encoder_id)
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enc = drmModeGetEncoder(fd, conn->encoder_id);
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else
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enc = NULL;
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if (enc) {
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if (enc->crtc_id) {
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crtc = enc->crtc_id;
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for (iter = dev; iter; iter = iter->next) {
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if (iter->crtc == crtc) {
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crtc = -1;
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break;
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}
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}
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if (crtc >= 0) {
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drmModeFreeEncoder(enc);
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dev->crtc = crtc;
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return 0;
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}
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}
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drmModeFreeEncoder(enc);
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}
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/* If the connector is not currently bound to an encoder or if the
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* encoder+crtc is already used by another connector (actually unlikely
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* but lets be safe), iterate all other available encoders to find a
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* matching CRTC. */
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for (i = 0; i < conn->count_encoders; ++i) {
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enc = drmModeGetEncoder(fd, conn->encoders[i]);
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if (!enc) {
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printf("cannot retrieve encoder %u:%u (%d): %m\n",
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i, conn->encoders[i], errno);
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continue;
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}
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// iterate all global CRTCs
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for (j = 0; j < res->count_crtcs; ++j) {
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// check whether this CRTC works with the encoder
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if (!(enc->possible_crtcs & (1 << j)))
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continue;
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// check that no other device already uses this CRTC
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crtc = res->crtcs[j];
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for (iter = dev; iter; iter = iter->next) {
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if (iter->crtc == crtc) {
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crtc = -1;
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break;
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}
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}
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// we have found a CRTC, so save it and return
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if (crtc >= 0) {
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drmModeFreeEncoder(enc);
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dev->crtc = crtc;
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return 0;
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}
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}
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drmModeFreeEncoder(enc);
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}
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printf("cannot find suitable CRTC for connector %u\n",
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conn->connector_id);
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return -ENOENT;
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}
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/*
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* modeset_create_fb() is mostly the same as before. Buf instead of writing the
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* fields of a modeset_dev, we now require a buffer pointer passed as @buf.
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* Please note that buf->width and buf->height are initialized by
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* modeset_setup_dev() so we can use them here.
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*/
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int modeset_create_fb(int fd, _image *buf)
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{
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//struct drm_mode_create_dumb creq;
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//struct drm_mode_destroy_dumb dreq;
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//struct drm_mode_map_dumb mreq;
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int ret;
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//we'll use a buffer created by vc4 instead
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// create dumb buffer
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/*memset(&creq, 0, sizeof(creq));
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creq.width = buf->width;
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creq.height = buf->height;
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creq.bpp = 32;
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ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
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if (ret < 0) {
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printf("cannot create dumb buffer (%d): %m\n",
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errno);
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return -errno;
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}
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buf->stride = creq.pitch;
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buf->size = creq.size;
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buf->handle = creq.handle;*/
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// create framebuffer object for the dumb-buffer
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ret = drmModeAddFB(fd, buf->width, buf->height, 24, 32, buf->stride,
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buf->boundMem->bo, &buf->fb);
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if (ret) {
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printf("cannot create framebuffer (%d): %m\n",
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errno);
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ret = -errno;
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//memset(&dreq, 0, sizeof(dreq));
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//dreq.handle = buf->handle;
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//drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
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return ret;
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}
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/**
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// prepare buffer for memory mapping
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memset(&mreq, 0, sizeof(mreq));
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mreq.handle = buf->handle;
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ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
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if (ret) {
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printf("cannot map dumb buffer (%d): %m\n",
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errno);
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ret = -errno;
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drmModeRmFB(fd, buf->fb);
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memset(&dreq, 0, sizeof(dreq));
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dreq.handle = buf->handle;
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drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
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return ret;
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}
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// perform actual memory mapping
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buf->map = mmap(0, buf->size, PROT_READ | PROT_WRITE, MAP_SHARED,
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fd, mreq.offset);
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if (buf->map == MAP_FAILED) {
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printf("cannot mmap dumb buffer (%d): %m\n",
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errno);
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ret = -errno;
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drmModeRmFB(fd, buf->fb);
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memset(&dreq, 0, sizeof(dreq));
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dreq.handle = buf->handle;
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drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
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return ret;
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}
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// clear the framebuffer to 0
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memset(buf->map, 0, buf->size);
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/**/
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return 0;
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}
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/*
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* modeset_destroy_fb() is a new function. It does exactly the reverse of
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* modeset_create_fb() and destroys a single framebuffer. The modeset.c example
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* used to do this directly in modeset_cleanup().
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* We simply unmap the buffer, remove the drm-FB and destroy the memory buffer.
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*/
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void modeset_destroy_fb(int fd, _image* buf)
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{
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//struct drm_mode_destroy_dumb dreq;
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// unmap buffer
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//munmap(buf->map, buf->size);
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// delete framebuffer
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drmModeRmFB(fd, buf->fb);
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// delete dumb buffer
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/*memset(&dreq, 0, sizeof(dreq));
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dreq.handle = buf->handle;
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drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);*/
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}
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/*
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* modeset_draw() is the place where things change. The render-logic is the same
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* and we still draw a solid-color on the whole screen. However, we now have two
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* buffers and need to flip between them.
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*
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* So before drawing into a framebuffer, we need to find the back-buffer.
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* Remember, dev->font_buf is the index of the front buffer, so
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* dev->front_buf ^ 1 is the index of the back buffer. We simply use
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* dev->bufs[dev->front_buf ^ 1] to get the back-buffer and draw into it.
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*
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* After we finished drawing, we need to flip the buffers. We do this with the
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* same call as we initially set the CRTC: drmModeSetCrtc(). However, we now
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* pass the back-buffer as new framebuffer as we want to flip them.
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* The only thing left to do is to change the dev->front_buf index to point to
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* the new back-buffer (which was previously the front buffer).
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* We then sleep for a short time period and start drawing again.
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*
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* If you run this example, you will notice that there is almost no flickering,
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* anymore. The buffers are now swapped as a whole so each new frame shows
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* always the whole new image. If you look carefully, you will notice that the
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* modeset.c example showed many screen corruptions during redraw-cycles.
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*
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* However, this example is still not perfect. Imagine the display-controller is
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* currently scanning out a new image and we call drmModeSetCrtc()
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* simultaneously. It will then have the same effect as if we used a single
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* buffer and we get some tearing. But, the chance that this happens is a lot
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* less likely as with a single-buffer. This is because there is a long period
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* between each frame called vertical-blank where the display-controller does
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* not perform a scanout. If we swap the buffers in this period, we have the
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* guarantee that there will be no tearing. See the modeset-vsync.c example if
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* you want to know how you can guarantee that the swap takes place at a
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* vertical-sync.
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*/
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void modeset_present_buffer(int fd, modeset_dev* dev, _image* buffer)
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{
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//TODO use index!!
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if(!dev->saved_crtc)
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{
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int res = modeset_fb_for_dev(fd, dev, buffer); assert(res == 0);
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}
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struct modeset_dev *iter;
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//struct modeset_buf *buf;
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int ret;
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for (iter = dev; iter; iter = iter->next)
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{
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//buf = &iter->bufs[iter->front_buf ^ 1];
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ret = drmModeSetCrtc(fd, iter->crtc, buffer->fb, 0, 0,
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&iter->conn, 1, &iter->mode);
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if (ret)
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printf("cannot flip CRTC for connector %u (%d): %m\n",
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iter->conn, errno);
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//else
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// iter->front_buf ^= 1;
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}
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}
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/*
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* modeset_cleanup() stays the same as before. But it now calls
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* modeset_destroy_fb() instead of accessing the framebuffers directly.
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*/
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void modeset_destroy(int fd, modeset_dev* dev)
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{
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struct modeset_dev *iter;
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while (dev) {
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// remove from global list
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iter = dev;
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dev = iter->next;
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// restore saved CRTC configuration
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drmModeSetCrtc(fd,
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iter->saved_crtc->crtc_id,
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iter->saved_crtc->buffer_id,
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iter->saved_crtc->x,
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iter->saved_crtc->y,
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&iter->conn,
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1,
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&iter->saved_crtc->mode);
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drmModeFreeCrtc(iter->saved_crtc);
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// destroy framebuffers
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//modeset_destroy_fb(fd, &iter->bufs[1]);
|
|
//modeset_destroy_fb(fd, &iter->bufs[0]);
|
|
|
|
// free allocated memory
|
|
free(iter);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* This was a very short extension to the basic modesetting example that shows
|
|
* how double-buffering is implemented. Double-buffering is the de-facto
|
|
* standard in any graphics application so any other example will be based on
|
|
* this. It is important to understand the ideas behind it as the code is pretty
|
|
* easy and short compared to modeset.c.
|
|
*
|
|
* Double-buffering doesn't solve all problems. Vsync'ed page-flips solve most
|
|
* of the problems that still occur, but has problems on it's own (see
|
|
* modeset-vsync.c for a discussion).
|
|
*
|
|
* If you want more code, I can recommend reading the source-code of:
|
|
* - plymouth (which uses dumb-buffers like this example; very easy to understand)
|
|
* - kmscon (which uses libuterm to do this)
|
|
* - wayland (very sophisticated DRM renderer; hard to understand fully as it
|
|
* uses more complicated techniques like DRM planes)
|
|
* - xserver (very hard to understand as it is split across many files/projects)
|
|
*
|
|
* Any feedback is welcome. Feel free to use this code freely for your own
|
|
* documentation or projects.
|
|
*
|
|
* - Hosted on http://github.com/dvdhrm/docs
|
|
* - Written by David Herrmann <dh.herrmann@googlemail.com>
|
|
*/
|