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rpi-vk-driver/driver/modeset.c

537 lines
16 KiB
C

/*
* modeset - DRM Double-Buffered Modesetting Example
*
* Written 2012 by David Herrmann <dh.herrmann@googlemail.com>
* Dedicated to the Public Domain.
*/
/*
* DRM Modesetting Howto
* This document describes the DRM modesetting API. Before we can use the DRM
* API, we have to include xf86drm.h and xf86drmMode.h. Both are provided by
* libdrm which every major distribution ships by default. It has no other
* dependencies and is pretty small.
*
* Please ignore all forward-declarations of functions which are used later. I
* reordered the functions so you can read this document from top to bottom. If
* you reimplement it, you would probably reorder the functions to avoid all the
* nasty forward declarations.
*
* For easier reading, we ignore all memory-allocation errors of malloc() and
* friends here. However, we try to correctly handle all other kinds of errors
* that may occur.
*
* All functions and global variables are prefixed with "modeset_*" in this
* file. So it should be clear whether a function is a local helper or if it is
* provided by some external library.
*/
#include "modeset.h"
/*
* Previously, we used the modeset_dev objects to hold buffer informations, too.
* Technically, we could have split them but avoided this to make the
* example simpler.
* However, in this example we need 2 buffers. One back buffer and one front
* buffer. So we introduce a new structure modeset_buf which contains everything
* related to a single buffer. Each device now gets an array of two of these
* buffers.
* Each buffer consists of width, height, stride, size, handle, map and fb-id.
* They have the same meaning as before.
*
* Each device also gets a new integer field: front_buf. This field contains the
* index of the buffer that is currently used as front buffer / scanout buffer.
* In our example it can be 0 or 1. We flip it by using XOR:
* dev->front_buf ^= dev->front_buf
*
* Everything else stays the same.
*/
//static struct modeset_dev *modeset_list = NULL;
static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
struct modeset_dev *dev);
static int modeset_setup_dev(int fd, drmModeRes *res, drmModeConnector *conn,
struct modeset_dev *dev);
/*
* When the linux kernel detects a graphics-card on your machine, it loads the
* correct device driver (located in kernel-tree at ./drivers/gpu/drm/<xy>) and
* provides two character-devices to control it. Udev (or whatever hotplugging
* application you use) will create them as:
* /dev/dri/card0
* /dev/dri/controlID64
* We only need the first one. You can hard-code this path into your application
* like we do here, but it is recommended to use libudev with real hotplugging
* and multi-seat support. However, this is beyond the scope of this document.
* Also note that if you have multiple graphics-cards, there may also be
* /dev/dri/card1, /dev/dri/card2, ...
*
* We simply use /dev/dri/card0 here but the user can specify another path on
* the command line.
*
* modeset_open(out, node): This small helper function opens the DRM device
* which is given as @node. The new fd is stored in @out on success. On failure,
* a negative error code is returned.
* After opening the file, we also check for the DRM_CAP_DUMB_BUFFER capability.
* If the driver supports this capability, we can create simple memory-mapped
* buffers without any driver-dependent code. As we want to avoid any radeon,
* nvidia, intel, etc. specific code, we depend on DUMB_BUFFERs here.
*/
modeset_dev* modeset_create(int fd)
{
modeset_dev* ret_dev = 0;
drmModeRes *res;
drmModeConnector *conn;
struct modeset_dev *dev;
int ret;
//we'll use a buffer created by the vc4 kernel module instead
/*uint64_t has_dumb;
if (drmGetCap(fd, DRM_CAP_DUMB_BUFFER, &has_dumb) < 0 || !has_dumb) {
printf("drm device does not support dumb buffers\n");
return 0;
}*/
// retrieve resources
res = drmModeGetResources(fd);
if (!res) {
printf("cannot retrieve DRM resources (%d): %m\n", errno);
return 0;
}
// iterate all connectors
for (unsigned i = 0; i < res->count_connectors; ++i) {
// get information for each connector
conn = drmModeGetConnector(fd, res->connectors[i]);
if (!conn) {
printf("cannot retrieve DRM connector %u:%u (%d): %m\n", i, res->connectors[i], errno);
continue;
}
// create a device structure
dev = malloc(sizeof(*dev));
memset(dev, 0, sizeof(*dev));
dev->conn = conn->connector_id;
// call helper function to prepare this connector
ret = modeset_setup_dev(fd, res, conn, dev);
if (ret) {
if (ret != -ENOENT) {
errno = -ret;
printf("cannot setup device for connector %u:%u (%d): %m\n", i, res->connectors[i], errno);
}
free(dev);
drmModeFreeConnector(conn);
continue;
}
// free connector data and link device into global list
drmModeFreeConnector(conn);
dev->next = ret_dev;
ret_dev = dev;
}
// free resources again
drmModeFreeResources(res);
return ret_dev;
}
int modeset_fb_for_dev(int fd, modeset_dev* dev, _image* buffer)
{
int ret;
struct modeset_dev *iter;
//struct modeset_buf *buf;
for (iter = dev; iter; iter = iter->next) {
iter->saved_crtc = drmModeGetCrtc(fd, iter->crtc);
ret = drmModeSetCrtc(fd, iter->crtc, buffer->fb, 0, 0,
&iter->conn, 1, &iter->mode);
if (ret)
printf("cannot set CRTC for connector %u (%d): %m\n",
iter->conn, errno);
}
return 0;
}
/*
* modeset_setup_dev() sets up all resources for a single device. It mostly
* stays the same, but one thing changes: We allocate two framebuffers instead
* of one. That is, we call modeset_create_fb() twice.
* We also copy the width/height information into both framebuffers so
* modeset_create_fb() can use them without requiring a pointer to modeset_dev.
*/
static int modeset_setup_dev(int fd, drmModeRes *res, drmModeConnector *conn,
struct modeset_dev *dev)
{
int ret;
// check if a monitor is connected
if (conn->connection != DRM_MODE_CONNECTED) {
printf("ignoring unused connector %u\n",
conn->connector_id);
return -ENOENT;
}
// check if there is at least one valid mode
if (conn->count_modes == 0) {
printf("no valid mode for connector %u\n",
conn->connector_id);
return -EFAULT;
}
// copy the mode information into our device structure and into both buffers
memcpy(&dev->mode, &conn->modes[0], sizeof(dev->mode));
dev->width = conn->modes[0].hdisplay;
dev->height = conn->modes[0].vdisplay;
printf("mode for connector %u is %ux%u\n",
conn->connector_id, dev->width, dev->height);
// find a crtc for this connector
ret = modeset_find_crtc(fd, res, conn, dev);
if (ret) {
printf("no valid crtc for connector %u\n",
conn->connector_id);
return ret;
}
return 0;
}
/*static int modeset_create_swapchain(int fd, drmModeConnector *conn, struct modeset_dev *dev)
{
int ret;
// create framebuffer #1 for this CRTC
ret = modeset_create_fb(fd, &dev->bufs[0]);
if (ret) {
printf("cannot create framebuffer for connector %u\n",
conn->connector_id);
return ret;
}
// create framebuffer #2 for this CRTC
ret = modeset_create_fb(fd, &dev->bufs[1]);
if (ret) {
printf("cannot create framebuffer for connector %u\n",
conn->connector_id);
modeset_destroy_fb(fd, &dev->bufs[0]);
return ret;
}
return 0;
}*/
/*
* modeset_find_crtc() stays the same.
*/
static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
modeset_dev *dev)
{
drmModeEncoder *enc;
unsigned int i, j;
int32_t crtc;
struct modeset_dev *iter;
// first try the currently conected encoder+crtc
if (conn->encoder_id)
enc = drmModeGetEncoder(fd, conn->encoder_id);
else
enc = NULL;
if (enc) {
if (enc->crtc_id) {
crtc = enc->crtc_id;
for (iter = dev; iter; iter = iter->next) {
if (iter->crtc == crtc) {
crtc = -1;
break;
}
}
if (crtc >= 0) {
drmModeFreeEncoder(enc);
dev->crtc = crtc;
return 0;
}
}
drmModeFreeEncoder(enc);
}
/* If the connector is not currently bound to an encoder or if the
* encoder+crtc is already used by another connector (actually unlikely
* but lets be safe), iterate all other available encoders to find a
* matching CRTC. */
for (i = 0; i < conn->count_encoders; ++i) {
enc = drmModeGetEncoder(fd, conn->encoders[i]);
if (!enc) {
printf("cannot retrieve encoder %u:%u (%d): %m\n",
i, conn->encoders[i], errno);
continue;
}
// iterate all global CRTCs
for (j = 0; j < res->count_crtcs; ++j) {
// check whether this CRTC works with the encoder
if (!(enc->possible_crtcs & (1 << j)))
continue;
// check that no other device already uses this CRTC
crtc = res->crtcs[j];
for (iter = dev; iter; iter = iter->next) {
if (iter->crtc == crtc) {
crtc = -1;
break;
}
}
// we have found a CRTC, so save it and return
if (crtc >= 0) {
drmModeFreeEncoder(enc);
dev->crtc = crtc;
return 0;
}
}
drmModeFreeEncoder(enc);
}
printf("cannot find suitable CRTC for connector %u\n",
conn->connector_id);
return -ENOENT;
}
/*
* modeset_create_fb() is mostly the same as before. Buf instead of writing the
* fields of a modeset_dev, we now require a buffer pointer passed as @buf.
* Please note that buf->width and buf->height are initialized by
* modeset_setup_dev() so we can use them here.
*/
int modeset_create_fb(int fd, _image *buf)
{
//struct drm_mode_create_dumb creq;
//struct drm_mode_destroy_dumb dreq;
//struct drm_mode_map_dumb mreq;
int ret;
//we'll use a buffer created by vc4 instead
// create dumb buffer
/*memset(&creq, 0, sizeof(creq));
creq.width = buf->width;
creq.height = buf->height;
creq.bpp = 32;
ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
if (ret < 0) {
printf("cannot create dumb buffer (%d): %m\n",
errno);
return -errno;
}
buf->stride = creq.pitch;
buf->size = creq.size;
buf->handle = creq.handle;*/
// create framebuffer object for the dumb-buffer
ret = drmModeAddFB(fd, buf->width, buf->height, 24, 32, buf->stride,
buf->boundMem->bo, &buf->fb);
if (ret) {
printf("cannot create framebuffer (%d): %m\n",
errno);
ret = -errno;
//memset(&dreq, 0, sizeof(dreq));
//dreq.handle = buf->handle;
//drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return ret;
}
/**
// prepare buffer for memory mapping
memset(&mreq, 0, sizeof(mreq));
mreq.handle = buf->handle;
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
if (ret) {
printf("cannot map dumb buffer (%d): %m\n",
errno);
ret = -errno;
drmModeRmFB(fd, buf->fb);
memset(&dreq, 0, sizeof(dreq));
dreq.handle = buf->handle;
drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return ret;
}
// perform actual memory mapping
buf->map = mmap(0, buf->size, PROT_READ | PROT_WRITE, MAP_SHARED,
fd, mreq.offset);
if (buf->map == MAP_FAILED) {
printf("cannot mmap dumb buffer (%d): %m\n",
errno);
ret = -errno;
drmModeRmFB(fd, buf->fb);
memset(&dreq, 0, sizeof(dreq));
dreq.handle = buf->handle;
drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return ret;
}
// clear the framebuffer to 0
memset(buf->map, 0, buf->size);
/**/
return 0;
}
/*
* modeset_destroy_fb() is a new function. It does exactly the reverse of
* modeset_create_fb() and destroys a single framebuffer. The modeset.c example
* used to do this directly in modeset_cleanup().
* We simply unmap the buffer, remove the drm-FB and destroy the memory buffer.
*/
void modeset_destroy_fb(int fd, _image* buf)
{
//struct drm_mode_destroy_dumb dreq;
// unmap buffer
//munmap(buf->map, buf->size);
// delete framebuffer
drmModeRmFB(fd, buf->fb);
// delete dumb buffer
/*memset(&dreq, 0, sizeof(dreq));
dreq.handle = buf->handle;
drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);*/
}
/*
* modeset_draw() is the place where things change. The render-logic is the same
* and we still draw a solid-color on the whole screen. However, we now have two
* buffers and need to flip between them.
*
* So before drawing into a framebuffer, we need to find the back-buffer.
* Remember, dev->font_buf is the index of the front buffer, so
* dev->front_buf ^ 1 is the index of the back buffer. We simply use
* dev->bufs[dev->front_buf ^ 1] to get the back-buffer and draw into it.
*
* After we finished drawing, we need to flip the buffers. We do this with the
* same call as we initially set the CRTC: drmModeSetCrtc(). However, we now
* pass the back-buffer as new framebuffer as we want to flip them.
* The only thing left to do is to change the dev->front_buf index to point to
* the new back-buffer (which was previously the front buffer).
* We then sleep for a short time period and start drawing again.
*
* If you run this example, you will notice that there is almost no flickering,
* anymore. The buffers are now swapped as a whole so each new frame shows
* always the whole new image. If you look carefully, you will notice that the
* modeset.c example showed many screen corruptions during redraw-cycles.
*
* However, this example is still not perfect. Imagine the display-controller is
* currently scanning out a new image and we call drmModeSetCrtc()
* simultaneously. It will then have the same effect as if we used a single
* buffer and we get some tearing. But, the chance that this happens is a lot
* less likely as with a single-buffer. This is because there is a long period
* between each frame called vertical-blank where the display-controller does
* not perform a scanout. If we swap the buffers in this period, we have the
* guarantee that there will be no tearing. See the modeset-vsync.c example if
* you want to know how you can guarantee that the swap takes place at a
* vertical-sync.
*/
void modeset_present_buffer(int fd, modeset_dev* dev, _image* buffer)
{
//TODO use index!!
if(!dev->saved_crtc)
{
int res = modeset_fb_for_dev(fd, dev, buffer); assert(res == 0);
}
struct modeset_dev *iter;
//struct modeset_buf *buf;
int ret;
for (iter = dev; iter; iter = iter->next)
{
//buf = &iter->bufs[iter->front_buf ^ 1];
ret = drmModeSetCrtc(fd, iter->crtc, buffer->fb, 0, 0,
&iter->conn, 1, &iter->mode);
if (ret)
printf("cannot flip CRTC for connector %u (%d): %m\n",
iter->conn, errno);
//else
// iter->front_buf ^= 1;
}
}
/*
* modeset_cleanup() stays the same as before. But it now calls
* modeset_destroy_fb() instead of accessing the framebuffers directly.
*/
void modeset_destroy(int fd, modeset_dev* dev)
{
struct modeset_dev *iter;
while (dev) {
// remove from global list
iter = dev;
dev = iter->next;
// restore saved CRTC configuration
drmModeSetCrtc(fd,
iter->saved_crtc->crtc_id,
iter->saved_crtc->buffer_id,
iter->saved_crtc->x,
iter->saved_crtc->y,
&iter->conn,
1,
&iter->saved_crtc->mode);
drmModeFreeCrtc(iter->saved_crtc);
// destroy framebuffers
//modeset_destroy_fb(fd, &iter->bufs[1]);
//modeset_destroy_fb(fd, &iter->bufs[0]);
// free allocated memory
free(iter);
}
}
/*
* This was a very short extension to the basic modesetting example that shows
* how double-buffering is implemented. Double-buffering is the de-facto
* standard in any graphics application so any other example will be based on
* this. It is important to understand the ideas behind it as the code is pretty
* easy and short compared to modeset.c.
*
* Double-buffering doesn't solve all problems. Vsync'ed page-flips solve most
* of the problems that still occur, but has problems on it's own (see
* modeset-vsync.c for a discussion).
*
* If you want more code, I can recommend reading the source-code of:
* - plymouth (which uses dumb-buffers like this example; very easy to understand)
* - kmscon (which uses libuterm to do this)
* - wayland (very sophisticated DRM renderer; hard to understand fully as it
* uses more complicated techniques like DRM planes)
* - xserver (very hard to understand as it is split across many files/projects)
*
* Any feedback is welcome. Feel free to use this code freely for your own
* documentation or projects.
*
* - Hosted on http://github.com/dvdhrm/docs
* - Written by David Herrmann <dh.herrmann@googlemail.com>
*/