mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-12-01 13:24:20 +01:00
402 lines
15 KiB
C
402 lines
15 KiB
C
#include "common.h"
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#include "kernel/vc4_packet.h"
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCmdDraw
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*/
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void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
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{
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assert(commandBuffer);
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_commandBuffer* cb = commandBuffer;
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_renderpass* rp = cb->renderpass;
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_framebuffer* fb = cb->fbo;
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//TODO handle cases when submitting >65k vertices in a VBO
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//TODO HW-2116 workaround
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//TODO GFXH-515 / SW-5891 workaround
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//TODO make this as lightweight as possible to make sure
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//as many drawcalls can be submitted as possible
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//uint32_t vertexBufferDirty;
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//uint32_t indexBufferDirty;
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///uint32_t viewportDirty;
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///uint32_t lineWidthDirty;
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///uint32_t depthBiasDirty;
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///uint32_t depthBoundsDirty;
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//uint32_t graphicsPipelineDirty;
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//uint32_t computePipelineDirty;
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//uint32_t subpassDirty;
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//uint32_t blendConstantsDirty;
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//uint32_t scissorDirty;
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//uint32_t stencilCompareMaskDirty;
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//uint32_t stencilWriteMaskDirty;
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//uint32_t stencilReferenceDirty;
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//uint32_t descriptorSetDirty;
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//uint32_t pushConstantDirty;
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//if(cb->lineWidthDirty)
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{
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//Line width
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_LINE_WIDTH_length);
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clInsertLineWidth(&commandBuffer->binCl, cb->graphicsPipeline->lineWidth);
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cb->lineWidthDirty = 0;
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}
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//if(cb->viewportDirty)
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{
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//Clip Window
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_CLIP_WINDOW_length);
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clInsertClipWindow(&commandBuffer->binCl,
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cb->viewport.width,
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cb->viewport.height,
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cb->viewport.y, //bottom pixel coord
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cb->viewport.x); //left pixel coord
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//TODO why flipped???
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//Clipper XY Scaling
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_CLIPPER_XY_SCALING_length);
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clInsertClipperXYScaling(&commandBuffer->binCl, (float)(cb->viewport.width) * 0.5f * 16.0f, -1.0f * (float)(cb->viewport.height) * 0.5f * 16.0f);
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//Viewport Offset
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_VIEWPORT_OFFSET_length);
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clInsertViewPortOffset(&commandBuffer->binCl, ((int16_t)cb->viewport.width) >> 1, ((int16_t)cb->viewport.height) >> 1);
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cb->viewportDirty = 0;
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}
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//if(cb->depthBiasDirty || cb->depthBoundsDirty)
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{
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//Configuration Bits
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_CONFIGURATION_BITS_length);
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clInsertConfigurationBits(&commandBuffer->binCl,
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1, //earlyz updates enable
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1, //earlyz enable
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cb->graphicsPipeline->depthWriteEnable, //z updates enable
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cb->graphicsPipeline->depthTestEnable ? getDepthCompareOp(cb->graphicsPipeline->depthCompareOp) : V3D_COMPARE_FUNC_ALWAYS, //depth compare func
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0, //coverage read mode
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0, //coverage pipe select
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0, //coverage update mode
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0, //coverage read type
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0, //rasterizer oversample mode
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cb->graphicsPipeline->depthBiasEnable, //depth offset enable
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cb->graphicsPipeline->frontFace == VK_FRONT_FACE_CLOCKWISE, //clockwise
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!(cb->graphicsPipeline->cullMode & VK_CULL_MODE_BACK_BIT), //enable back facing primitives
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!(cb->graphicsPipeline->cullMode & VK_CULL_MODE_FRONT_BIT)); //enable front facing primitives
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//TODO Depth Offset
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_DEPTH_OFFSET_length);
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clInsertDepthOffset(&commandBuffer->binCl, cb->graphicsPipeline->depthBiasConstantFactor, cb->graphicsPipeline->depthBiasSlopeFactor);
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//TODO how is this calculated?
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//it's Zc to Zs scale and bias
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//seems to go from -1.0 .. 1.0 to 0.0 .. 1.0
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//eg. x * 0.5 + 0.5
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//cb->graphicsPipeline->minDepthBounds;
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//Clipper Z Scale and Offset
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_CLIPPER_Z_SCALE_AND_OFFSET_length);
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clInsertClipperZScaleOffset(&commandBuffer->binCl, 0.5f, 0.5f);
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cb->vertexBufferDirty = 0;
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cb->depthBoundsDirty = 0;
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}
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//Point size
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_POINT_SIZE_length);
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clInsertPointSize(&commandBuffer->binCl, 1.0f);
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//TODO?
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//Flat Shade Flags
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_FLAT_SHADE_FLAGS_length);
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clInsertFlatShadeFlags(&commandBuffer->binCl, 0);
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//GL Shader State
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_GL_SHADER_STATE_length);
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clInsertShaderState(&commandBuffer->binCl,
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0, //shader state record address
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0, //extended shader state record
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cb->graphicsPipeline->vertexAttributeDescriptionCount);
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//Vertex Array Primitives (draw call)
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_VERTEX_ARRAY_PRIMITIVES_length);
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clInsertVertexArrayPrimitives(&commandBuffer->binCl, firstVertex, vertexCount, getPrimitiveMode(cb->graphicsPipeline->topology));
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//emit shader record
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ControlListAddress fragCode = {
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.handle = ((_shaderModule*)(cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_FRAGMENT_BIT)]))->bos[RPI_ASSEMBLY_TYPE_FRAGMENT],
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.offset = 0,
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};
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ControlListAddress vertCode = {
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.handle = ((_shaderModule*)(cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)]))->bos[RPI_ASSEMBLY_TYPE_VERTEX],
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.offset = 0,
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};
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ControlListAddress coordCode = {
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.handle = ((_shaderModule*)(cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)]))->bos[RPI_ASSEMBLY_TYPE_COORDINATE],
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.offset = 0,
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};
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//TODO
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commandBuffer->shaderRecCount++;
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clFit(commandBuffer, &commandBuffer->shaderRecCl, V3D21_SHADER_RECORD_length);
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ControlList relocCl = commandBuffer->shaderRecCl;
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//TODO number of attribs
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//3 is the number of type of possible shaders
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int numAttribs = 1;
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for(int c = 0; c < (3 + numAttribs)*4; ++c)
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{
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clInsertNop(&commandBuffer->shaderRecCl);
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}
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clInsertShaderRecord(&commandBuffer->shaderRecCl,
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&relocCl,
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&commandBuffer->handlesCl,
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cb->binCl.currMarker->handlesBuf,
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cb->binCl.currMarker->handlesSize,
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!cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_FRAGMENT_BIT)]->hasThreadSwitch,
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0, //TODO point size included in shaded vertex data?
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1, //enable clipping
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0, //TODO fragment number of unused uniforms?
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0, //TODO fragment number of varyings?
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0, //fragment uniform address?
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fragCode, //fragment code address
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0, //TODO vertex number of unused uniforms?
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1, //TODO vertex attribute array select bits
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8, //TODO vertex total attribute size
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0, //vertex uniform address
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vertCode, //vertex shader code address
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0, //TODO coordinate number of unused uniforms?
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1, //TODO coordinate attribute array select bits
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8, //TODO coordinate total attribute size
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0, //coordinate uniform address
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coordCode //coordinate shader code address
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);
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ControlListAddress vertexBuffer = {
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.handle = cb->vertexBuffers[cb->graphicsPipeline->vertexAttributeDescriptions[0].location]->boundMem->bo,
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.offset = 0,
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};
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clFit(commandBuffer, &commandBuffer->shaderRecCl, V3D21_ATTRIBUTE_RECORD_length);
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clInsertAttributeRecord(&commandBuffer->shaderRecCl,
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&relocCl,
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&commandBuffer->handlesCl,
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cb->binCl.currMarker->handlesBuf,
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cb->binCl.currMarker->handlesSize,
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vertexBuffer, //reloc address
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getFormatByteSize(cb->graphicsPipeline->vertexAttributeDescriptions[0].format),
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cb->graphicsPipeline->vertexBindingDescriptions[0].stride, //stride
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0, //vertex vpm offset
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0 //coordinte vpm offset
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);
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//write uniforms
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_pipelineLayout* pl = cb->graphicsPipeline->layout;
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//kernel side expects relocations first!
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for(uint32_t c = 0; c < cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_FRAGMENT_BIT)]->numMappings; ++c)
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{
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VkRpiAssemblyMappingEXT mapping = cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_FRAGMENT_BIT)]->mappings[c];
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if(mapping.shaderStage & VK_SHADER_STAGE_FRAGMENT_BIT)
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{
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if(mapping.mappingType == VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR)
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{
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if(mapping.descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
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{
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_descriptorSet* ds = getMapElement(pl->descriptorSetBindingMap, mapping.descriptorSet);
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_descriptorImage* di = getMapElement(ds->imageBindingMap, mapping.descriptorBinding);
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di += mapping.descriptorArrayElement;
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//emit reloc for texture BO
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, cb->binCl.currMarker->handlesBuf, cb->binCl.currMarker->handlesSize, di->imageView->image->boundMem->bo);
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//emit tex bo reloc index
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clFit(commandBuffer, &commandBuffer->uniformsCl, 4);
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clInsertData(&commandBuffer->uniformsCl, 4, &idx);
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}
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else if(mapping.descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC)
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{
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_descriptorSet* ds = getMapElement(pl->descriptorSetBindingMap, mapping.descriptorSet);
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_descriptorBuffer* db = getMapElement(ds->bufferBindingMap, mapping.descriptorBinding);
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db += mapping.descriptorArrayElement;
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//emit reloc for BO
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, cb->binCl.currMarker->handlesBuf, cb->binCl.currMarker->handlesSize, db->buffer->boundMem->bo);
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//emit bo reloc index
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clFit(commandBuffer, &commandBuffer->uniformsCl, 4);
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clInsertData(&commandBuffer->uniformsCl, 4, &idx);
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}
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else if(mapping.descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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{
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_descriptorSet* ds = getMapElement(pl->descriptorSetBindingMap, mapping.descriptorSet);
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_descriptorTexelBuffer* dtb = getMapElement(ds->texelBufferBindingMap, mapping.descriptorBinding);
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dtb += mapping.descriptorArrayElement;
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//emit reloc for BO
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, cb->binCl.currMarker->handlesBuf, cb->binCl.currMarker->handlesSize, dtb->bufferView->buffer->boundMem->bo);
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//emit bo reloc index
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clFit(commandBuffer, &commandBuffer->uniformsCl, 4);
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clInsertData(&commandBuffer->uniformsCl, 4, &idx);
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}
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else
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{
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assert(0); //shouldn't happen
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}
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}
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}
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}
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//after relocs we can proceed with the usual uniforms
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for(uint32_t c = 0; c < cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_FRAGMENT_BIT)]->numMappings; ++c)
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{
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VkRpiAssemblyMappingEXT mapping = cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_FRAGMENT_BIT)]->mappings[c];
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if(mapping.shaderStage & VK_SHADER_STAGE_FRAGMENT_BIT)
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{
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if(mapping.mappingType == VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT)
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{
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clFit(commandBuffer, &commandBuffer->uniformsCl, 4);
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clInsertData(&commandBuffer->uniformsCl, 4, cb->pushConstantBufferPixel + mapping.resourceOffset);
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}
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else if(mapping.mappingType == VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR)
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{
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if(mapping.descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE ||
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mapping.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
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{
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_descriptorSet* ds = getMapElement(pl->descriptorSetBindingMap, mapping.descriptorSet);
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_descriptorImage* di = getMapElement(ds->imageBindingMap, mapping.descriptorBinding);
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di += mapping.descriptorArrayElement;
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//TODO handle miplevels according to subresource rage?
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uint32_t params[4];
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encodeTextureUniform(params,
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di->imageView->image->miplevels - 1,
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getTextureDataType(di->imageView->interpretedFormat),
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di->imageView->viewType == VK_IMAGE_VIEW_TYPE_CUBE,
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0, //TODO cubemap stride
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0, //TODO texture base ptr
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di->imageView->image->height & 2047,
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di->imageView->image->width & 2047,
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getMinFilterType(di->sampler->minFilter, di->sampler->mipmapMode, di->sampler->maxLod),
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di->sampler->magFilter == VK_FILTER_NEAREST,
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getWrapMode(di->sampler->addressModeU),
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getWrapMode(di->sampler->addressModeV),
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0 //TODO no auto LOD
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);
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uint32_t size = 0;
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if(di->imageView->viewType == VK_IMAGE_VIEW_TYPE_1D)
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{
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size = 4;
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}
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else if(di->imageView->viewType == VK_IMAGE_VIEW_TYPE_2D)
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{
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size = 8;
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}
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else if(di->imageView->viewType == VK_IMAGE_VIEW_TYPE_CUBE)
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{
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size = 12;
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}
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else
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{
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assert(0); //unsupported
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}
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//emit tex parameters
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clFit(commandBuffer, &commandBuffer->uniformsCl, size);
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clInsertData(&commandBuffer->uniformsCl, size, params);
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}
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}
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}
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}
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//do it twice for vertex and then coordinate
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for(uint32_t d = 0; d < 2; ++d)
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{
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for(uint32_t c = 0; c < cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)]->numMappings; ++c)
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{
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VkRpiAssemblyMappingEXT mapping = cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)]->mappings[c];
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if(mapping.shaderStage & VK_SHADER_STAGE_VERTEX_BIT)
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{
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if(mapping.mappingType == VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT)
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{
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clFit(commandBuffer, &commandBuffer->uniformsCl, 4);
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clInsertData(&commandBuffer->uniformsCl, 4, cb->pushConstantBufferVertex + mapping.resourceOffset);
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}
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else if(mapping.mappingType == VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR)
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{
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}
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else
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{
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assert(0); //shouldn't happen
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}
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}
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}
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}
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cb->numDrawCallsSubmitted++;
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}
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VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
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VkCommandBuffer commandBuffer,
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uint32_t indexCount,
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uint32_t instanceCount,
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uint32_t firstIndex,
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int32_t vertexOffset,
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uint32_t firstInstance)
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{
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//TODO
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}
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VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
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VkCommandBuffer commandBuffer,
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VkBuffer buffer,
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VkDeviceSize offset,
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uint32_t drawCount,
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uint32_t stride)
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{
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UNSUPPORTED(vkCmdDrawIndexedIndirect);
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}
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VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
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VkCommandBuffer commandBuffer,
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VkBuffer buffer,
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VkDeviceSize offset,
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uint32_t drawCount,
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uint32_t stride)
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{
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UNSUPPORTED(vkCmdDrawIndirect);
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}
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