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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-14 02:23:55 +01:00
rpi-vk-driver/driver/command.c
2020-06-09 20:55:46 +01:00

943 lines
35 KiB
C

#include "common.h"
#include "kernel/vc4_packet.h"
#include "../brcm/cle/v3d_decoder.h"
#include "../brcm/clif/clif_dump.h"
#include "declarations.h"
#include <semaphore.h>
#define VC4_HW_2116_COUNT 0x1ef0
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#commandbuffers-pools
* Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the
* cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must
* not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool,
* as well as operations that allocate, free, and reset command buffers or the pool itself.
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkCreateCommandPool)(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool)
{
PROFILESTART(RPIFUNC(vkCreateCommandPool));
assert(device);
assert(pCreateInfo);
//TODO VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
//specifies that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe.
//This flag may be used by the implementation to control memory allocation behavior within the pool.
//--> definitely use pool allocator
//TODO queue family index ignored for now
_commandPool* cp = ALLOCATE(sizeof(_commandPool), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!cp)
{
PROFILEEND(RPIFUNC(vkCreateCommandPool));
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
cp->queueFamilyIndex = pCreateInfo->queueFamilyIndex;
cp->resetAble = pCreateInfo->flags & VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
//initial number of command buffers to hold
int numCommandBufs = 128;
int consecutiveBlockSize = ARM_PAGE_SIZE;
int consecutiveBlockNumber = 512;
int consecutivePoolSize = consecutiveBlockNumber * consecutiveBlockSize;
//if(pCreateInfo->flags & VK_COMMAND_POOL_CREATE_TRANSIENT_BIT)
{
//use pool allocator
void* pamem = ALLOCATE(numCommandBufs * sizeof(_commandBuffer), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!pamem)
{
FREE(cp);
PROFILEEND(RPIFUNC(vkCreateCommandPool));
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
cp->pa = createPoolAllocator(pamem, sizeof(_commandBuffer), numCommandBufs * sizeof(_commandBuffer));
void* cpamem = ALLOCATE(consecutivePoolSize, 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!cpamem)
{
FREE(cp);
PROFILEEND(RPIFUNC(vkCreateCommandPool));
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
cp->cpa = createConsecutivePoolAllocator(cpamem, consecutiveBlockSize, consecutivePoolSize);
}
*pCommandPool = (VkCommandPool)cp;
PROFILEEND(RPIFUNC(vkCreateCommandPool));
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#commandbuffer-allocation
* vkAllocateCommandBuffers can be used to create multiple command buffers. If the creation of any of those command buffers fails,
* the implementation must destroy all successfully created command buffer objects from this command, set all entries of the pCommandBuffers array to NULL and return the error.
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkAllocateCommandBuffers)(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers)
{
PROFILESTART(RPIFUNC(vkAllocateCommandBuffers));
assert(device);
assert(pAllocateInfo);
assert(pCommandBuffers);
VkResult res = VK_SUCCESS;
_commandPool* cp = (_commandPool*)pAllocateInfo->commandPool;
//TODO secondary command buffers
//if(cp->usePoolAllocator)
{
for(uint32_t c = 0; c < pAllocateInfo->commandBufferCount; ++c)
{
pCommandBuffers[c] = poolAllocate(&cp->pa);
if(!pCommandBuffers[c])
{
res = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
set_loader_magic_value(&pCommandBuffers[c]->loaderData);
pCommandBuffers[c]->dev = device;
pCommandBuffers[c]->shaderRecCount = 0;
pCommandBuffers[c]->usageFlags = 0;
pCommandBuffers[c]->state = CMDBUF_STATE_INITIAL;
pCommandBuffers[c]->cp = cp;
//TODO maybe use a different kind of allocator
clInit(&pCommandBuffers[c]->binCl, &cp->cpa, consecutivePoolAllocate(&cp->cpa, 1), cp->cpa.blockSize);
clInit(&pCommandBuffers[c]->handlesCl, &cp->cpa, consecutivePoolAllocate(&cp->cpa, 1), cp->cpa.blockSize);
clInit(&pCommandBuffers[c]->shaderRecCl, &cp->cpa, consecutivePoolAllocate(&cp->cpa, 1), cp->cpa.blockSize);
clInit(&pCommandBuffers[c]->uniformsCl, &cp->cpa, consecutivePoolAllocate(&cp->cpa, 1), cp->cpa.blockSize);
pCommandBuffers[c]->graphicsPipeline = 0;
pCommandBuffers[c]->computePipeline = 0;
pCommandBuffers[c]->indexBuffer = 0;
pCommandBuffers[c]->indexBufferOffset = 0;
pCommandBuffers[c]->vertexBufferDirty = 1;
pCommandBuffers[c]->indexBufferDirty = 1;
pCommandBuffers[c]->viewportDirty = 1;
pCommandBuffers[c]->lineWidthDirty = 1;
pCommandBuffers[c]->depthBiasDirty = 1;
pCommandBuffers[c]->graphicsPipelineDirty = 1;
pCommandBuffers[c]->computePipelineDirty = 1;
pCommandBuffers[c]->subpassDirty = 1;
pCommandBuffers[c]->blendConstantsDirty = 1;
pCommandBuffers[c]->scissorDirty = 1;
pCommandBuffers[c]->depthBoundsDirty = 1;
pCommandBuffers[c]->stencilCompareMaskDirty = 1;
pCommandBuffers[c]->stencilWriteMaskDirty = 1;
pCommandBuffers[c]->stencilReferenceDirty = 1;
pCommandBuffers[c]->descriptorSetDirty = 1;
pCommandBuffers[c]->pushConstantDirty = 1;
pCommandBuffers[c]->currRenderPass = 0;
pCommandBuffers[c]->perfmonID = 0;
if(pCommandBuffers[c]->binCl.offset == ~0u)
{
res = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
if(pCommandBuffers[c]->handlesCl.offset == ~0u)
{
res = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
if(pCommandBuffers[c]->shaderRecCl.offset == ~0u)
{
res = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
if(pCommandBuffers[c]->uniformsCl.offset == ~0u)
{
res = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
}
}
if(res != VK_SUCCESS)
{
//if(cp->usePoolAllocator)
{
for(uint32_t c = 0; c < pAllocateInfo->commandBufferCount; ++c)
{
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->binCl.offset), pCommandBuffers[c]->binCl.numBlocks);
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->handlesCl.offset), pCommandBuffers[c]->handlesCl.numBlocks);
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->shaderRecCl.offset), pCommandBuffers[c]->shaderRecCl.numBlocks);
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->uniformsCl.offset), pCommandBuffers[c]->uniformsCl.numBlocks);
poolFree(&cp->pa, pCommandBuffers[c]);
pCommandBuffers[c] = 0;
}
}
}
PROFILEEND(RPIFUNC(vkAllocateCommandBuffers));
return res;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkBeginCommandBuffer
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkBeginCommandBuffer)(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo)
{
PROFILESTART(RPIFUNC(vkBeginCommandBuffer));
assert(commandBuffer);
assert(pBeginInfo);
//TODO secondary command buffers
//TODO VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
//specifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored
//TODO VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT
//specifies that a command buffer can be resubmitted to a queue while it is in the pending state, and recorded into multiple primary command buffers
//TODO inheritance info
//When a command buffer begins recording, all state in that command buffer is undefined
commandBuffer->usageFlags = pBeginInfo->flags;
commandBuffer->state = CMDBUF_STATE_RECORDING;
if((pBeginInfo->flags & VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT) &&
commandBuffer->cp->resetAble)
{
RPIFUNC(vkResetCommandBuffer)(commandBuffer, 0);
}
PROFILEEND(RPIFUNC(vkBeginCommandBuffer));
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkEndCommandBuffer
* If there was an error during recording, the application will be notified by an unsuccessful return code returned by vkEndCommandBuffer.
* If the application wishes to further use the command buffer, the command buffer must be reset. The command buffer must have been in the recording state,
* and is moved to the executable state.
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkEndCommandBuffer)(
VkCommandBuffer commandBuffer)
{
PROFILESTART(RPIFUNC(vkEndCommandBuffer));
assert(commandBuffer);
commandBuffer->state = CMDBUF_STATE_EXECUTABLE;
PROFILEEND(RPIFUNC(vkEndCommandBuffer));
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkQueueSubmit
* vkQueueSubmit is a queue submission command, with each batch defined by an element of pSubmits as an instance of the VkSubmitInfo structure.
* Batches begin execution in the order they appear in pSubmits, but may complete out of order.
* Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands,
* with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and
* fence sections of the synchronization chapter.
* Details on the interaction of pWaitDstStageMask with synchronization are described in the semaphore wait operation section of the synchronization chapter.
* The order that batches appear in pSubmits is used to determine submission order, and thus all the implicit ordering guarantees that respect it.
* Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or otherwise execute out of order.
* If any command buffer submitted to this queue is in the executable state, it is moved to the pending state. Once execution of all submissions of a command buffer complete,
* it moves from the pending state, back to the executable state. If a command buffer was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag,
* it instead moves back to the invalid state.
* If vkQueueSubmit fails, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY.
* If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced by the submitted command buffers and any semaphores
* referenced by pSubmits is unaffected by the call or its failure. If vkQueueSubmit fails in such a way that the implementation is unable to make that guarantee,
* the implementation must return VK_ERROR_DEVICE_LOST. See Lost Device.
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkQueueSubmit)(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence)
{
PROFILESTART(RPIFUNC(vkQueueSubmit));
assert(queue);
for(uint32_t z = 0; z < submitCount; ++z)
{
const VkSubmitInfo* submitInfo = &pSubmits[z];
//TODO this is incorrect
//see sync.c
//TODO: deal with pSubmits->pWaitDstStageMask
for(uint32_t c = 0; c < submitInfo->waitSemaphoreCount; ++c)
{
sem_wait((sem_t*)submitInfo->pWaitSemaphores[c]);
}
for(uint32_t c = 0; c < submitInfo->commandBufferCount; ++c)
{
if(submitInfo->pCommandBuffers[c]->state == CMDBUF_STATE_EXECUTABLE)
{
submitInfo->pCommandBuffers[c]->state = CMDBUF_STATE_PENDING;
}
}
for(uint32_t c = 0; c < submitInfo->commandBufferCount; ++c)
{
VkCommandBuffer cmdbuf = submitInfo->pCommandBuffers[c];
if(cmdbuf->binCl.currMarkerOffset == ~0u)
{
//no markers recorded yet, skip
continue;
}
//first entry is assumed to be a marker
CLMarker* marker = getCPAptrFromOffset(cmdbuf->binCl.CPA, cmdbuf->binCl.offset);
//a command buffer may contain multiple render passes
//and commands outside render passes such as clear commands
//each of these corresponds to a control list submit
//submit each separate control list
while(marker)
{
assert(marker->memGuard == 0xDDDDDDDD);
struct drm_vc4_submit_cl submitCl =
{
.color_read.hindex = ~0,
.zs_read.hindex = ~0,
.color_write.hindex = ~0,
.msaa_color_write.hindex = ~0,
.zs_write.hindex = ~0,
.msaa_zs_write.hindex = ~0,
};
_image* writeImage = marker->writeImage;
_image* readImage = marker->readImage;
_image* writeDepthStencilImage = marker->writeDepthStencilImage;
_image* readDepthStencilImage = marker->readDepthStencilImage;
_image* writeMSAAimage = marker->writeMSAAimage;
_image* writeMSAAdepthStencilImage = marker->writeMSAAdepthStencilImage;
uint32_t performResolve = marker->performResolve;
uint32_t readMSAAimage = marker->readMSAAimage;
uint32_t readMSAAdepthStencilImage = marker->readMSAAdepthStencilImage;
//This should not result in an insertion!
clFit(&cmdbuf->handlesCl, 4 * 6); //just to be safe
uint32_t writeImageIdx = writeImage ? clGetHandleIndex(&cmdbuf->handlesCl, marker->handlesBufOffset + cmdbuf->handlesCl.offset, marker->handlesSize, writeImage->boundMem->bo) : 0;
uint32_t readImageIdx = readImage ? clGetHandleIndex(&cmdbuf->handlesCl, marker->handlesBufOffset + cmdbuf->handlesCl.offset, marker->handlesSize, readImage->boundMem->bo) : 0;
uint32_t writeDepthStencilImageIdx = writeDepthStencilImage ? clGetHandleIndex(&cmdbuf->handlesCl, marker->handlesBufOffset + cmdbuf->handlesCl.offset, marker->handlesSize, writeDepthStencilImage->boundMem->bo) : 0;
uint32_t readDepthStencilImageIdx = readDepthStencilImage ? clGetHandleIndex(&cmdbuf->handlesCl, marker->handlesBufOffset + cmdbuf->handlesCl.offset, marker->handlesSize, readDepthStencilImage->boundMem->bo) : 0;
uint32_t writeMSAAimageIdx = writeMSAAimage ? clGetHandleIndex(&cmdbuf->handlesCl, marker->handlesSize, marker->handlesBufOffset + cmdbuf->handlesCl.offset, writeMSAAimage->boundMem->bo) : 0;
uint32_t writeMSAAdepthStencilImageIdx = writeMSAAdepthStencilImage ? clGetHandleIndex(&cmdbuf->handlesCl, marker->handlesBufOffset + cmdbuf->handlesCl.offset, marker->handlesSize, writeMSAAdepthStencilImage->boundMem->bo) : 0;
submitCl.clear_color[0] = 0;
submitCl.clear_color[1] = 0;
submitCl.clear_z = 0;
submitCl.clear_s = 0;
//fill out submit cl fields
if(writeImage)
{
uint32_t tiling = writeImage->tiling;
if(marker->mipLevel > 0)
{
tiling = writeImage->levelTiling[marker->mipLevel];
}
submitCl.color_write.hindex = writeImageIdx;
submitCl.color_write.offset = marker->writeImageOffset + writeImage->boundOffset;
submitCl.color_write.flags = 0;
submitCl.color_write.bits =
VC4_SET_FIELD(getRenderTargetFormatVC4(writeImage->format), VC4_RENDER_CONFIG_FORMAT) |
VC4_SET_FIELD(tiling, VC4_RENDER_CONFIG_MEMORY_FORMAT);
if(performResolve)
{
submitCl.color_write.bits |= VC4_RENDER_CONFIG_MS_MODE_4X | VC4_RENDER_CONFIG_DECIMATE_MODE_4X;
}
}
if(writeMSAAimage)
{
uint32_t tiling = writeMSAAimage->tiling;
if(marker->mipLevel > 0)
{
tiling = writeMSAAimage->levelTiling[marker->mipLevel];
}
submitCl.msaa_color_write.hindex = writeMSAAimageIdx;
submitCl.msaa_color_write.offset = marker->writeMSAAimageOffset + writeMSAAimage->boundOffset;
submitCl.msaa_color_write.flags = 0;
submitCl.msaa_color_write.bits = VC4_RENDER_CONFIG_MS_MODE_4X |
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR, VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(tiling, VC4_LOADSTORE_TILE_BUFFER_TILING) |
VC4_SET_FIELD(getRenderTargetFormatVC4(writeMSAAimage->format), VC4_LOADSTORE_TILE_BUFFER_FORMAT);
}
if(readImage)
{
uint32_t tiling = readImage->tiling;
if(marker->mipLevel > 0)
{
tiling = readImage->levelTiling[marker->mipLevel];
}
submitCl.color_read.hindex = readImageIdx;
submitCl.color_read.offset = marker->readImageOffset + readImage->boundOffset;
submitCl.color_read.flags = readMSAAimage ? VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES : 0;
submitCl.color_read.bits =
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR, VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(tiling, VC4_LOADSTORE_TILE_BUFFER_TILING) |
VC4_SET_FIELD(getRenderTargetFormatVC4(readImage->format), VC4_LOADSTORE_TILE_BUFFER_FORMAT);
}
if(writeDepthStencilImage)
{
uint32_t tiling = writeDepthStencilImage->tiling;
if(marker->mipLevel > 0)
{
tiling = writeDepthStencilImage->levelTiling[marker->mipLevel];
}
submitCl.zs_write.hindex = writeDepthStencilImageIdx;
submitCl.zs_write.offset = marker->writeDepthStencilImageOffset + writeDepthStencilImage->boundOffset;
submitCl.zs_write.flags = 0;
submitCl.zs_write.bits =
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS, VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(tiling, VC4_LOADSTORE_TILE_BUFFER_TILING);
}
if(writeMSAAdepthStencilImage)
{
uint32_t tiling = writeMSAAdepthStencilImage->tiling;
if(marker->mipLevel > 0)
{
tiling = writeMSAAdepthStencilImage->levelTiling[marker->mipLevel];
}
submitCl.msaa_zs_write.hindex = writeMSAAdepthStencilImageIdx;
submitCl.msaa_zs_write.offset = marker->writeMSAAdepthStencilImageOffset + writeMSAAdepthStencilImage->boundOffset;
submitCl.msaa_zs_write.flags = 0;
submitCl.msaa_zs_write.bits = VC4_RENDER_CONFIG_MS_MODE_4X |
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS, VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(tiling, VC4_LOADSTORE_TILE_BUFFER_TILING);
}
if(readDepthStencilImage)
{
uint32_t tiling = readDepthStencilImage->tiling;
if(marker->mipLevel > 0)
{
tiling = readDepthStencilImage->levelTiling[marker->mipLevel];
}
submitCl.zs_read.hindex = readDepthStencilImageIdx;
submitCl.zs_read.offset = marker->readDepthStencilImageOffset + readDepthStencilImage->boundOffset;
submitCl.zs_read.flags = readMSAAdepthStencilImage ? VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES : 0;
submitCl.zs_read.bits =
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS, VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_SET_FIELD(tiling, VC4_LOADSTORE_TILE_BUFFER_TILING);
}
submitCl.clear_color[0] = marker->clearColor[0];
submitCl.clear_color[1] = marker->clearColor[1];
submitCl.clear_z = marker->clearDepth; //0...1 -> 0...0xffffff
submitCl.clear_s = marker->clearStencil; //0...0xff
// fprintf(stderr, "submitCl.clear_color[0]: %u\n", submitCl.clear_color[0]);
// fprintf(stderr, "submitCl.clear_color[1]: %u\n", submitCl.clear_color[1]);
// fprintf(stderr, "submitCl.clear_z: %u\n", submitCl.clear_z);
// fprintf(stderr, "submitCl.clear_s: %u\n", submitCl.clear_s);
submitCl.min_x_tile = 0;
submitCl.min_y_tile = 0;
uint32_t tileSizeW = 64;
uint32_t tileSizeH = 64;
uint32_t widthInTiles = 0, heightInTiles = 0;
uint32_t width = 0, height = 0, bpp = 0;
width = marker->width;
height = marker->height;
if(writeImage)
{
bpp = getFormatBpp(writeImage->format);
}
else if(writeMSAAimage)
{
bpp = getFormatBpp(writeMSAAimage->format);
}
if(bpp == 64)
{
tileSizeH >>= 1;
}
if(performResolve || writeMSAAimage || writeMSAAdepthStencilImage)
{
tileSizeW >>= 1;
tileSizeH >>= 1;
}
widthInTiles = divRoundUp(width, tileSizeW);
heightInTiles = divRoundUp(height, tileSizeH);
//pad width if rendering to miplevel
if(marker->mipLevel > 0)
{
width = getPow2Pad(width);
width = width < 4 ? 4 : width;
}
submitCl.max_x_tile = widthInTiles - 1;
submitCl.max_y_tile = heightInTiles - 1;
submitCl.width = width;
submitCl.height = height;
submitCl.flags |= marker->flags;
submitCl.bo_handles = getCPAptrFromOffset(cmdbuf->handlesCl.CPA, marker->handlesBufOffset + cmdbuf->handlesCl.offset);
submitCl.bin_cl = ((uint8_t*)marker) + sizeof(CLMarker);
submitCl.shader_rec = getCPAptrFromOffset(cmdbuf->shaderRecCl.CPA, marker->shaderRecBufOffset + cmdbuf->shaderRecCl.offset);
submitCl.uniforms = getCPAptrFromOffset(cmdbuf->uniformsCl.CPA, marker->uniformsBufOffset + cmdbuf->uniformsCl.offset);
if(marker->perfmonID)
{
uint32_t perfmonSelector = 0;
uint32_t* perfmonIDptr = (uint32_t*)marker->perfmonID;
if(submitInfo->pNext)
{
const VkPerformanceQuerySubmitInfoKHR* perfQuerySubmitInfo = submitInfo->pNext;
perfmonSelector = perfQuerySubmitInfo->counterPassIndex;
}
submitCl.perfmonid = *(perfmonIDptr + perfmonSelector);
}
//marker not closed yet
//close here
if(!marker->size)
{
clCloseCurrentMarker(&cmdbuf->binCl, &cmdbuf->handlesCl, &cmdbuf->shaderRecCl, cmdbuf->shaderRecCount, &cmdbuf->uniformsCl);
}
submitCl.bo_handle_count = marker->handlesSize / 4;
submitCl.bin_cl_size = marker->size;
submitCl.shader_rec_size = marker->shaderRecSize;
submitCl.shader_rec_count = marker->shaderRecCount;
submitCl.uniforms_size = marker->uniformsSize;
/**
printf("BCL:\n");
uint8_t* mem = malloc(marker->size);
memcpy(mem, marker+1, marker->size);
clDump(mem, marker->size);
free(mem);
printf("BO handles: ");
for(int d = 0; d < marker->handlesSize / 4; ++d)
{
printf("%u ", *(((uint32_t*)getCPAptrFromOffset(cmdbuf->handlesCl.CPA, marker->handlesBufOffset + cmdbuf->handlesCl.offset))+d));
}
printf("\nUniforms: ");
for(int d = 0; d < marker->uniformsSize / 4; ++d)
{
printf("%i ", *(((uint32_t*)getCPAptrFromOffset(cmdbuf->uniformsCl.CPA, marker->uniformsBufOffset + cmdbuf->uniformsCl.offset))+d));
}
printf("\nShader recs: ");
uint8_t* ptr = getCPAptrFromOffset(cmdbuf->shaderRecCl.CPA, marker->shaderRecBufOffset + cmdbuf->shaderRecCl.offset + (3 + 3) * 4);
for(int d = 0; d < marker->shaderRecCount; ++d)
{
uint8_t flags = *ptr;
uint8_t fragmentShaderIsSingleThreaded = flags & (1 << 0);
uint8_t pointSizeIncludedInShadedVertexData = (flags & (1 << 1)) >> 1;
uint8_t enableClipping = (flags & (1 << 2)) >> 2;
ptr += 2;
uint8_t fragmentNumberOfUniforms = *ptr; ptr++;
uint8_t fragmentNumberOfVaryings = *ptr; ptr++;
uint32_t fragmentShaderCodeAddress = *(uint32_t*)ptr; ptr+=4;
uint32_t fragmentShaderUniformAddress = *(uint32_t*)ptr; ptr+=4;
uint16_t vertexNumberOfUniforms = *(uint16_t*)ptr; ptr+=2;
uint8_t vertexAttribSelectBits = *ptr; ptr++;
uint8_t vertexAttribTotalSize = *ptr; ptr++;
uint32_t vertexShaderCodeAddress = *(uint32_t*)ptr; ptr+=4;
uint32_t vertexShaderUniformAddress = *(uint32_t*)ptr; ptr+=4;
uint16_t coordNumberOfUniforms = *(uint16_t*)ptr; ptr+=2;
uint8_t coordAttribSelectBits = *ptr; ptr++;
uint8_t coordAttribTotalSize = *ptr; ptr++;
uint32_t coordShaderCodeAddress = *(uint32_t*)ptr; ptr+=4;
uint32_t coordShaderUniformAddress = *(uint32_t*)ptr; ptr+=4;
printf("\nfragmentShaderIsSingleThreaded: %i", fragmentShaderIsSingleThreaded);
printf("\npointSizeIncludedInShadedVertexData: %i", pointSizeIncludedInShadedVertexData);
printf("\nenableClipping: %i", enableClipping);
printf("\nfragmentNumberOfUniforms: %i", fragmentNumberOfUniforms);
printf("\nfragmentNumberOfVaryings: %i", fragmentNumberOfVaryings);
printf("\nfragmentShaderCodeAddress: %i", fragmentShaderCodeAddress);
printf("\nfragmentShaderUniformAddress: %i", fragmentShaderUniformAddress);
printf("\nvertexNumberOfUniforms: %i", vertexNumberOfUniforms);
printf("\nvertexAttribSelectBits: %i", vertexAttribSelectBits);
printf("\nvertexAttribTotalSize: %i", vertexAttribTotalSize);
printf("\nvertexShaderCodeAddress: %i", vertexShaderCodeAddress);
printf("\nvertexShaderUniformAddress: %i", vertexShaderUniformAddress);
printf("\ncoordNumberOfUniforms: %i", coordNumberOfUniforms);
printf("\ncoordAttribSelectBits: %i", coordAttribSelectBits);
printf("\ncoordAttribTotalSize: %i", coordAttribTotalSize);
printf("\ncoordShaderCodeAddress: %i", coordShaderCodeAddress);
printf("\ncoordShaderUniformAddress: %i", coordShaderUniformAddress);
uint8_t numAttribs = 0;
for(uint8_t e = 0; e < 8; ++e)
{
numAttribs += (vertexAttribSelectBits & (1 << e)) >> e;
}
printf("\nnumattribs: %i", numAttribs);
for(uint8_t e = 0; e < numAttribs; ++e)
{
uint32_t attribBaseAddress = *(uint32_t*)ptr; ptr+=4;
uint8_t attribNumBytes = *ptr; ptr++;
uint8_t attribStride = *ptr; ptr++;
uint8_t attribVsVPMOffset = *ptr; ptr++;
uint8_t attribCsVPMOffset = *ptr; ptr++;
printf("\nattrib \#%i", e);
printf("\nattribBaseAddress: %i", attribBaseAddress);
printf("\nattribNumBytes: %i", attribNumBytes);
printf("\nattribStride: %i", attribStride);
printf("\nattribVsVPMOffset: %i", attribVsVPMOffset);
printf("\nattribCsVPMOffset: %i", attribCsVPMOffset);
}
}
printf("\nwidth height: %u, %u\n", submitCl.width, submitCl.height);
printf("tile min/max: %u,%u %u,%u\n", submitCl.min_x_tile, submitCl.min_y_tile, submitCl.max_x_tile, submitCl.max_y_tile);
printf("color read surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.color_read.hindex, submitCl.color_read.offset, submitCl.color_read.bits, submitCl.color_read.flags);
printf("color write surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.color_write.hindex, submitCl.color_write.offset, submitCl.color_write.bits, submitCl.color_write.flags);
printf("zs read surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.zs_read.hindex, submitCl.zs_read.offset, submitCl.zs_read.bits, submitCl.zs_read.flags);
printf("zs write surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.zs_write.hindex, submitCl.zs_write.offset, submitCl.zs_write.bits, submitCl.zs_write.flags);
printf("msaa color write surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.msaa_color_write.hindex, submitCl.msaa_color_write.offset, submitCl.msaa_color_write.bits, submitCl.msaa_color_write.flags);
printf("msaa zs write surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.msaa_zs_write.hindex, submitCl.msaa_zs_write.offset, submitCl.msaa_zs_write.bits, submitCl.msaa_zs_write.flags);
printf("clear color packed rgba %u %u\n", submitCl.clear_color[0], submitCl.clear_color[1]);
printf("clear z %u\n", submitCl.clear_z);
printf("clear s %u\n", submitCl.clear_s);
printf("flags %u\n", submitCl.flags);
printf("perfmonID %u\n", submitCl.perfmonid);
/**/
assert(marker->numDrawCallsSubmitted <= VC4_HW_2116_COUNT);
assert(submitCl.bo_handle_count > 0);
{
//submit ioctl
vc4_cl_submit(controlFd, &submitCl, &queue->lastEmitSeqno, &queue->lastFinishedSeqno);
}
//see if it's a sync bug
//uint64_t timeout = WAIT_TIMEOUT_INFINITE;
//vc4_seqno_wait(controlFd, &lastFinishedSeqno, queue->lastEmitSeqno, &timeout);
//advance in linked list
marker = marker->nextMarkerOffset == ~0u ? 0 : getCPAptrFromOffset(cmdbuf->binCl.CPA, marker->nextMarkerOffset + cmdbuf->binCl.offset);
}
//CPAdebugPrint(cmdbuf->binCl.CPA);
}
for(uint32_t c = 0; c < submitInfo->commandBufferCount; ++c)
{
if(submitInfo->pCommandBuffers[c]->state == CMDBUF_STATE_PENDING)
{
if(submitInfo->pCommandBuffers[c]->usageFlags & VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)
{
submitInfo->pCommandBuffers[c]->state = CMDBUF_STATE_INVALID;
}
else
{
submitInfo->pCommandBuffers[c]->state = CMDBUF_STATE_EXECUTABLE;
}
}
}
for(uint32_t c = 0; c < submitInfo->signalSemaphoreCount; ++c)
{
sem_post((sem_t*)submitInfo->pSignalSemaphores[c]);
}
}
_fence* f = fence;
if(f)
{
f->seqno = queue->lastEmitSeqno;
}
PROFILEEND(RPIFUNC(vkQueueSubmit));
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkFreeCommandBuffers
* Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers recorded into it, becomes invalid.
*/
VKAPI_ATTR void VKAPI_CALL RPIFUNC(vkFreeCommandBuffers)(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers)
{
PROFILESTART(RPIFUNC(vkFreeCommandBuffers));
assert(device);
assert(commandPool);
assert(pCommandBuffers);
_commandPool* cp = (_commandPool*)commandPool;
for(uint32_t c = 0; c < commandBufferCount; ++c)
{
if(pCommandBuffers[c])
{
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->binCl.offset), pCommandBuffers[c]->binCl.numBlocks);
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->handlesCl.offset), pCommandBuffers[c]->handlesCl.numBlocks);
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->shaderRecCl.offset), pCommandBuffers[c]->shaderRecCl.numBlocks);
consecutivePoolFree(&cp->cpa, getCPAptrFromOffset(&cp->cpa, pCommandBuffers[c]->uniformsCl.offset), pCommandBuffers[c]->uniformsCl.numBlocks);
poolFree(&cp->pa, pCommandBuffers[c]);
}
}
PROFILEEND(RPIFUNC(vkFreeCommandBuffers));
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkDestroyCommandPool
* When a pool is destroyed, all command buffers allocated from the pool are freed.
* Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer
* allocated from commandPool recorded into it, becomes invalid.
*/
VKAPI_ATTR void VKAPI_CALL RPIFUNC(vkDestroyCommandPool)(
VkDevice device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator)
{
PROFILESTART(RPIFUNC(vkDestroyCommandPool));
assert(device);
_commandPool* cp = (_commandPool*)commandPool;
if(cp)
{
FREE(cp->pa.buf);
FREE(cp->cpa.buf);
destroyPoolAllocator(&cp->pa);
destroyConsecutivePoolAllocator(&cp->cpa);
FREE(cp);
}
PROFILEEND(RPIFUNC(vkDestroyCommandPool));
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkTrimCommandPool
*/
VKAPI_ATTR void VKAPI_CALL RPIFUNC(vkTrimCommandPool)(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolTrimFlags flags)
{
PROFILESTART(RPIFUNC(vkTrimCommandPool));
assert(device);
assert(commandPool);
_commandPool* cp = commandPool;
//TODO trim cp's pool allocator and consecutive pool allocator
//by reallocating to just used size
PROFILEEND(RPIFUNC(vkTrimCommandPool));
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkResetCommandPool
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkResetCommandPool)(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags)
{
PROFILESTART(RPIFUNC(vkResetCommandPool));
assert(device);
assert(commandPool);
_commandPool* cp = commandPool;
for(char* c = cp->pa.buf; c != cp->pa.buf + cp->pa.size; c += cp->pa.blockSize)
{
char* d = cp->pa.nextFreeBlock;
while(d)
{
if(c == d) break;
d = *(uint32_t*)d;
}
if(c == d) //block is free, as we found it in the free chain
{
continue;
}
else
{
//we found a valid block
_commandBuffer* cb = c;
assert(cb->state != CMDBUF_STATE_PENDING);
cb->state = CMDBUF_STATE_INITIAL;
}
}
//TODO secondary command buffers
//TODO reset flag --> free all pool resources
PROFILEEND(RPIFUNC(vkResetCommandPool));
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkResetCommandBuffer
*/
VKAPI_ATTR VkResult VKAPI_CALL RPIFUNC(vkResetCommandBuffer)(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags)
{
PROFILESTART(RPIFUNC(vkResetCommandBuffer));
assert(commandBuffer);
_commandBuffer* cb = commandBuffer;
assert(cb->state != CMDBUF_STATE_PENDING);
assert(cb->cp->resetAble);
if(cb->state == CMDBUF_STATE_RECORDING || cb->state == CMDBUF_STATE_EXECUTABLE)
{
cb->state = CMDBUF_STATE_INVALID;
}
else
{
cb->state = CMDBUF_STATE_INITIAL;
}
//TODO secondary cmdbufs
if(flags & VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT)
{
//TODO release resources
}
//reset commandbuffer state
commandBuffer->shaderRecCount = 0;
//preserve allocated blocks, only free them if the app requests so
commandBuffer->binCl.nextFreeByteOffset = commandBuffer->binCl.offset;
commandBuffer->binCl.currMarkerOffset = -1;
commandBuffer->handlesCl.nextFreeByteOffset = commandBuffer->handlesCl.offset;
commandBuffer->handlesCl.currMarkerOffset = -1;
commandBuffer->shaderRecCl.nextFreeByteOffset = commandBuffer->shaderRecCl.offset;
commandBuffer->shaderRecCl.currMarkerOffset = -1;
commandBuffer->uniformsCl.nextFreeByteOffset = commandBuffer->uniformsCl.offset;
commandBuffer->uniformsCl.currMarkerOffset = -1;
commandBuffer->graphicsPipeline = 0;
commandBuffer->computePipeline = 0;
commandBuffer->indexBuffer = 0;
commandBuffer->indexBufferOffset = 0;
commandBuffer->vertexBufferDirty = 1;
commandBuffer->indexBufferDirty = 1;
commandBuffer->viewportDirty = 1;
commandBuffer->lineWidthDirty = 1;
commandBuffer->depthBiasDirty = 1;
commandBuffer->graphicsPipelineDirty = 1;
commandBuffer->computePipelineDirty = 1;
commandBuffer->subpassDirty = 1;
commandBuffer->blendConstantsDirty = 1;
commandBuffer->scissorDirty = 1;
commandBuffer->depthBoundsDirty = 1;
commandBuffer->stencilCompareMaskDirty = 1;
commandBuffer->stencilWriteMaskDirty = 1;
commandBuffer->stencilReferenceDirty = 1;
commandBuffer->descriptorSetDirty = 1;
commandBuffer->pushConstantDirty = 1;
commandBuffer->currRenderPass = 0;
commandBuffer->perfmonID = 0;
PROFILEEND(RPIFUNC(vkResetCommandBuffer));
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL RPIFUNC(vkCmdExecuteCommands)(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers)
{
PROFILESTART(RPIFUNC(vkCmdExecuteCommands));
//TODO
PROFILEEND(RPIFUNC(vkCmdExecuteCommands));
}
VKAPI_ATTR void VKAPI_CALL RPIFUNC(vkCmdSetDeviceMask)(
VkCommandBuffer commandBuffer,
uint32_t deviceMask)
{
UNSUPPORTED(vkCmdSetDeviceMask);
}