mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
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79 lines
2.3 KiB
C
79 lines
2.3 KiB
C
#pragma once
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* assembly to vulkan resource mapping
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*
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* map vulkan resources such as
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* -push constants
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* -descriptor set entries
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* -images
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* -buffers
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*
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* to assembly uniform reads
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*
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* push constants should be one read
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*
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* buffers and images are handled through the TMU pipeline
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* and therefore carry implicit uniform reads
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* buffers should be one uniform (general memory read)
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* number of uniforms for images are dependent on type (and TMU writes)
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*
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* therefore what we need is a mapping for each assembly uniform read
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* to some vulkan resource
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* and the driver should be able to figure out what to put in the uniform queue
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* based on the mapping
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*
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* Coordinate shader mappings are tricky as they are not a concept in Vulkan.
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* However, assuming they were compiled from the same vertex shader, they must share the same uniforms.
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* Therefore Coordinate shaders will share the same uniforms, but may employ a different mappping.
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* If coordinate shader mapping is absent, they'll just use the same mapping as vertex shaders.
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*
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* Vertex and coordinate shaders must be in the same shader module.
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*
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*/
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typedef enum VkRpiAssemblyTypeEXT {
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VK_RPI_ASSEMBLY_TYPE_COORDINATE = 0,
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VK_RPI_ASSEMBLY_TYPE_VERTEX = 1,
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VK_RPI_ASSEMBLY_TYPE_FRAGMENT = 2,
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VK_RPI_ASSEMBLY_TYPE_COMPUTE = 3,
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VK_RPI_ASSEMBLY_TYPE_MAX,
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} VkRpiAssemblyTypeEXT;
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typedef enum VkRpiAssemblyMappingTypeEXT {
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VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR = 0,
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VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT = 1,
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VK_RPI_ASSEMBLY_MAPPING_TYPE_MAX
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} VkRpiAssemblyMappingTypeEXT;
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//defines mapping for a single uniform FIFO read to a Vulkan resource
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typedef struct VkRpiAssemblyMappingEXT {
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VkRpiAssemblyMappingTypeEXT mappingType;
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VkDescriptorType descriptorType;
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uint32_t descriptorSet;
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uint32_t descriptorBinding;
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uint32_t descriptorArrayElement;
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uint32_t resourceOffset; //in bytes
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} VkRpiAssemblyMappingEXT;
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typedef struct VkRpiShaderModuleAssemblyCreateInfoEXT {
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VkStructureType sType;
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const void* pNext;
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uint64_t** instructions;
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uint32_t* numInstructions;
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VkRpiAssemblyMappingEXT** mappings;
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uint32_t* numMappings;
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} VkRpiShaderModuleAssemblyCreateInfoEXT;
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#ifdef __cplusplus
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}
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#endif
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