mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-11-29 11:24:14 +01:00
98 lines
2.5 KiB
C
98 lines
2.5 KiB
C
#pragma once
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef VkResult (*PFN_vkCreateShaderModuleFromRpiAssemblyEXT)(
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VkPhysicalDevice physicalDevice);
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// Sooo we're not really getting the REAL VkPhysicalDevice from the Loader
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// But rather a Trampoline object that points to a Terminator that finally points to
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// The real object
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// Therefore if we would like to pass on information in our VkPhysicalDevice object
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// We need to walk this chain...
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typedef struct VkRpiPhysicalDevice
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{
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uintptr_t loaderData;
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uintptr_t customData;
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} VkRpiPhysicalDevice;
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typedef struct LoaderTerminator
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{
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uintptr_t a;
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uintptr_t b;
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uint8_t c;
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VkRpiPhysicalDevice* physicalDevice;
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} LoaderTerminator;
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typedef struct LoaderTrampoline
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{
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uintptr_t a;
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uintptr_t b;
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LoaderTerminator* loaderTerminator;
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} LoaderTrampoline;
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/*
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* assembly to vulkan resource mapping
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*
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* map vulkan resources such as
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* -push constants
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* -descriptor set entries
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* -images
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* -buffers
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*
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* to assembly uniform reads
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*
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* push constants should be one read
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*
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* buffers and images are handled through the TMU pipeline
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* and therefore carry implicit uniform reads
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* buffers should be one uniform (general memory read)
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* number of uniforms for images are dependent on type (and TMU writes)
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*
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* therefore what we need is a mapping for each assembly uniform read
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* to some vulkan resource
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* and the driver should be able to figure out what to put in the uniform queue
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* based on the mapping
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*
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* vertex and coordinate shader mappings are shared
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*
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*/
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typedef enum VkRpiAssemblyMappingTypeEXT {
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VK_RPI_ASSEMBLY_MAPPING_TYPE_DESCRIPTOR = 0,
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VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT = 1,
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VK_RPI_ASSEMBLY_MAPPING_TYPE_MAX
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} VkRpiAssemblyMappingTypeEXT;
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//defines mapping for a single uniform FIFO read to a Vulkan resource
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typedef struct VkRpiAssemblyMappingEXT {
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VkRpiAssemblyMappingTypeEXT mappingType;
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VkDescriptorType descriptorType;
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uint32_t descriptorSet;
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uint32_t descriptorBinding;
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uint32_t descriptorArrayElement;
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uint32_t resourceOffset; //in bytes
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VkShaderStageFlagBits shaderStage;
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} VkRpiAssemblyMappingEXT;
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typedef struct VkRpiShaderModuleAssemblyCreateInfoEXT {
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VkStructureType sType;
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const void* pNext;
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char** asmStrings;
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VkRpiAssemblyMappingEXT* mappings;
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uint32_t numMappings;
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const VkAllocationCallbacks* pAllocator;
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VkShaderModule* pShaderModule;
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} VkRpiShaderModuleAssemblyCreateInfoEXT;
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#ifdef __cplusplus
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}
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#endif
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