mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-12-13 01:08:53 +01:00
1461 lines
50 KiB
C++
1461 lines
50 KiB
C++
#include <iostream>
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#include <vector>
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#include <algorithm>
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#include <string.h>
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#include "driver/CustomAssert.h"
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#include <vulkan/vulkan.h>
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#include "driver/vkExt.h"
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//#define GLFW_INCLUDE_VULKAN
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//#define VK_USE_PLATFORM_WIN32_KHR
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//#include <GLFW/glfw3.h>
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//#define GLFW_EXPOSE_NATIVE_WIN32
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//#include <GLFW/glfw3native.h>
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//GLFWwindow * window;
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//#define WINDOW_WIDTH 640
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//#define WINDOW_HEIGHT 480
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// Note: support swap chain recreation (not only required for resized windows!)
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// Note: window resize may not result in Vulkan telling that the swap chain should be recreated, should be handled explicitly!
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void run();
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void setupVulkan();
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void mainLoop();
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void cleanup();
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void createInstance();
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void createWindowSurface();
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void findPhysicalDevice();
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void checkSwapChainSupport();
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void findQueueFamilies();
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void createLogicalDevice();
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void createSemaphores();
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void createSwapChain();
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void createDepthBuffer();
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void createCommandQueues();
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void draw();
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void CreateRenderPass();
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void CreateFramebuffer();
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void CreateShaders();
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void CreatePipeline();
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void CreateUniformBuffer();
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void CreateDescriptorSet();
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void CreateVertexBuffer();
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void CreateTexture();
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void recordCommandBuffers();
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VkSurfaceFormatKHR chooseSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
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VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& surfaceCapabilities);
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VkPresentModeKHR choosePresentMode(const std::vector<VkPresentModeKHR> presentModes);
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uint32_t getMemoryTypeIndex(VkPhysicalDeviceMemoryProperties deviceMemoryProperties, uint32_t typeBits, VkMemoryPropertyFlags properties);
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VkInstance instance; //
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VkSurfaceKHR windowSurface; //
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VkPhysicalDevice physicalDevice;
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VkDevice device; //
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VkSemaphore imageAvailableSemaphore; //
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VkSemaphore renderingFinishedSemaphore; //
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VkSwapchainKHR swapChain; //
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VkCommandPool commandPool; //
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std::vector<VkCommandBuffer> presentCommandBuffers; //
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std::vector<VkImage> swapChainImages; //
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VkRenderPass renderPass; //
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std::vector<VkFramebuffer> fbs; //
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VkShaderModule shaderModule1; //
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VkShaderModule shaderModule2; //
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VkPipeline pipeline1; //
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VkPipeline pipeline2; //
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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VkBuffer vertexBuffer1;
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VkDeviceMemory vertexBufferMemory1;
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VkBuffer vertexBuffer2;
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VkDeviceMemory vertexBufferMemory2;
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VkPhysicalDeviceMemoryProperties pdmp;
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std::vector<VkImageView> views; //?
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VkSurfaceFormatKHR swapchainFormat;
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VkExtent2D swapChainExtent;
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VkPipelineLayout pipelineLayout;
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VkImage depthImage;
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VkImageView depthImageView;
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VkDeviceMemory depthImageMemory;
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VkFormat depthFormat;
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uint32_t graphicsQueueFamily;
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uint32_t presentQueueFamily;
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void cleanup() {
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vkDeviceWaitIdle(device);
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// Note: this is done implicitly when the command pool is freed, but nice to know about
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vkFreeCommandBuffers(device, commandPool, presentCommandBuffers.size(), presentCommandBuffers.data());
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vkDestroyCommandPool(device, commandPool, nullptr);
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vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
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vkDestroySemaphore(device, renderingFinishedSemaphore, nullptr);
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for(int c = 0; c < views.size(); ++c)
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vkDestroyImageView(device, views[c], 0);
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for (int c = 0; c < fbs.size(); ++c)
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vkDestroyFramebuffer(device, fbs[c], 0);
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vkDestroyRenderPass(device, renderPass, 0);
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//vkDestroyShaderModule(device, shaderModule, 0);
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//vkDestroyPipeline(device, pipeline, 0);
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// Note: implicitly destroys images (in fact, we're not allowed to do that explicitly)
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vkDestroySwapchainKHR(device, swapChain, nullptr);
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vkDestroyDevice(device, nullptr);
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vkDestroySurfaceKHR(instance, windowSurface, nullptr);
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vkDestroyInstance(instance, nullptr);
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}
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void run() {
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// Note: dynamically loading loader may be a better idea to fail gracefully when Vulkan is not supported
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// Create window for Vulkan
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//glfwInit();
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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//glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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//window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "The 630 line cornflower blue window", nullptr, nullptr);
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// Use Vulkan
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setupVulkan();
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mainLoop();
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cleanup();
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}
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void setupVulkan() {
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createInstance();
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findPhysicalDevice();
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createWindowSurface();
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checkSwapChainSupport();
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findQueueFamilies();
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createLogicalDevice();
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createSemaphores();
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createSwapChain();
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createCommandQueues();
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createDepthBuffer();
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CreateRenderPass();
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CreateFramebuffer();
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CreateVertexBuffer();
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//CreateUniformBuffer();
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CreateShaders();
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CreatePipeline();
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recordCommandBuffers();
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}
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void mainLoop() {
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//while (!glfwWindowShouldClose(window)) {
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for(int c = 0; c < 300; ++c){
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draw();
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//glfwPollEvents();
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}
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}
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void createInstance() {
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VkApplicationInfo appInfo = {};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "VulkanTriangle";
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.pEngineName = "TriangleEngine";
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.apiVersion = VK_API_VERSION_1_0;
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// Get instance extensions required by GLFW to draw to window
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//unsigned int glfwExtensionCount;
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//const char** glfwExtensions;
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//glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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// Check for extensions
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uint32_t extensionCount = 0;
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vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
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if (extensionCount == 0) {
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std::cerr << "no extensions supported!" << std::endl;
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assert(0);
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}
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std::vector<VkExtensionProperties> availableExtensions(extensionCount);
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vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, availableExtensions.data());
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std::cout << "supported extensions:" << std::endl;
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for (const auto& extension : availableExtensions) {
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std::cout << "\t" << extension.extensionName << std::endl;
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}
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const char* enabledExtensions[] = {
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"VK_KHR_surface",
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"VK_KHR_display"
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};
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VkInstanceCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.pNext = 0;
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createInfo.pApplicationInfo = &appInfo;
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createInfo.enabledExtensionCount = sizeof(enabledExtensions) / sizeof(const char*);
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createInfo.ppEnabledExtensionNames = enabledExtensions;
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createInfo.enabledLayerCount = 0;
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createInfo.ppEnabledLayerNames = 0;
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// Initialize Vulkan instance
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if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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std::cerr << "failed to create instance!" << std::endl;
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assert(0);
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}
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else {
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std::cout << "created vulkan instance" << std::endl;
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}
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}
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void createWindowSurface() {
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PFN_vkCreateRpiSurfaceEXT vkCreateRpiSurfaceEXT = 0;
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vkCreateRpiSurfaceEXT = (PFN_vkCreateRpiSurfaceEXT)vkGetInstanceProcAddr(instance, "vkCreateRpiSurfaceEXT");
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windowSurface = 0;
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LoaderTrampoline* trampoline = (LoaderTrampoline*)physicalDevice;
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VkRpiPhysicalDevice* realPhysicalDevice = trampoline->loaderTerminator->physicalDevice;
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VkRpiSurfaceCreateInfoEXT ci = {};
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ci.pSurface = &windowSurface;
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realPhysicalDevice->customData = (uintptr_t)&ci;
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if (vkCreateRpiSurfaceEXT(physicalDevice) != VK_SUCCESS) {
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std::cerr << "failed to create window surface!" << std::endl;
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assert(0);
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}
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std::cout << "created window surface" << std::endl;
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}
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void findPhysicalDevice() {
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// Try to find 1 Vulkan supported device
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// Note: perhaps refactor to loop through devices and find first one that supports all required features and extensions
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uint32_t deviceCount = 1;
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VkResult res = vkEnumeratePhysicalDevices(instance, &deviceCount, &physicalDevice);
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if (res != VK_SUCCESS && res != VK_INCOMPLETE) {
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std::cerr << "enumerating physical devices failed!" << std::endl;
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assert(0);
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}
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if (deviceCount == 0) {
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std::cerr << "no physical devices that support vulkan!" << std::endl;
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assert(0);
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}
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std::cout << "physical device with vulkan support found" << std::endl;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &pdmp);
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// Check device features
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// Note: will apiVersion >= appInfo.apiVersion? Probably yes, but spec is unclear.
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VkPhysicalDeviceProperties deviceProperties;
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VkPhysicalDeviceFeatures deviceFeatures;
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vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
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vkGetPhysicalDeviceFeatures(physicalDevice, &deviceFeatures);
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uint32_t supportedVersion[] = {
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VK_VERSION_MAJOR(deviceProperties.apiVersion),
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VK_VERSION_MINOR(deviceProperties.apiVersion),
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VK_VERSION_PATCH(deviceProperties.apiVersion)
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};
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std::cout << "physical device supports version " << supportedVersion[0] << "." << supportedVersion[1] << "." << supportedVersion[2] << std::endl;
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}
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void checkSwapChainSupport() {
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uint32_t extensionCount = 0;
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vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, nullptr);
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if (extensionCount == 0) {
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std::cerr << "physical device doesn't support any extensions" << std::endl;
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assert(0);
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}
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std::vector<VkExtensionProperties> deviceExtensions(extensionCount);
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vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, deviceExtensions.data());
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for (const auto& extension : deviceExtensions) {
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if (strcmp(extension.extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME) == 0) {
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std::cout << "physical device supports swap chains" << std::endl;
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return;
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}
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}
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std::cerr << "physical device doesn't support swap chains" << std::endl;
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assert(0);
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}
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void findQueueFamilies() {
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// Check queue families
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr);
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if (queueFamilyCount == 0) {
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std::cout << "physical device has no queue families!" << std::endl;
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assert(0);
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}
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// Find queue family with graphics support
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// Note: is a transfer queue necessary to copy vertices to the gpu or can a graphics queue handle that?
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std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilies.data());
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std::cout << "physical device has " << queueFamilyCount << " queue families" << std::endl;
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bool foundGraphicsQueueFamily = false;
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bool foundPresentQueueFamily = false;
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for (uint32_t i = 0; i < queueFamilyCount; i++) {
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VkBool32 presentSupport = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, i, windowSurface, &presentSupport);
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if (queueFamilies[i].queueCount > 0 && queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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graphicsQueueFamily = i;
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foundGraphicsQueueFamily = true;
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if (presentSupport) {
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presentQueueFamily = i;
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foundPresentQueueFamily = true;
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break;
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}
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}
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if (!foundPresentQueueFamily && presentSupport) {
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presentQueueFamily = i;
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foundPresentQueueFamily = true;
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}
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}
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if (foundGraphicsQueueFamily) {
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std::cout << "queue family #" << graphicsQueueFamily << " supports graphics" << std::endl;
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if (foundPresentQueueFamily) {
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std::cout << "queue family #" << presentQueueFamily << " supports presentation" << std::endl;
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}
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else {
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std::cerr << "could not find a valid queue family with present support" << std::endl;
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assert(0);
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}
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}
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else {
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std::cerr << "could not find a valid queue family with graphics support" << std::endl;
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assert(0);
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}
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}
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void createLogicalDevice() {
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// Greate one graphics queue and optionally a separate presentation queue
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float queuePriority = 1.0f;
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VkDeviceQueueCreateInfo queueCreateInfo[2] = {};
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queueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo[0].queueFamilyIndex = graphicsQueueFamily;
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queueCreateInfo[0].queueCount = 1;
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queueCreateInfo[0].pQueuePriorities = &queuePriority;
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queueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo[0].queueFamilyIndex = presentQueueFamily;
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queueCreateInfo[0].queueCount = 1;
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queueCreateInfo[0].pQueuePriorities = &queuePriority;
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// Create logical device from physical device
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// Note: there are separate instance and device extensions!
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VkDeviceCreateInfo deviceCreateInfo = {};
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deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCreateInfo.pQueueCreateInfos = queueCreateInfo;
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if (graphicsQueueFamily == presentQueueFamily) {
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deviceCreateInfo.queueCreateInfoCount = 1;
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}
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else {
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deviceCreateInfo.queueCreateInfoCount = 2;
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}
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const char* deviceExtensions = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
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deviceCreateInfo.enabledExtensionCount = 1;
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deviceCreateInfo.ppEnabledExtensionNames = &deviceExtensions;
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if (vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device) != VK_SUCCESS) {
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std::cerr << "failed to create logical device" << std::endl;
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assert(0);
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}
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std::cout << "created logical device" << std::endl;
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// Get graphics and presentation queues (which may be the same)
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vkGetDeviceQueue(device, graphicsQueueFamily, 0, &graphicsQueue);
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vkGetDeviceQueue(device, presentQueueFamily, 0, &presentQueue);
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std::cout << "acquired graphics and presentation queues" << std::endl;
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}
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void createSemaphores() {
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VkSemaphoreCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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if (vkCreateSemaphore(device, &createInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS ||
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vkCreateSemaphore(device, &createInfo, nullptr, &renderingFinishedSemaphore) != VK_SUCCESS) {
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std::cerr << "failed to create semaphores" << std::endl;
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assert(0);
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}
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else {
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std::cout << "created semaphores" << std::endl;
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}
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}
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void createSwapChain() {
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// Find surface capabilities
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VkSurfaceCapabilitiesKHR surfaceCapabilities;
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if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, windowSurface, &surfaceCapabilities) != VK_SUCCESS) {
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std::cerr << "failed to acquire presentation surface capabilities" << std::endl;
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assert(0);
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}
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// Find supported surface formats
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uint32_t formatCount;
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if (vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, windowSurface, &formatCount, nullptr) != VK_SUCCESS || formatCount == 0) {
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std::cerr << "failed to get number of supported surface formats" << std::endl;
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assert(0);
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}
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std::vector<VkSurfaceFormatKHR> surfaceFormats(formatCount);
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if (vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, windowSurface, &formatCount, surfaceFormats.data()) != VK_SUCCESS) {
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std::cerr << "failed to get supported surface formats" << std::endl;
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assert(0);
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}
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// Find supported present modes
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uint32_t presentModeCount;
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if (vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, windowSurface, &presentModeCount, nullptr) != VK_SUCCESS || presentModeCount == 0) {
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std::cerr << "failed to get number of supported presentation modes" << std::endl;
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assert(0);
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}
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std::vector<VkPresentModeKHR> presentModes(presentModeCount);
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if (vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, windowSurface, &presentModeCount, presentModes.data()) != VK_SUCCESS) {
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std::cerr << "failed to get supported presentation modes" << std::endl;
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assert(0);
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}
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// Determine number of images for swap chain
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uint32_t imageCount = surfaceCapabilities.minImageCount + 1;
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if (surfaceCapabilities.maxImageCount != 0 && imageCount > surfaceCapabilities.maxImageCount) {
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imageCount = surfaceCapabilities.maxImageCount;
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}
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std::cout << "using " << imageCount << " images for swap chain" << std::endl;
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// Select a surface format
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swapchainFormat = chooseSurfaceFormat(surfaceFormats);
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// Select swap chain size
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swapChainExtent = chooseSwapExtent(surfaceCapabilities);
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// Check if swap chain supports being the destination of an image transfer
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// Note: AMD driver bug, though it would be nice to implement a workaround that doesn't use transfering
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//if (!(surfaceCapabilities.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT)) {
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// std::cerr << "swap chain image does not support VK_IMAGE_TRANSFER_DST usage" << std::endl;
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//assert(0);
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//}
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// Determine transformation to use (preferring no transform)
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VkSurfaceTransformFlagBitsKHR surfaceTransform;
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if (surfaceCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
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surfaceTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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}
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else {
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surfaceTransform = surfaceCapabilities.currentTransform;
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}
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// Choose presentation mode (preferring MAILBOX ~= triple buffering)
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VkPresentModeKHR presentMode = choosePresentMode(presentModes);
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// Finally, create the swap chain
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VkSwapchainCreateInfoKHR createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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createInfo.surface = windowSurface;
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createInfo.minImageCount = imageCount;
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createInfo.imageFormat = swapchainFormat.format;
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createInfo.imageColorSpace = swapchainFormat.colorSpace;
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createInfo.imageExtent = swapChainExtent;
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createInfo.imageArrayLayers = 1;
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||
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
createInfo.queueFamilyIndexCount = 0;
|
||
createInfo.pQueueFamilyIndices = nullptr;
|
||
createInfo.preTransform = surfaceTransform;
|
||
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||
createInfo.presentMode = presentMode;
|
||
createInfo.clipped = VK_TRUE;
|
||
createInfo.oldSwapchain = VK_NULL_HANDLE;
|
||
|
||
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
||
std::cerr << "failed to create swap chain" << std::endl;
|
||
assert(0);
|
||
}
|
||
else {
|
||
std::cout << "created swap chain" << std::endl;
|
||
}
|
||
|
||
// Store the images used by the swap chain
|
||
// Note: these are the images that swap chain image indices refer to
|
||
// Note: actual number of images may differ from requested number, since it's a lower bound
|
||
uint32_t actualImageCount = 0;
|
||
if (vkGetSwapchainImagesKHR(device, swapChain, &actualImageCount, nullptr) != VK_SUCCESS || actualImageCount == 0) {
|
||
std::cerr << "failed to acquire number of swap chain images" << std::endl;
|
||
assert(0);
|
||
}
|
||
|
||
swapChainImages.resize(actualImageCount);
|
||
views.resize(actualImageCount);
|
||
|
||
if (vkGetSwapchainImagesKHR(device, swapChain, &actualImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
||
std::cerr << "failed to acquire swap chain images" << std::endl;
|
||
assert(0);
|
||
}
|
||
|
||
std::cout << "acquired swap chain images" << std::endl;
|
||
}
|
||
|
||
void createDepthBuffer()
|
||
{
|
||
VkFormat depthFormats[] =
|
||
{ //in order of preference
|
||
VK_FORMAT_D24_UNORM_S8_UINT,
|
||
VK_FORMAT_D16_UNORM_S8_UINT,
|
||
VK_FORMAT_D32_SFLOAT_S8_UINT,
|
||
};
|
||
|
||
uint32_t choice = -1;
|
||
for(uint32_t c = 0; c < sizeof(depthFormats) / sizeof(VkFormat); ++c)
|
||
{
|
||
VkFormatProperties props;
|
||
vkGetPhysicalDeviceFormatProperties(physicalDevice, depthFormats[c], &props);
|
||
if(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
||
{
|
||
choice = c;
|
||
break;
|
||
}
|
||
}
|
||
|
||
depthFormat = depthFormats[choice];
|
||
|
||
VkImageCreateInfo imageCreateInfo = {};
|
||
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||
imageCreateInfo.format = depthFormats[choice];
|
||
imageCreateInfo.mipLevels = 1;
|
||
imageCreateInfo.arrayLayers = 1;
|
||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||
imageCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
imageCreateInfo.extent = { swapChainExtent.width, swapChainExtent.height, 1 };
|
||
vkCreateImage(device, &imageCreateInfo, 0, &depthImage);
|
||
|
||
VkMemoryRequirements mr;
|
||
vkGetImageMemoryRequirements(device, depthImage, &mr);
|
||
|
||
VkMemoryAllocateInfo mai = {};
|
||
mai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||
mai.allocationSize = mr.size;
|
||
mai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||
|
||
vkAllocateMemory(device, &mai, 0, &depthImageMemory);
|
||
|
||
vkBindImageMemory(device, depthImage, depthImageMemory, 0);
|
||
|
||
VkImageViewCreateInfo view = {};
|
||
view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||
view.format = depthFormats[choice];
|
||
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
||
view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||
view.subresourceRange.baseMipLevel = 0;
|
||
view.subresourceRange.baseArrayLayer = 0;
|
||
view.subresourceRange.layerCount = 1;
|
||
view.subresourceRange.levelCount = 1;
|
||
view.image = depthImage;
|
||
vkCreateImageView(device, &view, nullptr, &depthImageView);
|
||
|
||
{ //transition image
|
||
VkCommandBufferAllocateInfo allocInfo = {};
|
||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||
allocInfo.commandPool = commandPool;
|
||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||
allocInfo.commandBufferCount = 1;
|
||
|
||
VkCommandBuffer transitionCommandBuffer;
|
||
|
||
vkAllocateCommandBuffers(device, &allocInfo, &transitionCommandBuffer);
|
||
|
||
VkImageMemoryBarrier imageMemoryBarrier = {};
|
||
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||
imageMemoryBarrier.srcAccessMask = 0;
|
||
imageMemoryBarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
imageMemoryBarrier.image = depthImageView;
|
||
imageMemoryBarrier.subresourceRange = view.subresourceRange;
|
||
|
||
VkCommandBufferBeginInfo beginInfo = {};
|
||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
||
|
||
vkBeginCommandBuffer(transitionCommandBuffer, &beginInfo);
|
||
|
||
vkCmdPipelineBarrier(transitionCommandBuffer,
|
||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||
0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
|
||
|
||
vkEndCommandBuffer(transitionCommandBuffer);
|
||
|
||
VkFenceCreateInfo fenceInfo = {};
|
||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||
fenceInfo.flags = 0;
|
||
|
||
VkFence fence;
|
||
vkCreateFence(device, &fenceInfo, 0, &fence);
|
||
|
||
VkSubmitInfo submitInfo = {};
|
||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||
submitInfo.commandBufferCount = 1;
|
||
submitInfo.pCommandBuffers = &transitionCommandBuffer;
|
||
|
||
vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence);
|
||
|
||
vkWaitForFences(device, 1, &fence, VK_TRUE, -1);
|
||
|
||
vkDestroyFence(device, fence, 0);
|
||
vkFreeCommandBuffers(device, commandPool, 1, &transitionCommandBuffer);
|
||
}
|
||
}
|
||
|
||
VkSurfaceFormatKHR chooseSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
|
||
// We can either choose any format
|
||
if (availableFormats.size() == 1 && availableFormats[0].format == VK_FORMAT_UNDEFINED) {
|
||
return { VK_FORMAT_R8G8B8A8_UNORM, VK_COLORSPACE_SRGB_NONLINEAR_KHR };
|
||
}
|
||
|
||
// Or go with the standard format - if available
|
||
for (const auto& availableSurfaceFormat : availableFormats) {
|
||
if (availableSurfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) {
|
||
return availableSurfaceFormat;
|
||
}
|
||
}
|
||
|
||
// Or fall back to the first available one
|
||
return availableFormats[0];
|
||
}
|
||
|
||
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& surfaceCapabilities) {
|
||
if (surfaceCapabilities.currentExtent.width == -1) {
|
||
VkExtent2D swapChainExtent = {};
|
||
|
||
#define min(a, b) (a < b ? a : b)
|
||
#define max(a, b) (a > b ? a : b)
|
||
swapChainExtent.width = min(max(640, surfaceCapabilities.minImageExtent.width), surfaceCapabilities.maxImageExtent.width);
|
||
swapChainExtent.height = min(max(480, surfaceCapabilities.minImageExtent.height), surfaceCapabilities.maxImageExtent.height);
|
||
|
||
return swapChainExtent;
|
||
}
|
||
else {
|
||
return surfaceCapabilities.currentExtent;
|
||
}
|
||
}
|
||
|
||
VkPresentModeKHR choosePresentMode(const std::vector<VkPresentModeKHR> presentModes) {
|
||
for (const auto& presentMode : presentModes) {
|
||
if (presentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
||
return presentMode;
|
||
}
|
||
}
|
||
|
||
// If mailbox is unavailable, fall back to FIFO (guaranteed to be available)
|
||
return VK_PRESENT_MODE_FIFO_KHR;
|
||
}
|
||
|
||
void createCommandQueues() {
|
||
// Create presentation command pool
|
||
// Note: only command buffers for a single queue family can be created from this pool
|
||
VkCommandPoolCreateInfo poolCreateInfo = {};
|
||
poolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||
poolCreateInfo.queueFamilyIndex = presentQueueFamily;
|
||
|
||
if (vkCreateCommandPool(device, &poolCreateInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
||
std::cerr << "failed to create command queue for presentation queue family" << std::endl;
|
||
assert(0);
|
||
}
|
||
else {
|
||
std::cout << "created command pool for presentation queue family" << std::endl;
|
||
}
|
||
|
||
// Get number of swap chain images and create vector to hold command queue for each one
|
||
presentCommandBuffers.resize(swapChainImages.size());
|
||
|
||
// Allocate presentation command buffers
|
||
// Note: secondary command buffers are only for nesting in primary command buffers
|
||
VkCommandBufferAllocateInfo allocInfo = {};
|
||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||
allocInfo.commandPool = commandPool;
|
||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||
allocInfo.commandBufferCount = (uint32_t)swapChainImages.size();
|
||
|
||
if (vkAllocateCommandBuffers(device, &allocInfo, presentCommandBuffers.data()) != VK_SUCCESS) {
|
||
std::cerr << "failed to allocate presentation command buffers" << std::endl;
|
||
assert(0);
|
||
}
|
||
else {
|
||
std::cout << "allocated presentation command buffers" << std::endl;
|
||
}
|
||
}
|
||
|
||
void recordCommandBuffers()
|
||
{
|
||
// Prepare data for recording command buffers
|
||
VkCommandBufferBeginInfo beginInfo = {};
|
||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
||
|
||
// Note: contains value for each subresource range
|
||
VkClearValue clearValues[2] = {};
|
||
clearValues[0].color = { 0.4f, 0.6f, 0.9f, 1.0f }; // R, G, B, A
|
||
clearValues[1].depthStencil = { 1.0f, 0xff };
|
||
|
||
VkImageSubresourceRange subResourceRange = {};
|
||
subResourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
subResourceRange.baseMipLevel = 0;
|
||
subResourceRange.levelCount = 1;
|
||
subResourceRange.baseArrayLayer = 0;
|
||
subResourceRange.layerCount = 1;
|
||
|
||
VkRenderPassBeginInfo renderPassInfo = {};
|
||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||
renderPassInfo.renderPass = renderPass;
|
||
renderPassInfo.renderArea.offset.x = 0;
|
||
renderPassInfo.renderArea.offset.y = 0;
|
||
renderPassInfo.renderArea.extent.width = swapChainExtent.width;
|
||
renderPassInfo.renderArea.extent.height = swapChainExtent.height;
|
||
renderPassInfo.clearValueCount = 2;
|
||
renderPassInfo.pClearValues = clearValues;
|
||
|
||
VkViewport viewport = { 0 };
|
||
viewport.height = (float)swapChainExtent.width;
|
||
viewport.width = (float)swapChainExtent.height;
|
||
viewport.minDepth = (float)0.0f;
|
||
viewport.maxDepth = (float)1.0f;
|
||
|
||
VkRect2D scissor = { 0 };
|
||
scissor.extent.width = swapChainExtent.width;
|
||
scissor.extent.height = swapChainExtent.height;
|
||
scissor.offset.x = 0;
|
||
scissor.offset.y = 0;
|
||
|
||
// Record the command buffer for every swap chain image
|
||
for (uint32_t i = 0; i < swapChainImages.size(); i++) {
|
||
// Record command buffer
|
||
vkBeginCommandBuffer(presentCommandBuffers[i], &beginInfo);
|
||
|
||
renderPassInfo.framebuffer = fbs[i];
|
||
|
||
vkCmdBeginRenderPass(presentCommandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||
|
||
vkCmdBindPipeline(presentCommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline1);
|
||
|
||
float Wcoeff = 1.0f; //1.0f / Wc = 2.0 - Wcoeff
|
||
float viewportScaleX = (float)(swapChainExtent.width) * 0.5f * 16.0f;
|
||
float viewportScaleY = -1.0f * (float)(swapChainExtent.height) * 0.5f * 16.0f;
|
||
float Zs = 0.5f;
|
||
float Zo = 0.5f;
|
||
|
||
uint32_t pushConstants[5];
|
||
pushConstants[0] = *(uint32_t*)&Wcoeff;
|
||
pushConstants[1] = *(uint32_t*)&viewportScaleX;
|
||
pushConstants[2] = *(uint32_t*)&viewportScaleY;
|
||
pushConstants[3] = *(uint32_t*)&Zs;
|
||
pushConstants[4] = *(uint32_t*)&Zo;
|
||
|
||
vkCmdPushConstants(presentCommandBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pushConstants), &pushConstants);
|
||
|
||
//even thought yellow is rendered last, if depth buffering works we expect purple to be on top
|
||
|
||
uint32_t fragColor = 0xffa14ccc; //purple
|
||
vkCmdPushConstants(presentCommandBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fragColor), &fragColor);
|
||
|
||
VkDeviceSize offsets = 0;
|
||
vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer1, &offsets );
|
||
vkCmdDraw(presentCommandBuffers[i], 3, 1, 0, 0);
|
||
|
||
vkCmdBindPipeline(presentCommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline2);
|
||
|
||
fragColor = 0xffafcd02; //yellow
|
||
vkCmdPushConstants(presentCommandBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fragColor), &fragColor);
|
||
|
||
vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer2, &offsets );
|
||
vkCmdDraw(presentCommandBuffers[i], 3, 1, 0, 0);
|
||
|
||
vkCmdEndRenderPass(presentCommandBuffers[i]);
|
||
|
||
if (vkEndCommandBuffer(presentCommandBuffers[i]) != VK_SUCCESS) {
|
||
std::cerr << "failed to record command buffer" << std::endl;
|
||
assert(0);
|
||
}
|
||
else {
|
||
std::cout << "recorded command buffer for image " << i << std::endl;
|
||
}
|
||
}
|
||
}
|
||
|
||
void draw() {
|
||
// Acquire image
|
||
uint32_t imageIndex;
|
||
VkResult res = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
|
||
|
||
if (res != VK_SUCCESS && res != VK_SUBOPTIMAL_KHR) {
|
||
std::cerr << "failed to acquire image" << std::endl;
|
||
assert(0);
|
||
}
|
||
|
||
std::cout << "acquired image" << std::endl;
|
||
|
||
// Wait for image to be available and draw
|
||
VkSubmitInfo submitInfo = {};
|
||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||
|
||
submitInfo.waitSemaphoreCount = 1;
|
||
submitInfo.pWaitSemaphores = &imageAvailableSemaphore;
|
||
|
||
submitInfo.signalSemaphoreCount = 1;
|
||
submitInfo.pSignalSemaphores = &renderingFinishedSemaphore;
|
||
|
||
submitInfo.commandBufferCount = 1;
|
||
submitInfo.pCommandBuffers = &presentCommandBuffers[imageIndex];
|
||
|
||
if (vkQueueSubmit(presentQueue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) {
|
||
std::cerr << "failed to submit draw command buffer" << std::endl;
|
||
assert(0);
|
||
}
|
||
|
||
std::cout << "submitted draw command buffer" << std::endl;
|
||
|
||
// Present drawn image
|
||
// Note: semaphore here is not strictly necessary, because commands are processed in submission order within a single queue
|
||
VkPresentInfoKHR presentInfo = {};
|
||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||
presentInfo.waitSemaphoreCount = 1;
|
||
presentInfo.pWaitSemaphores = &renderingFinishedSemaphore;
|
||
|
||
presentInfo.swapchainCount = 1;
|
||
presentInfo.pSwapchains = &swapChain;
|
||
presentInfo.pImageIndices = &imageIndex;
|
||
|
||
res = vkQueuePresentKHR(presentQueue, &presentInfo);
|
||
|
||
if (res != VK_SUCCESS) {
|
||
std::cerr << "failed to submit present command buffer" << std::endl;
|
||
assert(0);
|
||
}
|
||
|
||
std::cout << "submitted presentation command buffer" << std::endl;
|
||
}
|
||
|
||
void CreateRenderPass()
|
||
{
|
||
VkAttachmentReference attachRef = {};
|
||
attachRef.attachment = 0;
|
||
attachRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||
|
||
VkAttachmentReference depthAttachmentRef = {};
|
||
depthAttachmentRef.attachment = 1;
|
||
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
|
||
VkSubpassDescription subpassDesc = {};
|
||
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||
subpassDesc.colorAttachmentCount = 1;
|
||
subpassDesc.pColorAttachments = &attachRef;
|
||
subpassDesc.pDepthStencilAttachment = &depthAttachmentRef;
|
||
|
||
VkAttachmentDescription attachDesc[2];
|
||
attachDesc[0] = {};
|
||
attachDesc[0].format = swapchainFormat.format; //Todo
|
||
attachDesc[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
attachDesc[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||
attachDesc[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||
attachDesc[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||
attachDesc[0].initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||
attachDesc[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||
attachDesc[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
||
|
||
attachDesc[1] = {};
|
||
attachDesc[1].format = depthFormat;
|
||
attachDesc[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
attachDesc[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||
attachDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
attachDesc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||
attachDesc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
attachDesc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
attachDesc[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
||
|
||
VkRenderPassCreateInfo renderPassCreateInfo = {};
|
||
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||
renderPassCreateInfo.attachmentCount = 2;
|
||
renderPassCreateInfo.pAttachments = attachDesc;
|
||
renderPassCreateInfo.subpassCount = 1;
|
||
renderPassCreateInfo.pSubpasses = &subpassDesc;
|
||
|
||
VkResult res = vkCreateRenderPass(device, &renderPassCreateInfo, NULL, &renderPass);
|
||
|
||
printf("Created a render pass\n");
|
||
}
|
||
|
||
|
||
void CreateFramebuffer()
|
||
{
|
||
fbs.resize(swapChainImages.size());
|
||
|
||
VkResult res;
|
||
|
||
for (uint32_t i = 0; i < swapChainImages.size(); i++) {
|
||
VkImageViewCreateInfo ViewCreateInfo = {};
|
||
ViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||
ViewCreateInfo.image = swapChainImages[i];
|
||
ViewCreateInfo.format = swapchainFormat.format; //Todo
|
||
ViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||
ViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
ViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
ViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
ViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
ViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
||
ViewCreateInfo.subresourceRange.levelCount = 1;
|
||
ViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
||
ViewCreateInfo.subresourceRange.layerCount = 1;
|
||
|
||
res = vkCreateImageView(device, &ViewCreateInfo, NULL, &views[i]);
|
||
|
||
VkImageView attachments[] =
|
||
{
|
||
views[i],
|
||
depthImageView
|
||
};
|
||
|
||
VkFramebufferCreateInfo fbCreateInfo = {};
|
||
fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||
fbCreateInfo.renderPass = renderPass;
|
||
fbCreateInfo.attachmentCount = 2;
|
||
fbCreateInfo.pAttachments = attachments;
|
||
fbCreateInfo.width = swapChainExtent.width;
|
||
fbCreateInfo.height = swapChainExtent.height;
|
||
fbCreateInfo.layers = 1;
|
||
|
||
res = vkCreateFramebuffer(device, &fbCreateInfo, NULL, &fbs[i]);
|
||
}
|
||
|
||
printf("Frame buffers created\n");
|
||
}
|
||
|
||
void CreateShaders()
|
||
{
|
||
char vs_asm_code[] =
|
||
///0x40000000 = 2.0
|
||
///uni = 1.0
|
||
///rb0 = 2 - 1 = 1
|
||
"sig_small_imm ; rx0 = fsub.ws.always(b, a, uni, 0x40000000) ; nop = nop(r0, r0) ;\n"
|
||
///set up VPM read for subsequent reads
|
||
///0x00201a00: 0000 0000 0010 0000 0001 1010 0000 0000
|
||
///addr: 0
|
||
///size: 32bit
|
||
///packed
|
||
///horizontal
|
||
///stride=1
|
||
///vectors to read = 3 (how many components)
|
||
"sig_load_imm ; vr_setup = load32.always(0x00301a00) ; nop = load32.always() ;\n"
|
||
///uni = viewportXScale
|
||
///r0 = vpm * uni
|
||
"sig_none ; nop = nop(r0, r0, vpm_read, uni) ; r0 = fmul.always(a, b) ;\n"
|
||
///r1 = r0 * rb0 (1)
|
||
"sig_none ; nop = nop(r0, r0, nop, rb0) ; r1 = fmul.always(r0, b) ;\n"
|
||
///uni = viewportYScale
|
||
///ra0.16a = int(r1), r2 = vpm * uni
|
||
"sig_none ; rx0.16a = ftoi.always(r1, r1, vpm_read, uni) ; r2 = fmul.always(a, b) ;\n"
|
||
///r3 = r2 * rb0
|
||
///r0 = vpm
|
||
"sig_none ; r0 = or.always(a, a, vpm_read, rb0) ; r3 = fmul.always(r2, b) ;\n"
|
||
///ra0.16b = int(r3)
|
||
///r0 = r0 * 0.5
|
||
"sig_none ; rx0.16b = ftoi.always(r3, r3, uni, nop) ; r0 = fmul.always(r0, a) ;\n"
|
||
///set up VPM write for subsequent writes
|
||
///0x00001a00: 0000 0000 0000 0000 0001 1010 0000 0000
|
||
///addr: 0
|
||
///size: 32bit
|
||
///horizontal
|
||
///stride = 1
|
||
"sig_load_imm ; vw_setup = load32.always.ws(0x00001a00) ; nop = load32.always() ;\n"
|
||
///shaded vertex format for PSE
|
||
/// Ys and Xs
|
||
///vpm = ra0
|
||
"sig_none ; vpm = or.always(a, a, ra0, nop) ; nop = nop(r0, r0);\n"
|
||
/// Zs
|
||
///uni = 0.5
|
||
///vpm = uni
|
||
"sig_none ; vpm = fadd.always(r0, a, uni, nop) ; nop = nop(r0, r0);\n"
|
||
/// 1.0 / Wc
|
||
///vpm = rb0 (1)
|
||
"sig_none ; vpm = or.always(b, b, nop, rb0) ; nop = nop(r0, r0);\n"
|
||
///END
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"\0";
|
||
|
||
char cs_asm_code[] =
|
||
///uni = 1.0
|
||
///r3 = 2.0 - uni
|
||
"sig_small_imm ; r3 = fsub.always(b, a, uni, 0x40000000) ; nop = nop(r0, r0);\n"
|
||
"sig_load_imm ; vr_setup = load32.always(0x00301a00) ; nop = load32.always() ;\n"
|
||
///r2 = vpm
|
||
"sig_none ; r2 = or.always(a, a, vpm_read, nop) ; nop = nop(r0, r0);\n"
|
||
"sig_load_imm ; vw_setup = load32.always.ws(0x00001a00) ; nop = load32.always() ;\n"
|
||
///shaded coordinates format for PTB
|
||
/// write Xc
|
||
///r1 = vpm, vpm = r2
|
||
"sig_none ; r1 = or.always(a, a, vpm_read, nop) ; vpm = v8min.always(r2, r2);\n"
|
||
/// write Yc
|
||
///uni = viewportXscale
|
||
///vpm = r1, r2 = r2 * uni
|
||
"sig_none ; vpm = or.always(r1, r1, uni, nop) ; r2 = fmul.always(r2, a);\n"
|
||
///uni = viewportYscale
|
||
///r1 = r1 * uni
|
||
"sig_none ; nop = nop(r0, r0, uni, nop) ; r1 = fmul.always(r1, a);\n"
|
||
///r0 = r2 * r3
|
||
///r2 = vpm
|
||
"sig_none ; r2 = or.always(a, a, vpm_read, nop) ; r0 = fmul.always(r2, r3);\n"
|
||
///ra0.16a = r0, r1 = r1 * r3
|
||
"sig_none ; rx0.16a = ftoi.always(r0, r0) ; r1 = fmul.always(r1, r3) ;\n"
|
||
///ra0.16b = r1
|
||
///write Zc
|
||
"sig_none ; rx0.16b = ftoi.always(r1, r1) ; vpm = v8min.always(r2, r2) ;\n"
|
||
///write Wc
|
||
///vpm = 1.0
|
||
///r2 = r2 * uni (0.5)
|
||
"sig_small_imm ; vpm = or.always(b, b, uni, 0x3f800000) ; r2 = fmul.always(r2, a) ;\n"
|
||
///write Ys and Xs
|
||
///vpm = ra0
|
||
"sig_none ; vpm = or.always(a, a, ra0, nop) ; nop = nop(r0, r0) ;\n"
|
||
///write Zs
|
||
///uni = 0.5
|
||
///vpm = r2
|
||
"sig_none ; vpm = fadd.always(r2, a, uni, nop) ; nop = nop(r0, r0) ;\n"
|
||
///write 1/Wc
|
||
///vpm = r3
|
||
"sig_none ; vpm = or.always(r3, r3) ; nop = nop(r0, r0) ;\n"
|
||
///END
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;\n"
|
||
"\0";
|
||
|
||
//clever: use small immedate -1 interpreted as 0xffffffff (white) to set color to white
|
||
//"sig_small_imm ; tlb_color_all = or.always(b, b, nop, -1) ; nop = nop(r0, r0) ;"
|
||
|
||
//8bit access
|
||
//abcd
|
||
//BGRA
|
||
|
||
/**
|
||
//rainbow colors
|
||
char fs_asm_code[] =
|
||
"sig_none ; r1 = itof.always(a, a, x_pix, uni) ; r3 = v8min.always(b, b) ;" //can't use mul pipeline for conversion :(
|
||
"sig_load_imm ; r2 = load32.always(0x3a088888) ; nop = load32() ;" //1/1920
|
||
"sig_none ; nop = nop(r0, r0) ; r2 = fmul.always(r2, r3);\n"
|
||
"sig_none ; r1 = itof.pm.always(b, b, x_pix, y_pix) ; r0.8c = fmul.always(r1, r2) ;"
|
||
"sig_load_imm ; r2 = load32.always(0x3a72b9d6) ; nop = load32() ;" //1/1080
|
||
"sig_none ; nop = nop(r0, r0) ; r2 = fmul.always(r2, r3);\n"
|
||
"sig_none ; nop = nop.pm(r0, r0) ; r0.8b = fmul.always(r1, r2) ;"
|
||
"sig_small_imm ; nop = nop.pm(r0, r0, nop, 0) ; r0.8a = v8min.always(b, b) ;"
|
||
"sig_small_imm ; nop = nop.pm(r0, r0, nop, 1) ; r0.8d = v8min.always(b, b) ;"
|
||
"sig_none ; tlb_color_all = or.always(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_unlock_score ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"\0";
|
||
/**/
|
||
|
||
/**/
|
||
//display a color
|
||
char fs_asm_code[] =
|
||
///omit color write
|
||
"sig_load_imm ; r0 = load32.always(0xF497EEFF) ; nop = load32() ;"
|
||
"sig_none ; tlb_stencil_setup = or.always(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; tlb_z = or.always(b, b, nop, rb15) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; r0 = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;"
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_unlock_score ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"\0";
|
||
/**/
|
||
|
||
/**/
|
||
//display a color
|
||
char fs_asm_code2[] =
|
||
"sig_load_imm ; r0 = load32.always(0xF24DEEFF) ; nop = load32() ;"
|
||
"sig_none ; tlb_stencil_setup = or.always(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; tlb_z = or.always(b, b, nop, rb15) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; tlb_color_all = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;"
|
||
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"sig_unlock_score ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
|
||
"\0";
|
||
/**/
|
||
|
||
char* asm_strings[] =
|
||
{
|
||
(char*)cs_asm_code, (char*)vs_asm_code, (char*)fs_asm_code, 0
|
||
};
|
||
|
||
VkRpiAssemblyMappingEXT mappings[] = {
|
||
//vertex shader uniforms
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
0, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
4, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
8, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
12, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
16, //resource offset
|
||
VK_SHADER_STAGE_VERTEX_BIT
|
||
},
|
||
{
|
||
VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
|
||
VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
|
||
0, //descriptor set #
|
||
0, //descriptor binding #
|
||
0, //descriptor array element #
|
||
0, //resource offset
|
||
VK_SHADER_STAGE_FRAGMENT_BIT
|
||
}
|
||
};
|
||
|
||
VkRpiShaderModuleAssemblyCreateInfoEXT shaderModuleCreateInfo = {};
|
||
shaderModuleCreateInfo.asmStrings = asm_strings;
|
||
shaderModuleCreateInfo.mappings = mappings;
|
||
shaderModuleCreateInfo.numMappings = sizeof(mappings) / sizeof(VkRpiAssemblyMappingEXT);
|
||
shaderModuleCreateInfo.pShaderModule = &shaderModule1;
|
||
|
||
LoaderTrampoline* trampoline = (LoaderTrampoline*)physicalDevice;
|
||
VkRpiPhysicalDevice* realPhysicalDevice = trampoline->loaderTerminator->physicalDevice;
|
||
|
||
realPhysicalDevice->customData = (uintptr_t)&shaderModuleCreateInfo;
|
||
|
||
PFN_vkCreateShaderModuleFromRpiAssemblyEXT vkCreateShaderModuleFromRpiAssemblyEXT = (PFN_vkCreateShaderModuleFromRpiAssemblyEXT)vkGetInstanceProcAddr(instance, "vkCreateShaderModuleFromRpiAssemblyEXT");
|
||
|
||
VkResult res = vkCreateShaderModuleFromRpiAssemblyEXT(physicalDevice);
|
||
assert(shaderModule1);
|
||
|
||
shaderModuleCreateInfo.pShaderModule = &shaderModule2;
|
||
asm_strings[2] = (char*)fs_asm_code2;
|
||
|
||
res = vkCreateShaderModuleFromRpiAssemblyEXT(physicalDevice);
|
||
assert(shaderModule2);
|
||
}
|
||
|
||
|
||
#define VERTEX_BUFFER_BIND_ID 0
|
||
|
||
void CreatePipeline()
|
||
{
|
||
VkPushConstantRange pushConstantRanges[2];
|
||
pushConstantRanges[0].offset = 0;
|
||
pushConstantRanges[0].size = 5 * 4; //5 * 32bits
|
||
pushConstantRanges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||
|
||
pushConstantRanges[1].offset = 0;
|
||
pushConstantRanges[1].size = 1 * 4; //1 * 32bits
|
||
pushConstantRanges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||
|
||
VkPipelineLayoutCreateInfo pipelineLayoutCI = {};
|
||
pipelineLayoutCI.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||
pipelineLayoutCI.setLayoutCount = 0;
|
||
pipelineLayoutCI.pushConstantRangeCount = 2;
|
||
pipelineLayoutCI.pPushConstantRanges = &pushConstantRanges[0];
|
||
vkCreatePipelineLayout(device, &pipelineLayoutCI, 0, &pipelineLayout);
|
||
|
||
|
||
VkPipelineShaderStageCreateInfo shaderStageCreateInfo[2] = {};
|
||
|
||
shaderStageCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||
shaderStageCreateInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||
shaderStageCreateInfo[0].module = shaderModule1;
|
||
shaderStageCreateInfo[0].pName = "main";
|
||
shaderStageCreateInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||
shaderStageCreateInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||
shaderStageCreateInfo[1].module = shaderModule1;
|
||
shaderStageCreateInfo[1].pName = "main";
|
||
|
||
VkVertexInputBindingDescription vertexInputBindingDescription =
|
||
{
|
||
0,
|
||
sizeof(float) * 3,
|
||
VK_VERTEX_INPUT_RATE_VERTEX
|
||
};
|
||
|
||
VkVertexInputAttributeDescription vertexInputAttributeDescription =
|
||
{
|
||
0,
|
||
0,
|
||
VK_FORMAT_R32G32B32_SFLOAT,
|
||
0
|
||
};
|
||
|
||
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
|
||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||
vertexInputInfo.vertexAttributeDescriptionCount = 1;
|
||
vertexInputInfo.pVertexAttributeDescriptions = &vertexInputAttributeDescription;
|
||
vertexInputInfo.vertexBindingDescriptionCount = 1;
|
||
vertexInputInfo.pVertexBindingDescriptions = &vertexInputBindingDescription;
|
||
|
||
VkPipelineInputAssemblyStateCreateInfo pipelineIACreateInfo = {};
|
||
pipelineIACreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||
pipelineIACreateInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||
|
||
VkViewport vp = {};
|
||
vp.x = 0.0f;
|
||
vp.y = 0.0f;
|
||
vp.width = (float)swapChainExtent.width;
|
||
vp.height = (float)swapChainExtent.height;
|
||
vp.minDepth = 0.0f;
|
||
vp.maxDepth = 1.0f;
|
||
|
||
VkPipelineViewportStateCreateInfo vpCreateInfo = {};
|
||
vpCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||
vpCreateInfo.viewportCount = 1;
|
||
vpCreateInfo.pViewports = &vp;
|
||
|
||
VkPipelineRasterizationStateCreateInfo rastCreateInfo = {};
|
||
rastCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||
rastCreateInfo.polygonMode = VK_POLYGON_MODE_FILL;
|
||
rastCreateInfo.cullMode = VK_CULL_MODE_NONE;
|
||
rastCreateInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||
rastCreateInfo.lineWidth = 1.0f;
|
||
|
||
VkPipelineMultisampleStateCreateInfo pipelineMSCreateInfo = {};
|
||
pipelineMSCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||
|
||
VkPipelineColorBlendAttachmentState blendAttachState = {};
|
||
blendAttachState.colorWriteMask = 0x0;
|
||
blendAttachState.blendEnable = false;
|
||
|
||
VkPipelineColorBlendStateCreateInfo blendCreateInfo = {};
|
||
blendCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||
blendCreateInfo.attachmentCount = 1;
|
||
blendCreateInfo.pAttachments = &blendAttachState;
|
||
|
||
VkPipelineDepthStencilStateCreateInfo depthStencilState = {};
|
||
depthStencilState.depthTestEnable = false;
|
||
depthStencilState.stencilTestEnable = true;
|
||
depthStencilState.front.compareMask = 0xff;
|
||
depthStencilState.front.compareOp = VK_COMPARE_OP_ALWAYS;
|
||
depthStencilState.front.depthFailOp = VK_STENCIL_OP_REPLACE;
|
||
depthStencilState.front.failOp = VK_STENCIL_OP_REPLACE;
|
||
depthStencilState.front.passOp = VK_STENCIL_OP_REPLACE;
|
||
depthStencilState.front.reference = 0xee;
|
||
depthStencilState.front.writeMask = 0xff;
|
||
depthStencilState.back = depthStencilState.front;
|
||
|
||
VkGraphicsPipelineCreateInfo pipelineInfo = {};
|
||
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||
pipelineInfo.stageCount = 2;
|
||
pipelineInfo.pStages = &shaderStageCreateInfo[0];
|
||
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||
pipelineInfo.pInputAssemblyState = &pipelineIACreateInfo;
|
||
pipelineInfo.pViewportState = &vpCreateInfo;
|
||
pipelineInfo.pRasterizationState = &rastCreateInfo;
|
||
pipelineInfo.pMultisampleState = &pipelineMSCreateInfo;
|
||
pipelineInfo.pColorBlendState = &blendCreateInfo;
|
||
pipelineInfo.renderPass = renderPass;
|
||
pipelineInfo.basePipelineIndex = -1;
|
||
pipelineInfo.pDepthStencilState = &depthStencilState;
|
||
pipelineInfo.layout = pipelineLayout;
|
||
|
||
VkResult res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &pipeline1);
|
||
|
||
|
||
depthStencilState.front.compareOp = VK_COMPARE_OP_NOT_EQUAL;
|
||
depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP;
|
||
depthStencilState.front.failOp = VK_STENCIL_OP_KEEP;
|
||
depthStencilState.front.passOp = VK_STENCIL_OP_KEEP;
|
||
depthStencilState.back = depthStencilState.front;
|
||
|
||
blendAttachState.colorWriteMask = 0xf;
|
||
|
||
shaderStageCreateInfo[0].module = shaderModule2;
|
||
shaderStageCreateInfo[1].module = shaderModule2;
|
||
|
||
res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &pipeline2);
|
||
|
||
printf("Graphics pipeline created\n");
|
||
}
|
||
|
||
uint32_t getMemoryTypeIndex(VkPhysicalDeviceMemoryProperties deviceMemoryProperties, uint32_t typeBits, VkMemoryPropertyFlags properties)
|
||
{
|
||
// Iterate over all memory types available for the device used in this example
|
||
for (uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++)
|
||
{
|
||
if ((typeBits & 1) == 1)
|
||
{
|
||
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
||
{
|
||
return i;
|
||
}
|
||
}
|
||
typeBits >>= 1;
|
||
}
|
||
|
||
assert(0);
|
||
}
|
||
|
||
void CreateVertexBuffer()
|
||
{
|
||
unsigned vboSize = sizeof(float) * 3 * 3; //3 x vec3
|
||
|
||
VkBufferCreateInfo ci = {};
|
||
ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||
ci.size = vboSize;
|
||
ci.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
||
|
||
VkMemoryRequirements mr;
|
||
|
||
{ //create staging buffer
|
||
VkResult res = vkCreateBuffer(device, &ci, 0, &vertexBuffer1);
|
||
|
||
vkGetBufferMemoryRequirements(device, vertexBuffer1, &mr);
|
||
|
||
VkMemoryAllocateInfo mai = {};
|
||
mai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||
mai.allocationSize = mr.size;
|
||
mai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||
|
||
res = vkAllocateMemory(device, &mai, 0, &vertexBufferMemory1);
|
||
|
||
float vertices[] =
|
||
{
|
||
-1, -0.25, 0.2,
|
||
0.75, -0.25, 0.2,
|
||
0, 1, 0.2
|
||
};
|
||
|
||
void* data;
|
||
res = vkMapMemory(device, vertexBufferMemory1, 0, mr.size, 0, &data);
|
||
memcpy(data, vertices, vboSize);
|
||
vkUnmapMemory(device, vertexBufferMemory1);
|
||
|
||
res = vkBindBufferMemory(device, vertexBuffer1, vertexBufferMemory1, 0);
|
||
}
|
||
|
||
{ //create staging buffer
|
||
VkResult res = vkCreateBuffer(device, &ci, 0, &vertexBuffer2);
|
||
|
||
vkGetBufferMemoryRequirements(device, vertexBuffer2, &mr);
|
||
|
||
VkMemoryAllocateInfo mai = {};
|
||
mai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||
mai.allocationSize = mr.size;
|
||
mai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||
|
||
res = vkAllocateMemory(device, &mai, 0, &vertexBufferMemory2);
|
||
|
||
float vertices[] =
|
||
{
|
||
-0.5, -1, 0.5,
|
||
1.5, -1, 0.5,
|
||
0.5, 1, 0.5
|
||
};
|
||
|
||
void* data;
|
||
res = vkMapMemory(device, vertexBufferMemory2, 0, mr.size, 0, &data);
|
||
memcpy(data, vertices, vboSize);
|
||
vkUnmapMemory(device, vertexBufferMemory2);
|
||
|
||
res = vkBindBufferMemory(device, vertexBuffer2, vertexBufferMemory2, 0);
|
||
}
|
||
|
||
printf("Vertex buffer created\n");
|
||
}
|
||
|
||
int main() {
|
||
// Note: dynamically loading loader may be a better idea to fail gracefully when Vulkan is not supported
|
||
|
||
// Create window for Vulkan
|
||
//glfwInit();
|
||
|
||
//glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||
//glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||
|
||
//window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "The 630 line cornflower blue window", nullptr, nullptr);
|
||
|
||
// Use Vulkan
|
||
setupVulkan();
|
||
|
||
mainLoop();
|
||
|
||
cleanup();
|
||
|
||
|
||
return 0;
|
||
}
|