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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-02 14:24:14 +01:00
rpi-vk-driver/driver/shader.c

109 lines
2.6 KiB
C

#include "common.h"
#include "kernel/vc4_packet.h"
#include "QPUassembler/qpu_assembler.h"
VkResult vkCreateShaderModuleFromRpiAssemblyEXT(VkDevice device, VkRpiShaderModuleAssemblyCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule)
{
assert(device);
assert(pCreateInfo);
assert(pShaderModule);
assert(pCreateInfo->asmStrings);
_shaderModule* shader = ALLOCATE(sizeof(_shaderModule), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!shader)
{
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
for(int c = 0; c < RPI_ASSEMBLY_TYPE_MAX; ++c)
{
if(pCreateInfo->asmStrings[c])
{
uint32_t numInstructions = get_num_instructions(pCreateInfo->asmStrings[c]);
uint32_t size = sizeof(uint64_t)*numInstructions;
//TODO this alloc feels kinda useless, we just copy the data anyway to kernel space
//why not map kernel space mem to user space instead?
uint64_t* instructions = ALLOCATE(size, 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!instructions)
{
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
assemble_qpu_asm(pCreateInfo->asmStrings[c], instructions);
shader->bos[c] = vc4_bo_alloc_shader(controlFd, instructions, &size);
//TODO if debug...
for(uint64_t c = 0; c < numInstructions; ++c)
{
printf("%#llx ", instructions[c]);
disassemble_qpu_asm(instructions[c]);
}
printf("\n");
FREE(instructions);
shader->sizes[c] = size;
}
else
{
shader->bos[c] = 0;
shader->sizes[c] = 0;
}
}
shader->numMappings = pCreateInfo->numMappings;
if(pCreateInfo->numMappings > 0)
{
shader->mappings = ALLOCATE(sizeof(VkRpiAssemblyMappingEXT)*pCreateInfo->numMappings, 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!shader->mappings)
{
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
memcpy(shader->mappings, pCreateInfo->mappings, sizeof(VkRpiAssemblyMappingEXT)*pCreateInfo->numMappings);
}
*pShaderModule = shader;
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCreateShaderModule
*/
VkResult vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule)
{
//TODO
return VK_SUCCESS;
}
void vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator)
{
assert(device);
_shaderModule* shader = shaderModule;
if(shader)
{
for(int c = 0; c < RPI_ASSEMBLY_TYPE_MAX; ++c)
{
if(shader->bos[c])
{
vc4_bo_free(controlFd, shader->bos[c], 0, shader->sizes[c]);
}
}
if(shader->numMappings>0)
{
FREE(shader->mappings);
}
FREE(shader);
}
}