mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-11-29 11:24:14 +01:00
1696c03670
changed back to one FD per process as apparently they are shared. I just need to make sure that I close the FD when the last instance is destroyed. the kernel side driver should be able to handle this properly
348 lines
8.6 KiB
C
348 lines
8.6 KiB
C
#pragma once
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#include <drm/drm.h>
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#include <drm/drm_fourcc.h>
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#include <drm/vc4_drm.h>
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#include <vulkan/vulkan.h>
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#include "vkExt.h"
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#include "AlignedAllocator.h"
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#include "PoolAllocator.h"
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#include "ConsecutivePoolAllocator.h"
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#include "LinearAllocator.h"
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#include <stdio.h>
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#include "CustomAssert.h"
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#include <string.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <stdint.h>
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#include <pthread.h>
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#include <semaphore.h>
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#include "kernelInterface.h"
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#include "ControlListUtil.h"
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#ifndef min
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#define min(a, b) (a < b ? a : b)
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#endif
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#ifndef max
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#define max(a, b) (a > b ? a : b)
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#endif
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#include "vkCaps.h"
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/**
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//scope
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VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
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VK_SYSTEM_ALLOCATION_SCOPE_CACHE
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VK_SYSTEM_ALLOCATION_SCOPE_DEVICE
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VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
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**/
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#define ALLOCATE(size, alignment, scope) (pAllocator == 0) ? malloc(size) : pAllocator->pfnAllocation(pAllocator->pUserData, size, alignment, scope);
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#define FREE(memory) (pAllocator == 0) ? free(memory) : pAllocator->pfnFree(pAllocator->pUserData, memory);
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typedef struct VkDevice_T _device;
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typedef struct VkQueue_T
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{
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uint64_t lastEmitSeqno;
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_device* dev;
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} _queue;
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typedef struct VkCommandPool_T
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{
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PoolAllocator pa;
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ConsecutivePoolAllocator cpa;
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uint32_t queueFamilyIndex;
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} _commandPool;
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typedef enum commandBufferState
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{
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CMDBUF_STATE_INITIAL = 0,
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CMDBUF_STATE_RECORDING,
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CMDBUF_STATE_EXECUTABLE,
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CMDBUF_STATE_PENDING,
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CMDBUF_STATE_INVALID,
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CMDBUF_STATE_LAST
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} commandBufferState;
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typedef struct VkInstance_T _instance;
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typedef struct VkPhysicalDevice_T
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{
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//hardware id?
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char* path;
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_instance* instance;
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} _physicalDevice;
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typedef struct VkInstance_T
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{
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_physicalDevice dev;
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//supposedly this should contain all the enabled layers?
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int enabledExtensions[numInstanceExtensions];
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int numEnabledExtensions;
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int chipVersion;
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int hasTiling;
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int hasControlFlow;
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int hasEtc1;
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int hasThreadedFs;
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int hasMadvise;
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} _instance;
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typedef struct VkDevice_T
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{
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int enabledExtensions[numDeviceExtensions];
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int numEnabledExtensions;
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VkPhysicalDeviceFeatures enabledFeatures;
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_physicalDevice* dev;
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_queue* queues[numQueueFamilies];
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int numQueues[numQueueFamilies];
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} _device;
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typedef struct VkRenderPass_T
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{
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//collection of:
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//attachments, subpasses, dependencies between subpasses
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//describes how attachments are used in subpasses
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//attachment describes:
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//format, sample count, how contents are treated at start/end of a renderpass
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//subpasses render to same dimensions and fragments
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//framebuffer objects specify views for attachements
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VkAttachmentDescription* attachments;
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uint32_t numAttachments;
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VkSubpassDescription* subpasses;
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uint32_t numSubpasses;
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VkSubpassDependency* subpassDependencies;
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uint32_t numSubpassDependencies;
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} _renderpass;
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typedef struct VkDeviceMemory_T
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{
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uint32_t size;
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uint32_t bo;
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uint32_t memTypeIndex;
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void* mappedPtr;
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uint32_t mappedOffset, mappedSize;
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} _deviceMemory;
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typedef struct VkBuffer_T
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{
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uint32_t size;
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VkBufferUsageFlags usage;
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_deviceMemory* boundMem;
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uint32_t boundOffset;
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uint32_t alignment;
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uint32_t alignedSize;
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} _buffer;
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typedef struct VkImage_T
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{
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VkImageType type; //1d, 2d, 3d
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uint32_t fb; //needed for swapchain
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uint32_t width, height, depth;
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uint32_t paddedWidth, paddedHeight;
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uint32_t miplevels, samples;
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uint32_t layers; //number of views for multiview/stereo
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uint32_t size; //overall size including padding and alignment
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uint32_t stride; //the number of bytes from one row of pixels in memory to the next row of pixels in memory (aka pitch)
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uint32_t usageBits;
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uint32_t format;
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uint32_t imageSpace;
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uint32_t tiling; //T or LT
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uint32_t needToClear;
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uint32_t clearColor[2];
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uint32_t layout;
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_deviceMemory* boundMem;
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uint32_t boundOffset;
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uint32_t alignment;
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uint32_t concurrentAccess; //TODO
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uint32_t numQueueFamiliesWithAccess;
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uint32_t* queueFamiliesWithAccess;
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uint32_t preTransformMode;
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uint32_t compositeAlpha;
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uint32_t presentMode;
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uint32_t clipped;
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} _image;
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typedef struct VkImageView_T
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{
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_image* image;
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VkImageViewType viewType;
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VkFormat interpretedFormat;
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VkComponentMapping swizzle;
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VkImageSubresourceRange subresourceRange;
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} _imageView;
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typedef struct VkSwapchain_T
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{
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_image* images;
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uint32_t numImages;
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uint32_t backbufferIdx;
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VkSurfaceKHR surface;
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} _swapchain;
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typedef struct VkFramebuffer_T
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{
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_renderpass* renderpass;
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_imageView* attachmentViews;
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uint32_t numAttachmentViews;
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uint32_t width, height, layers;
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} _framebuffer;
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typedef struct VkShaderModule_T
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{
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uint32_t bos[VK_RPI_ASSEMBLY_TYPE_MAX];
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uint32_t sizes[VK_RPI_ASSEMBLY_TYPE_MAX];
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} _shaderModule;
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typedef struct VkPipeline_T
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{
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VkShaderModule modules[6];
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char* names[6];
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uint32_t vertexBindingDescriptionCount;
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VkVertexInputBindingDescription* vertexBindingDescriptions;
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uint32_t vertexAttributeDescriptionCount;
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VkVertexInputAttributeDescription* vertexAttributeDescriptions;
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VkPrimitiveTopology topology;
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VkBool32 primitiveRestartEnable;
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uint32_t viewportCount;
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VkViewport* viewports;
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uint32_t scissorCount;
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VkRect2D* scissors;
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VkBool32 depthClampEnable;
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VkBool32 rasterizerDiscardEnable;
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VkPolygonMode polygonMode;
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VkCullModeFlags cullMode;
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VkFrontFace frontFace;
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VkBool32 depthBiasEnable;
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float depthBiasConstantFactor;
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float depthBiasClamp;
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float depthBiasSlopeFactor;
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float lineWidth;
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VkSampleCountFlagBits rasterizationSamples;
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VkBool32 sampleShadingEnable;
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float minSampleShading;
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VkSampleMask sampleMask;
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VkBool32 alphaToCoverageEnable;
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VkBool32 alphaToOneEnable;
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VkBool32 depthTestEnable;
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VkBool32 depthWriteEnable;
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VkCompareOp depthCompareOp;
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VkBool32 depthBoundsTestEnable;
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VkBool32 stencilTestEnable;
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VkStencilOpState front;
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VkStencilOpState back;
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float minDepthBounds;
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float maxDepthBounds;
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VkBool32 logicOpEnable;
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VkLogicOp logicOp;
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uint32_t attachmentCount;
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VkPipelineColorBlendAttachmentState* attachmentBlendStates;
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float blendConstants[4];
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uint32_t dynamicStateCount;
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VkDynamicState* dynamicStates;
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VkPipelineLayout layout;
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_renderpass* renderPass;
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uint32_t subpass;
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} _pipeline;
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typedef struct VkCommandBuffer_T
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{
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//Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering),
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//commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands
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struct drm_vc4_submit_cl submitCl;
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ControlList binCl;
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ControlList shaderRecCl;
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uint32_t shaderRecCount;
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ControlList uniformsCl;
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ControlList handlesCl;
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commandBufferState state;
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VkCommandBufferUsageFlags usageFlags;
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_commandPool* cp;
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VkRect2D renderArea;
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_renderpass* renderpass;
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_framebuffer* fbo;
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uint32_t currentSubpass;
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_pipeline* graphicsPipeline;
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_pipeline* computePipeline;
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uint32_t firstDraw; //so we can set tile binning config etc.
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uint32_t vertexBufferDirty;
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uint32_t indexBufferDirty;
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uint32_t viewportDirty;
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uint32_t lineWidthDirty;
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uint32_t depthBiasDirty;
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uint32_t graphicsPipelineDirty;
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uint32_t computePipelineDirty;
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uint32_t subpassDirty;
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uint32_t blendConstantsDirty;
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uint32_t scissorDirty;
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uint32_t depthBoundsDirty;
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uint32_t stencilCompareMaskDirty;
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uint32_t stencilWriteMaskDirty;
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uint32_t stencilReferenceDirty;
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uint32_t descriptorSetDirty;
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uint32_t pushConstantDirty;
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VkViewport viewport;
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VkRect2D scissor;
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float lineWidth;
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float depthBiasConstantFactor;
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float depthBiasClamp;
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float depthBiasSlopeFactor;
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float blendConstants[4];
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float minDepthBounds;
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float maxDepthBounds;
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uint32_t stencilCompareMask[2];
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uint32_t stencilWriteMask[2];
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uint32_t stencilReference[2];
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uint32_t vertexBufferOffsets[8];
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_buffer* vertexBuffers[8];
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} _commandBuffer;
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typedef struct VkFence_T
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{
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uint64_t seqno;
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uint32_t signaled;
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} _fence;
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typedef struct VkBufferView_T
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{
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_buffer* buffer;
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VkFormat format;
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VkDeviceSize offset;
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VkDeviceSize range;
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} _bufferView;
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uint32_t getFormatBpp(VkFormat f);
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uint32_t packVec4IntoABGR8(const float rgba[4]);
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void createImageBO(_image* i);
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int findInstanceExtension(char* name);
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int findDeviceExtension(char* name);
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void getPaddedTextureDimensionsT(uint32_t width, uint32_t height, uint32_t bpp, uint32_t* paddedWidth, uint32_t* paddedHeight);
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int isDepthStencilFormat(VkFormat format);
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uint32_t getDepthCompareOp(VkCompareOp op);
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uint32_t getTopology(VkPrimitiveTopology topology);
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uint32_t getPrimitiveMode(VkPrimitiveTopology topology);
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uint32_t getFormatByteSize(VkFormat format);
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uint32_t ulog2(uint32_t v);
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void clFit(VkCommandBuffer cb, ControlList* cl, uint32_t commandSize);
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void clDump(void* cl, uint32_t size);
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