mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-11-29 11:24:14 +01:00
457 lines
16 KiB
C
457 lines
16 KiB
C
#include "common.h"
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#include "kernel/vc4_packet.h"
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCreateSemaphore
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* Semaphores are a synchronization primitive that can be used to insert a dependency between batches submitted to queues.
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* Semaphores have two states - signaled and unsignaled. The state of a semaphore can be signaled after execution of a batch of commands is completed.
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* A batch can wait for a semaphore to become signaled before it begins execution, and the semaphore is also unsignaled before the batch begins execution.
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* As with most objects in Vulkan, semaphores are an interface to internal data which is typically opaque to applications.
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* This internal data is referred to as a semaphore’s payload. However, in order to enable communication with agents outside of the current device,
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* it is necessary to be able to export that payload to a commonly understood format, and subsequently import from that format as well.
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* The internal data of a semaphore may include a reference to any resources and pending work associated with signal or unsignal operations performed on that semaphore object.
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* Mechanisms to import and export that internal data to and from semaphores are provided below.
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* These mechanisms indirectly enable applications to share semaphore state between two or more semaphores and other synchronization primitives across process and API boundaries.
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* When created, the semaphore is in the unsignaled state.
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
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VkDevice device,
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const VkSemaphoreCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkSemaphore* pSemaphore)
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{
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assert(device);
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assert(pSemaphore);
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//we'll probably just use an IOCTL to wait for a GPU sequence number to complete.
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sem_t* s = ALLOCATE(sizeof(sem_t), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if(!s)
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{
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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}
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sem_init(s, 0, 0); //create semaphore unsignalled, shared between threads
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*pSemaphore = (VkSemaphore)s;
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return VK_SUCCESS;
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCmdPipelineBarrier
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* vkCmdPipelineBarrier is a synchronization command that inserts a dependency between commands submitted to the same queue, or between commands in the same subpass.
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* When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.
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* If vkCmdPipelineBarrier was recorded outside a render pass instance, the first synchronization scope includes all commands that occur earlier in submission order.
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* If vkCmdPipelineBarrier was recorded inside a render pass instance, the first synchronization scope includes only commands that occur earlier in submission order within the same subpass.
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* In either case, the first synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by srcStageMask.
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*
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* If vkCmdPipelineBarrier was recorded outside a render pass instance, the second synchronization scope includes all commands that occur later in submission order.
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* If vkCmdPipelineBarrier was recorded inside a render pass instance, the second synchronization scope includes only commands that occur later in submission order within the same subpass.
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* In either case, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.
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*
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* The first access scope is limited to access in the pipeline stages determined by the source stage mask specified by srcStageMask.
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* Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers,
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* pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified,
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* then the first access scope includes no accesses.
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*
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* The second access scope is limited to access in the pipeline stages determined by the destination stage mask specified by dstStageMask.
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* Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays,
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* which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.
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*
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* If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then any dependency between framebuffer-space pipeline stages is framebuffer-local - otherwise it is framebuffer-global.
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*/
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VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
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VkCommandBuffer commandBuffer,
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VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask,
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VkDependencyFlags dependencyFlags,
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uint32_t memoryBarrierCount,
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const VkMemoryBarrier* pMemoryBarriers,
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uint32_t bufferMemoryBarrierCount,
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const VkBufferMemoryBarrier* pBufferMemoryBarriers,
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uint32_t imageMemoryBarrierCount,
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const VkImageMemoryBarrier* pImageMemoryBarriers)
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{
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assert(commandBuffer);
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//TODO pipeline stage flags
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//VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
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//VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
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//VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
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//VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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//VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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//VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
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//VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
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//VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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//VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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//VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
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//VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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//VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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//VK_PIPELINE_STAGE_TRANSFER_BIT
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//VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
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//VK_PIPELINE_STAGE_HOST_BIT
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//VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
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//VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
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//TODO dependency flags
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//VK_DEPENDENCY_BY_REGION_BIT,
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//VK_DEPENDENCY_DEVICE_GROUP_BIT,
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//VK_DEPENDENCY_VIEW_LOCAL_BIT
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//TODO access flags
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//VK_ACCESS_INDIRECT_COMMAND_READ_BIT
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//VK_ACCESS_INDEX_READ_BIT
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//VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
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//VK_ACCESS_UNIFORM_READ_BIT
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//VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
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//VK_ACCESS_SHADER_READ_BIT
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//VK_ACCESS_SHADER_WRITE_BIT
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//VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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//VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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//VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
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//VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
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//VK_ACCESS_TRANSFER_READ_BIT
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//VK_ACCESS_TRANSFER_WRITE_BIT
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//VK_ACCESS_HOST_READ_BIT
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//VK_ACCESS_HOST_WRITE_BIT
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//VK_ACCESS_MEMORY_READ_BIT
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//VK_ACCESS_MEMORY_WRITE_BIT
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//VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX
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//VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX
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//TODO Layout transition flags
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//VK_IMAGE_LAYOUT_UNDEFINED
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//VK_IMAGE_LAYOUT_GENERAL
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//VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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//VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
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//VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
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//VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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//VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
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//VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
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//VK_IMAGE_LAYOUT_PREINITIALIZED
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//VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
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//VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
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//VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
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//VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
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for(int c = 0; c < memoryBarrierCount; ++c)
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{
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//TODO
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}
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for(int c = 0; c < bufferMemoryBarrierCount; ++c)
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{
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//TODO
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}
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for(int c = 0; c < imageMemoryBarrierCount; ++c)
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{
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_image* i = pImageMemoryBarriers[c].image;
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//assert(i->layout == pImageMemoryBarriers[c].oldLayout || i->layout == VK_IMAGE_LAYOUT_UNDEFINED);
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if(srcStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT &&
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pImageMemoryBarriers[c].srcAccessMask & VK_ACCESS_TRANSFER_WRITE_BIT &&
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i->needToClear)
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{
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//insert CRs to clear the image
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assert(i->layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_TILE_BINNING_MODE_CONFIGURATION_length);
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clInsertTileBinningModeConfiguration(&commandBuffer->binCl,
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0, 0, 0, 0,
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getFormatBpp(i->format) == 64, //64 bit color mode
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i->samples > 1, //msaa
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i->width, i->height, 0, 0, 0);
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//START_TILE_BINNING resets the statechange counters in the hardware,
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//which are what is used when a primitive is binned to a tile to
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//figure out what new state packets need to be written to that tile's
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//command list.
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_START_TILE_BINNING_length);
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clInsertStartTileBinning(&commandBuffer->binCl);
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//Reset the current compressed primitives format. This gets modified
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//by VC4_PACKET_GL_INDEXED_PRIMITIVE and
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//VC4_PACKET_GL_ARRAY_PRIMITIVE, so it needs to be reset at the start
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//of every tile.
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_PRIMITIVE_LIST_FORMAT_length);
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clInsertPrimitiveListFormat(&commandBuffer->binCl,
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1, //16 bit
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2); //tris
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, i->boundMem->bo);
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commandBuffer->submitCl.color_write.hindex = idx;
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commandBuffer->submitCl.color_write.offset = 0;
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commandBuffer->submitCl.color_write.flags = 0;
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//TODO format
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commandBuffer->submitCl.color_write.bits =
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VC4_SET_FIELD(VC4_RENDER_CONFIG_FORMAT_RGBA8888, VC4_RENDER_CONFIG_FORMAT) |
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VC4_SET_FIELD(i->tiling, VC4_RENDER_CONFIG_MEMORY_FORMAT);
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commandBuffer->submitCl.clear_color[0] = i->clearColor[0];
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commandBuffer->submitCl.clear_color[1] = i->clearColor[1];
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//TODO ranges
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commandBuffer->submitCl.min_x_tile = 0;
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commandBuffer->submitCl.min_y_tile = 0;
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uint32_t tileSizeW = 64;
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uint32_t tileSizeH = 64;
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if(i->samples > 1)
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{
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tileSizeW >>= 1;
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tileSizeH >>= 1;
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}
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if(getFormatBpp(i->format) == 64)
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{
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tileSizeH >>= 1;
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}
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uint32_t widthInTiles = divRoundUp(i->width, tileSizeW);
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uint32_t heightInTiles = divRoundUp(i->height, tileSizeH);
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commandBuffer->submitCl.max_x_tile = widthInTiles - 1;
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commandBuffer->submitCl.max_y_tile = heightInTiles - 1;
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commandBuffer->submitCl.width = i->width;
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commandBuffer->submitCl.height = i->height;
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commandBuffer->submitCl.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
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commandBuffer->submitCl.clear_z = 0; //TODO
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commandBuffer->submitCl.clear_s = 0;
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}
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//transition to new layout
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i->layout = pImageMemoryBarriers[c].newLayout;
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}
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkDeviceWaitIdle
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* vkDeviceWaitIdle is equivalent to calling vkQueueWaitIdle for all queues owned by device.
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
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VkDevice device)
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{
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assert(device);
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for(int c = 0; c < numQueueFamilies; ++c)
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{
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for(int d = 0; d < device->numQueues[c]; ++d)
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{
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uint64_t lastFinishedSeqno;
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uint64_t timeout = WAIT_TIMEOUT_INFINITE;
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vc4_seqno_wait(controlFd, &lastFinishedSeqno, device->queues[c][d].lastEmitSeqno, &timeout);
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}
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}
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return VK_SUCCESS;
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkQueueWaitIdle
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
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VkQueue queue)
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{
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assert(queue);
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_queue* q = queue;
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uint64_t lastFinishedSeqno;
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uint64_t timeout = WAIT_TIMEOUT_INFINITE;
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vc4_seqno_wait(controlFd, &lastFinishedSeqno, q->lastEmitSeqno, &timeout);
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return VK_SUCCESS;
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkDestroySemaphore
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*/
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VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
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VkDevice device,
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VkSemaphore semaphore,
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const VkAllocationCallbacks* pAllocator)
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{
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assert(device);
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if(semaphore)
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{
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sem_destroy((sem_t*)semaphore);
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FREE(semaphore);
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}
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCreateFence
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
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VkDevice device,
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const VkFenceCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkFence* pFence)
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{
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assert(device);
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assert(pCreateInfo);
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assert(pFence);
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_fence* f = ALLOCATE(sizeof(_fence), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if(!f)
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{
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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}
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f->seqno = 0;
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f->signaled = pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT;
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*pFence = f;
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return VK_SUCCESS;
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkDestroyFence
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*/
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VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
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VkDevice device,
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VkFence fence,
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const VkAllocationCallbacks* pAllocator)
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{
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assert(device);
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if(fence)
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{
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FREE(fence);
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}
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkGetFenceStatus
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
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VkDevice device,
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VkFence fence)
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{
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assert(device);
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assert(fence);
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//TODO update fence status based on last completed seqno?
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_fence* f = fence;
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return f->signaled ? VK_SUCCESS : VK_NOT_READY;
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkResetFences
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
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VkDevice device,
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uint32_t fenceCount,
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const VkFence* pFences)
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{
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assert(device);
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assert(pFences);
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assert(fenceCount > 0);
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for(uint32_t c = 0; c < fenceCount; ++c)
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{
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_fence* f = pFences[c];
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f->signaled = 0;
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f->seqno = 0;
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}
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}
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/*
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* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkWaitForFences
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*/
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VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
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VkDevice device,
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uint32_t fenceCount,
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const VkFence* pFences,
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VkBool32 waitAll,
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uint64_t timeout)
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{
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assert(device);
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assert(pFences);
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assert(fenceCount > 0);
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if(waitAll)
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{
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if(!timeout)
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{
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for(uint32_t c = 0; c < fenceCount; ++c)
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{
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_fence* f = pFences[c];
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if(!f->signaled) //if any unsignaled
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{
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return VK_TIMEOUT;
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}
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return VK_SUCCESS;
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}
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}
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//wait for all to be signaled
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for(uint32_t c = 0; c < fenceCount; ++c)
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{
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_fence* f = pFences[c];
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uint64_t lastFinishedSeqno = 0;
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if(!f->signaled)
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{
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int ret = vc4_seqno_wait(controlFd, &lastFinishedSeqno, f->seqno, &timeout);
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if(ret < 0)
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{
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return VK_TIMEOUT;
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}
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f->signaled = 1;
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f->seqno = 0;
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}
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}
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}
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else
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{
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if(!timeout)
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{
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for(uint32_t c = 0; c < fenceCount; ++c)
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{
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_fence* f = pFences[c];
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if(f->signaled) //if any signaled
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{
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return VK_SUCCESS;
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}
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return VK_TIMEOUT;
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}
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}
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//wait for any to be signaled
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for(uint32_t c = 0; c < fenceCount; ++c)
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{
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_fence* f = pFences[c];
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uint64_t lastFinishedSeqno = 0;
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if(!f->signaled)
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{
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int ret = vc4_seqno_wait(controlFd, &lastFinishedSeqno, f->seqno, &timeout);
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if(ret < 0)
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{
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continue;
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}
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f->signaled = 1;
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f->seqno = 0;
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return VK_SUCCESS;
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}
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}
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||
return VK_TIMEOUT;
|
||
}
|
||
|
||
return VK_SUCCESS;
|
||
}
|