#!/usr/bin/php
';
$this->fileName = "";
$this->handle = null;
}
// Destructor
public function __destruct(){
// echo 'The class "' . __CLASS__ . '" was destroyed.
';
}
// Method to get the filename
public function getFileName(){
return $this->fileName;
}
// Method to set the filename
public function setFileName($filename){
$this->fileName = $filename;
}
// Method to get the handle content
public function getHandle(){
// TODO Check file exists
$this->handle = fopen($this->fileName, "r");
return $this->handle;
}
}
class LogEvent
{
// Properties declaration
public $event = "";
// public $date = "";
// public $source = "";
// public $target = "";
// public $ability = "";
// public $effect = "";
// public $value = 0;
// public $threat = 0;
// Constructor
public function __construct()
{
// echo 'The class "' . __CLASS__ . '" was initiated!
';
$this->event = "";
// $this->date = $date;
// $this->source = $source;
// $this->target = $target;
// $this->ability = $ability;
// $this->effect = $effect;
// $this->value = $value;
// $this->threat = $threat;
}
// Destructor
public function __destruct(){
// echo 'The class "' . __CLASS__ . '" was destroyed.
';
}
// Method to set the event
public function arrayEvent($logEvent){
// [23:40:42.150] [@Comendatore] [Combat Training Target MK-10 {2816257300627456}:133000004817] [Ion Pulse {2199843594305536}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (7659* elemental {836045448940875}) <19146>
// [date] [src] [target] [ability] [effect] (value)
// $isMatching = preg_match_all('/[\[<\(]([^\[<\(\]>\)]*)[\]>\)]/m', $logEvent, $this->event, PREG_SET_ORDER, 0);
$isMatching = preg_match_all('/[\[<\(]([^\[<\]>]*)[\]>\)]/m', $logEvent, $this->event, PREG_SET_ORDER, 0);
return $this->event;
}
}
$handlecontent = new loadFile;
$handlecontent->setFileName("combat_2020-07-29_20_28_31_201102.txt");
$handleresult = $handlecontent->getHandle();
if($handleresult) {
$totalAmount=0;$totalThreat=0;$stateCombat = False;$totalHitCrit=0;$arraySource=array();$combatRef=0;
while (($line = fgets($handleresult)) !== false) {
$log = new LogEvent;
$log = $log->arrayEvent($line);
// Combat detection
if( strstr($log[4][1],'EnterCombat') )
{
$stateCombat = True;
$combatRef++;
$encounter=explode(" (", $log[5][1]);
$arraySource[$combatRef]["encounter"] = $encounter[0];
$arraySource[$combatRef]["startCombatDate"] = $log[0][1];
} elseif ( strstr($log[4][1],'ExitCombat') )
{
$stateCombat = False;
$arraySource[$combatRef]["endCombatDate"] = $log[0][1];
}
if( $stateCombat )
{
$logDate = $log[0][1];
$logSource = $log[1][1];
$logTarget = $log[2][1];
$logAbility = $log[3][1];
$logEffect = $log[4][1];
$logValue = (isset($log[5][1]) && ($log[5][1] != ''))?explode(" ", $log[5][1]):0;
$logThreat = isset($log[6][1])?$log[6][1]:0;
// On traire les valeurs renvoyées dans $logValue (ex: 519* energy {836045448940874})
if( is_array($logValue) )
{
$logAmount = $logValue[0];
$logDmgType = isset($logValue[1])?$logValue[1]:0;
$logDmgId = isset($logValue[2])?$logValue[2]:0;
} else {
$logAmount = $logValue;
}
// On incrémente le nombre de coups critiques si c'est un critique
if (strstr($logAmount, '*'))
{
$hitCrit = True;
$logAmount = str_replace('*','',$logAmount);
} else {
$hitCrit = False;
}
// On construit le tableau final seulement si la source est un joueur ou un boss
$arraySource[$combatRef][$log[1][1]][$log[0][1]]["source"]["target"] = $logTarget;
$arraySource[$combatRef][$log[1][1]][$log[0][1]]["source"]["ability"] = $logAbility;
$arraySource[$combatRef][$log[1][1]][$log[0][1]]["source"]["dmgType"] = $logDmgType;
$arraySource[$combatRef][$log[1][1]][$log[0][1]]["source"]["dmgDone"] = $logAmount;
$arraySource[$combatRef][$log[1][1]][$log[0][1]]["source"]["hitCritDone"] = $hitCrit;
$arraySource[$combatRef][$log[1][1]][$log[0][1]]["source"]["threatDone"] = $logThreat;
}
}
print_r($arraySource);
} else {
echo "Error while loading file handle !";
}
?>