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Added comments to WebClient example
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/*
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Web client
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This sketch connects to a website (http://www.google.com)
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using an Arduino Wiznet Ethernet shield.
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Circuit:
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* Ethernet shield attached to pins 10, 11, 12, 13
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created 18 Dec 2009
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by David A. Mellis
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*/
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#include <Ethernet.h>
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byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
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byte ip[] = { 10, 0, 0, 177 };
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byte server[] = { 64, 233, 187, 99 }; // Google
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// Enter a MAC address and IP address for your controller below.
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// The IP address will be dependent on your local network:
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byte mac[] = {
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0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
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byte ip[] = {
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192,168,1,177 };
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byte server[] = {
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173,194,33,104 }; // Google
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// Initialize the Ethernet client library
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// with the IP address and port of the server
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// that you want to connect to (port 80 is default for HTTP):
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Client client(server, 80);
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void setup()
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{
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void setup() {
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// start the Ethernet connection:
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Ethernet.begin(mac, ip);
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// start the serial library:
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Serial.begin(9600);
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// give the Ethernet shield a second to initialize:
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delay(1000);
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Serial.println("connecting...");
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// if you get a connection, report back via serial:
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if (client.connect()) {
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Serial.println("connected");
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// Make a HTTP request:
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client.println("GET /search?q=arduino HTTP/1.0");
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client.println();
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} else {
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}
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else {
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// kf you didn't get a connection to the server:
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Serial.println("connection failed");
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}
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}
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void loop()
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{
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// if there are incoming bytes available
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// from the server, read them and print them:
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if (client.available()) {
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char c = client.read();
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Serial.print(c);
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}
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// if the server's disconnected, stop the client:
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if (!client.connected()) {
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Serial.println();
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Serial.println("disconnecting.");
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client.stop();
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// do nothing forevermore:
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for(;;)
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;
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}
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}
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