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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface PMatrix
Method Summary | |
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void |
apply(float n00,
float n01,
float n02,
float n10,
float n11,
float n12)
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void |
apply(float n00,
float n01,
float n02,
float n03,
float n10,
float n11,
float n12,
float n13,
float n20,
float n21,
float n22,
float n23,
float n30,
float n31,
float n32,
float n33)
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void |
apply(PMatrix source)
Multiply this matrix by another. |
void |
apply(PMatrix2D source)
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void |
apply(PMatrix3D source)
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float |
determinant()
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PMatrix |
get()
Returns a copy of this PMatrix. |
float[] |
get(float[] target)
Copies the matrix contents into a float array. |
boolean |
invert()
Invert this matrix. |
float[] |
mult(float[] source,
float[] target)
Multiply a multi-element vector against this matrix. |
PVector |
mult(PVector source,
PVector target)
Multiply a PVector by this matrix. |
void |
preApply(float n00,
float n01,
float n02,
float n10,
float n11,
float n12)
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void |
preApply(float n00,
float n01,
float n02,
float n03,
float n10,
float n11,
float n12,
float n13,
float n20,
float n21,
float n22,
float n23,
float n30,
float n31,
float n32,
float n33)
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void |
preApply(PMatrix2D left)
Apply another matrix to the left of this one. |
void |
preApply(PMatrix3D left)
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void |
reset()
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void |
rotate(float angle)
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void |
rotate(float angle,
float v0,
float v1,
float v2)
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void |
rotateX(float angle)
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void |
rotateY(float angle)
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void |
rotateZ(float angle)
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void |
scale(float s)
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void |
scale(float sx,
float sy)
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void |
scale(float x,
float y,
float z)
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void |
set(float[] source)
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void |
set(float m00,
float m01,
float m02,
float m10,
float m11,
float m12)
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void |
set(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33)
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void |
set(PMatrix src)
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void |
skewX(float angle)
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void |
skewY(float angle)
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void |
translate(float tx,
float ty)
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void |
translate(float tx,
float ty,
float tz)
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void |
transpose()
Transpose this matrix. |
Method Detail |
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void reset()
PMatrix get()
float[] get(float[] target)
void set(PMatrix src)
void set(float[] source)
void set(float m00, float m01, float m02, float m10, float m11, float m12)
void set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
void translate(float tx, float ty)
void translate(float tx, float ty, float tz)
void rotate(float angle)
void rotateX(float angle)
void rotateY(float angle)
void rotateZ(float angle)
void rotate(float angle, float v0, float v1, float v2)
void scale(float s)
void scale(float sx, float sy)
void scale(float x, float y, float z)
void skewX(float angle)
void skewY(float angle)
void apply(PMatrix source)
void apply(PMatrix2D source)
void apply(PMatrix3D source)
void apply(float n00, float n01, float n02, float n10, float n11, float n12)
void apply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
void preApply(PMatrix2D left)
void preApply(PMatrix3D left)
void preApply(float n00, float n01, float n02, float n10, float n11, float n12)
void preApply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
PVector mult(PVector source, PVector target)
float[] mult(float[] source, float[] target)
void transpose()
boolean invert()
float determinant()
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