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HLMetaModOfficial/sample_mm/AMBuildScript

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proj_name = 'sample_mm'
proj_srcs = [
'sample_mm.cpp',
]
proj_c_flags = [
'-Wall',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-Werror',
'-Wno-unused',
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]
proj_c_flags_opt = [
'-O3',
'-funroll-loops',
'-pipe',
]
proj_c_flags_dbg = [
'-g',
'-ggdb3',
]
import os, sys
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.name = dir
self.path = None # Actual path
self.platformSpec = platform
# By default, nothing supports x64.
if type(platform) is list:
self.platformSpec = {p: ['x86'] for p in platform}
else:
self.platformSpec = platform
def shouldBuild(self, target, archs):
if target.platform not in self.platformSpec:
return False
if not len([i for i in self.platformSpec[target.platform] if i in archs]):
return False
return True
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
CSGO = {
'windows': ['x86'],
'linux': ['x86', 'x64'],
'mac': ['x64']
}
Source2 = {
'windows': ['x86', 'x64'],
'linux': ['x64'],
}
PossibleSDKs = {
'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', CSGO, 'csgo'),
'dota': SDK('HL2SDKDOTA', '2.dota', '22', 'DOTA', Source2, 'dota'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
else:
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
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def SetArchFlags(compiler, arch, platform):
if compiler.behavior == 'gcc':
if arch == 'x86':
compiler.cflags += ['-m32']
compiler.linkflags += ['-m32']
if platform == 'mac':
compiler.linkflags += ['-arch', 'i386']
elif arch == 'x64':
compiler.cflags += ['-m64', '-fPIC']
compiler.linkflags += ['-m64']
if platform == 'mac':
compiler.linkflags += ['-arch', 'x86_64']
elif compiler.like('msvc'):
if arch == 'x86':
compiler.linkflags += ['/MACHINE:X86']
elif arch == 'x64':
compiler.linkflags += ['/MACHINE:X64']
def AppendArchSuffix(binary, name, arch):
if arch == 'x64':
binary.localFolder = name + '.x64'
class MMSConfig(object):
def __init__(self):
self.sdks = {}
self.binaries = []
self.generated_headers = None
self.mms_root = None
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self.archs = builder.target.arch.replace('x86_64', 'x64').split(',')
def detectProductVersion(self):
builder.AddConfigureFile('product.version')
# For OS X dylib versioning
import re
with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
productContents = fp.read()
m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
if m == None:
self.productVersion = '1.0.0'
else:
major, minor, release = m.groups()
self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
if sdk_list[0] == '':
sdk_list = []
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if sdk.shouldBuild(builder.target, self.archs):
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None:
if use_all or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = sdk_path
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1 and len(sdk_list):
raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(
builder.target.platform, builder.target.arch))
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
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def configure(self):
if not set(self.archs).issubset(['x86', 'x64']):
raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))
cxx = builder.DetectCxx()
if cxx.like('msvc') and len(self.archs) > 1:
raise Exception('Building multiple archs with MSVC is not currently supported')
if cxx.behavior == 'gcc':
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'_alloca=alloca',
'GNUC'
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]
cxx.cflags += proj_c_flags
cxx.cflags += [ # todo: what is the difference between cflags and cxxflags
'-fPIC',
'-fno-exceptions',
'-fno-rtti',
'-msse',
'-fno-strict-aliasing',
]
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += [
'-fvisibility=hidden',
'-fvisibility-inlines-hidden',
'-std=c++11',
]
# apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real
if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'):
cxx.cflags += [
'-Wno-delete-non-virtual-dtor',
'-Wno-unused-private-field',
'-Wno-deprecated-register',
]
if cxx.family == 'clang':
if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
cxx.cxxflags += ['-Wno-expansion-to-defined']
elif cxx.like('msvc'):
raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support
# Optimization
if builder.options.opt == '1':
if cxx.behavior == 'gcc':
cxx.cflags += proj_c_flags_opt
# elif cxx.behavior == 'msvc': # todo: implement MSVC support
# Debugging
if builder.options.debug == '1':
cxx.defines += ['_DEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += proj_c_flags_dbg
# elif cxx.behavior == 'msvc': # todo: implement MSVC support
# This needs to be after our optimization flags which could otherwise disable it.
# if cxx.family == 'msvc': # todo: implement MSVC support
# Platform-specifics
if builder.target.platform == 'linux':
cxx.defines += [
'POSIX',
'_LINUX',
]
cxx.linkflags += ['-shared']
if cxx.family == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif builder.target.platform == 'mac':
cxx.defines += [
'POSIX',
'OSX',
'_OSX',
]
cxx.cflags += ['-mmacosx-version-min=10.9']
cxx.linkflags += [
'-dynamiclib',
'-lc++',
'-mmacosx-version-min=10.9',
]
# elif builder.target.platform == 'windows': # todo: implement MSVC support
def HL2Compiler(self, context, sdk, arch):
compiler = context.cxx.clone()
if sdk.name == 'episode1' or sdk.name == 'darkm':
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(self.mms_root, 'core-legacy'),
os.path.join(self.mms_root, 'core-legacy', 'sourcehook'),
]
else:
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(self.mms_root, 'core'),
os.path.join(self.mms_root, 'core', 'sourcehook'),
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]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [
['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'],
['public', 'tier1'],
]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
else:
paths.append(['public', 'game', 'server'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.family == 'msvc':
# todo: verify this for MSVC support
compiler.defines += ['COMPILER_MSVC']
if arch == 'x86':
compiler.defines += ['COMPILER_MSVC32']
elif arch == 'x64':
compiler.defines += ['COMPILER_MSVC64']
if compiler.version >= 1900:
compiler.linkflags += ['legacy_stdio_definitions.lib']
else: # todo: is it better to check compiler.behavior?
compiler.defines += ['COMPILER_GCC']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
return compiler
def AddVersioning(self, binary, arch):
if builder.target.platform == 'windows':
# todo: verify this for MSVC support
binary.sources += ['version.rc']
binary.compiler.rcdefines += [
'BINARY_NAME="{0}"'.format(binary.outputFile),
'RC_COMPILE'
]
elif builder.target.platform == 'mac' and binary.type == 'library':
binary.compiler.postlink += [
'-compatibility_version', '1.0.0',
'-current_version', self.productVersion
]
return binary
def LibraryBuilder(self, compiler, name, arch):
binary = compiler.Library(name)
AppendArchSuffix(binary, name, arch)
self.AddVersioning(binary, arch)
return binary
def HL2Library(self, context, name, sdk, arch):
compiler = self.HL2Compiler(context, sdk, arch)
SetArchFlags(compiler, arch, builder.target.platform)
if builder.target.platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
elif arch == 'x64':
lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif builder.target.platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
elif arch == 'x64':
lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if builder.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms'] or arch == 'x64':
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
else:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
if arch == 'x64':
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))]
else:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
if sdk.name == 'bms':
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))]
binary = self.LibraryBuilder(compiler, name, arch)
dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct"
if builder.target.platform == 'linux':
compiler.linkflags[0:0] = ['-lm', '-ldl'] # todo: do we need -ldl?
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif arch == 'x64' and sdk.name == 'csgo':
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif builder.target.platform == 'mac':
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binary.compiler.linkflags.append('-liconv')
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dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif builder.target.platform == 'windows':
# todo: verify this for MSVC support
libs = ['tier0', 'tier1', 'vstdlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
libs.append('interfaces')
if sdk.name == 'bms':
libs.append('mathlib')
for lib in libs:
if arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
elif arch == 'x64':
lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
binary.compiler.linkflags.append(binary.Dep(lib_path))
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
def make_linker(source_path, output_path):
def link(context, binary):
cmd_node, (output,) = context.AddSymlink(source_path, output_path)
return output
return link
linker = make_linker(source_path, output_path)
binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
return binary
MMS = MMSConfig()
MMS.detectProductVersion()
MMS.detectSDKs()
MMS.configure()
BuildScripts = [] # add sub-modules here
if getattr(builder.options, 'enable_tests', False):
BuildScripts += [] # add tests here
import os
for sdk_name in MMS.sdks:
for arch in MMS.archs:
sdk = MMS.sdks[sdk_name]
if not arch in sdk.platformSpec[builder.target.platform]:
continue
name = proj_name + sdk.ext
binary = MMS.HL2Library(builder, name, sdk, arch)
binary.sources += proj_srcs
nodes = builder.Add(binary)
MMS.binaries += [nodes]
builder.Build(BuildScripts, { 'MMS': MMS })