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HLMetaModOfficial/loader/gamedll.cpp

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2015 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
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#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <assert.h>
#include <stdlib.h>
#include <stddef.h>
#include "loader.h"
#include <sh_memfuncinfo.h>
#include <sh_memory.h>
#include "utility.h"
#include "gamedll.h"
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class IServerGameDLL;
class ISource2ServerConfig;
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#define MAX_GAMEDLL_PATHS 10
IGameDllBridge* gamedll_bridge = NULL;
static int game_info_detected = 0;
static char game_name[128];
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static char gamedll_paths[MAX_GAMEDLL_PATHS][PLATFORM_MAX_PATH];
static void *gamedll_libs[MAX_GAMEDLL_PATHS];
static unsigned int gamedll_path_count = 0;
static void *gamedll_lib = NULL;
static IServerGameDLL *gamedll_iface = NULL;
static ISource2ServerConfig *config_iface = NULL;
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static QueryValveInterface gamedll_qvi = NULL;
static char gamedll_iface_name[128] = { 0 };
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static int gamedll_version = 0;
static int isgd_shutdown_index = -1;
#if defined _WIN32
static int is2sc_allowdedi_index = 21;
#endif
static char mm_path[PLATFORM_MAX_PATH];
static bool g_is_source2 = false;
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#if defined _WIN32
#define SERVER_NAME "server.dll"
#if defined _WIN64
#define PLATFORM_NAME "win64"
#else
#define PLATFORM_NAME "win32"
#endif
#elif defined __APPLE__
#define SERVER_NAME "server.dylib"
#if defined __amd64__
#define PLATFORM_NAME "osx64"
#else
#define PLATFORM_NAME "osx32"
#endif
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#elif defined __linux__
#if defined __amd64__
// hackhack - source2 uses libserver as name on POSIX, but source1 x64 does not
// (but source1 x64 is also client-only right now so what-ev)
#define SERVER_NAME "libserver" LIB_SUFFIX
#define PLATFORM_NAME "linuxsteamrt64"
#else
#define SERVER_NAME "server" LIB_SUFFIX
#define PLATFORM_NAME "linuxsteamrt32"
#endif
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#endif
static bool
mm_DetectGameInformation()
{
char game_path[PLATFORM_MAX_PATH];
if (game_info_detected)
return game_info_detected == 1 ? true : false;
game_info_detected = -1;
mm_GetGameName(game_name, sizeof(game_name));
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if (!mm_GetFileOfAddress((void*)mm_DetectGameInformation, mm_path, sizeof(mm_path)))
{
mm_LogFatal("Could not locate Metamod loader library path");
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return false;
}
if (!mm_ResolvePath(game_name, game_path, sizeof(game_path), g_is_source2))
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{
mm_LogFatal("Could not resolve path: %s", game_name);
return false;
}
FILE *fp;
char gameinfo_path[PLATFORM_MAX_PATH];
bool is_source2 = false;
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mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.txt", game_path);
if ((fp = fopen(gameinfo_path, "rt")) == NULL)
{
// Try Source2 gameinfo
mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.gi", game_path);
if ((fp = fopen(gameinfo_path, "rt")) == NULL)
{
mm_LogFatal("Could not read file: %s", gameinfo_path);
return false;
}
else
{
is_source2 = true;
}
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}
char temp_path[PLATFORM_MAX_PATH];
char cur_path[PLATFORM_MAX_PATH];
char *ptr;
const char *lptr;
bool search = false;
char buffer[255], key[128], val[128];
while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
{
mm_TrimComments(buffer);
mm_TrimLeft(buffer);
mm_TrimRight(buffer);
if (stricmp(buffer, "SearchPaths") == 0)
search = true;
if (!search)
continue;
mm_KeySplit(buffer, key, sizeof(key) - 1, val, sizeof(val) - 1);
if (stricmp(key, "Game") != 0 && stricmp(key, "GameBin") != 0)
continue;
if (strncmp(val, "|gameinfo_path|", sizeof("|gameinfo_path|") - 1) == 0)
{
ptr = &val[sizeof("|gameinfo_path|") - 1];
if (ptr[0] == '.')
ptr++;
lptr = game_path;
}
else
{
ptr = val;
if (getcwd(cur_path, sizeof(cur_path)))
lptr = cur_path;
else
lptr = "";
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}
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const char *pRelPath = is_source2 ? "../../" : "";
const char *pOSDir = is_source2 ? PLATFORM_NAME "/" : "";
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if (stricmp(key, "GameBin") == 0)
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir);
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else if (!ptr[0])
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%sbin/%s" SERVER_NAME, lptr, pRelPath, pOSDir);
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else
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/bin/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir);
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if (mm_PathCmp(mm_path, temp_path))
continue;
FILE *exists = fopen(temp_path, "rb");
if (!exists)
continue;
fclose(exists);
/* exists is still non-NULL... use this as a flag */
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (mm_PathCmp(gamedll_paths[i], temp_path))
{
exists = NULL;
break;
}
}
if (!exists)
continue;
mm_Format(gamedll_paths[gamedll_path_count],
PLATFORM_MAX_PATH,
"%s",
temp_path);
gamedll_path_count++;
if (gamedll_path_count == MAX_GAMEDLL_PATHS)
break;
}
fclose(fp);
game_info_detected = 1;
if (gamedll_path_count == 0)
{
mm_LogFatal("Could not detect any valid game paths in gameinfo file");
return false;
}
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return true;
}
static void
mm_FreeCachedLibraries()
{
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (gamedll_libs[i] == NULL)
continue;
mm_UnloadLibrary(gamedll_libs[i]);
}
}
static void
mm_PatchDllInit(bool patch);
static void
mm_PatchDllShutdown();
#if defined _WIN32
static void
mm_PatchAllowDedicated(bool patch);
#endif
static void
mm_PatchConnect(bool patch);
static void *isgd_orig_init = NULL;
static void *isgd_orig_shutdown = NULL;
#if defined _WIN32
static void *is2sc_orig_allowdedi = NULL;
#endif
static void *is2sc_orig_connect = NULL;
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class VEmptyClass
{
};
gamedll_bridge_info g_bridge_info;
// Source2 - Rough start order
// CreateInterfaceFn (IS2SC) - hook Connect and AllowDedicatedServer
// IS2SC::Connect - save factory pointer. return orig. remove hook.
// IS2SC::AllowDedicatedServer - return true. remove hook.
// CreateInterfaceFn (IS2S) - hook Init and Shutdown
// IS2S::Init - do same as old ISGD::DLLInit, including core load. return orig. remove hook.
// IS2S::Shutdown - <-- this
enum InitReturnVal_t
{
INIT_FAILED = 0,
INIT_OK,
INIT_LAST_VAL,
};
class ISource2ServerConfig
{
public:
virtual bool Connect(QueryValveInterface factory)
{
g_bridge_info.engineFactory = factory;
g_bridge_info.fsFactory = factory;
g_bridge_info.physicsFactory = factory;
/* Call the original */
bool result;
{
union
{
bool(VEmptyClass::*mfpnew)(QueryValveInterface factory);
#if defined _WIN32
void *addr;
} u;
u.addr = is2sc_orig_connect;
#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = is2sc_orig_connect;
u.s.adjustor = 0;
#endif
result = (((VEmptyClass *) config_iface)->*u.mfpnew)(factory);
}
mm_PatchConnect(false);
return result;
}
#if defined _WIN32
virtual bool AllowDedicatedServers(int universe) const
{
mm_PatchAllowDedicated(false);
return true;
}
#endif
};
class ISource2Server
{
public:
virtual bool Connect(QueryValveInterface factory) { return true; }
virtual void Disconnect() {}
virtual void *QueryInterface(const char *pInterfaceName) { return nullptr; }
virtual InitReturnVal_t Init()
{
if (!stricmp("csgo", game_name))
{
mm_backend = MMBackend_CS2;
}
else
{
mm_backend = MMBackend_DOTA;
}
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char error[255];
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if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error)))
{
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mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error);
}
else
{
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typedef IGameDllBridge *(*GetGameDllBridge)();
GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge");
if (get_bridge == NULL)
{
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mm_UnloadMetamodLibrary();
mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend);
}
else
{
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gamedll_bridge = get_bridge();
}
}
if (gamedll_bridge)
{
g_bridge_info.pGlobals = nullptr;// pGlobals;
g_bridge_info.dllVersion = gamedll_version;
g_bridge_info.dllInterfaceName = gamedll_iface_name;
g_bridge_info.isgd = gamedll_iface;
g_bridge_info.gsFactory = gamedll_qvi;
g_bridge_info.vsp_listener_path = mm_path;
strcpy(error, "Unknown error");
if (!gamedll_bridge->DLLInit_Pre(&g_bridge_info, error, sizeof(error)))
{
gamedll_bridge = NULL;
mm_UnloadMetamodLibrary();
mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error);
}
}
/* Call the original */
InitReturnVal_t result;
{
union
{
InitReturnVal_t(VEmptyClass::*mfpnew)();
#if defined _WIN32
void *addr;
} u;
u.addr = isgd_orig_init;
#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = isgd_orig_init;
u.s.adjustor = 0;
#endif
result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
}
/**
* :TODO: possible logic hole here, what happens if the gamedll REALLY returns false?
* I'm pretty sure we'll die horribly.
*/
if (!result)
{
gamedll_bridge->Unload();
mm_UnloadMetamodLibrary();
gamedll_bridge = NULL;
}
else if (gamedll_bridge != NULL)
{
gamedll_bridge->DLLInit_Post(&isgd_shutdown_index);
assert(isgd_shutdown_index != -1);
mm_PatchDllShutdown();
}
mm_PatchDllInit(false);
return result;
}
virtual void Shutdown()
{
gamedll_bridge->Unload();
gamedll_bridge = NULL;
mm_UnloadMetamodLibrary();
/* Call original function */
{
union
{
void (VEmptyClass::*mfpnew)();
#if defined _WIN32
void *addr;
} u;
u.addr = isgd_orig_shutdown;
#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = isgd_orig_shutdown;
u.s.adjustor = 0;
#endif
(((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
}
mm_UnloadLibrary(gamedll_lib);
gamedll_lib = NULL;
}
};
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class IServerGameDLL
{
public:
virtual bool DLLInit(QueryValveInterface engineFactory,
QueryValveInterface physicsFactory,
QueryValveInterface fileSystemFactory,
void *pGlobals)
{
mm_backend = mm_DetermineBackendS1(engineFactory, gamedll_qvi, game_name);
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char error[255];
if (mm_backend == MMBackend_UNKNOWN)
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{
mm_LogFatal("Could not detect engine version");
}
else
{
if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error)))
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{
mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error);
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}
else
{
typedef IGameDllBridge *(*GetGameDllBridge)();
GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge");
if (get_bridge == NULL)
{
mm_UnloadMetamodLibrary();
mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend);
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}
else
{
gamedll_bridge = get_bridge();
}
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}
}
if (gamedll_bridge)
{
g_bridge_info.engineFactory = (QueryValveInterface)engineFactory;
g_bridge_info.physicsFactory = (QueryValveInterface)physicsFactory;
g_bridge_info.fsFactory = (QueryValveInterface)fileSystemFactory;
g_bridge_info.pGlobals = pGlobals;
g_bridge_info.dllVersion = gamedll_version;
g_bridge_info.dllInterfaceName = gamedll_iface_name;
g_bridge_info.isgd = gamedll_iface;
g_bridge_info.gsFactory = gamedll_qvi;
g_bridge_info.vsp_listener_path = mm_path;
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strcpy(error, "Unknown error");
if (!gamedll_bridge->DLLInit_Pre(&g_bridge_info, error, sizeof(error)))
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{
gamedll_bridge = NULL;
mm_UnloadMetamodLibrary();
mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error);
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}
}
/* Call the original */
bool result;
{
union
{
bool (VEmptyClass::*mfpnew)(QueryValveInterface engineFactory,
QueryValveInterface physicsFactory,
QueryValveInterface fileSystemFactory,
void *pGlobals);
#if defined _WIN32
void *addr;
} u;
u.addr = isgd_orig_init;
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#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = isgd_orig_init;
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u.s.adjustor = 0;
#endif
result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(engineFactory,
physicsFactory,
fileSystemFactory,
pGlobals);
}
/**
* :TODO: possible logic hole here, what happens if the gamedll REALLY returns false?
* I'm pretty sure we'll die horribly.
*/
if (!result)
{
gamedll_bridge->Unload();
mm_UnloadMetamodLibrary();
gamedll_bridge = NULL;
}
else if (gamedll_bridge != NULL)
{
gamedll_bridge->DLLInit_Post(&isgd_shutdown_index);
assert(isgd_shutdown_index != -1);
mm_PatchDllShutdown();
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}
mm_PatchDllInit(false);
return result;
}
virtual void DLLShutdown()
{
gamedll_bridge->Unload();
gamedll_bridge = NULL;
mm_UnloadMetamodLibrary();
/* Call original function */
{
union
{
void (VEmptyClass::*mfpnew)();
#if defined _WIN32
void *addr;
} u;
u.addr = isgd_orig_shutdown;
#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = isgd_orig_shutdown;
u.s.adjustor = 0;
#endif
(((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
}
mm_UnloadLibrary(gamedll_lib);
gamedll_lib = NULL;
}
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};
static IServerGameDLL isgd_thunk;
static ISource2Server is2s_thunk;
static ISource2ServerConfig is2sc_thunk;
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static void
mm_PatchDllInit(bool patch)
{
void **vtable_src;
void **vtable_dest;
SourceHook::MemFuncInfo mfp;
if (g_is_source2)
{
SourceHook::GetFuncInfo(&ISource2Server::Init, mfp);
}
else
{
SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfp);
}
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assert(mfp.isVirtual);
assert(mfp.thisptroffs == 0);
assert(mfp.vtbloffs == 0);
if (g_is_source2)
{
vtable_src = (void **)*(void **)&is2s_thunk;
}
else
{
vtable_src = (void **)*(void **)&isgd_thunk;
}
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vtable_dest = (void **)*(void **)gamedll_iface;
SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex],
sizeof(void*),
SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
if (patch)
{
assert(isgd_orig_init == NULL);
isgd_orig_init = vtable_dest[mfp.vtblindex];
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vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex];
}
else
{
assert(isgd_orig_init != NULL);
vtable_dest[mfp.vtblindex] = isgd_orig_init;
isgd_orig_init = NULL;
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}
}
static void
mm_PatchDllShutdown()
{
void **vtable_src;
void **vtable_dest;
SourceHook::MemFuncInfo mfp;
mfp.isVirtual = false;
if (g_is_source2)
{
SourceHook::GetFuncInfo(&ISource2Server::Shutdown, mfp);
}
else
{
SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfp);
}
assert(mfp.isVirtual);
assert(mfp.thisptroffs == 0);
assert(mfp.vtbloffs == 0);
if (g_is_source2)
{
vtable_src = (void **)*(void **)&is2s_thunk;
}
else
{
vtable_src = (void **)*(void **)&isgd_thunk;
}
vtable_dest = (void **)*(void **)gamedll_iface;
isgd_orig_shutdown = vtable_dest[isgd_shutdown_index];
vtable_dest[isgd_shutdown_index] = vtable_src[mfp.vtblindex];
}
#if defined _WIN32
static void
mm_PatchAllowDedicated(bool patch)
{
void **vtable_src;
void **vtable_dest;
SourceHook::MemFuncInfo mfp;
SourceHook::GetFuncInfo(&ISource2ServerConfig::AllowDedicatedServers, mfp);
assert(mfp.isVirtual);
assert(mfp.thisptroffs == 0);
assert(mfp.vtbloffs == 0);
vtable_src = (void **) *(void **) &is2sc_thunk;
vtable_dest = (void **) *(void **) config_iface;
SourceHook::SetMemAccess(&vtable_dest[is2sc_allowdedi_index],
sizeof(void*),
SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
if (patch)
{
assert(is2sc_orig_allowdedi == NULL);
is2sc_orig_allowdedi = vtable_dest[is2sc_allowdedi_index];
vtable_dest[is2sc_allowdedi_index] = vtable_src[mfp.vtblindex];
}
else
{
assert(is2sc_orig_allowdedi != NULL);
vtable_dest[is2sc_allowdedi_index] = is2sc_orig_allowdedi;
is2sc_orig_allowdedi = NULL;
}
}
#endif
static void
mm_PatchConnect(bool patch)
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{
void **vtable_src;
void **vtable_dest;
SourceHook::MemFuncInfo mfp;
SourceHook::GetFuncInfo(&ISource2ServerConfig::Connect, mfp);
assert(mfp.isVirtual);
assert(mfp.thisptroffs == 0);
assert(mfp.vtbloffs == 0);
vtable_src = (void **) *(void **) &is2sc_thunk;
vtable_dest = (void **) *(void **) config_iface;
SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex],
sizeof(void*),
SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
if (patch)
{
assert(is2sc_orig_connect == NULL);
is2sc_orig_connect = vtable_dest[mfp.vtblindex];
vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex];
}
else
{
assert(is2sc_orig_connect != NULL);
vtable_dest[mfp.vtblindex] = is2sc_orig_connect;
is2sc_orig_connect = NULL;
}
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}
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void *
mm_GameDllRequest(const char *name, int *ret)
{
if (strncmp(name, "Source2ServerConfig", 19) == 0)
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{
g_is_source2 = true;
if (!mm_DetectGameInformation())
{
if (ret != NULL)
*ret = 1;
return NULL;
}
void *lib;
char error[255];
void *ptr = NULL;
QueryValveInterface qvi;
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (gamedll_libs[i] == NULL)
{
lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error));
if (lib == NULL)
continue;
gamedll_libs[i] = lib;
}
lib = gamedll_libs[i];
qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface");
if (qvi == NULL)
continue;
ptr = qvi(name, ret);
if (ptr != NULL)
{
gamedll_libs[i] = NULL;
break;
}
}
if (ptr != NULL)
{
mm_FreeCachedLibraries();
gamedll_lib = lib;
config_iface = (ISource2ServerConfig *) ptr;
gamedll_qvi = qvi;
mm_PatchConnect(true);
#if defined _WIN32
mm_PatchAllowDedicated(true);
#endif
if (ret != NULL)
*ret = 0;
return ptr;
}
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}
else if (strncmp(name, "Source2Server", 13) == 0 && atoi(&name[13]) != 0)
{
gamedll_iface = (IServerGameDLL *)gamedll_qvi(name, ret);
strncpy(gamedll_iface_name, name, sizeof(gamedll_iface_name));
gamedll_version = atoi(&name[13]);
mm_PatchDllInit(true);
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if (ret != NULL)
*ret = 0;
return gamedll_iface;
}
else if (strncmp(name, "ServerGameDLL", 13) == 0)
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{
if (!mm_DetectGameInformation())
{
if (ret != NULL)
*ret = 1;
return NULL;
}
void *lib;
char error[255];
void *ptr = NULL;
QueryValveInterface qvi;
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (gamedll_libs[i] == NULL)
{
lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error));
if (lib == NULL)
continue;
gamedll_libs[i] = lib;
}
lib = gamedll_libs[i];
qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface");
if (qvi == NULL)
continue;
ptr = qvi(name, ret);
if (ptr != NULL)
{
gamedll_libs[i] = NULL;
break;
}
}
if (ptr != NULL)
{
mm_FreeCachedLibraries();
gamedll_lib = lib;
gamedll_iface = (IServerGameDLL *)ptr;
strncpy(gamedll_iface_name, name, sizeof(gamedll_iface_name));
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gamedll_qvi = qvi;
gamedll_version = atoi(&name[13]);
mm_PatchDllInit(true);
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if (ret != NULL)
*ret = 0;
return ptr;
}
}
else if (gamedll_lib != NULL && gamedll_bridge == NULL)
{
return gamedll_qvi(name, ret);
}
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else if (game_info_detected == 0)
{
mm_LogFatal("Received interface request too early: %s", name);
}
if (ret != NULL)
*ret = 1;
return NULL;
}