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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-28 10:24:20 +01:00

Add s2_sample_mm & Move samples to a sub folder

This commit is contained in:
GAMMACASE 2023-09-27 07:26:50 +03:00 committed by Nicholas Hastings
parent 0807f197cc
commit 339d8a90c8
34 changed files with 9044 additions and 8073 deletions

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@ -1,4 +1,4 @@
For more information on compiling and reading the plugin's source code, see:
http://wiki.alliedmods.net/Category:Metamod:Source_Development
For more information on compiling and reading the plugin's source code, see:
http://wiki.alliedmods.net/Category:Metamod:Source_Development

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@ -1,98 +1,98 @@
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#ifndef _INCLUDE_SOURCE_ENGINE_WRAPPERS_
#define _INCLUDE_SOURCE_ENGINE_WRAPPERS_
#include <eiface.h>
extern IVEngineServer *engine;
extern CGlobalVars *gpGlobals;
#if SOURCE_ENGINE == SE_EPISODEONE && defined METAMOD_PLAPI_VERSION
#error "Metamod:Source 1.6 API is not supported on the old engine."
#endif
#define ENGINE_CALL(func) SH_CALL(engine, &IVEngineServer::func)
/**
* Wrap some API calls for legacy MM:S.
*/
#if !defined METAMOD_PLAPI_VERSION
#define GetEngineFactory engineFactory
#define GetServerFactory serverFactory
#define MM_Format snprintf
#define GetCGlobals pGlobals
#else
#define MM_Format g_SMAPI->Format
#endif
#if SOURCE_ENGINE <= SE_DARKMESSIAH
/**
* Wrap the CCommand class so our code looks the same on all engines.
*/
class CCommand
{
public:
const char *ArgS()
{
return engine->Cmd_Args();
}
int ArgC()
{
return engine->Cmd_Argc();
}
const char *Arg(int index)
{
return engine->Cmd_Argv(index);
}
};
#define CVAR_INTERFACE_VERSION VENGINE_CVAR_INTERFACE_VERSION
#endif
/**
* Left 4 Dead engine removed these from IVEngineServer.
*/
#if SOURCE_ENGINE >= SE_LEFT4DEAD
inline int IndexOfEdict(const edict_t *pEdict)
{
return (int)(pEdict - gpGlobals->pEdicts);
}
inline edict_t *PEntityOfEntIndex(int iEntIndex)
{
if (iEntIndex >= 0 && iEntIndex < gpGlobals->maxEntities)
{
return (edict_t *)(gpGlobals->pEdicts + iEntIndex);
}
return NULL;
}
#else
inline int IndexOfEdict(const edict_t *pEdict)
{
return engine->IndexOfEdict(pEdict);
}
inline edict_t *PEntityOfEntIndex(int iEntIndex)
{
return engine->PEntityOfEntIndex(iEntIndex);
}
#endif
#endif //_INCLUDE_SOURCE_ENGINE_WRAPPERS_
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#ifndef _INCLUDE_SOURCE_ENGINE_WRAPPERS_
#define _INCLUDE_SOURCE_ENGINE_WRAPPERS_
#include <eiface.h>
extern IVEngineServer *engine;
extern CGlobalVars *gpGlobals;
#if SOURCE_ENGINE == SE_EPISODEONE && defined METAMOD_PLAPI_VERSION
#error "Metamod:Source 1.6 API is not supported on the old engine."
#endif
#define ENGINE_CALL(func) SH_CALL(engine, &IVEngineServer::func)
/**
* Wrap some API calls for legacy MM:S.
*/
#if !defined METAMOD_PLAPI_VERSION
#define GetEngineFactory engineFactory
#define GetServerFactory serverFactory
#define MM_Format snprintf
#define GetCGlobals pGlobals
#else
#define MM_Format g_SMAPI->Format
#endif
#if SOURCE_ENGINE <= SE_DARKMESSIAH
/**
* Wrap the CCommand class so our code looks the same on all engines.
*/
class CCommand
{
public:
const char *ArgS()
{
return engine->Cmd_Args();
}
int ArgC()
{
return engine->Cmd_Argc();
}
const char *Arg(int index)
{
return engine->Cmd_Argv(index);
}
};
#define CVAR_INTERFACE_VERSION VENGINE_CVAR_INTERFACE_VERSION
#endif
/**
* Left 4 Dead engine removed these from IVEngineServer.
*/
#if SOURCE_ENGINE >= SE_LEFT4DEAD
inline int IndexOfEdict(const edict_t *pEdict)
{
return (int)(pEdict - gpGlobals->pEdicts);
}
inline edict_t *PEntityOfEntIndex(int iEntIndex)
{
if (iEntIndex >= 0 && iEntIndex < gpGlobals->maxEntities)
{
return (edict_t *)(gpGlobals->pEdicts + iEntIndex);
}
return NULL;
}
#else
inline int IndexOfEdict(const edict_t *pEdict)
{
return engine->IndexOfEdict(pEdict);
}
inline edict_t *PEntityOfEntIndex(int iEntIndex)
{
return engine->PEntityOfEntIndex(iEntIndex);
}
#endif
#endif //_INCLUDE_SOURCE_ENGINE_WRAPPERS_

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@ -1,56 +1,56 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mm", "sample_mm.vcxproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mm", "sample_mm.vcxproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,1156 +1,1156 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug - Alien Swarm|Win32">
<Configuration>Debug - Alien Swarm</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Bloody Good Time|Win32">
<Configuration>Debug - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - CS GO|Win32">
<Configuration>Debug - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - CSS|Win32">
<Configuration>Debug - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
<Configuration>Debug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - EYE|Win32">
<Configuration>Debug - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32">
<Configuration>Debug - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Left 4 Dead|Win32">
<Configuration>Debug - Left 4 Dead</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Orange Box Valve|Win32">
<Configuration>Debug - Orange Box Valve</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Orange Box|Win32">
<Configuration>Debug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Original|Win32">
<Configuration>Debug - Original</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Portal 2|Win32">
<Configuration>Debug - Portal 2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Alien Swarm|Win32">
<Configuration>Release - Alien Swarm</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Bloody Good Time|Win32">
<Configuration>Release - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - CS GO|Win32">
<Configuration>Release - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - CSS|Win32">
<Configuration>Release - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - EYE|Win32">
<Configuration>Release - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
<Configuration>Release - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Left 4 Dead|Win32">
<Configuration>Release - Left 4 Dead</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Orange Box Valve|Win32">
<Configuration>Release - Orange Box Valve</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Orange Box|Win32">
<Configuration>Release - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Original|Win32">
<Configuration>Release - Original</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Portal 2|Win32">
<Configuration>Release - Portal 2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}</ProjectGuid>
<RootNamespace>sample_mm</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Portal 2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Portal 2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Original|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mm", "sample_mm.vcproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,1175 +1,1175 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="sample_mm"
ProjectGUID="{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
RootNamespace="sample_mm"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - Original|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Original|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Orange Box|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
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Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
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Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
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AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(HL2SDK-SWARM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\sample_mm.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\engine_wrappers.h"
>
</File>
<File
RelativePath="..\sample_mm.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,56 +1,56 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mm", "sample_mm.vcproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mm", "sample_mm.vcproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,1162 +1,1162 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="sample_mm"
ProjectGUID="{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
RootNamespace="sample_mm"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - Original|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Original|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
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AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=5"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=5"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=6"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(HL2SDK-SWARM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(HL2SDK-SWARM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\sample_mm.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\engine_wrappers.h"
>
</File>
<File
RelativePath="..\sample_mm.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,357 +1,357 @@
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#include <stdio.h>
#include "sample_mm.h"
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, char const *, char const *, char const *, char const *, bool, bool);
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool);
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
SH_DECL_HOOK2_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, edict_t *, bool);
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, char const *);
SH_DECL_HOOK1_void(IServerGameClients, SetCommandClient, SH_NOATTRIB, 0, int);
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char*, const char *, char *, int);
SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
#else
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
#endif
SamplePlugin g_SamplePlugin;
IServerGameDLL *server = NULL;
IServerGameClients *gameclients = NULL;
IVEngineServer *engine = NULL;
IServerPluginHelpers *helpers = NULL;
IGameEventManager2 *gameevents = NULL;
IServerPluginCallbacks *vsp_callbacks = NULL;
IPlayerInfoManager *playerinfomanager = NULL;
ICvar *icvar = NULL;
CGlobalVars *gpGlobals = NULL;
ConVar sample_cvar("sample_cvar", "42", 0);
/**
* Something like this is needed to register cvars/CON_COMMANDs.
*/
class BaseAccessor : public IConCommandBaseAccessor
{
public:
bool RegisterConCommandBase(ConCommandBase *pCommandBase)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pCommandBase);
}
} s_BaseAccessor;
PLUGIN_EXPOSE(SamplePlugin, g_SamplePlugin);
bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
GET_V_IFACE_CURRENT(GetEngineFactory, helpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_ANY(GetServerFactory, gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
GET_V_IFACE_ANY(GetServerFactory, playerinfomanager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
gpGlobals = ismm->GetCGlobals();
META_LOG(g_PLAPI, "Starting plugin.");
/* Load the VSP listener. This is usually needed for IServerPluginHelpers. */
if ((vsp_callbacks = ismm->GetVSPInfo(NULL)) == NULL)
{
ismm->AddListener(this, this);
ismm->EnableVSPListener();
}
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, server, this, &SamplePlugin::Hook_LevelInit, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, server, this, &SamplePlugin::Hook_ServerActivate, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, server, this, &SamplePlugin::Hook_LevelShutdown, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, gameclients, this, &SamplePlugin::Hook_SetCommandClient, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
ENGINE_CALL(LogPrint)("All hooks started!\n");
#if SOURCE_ENGINE >= SE_ORANGEBOX
g_pCVar = icvar;
ConVar_Register(0, &s_BaseAccessor);
#else
ConCommandBaseMgr::OneTimeInit(&s_BaseAccessor);
#endif
return true;
}
bool SamplePlugin::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, server, this, &SamplePlugin::Hook_LevelInit, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, server, this, &SamplePlugin::Hook_ServerActivate, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, server, this, &SamplePlugin::Hook_LevelShutdown, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, gameclients, this, &SamplePlugin::Hook_SetCommandClient, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
return true;
}
void SamplePlugin::OnVSPListening(IServerPluginCallbacks *iface)
{
vsp_callbacks = iface;
}
void SamplePlugin::Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
META_LOG(g_PLAPI, "ServerActivate() called: edictCount = %d, clientMax = %d", edictCount, clientMax);
}
void SamplePlugin::AllPluginsLoaded()
{
/* This is where we'd do stuff that relies on the mod or other plugins
* being initialized (for example, cvars added and events registered).
*/
}
void SamplePlugin::Hook_ClientActive(edict_t *pEntity, bool bLoadGame)
{
META_LOG(g_PLAPI, "Hook_ClientActive(%d, %d)", IndexOfEdict(pEntity), bLoadGame);
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
void SamplePlugin::Hook_ClientCommand(edict_t *pEntity, const CCommand &args)
#else
void SamplePlugin::Hook_ClientCommand(edict_t *pEntity)
#endif
{
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
if (!pEntity || pEntity->IsFree())
{
return;
}
const char *cmd = args.Arg(0);
if (strcmp(cmd, "menu") == 0)
{
KeyValues *kv = new KeyValues("menu");
kv->SetString("title", "You've got options, hit ESC");
kv->SetInt("level", 1);
kv->SetColor("color", Color(255, 0, 0, 255));
kv->SetInt("time", 20);
kv->SetString("msg", "Pick an option\nOr don't.");
for (int i = 1; i < 9; i++)
{
char num[10], msg[10], cmd[10];
MM_Format( num, sizeof(num), "%i", i );
MM_Format( msg, sizeof(msg), "Option %i", i );
MM_Format( cmd, sizeof(cmd), "option %i", i );
KeyValues *item1 = kv->FindKey(num, true);
item1->SetString("msg", msg);
item1->SetString("command", cmd);
}
helpers->CreateMessage(pEntity, DIALOG_MENU, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
else if (strcmp(cmd, "rich") == 0)
{
KeyValues *kv = new KeyValues("menu");
kv->SetString("title", "A rich message");
kv->SetInt("level", 1);
kv->SetInt("time", 20);
kv->SetString("msg", "This is a long long long text string.\n\nIt also has line breaks.");
helpers->CreateMessage(pEntity, DIALOG_TEXT, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
else if (strcmp(cmd, "msg") == 0)
{
KeyValues *kv = new KeyValues("menu");
kv->SetString("title", "Just a simple hello");
kv->SetInt("level", 1);
kv->SetInt("time", 20);
helpers->CreateMessage(pEntity, DIALOG_MSG, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
else if (strcmp(cmd, "entry") == 0)
{
KeyValues *kv = new KeyValues("entry");
kv->SetString("title", "Stuff");
kv->SetString("msg", "Enter something");
kv->SetString("command", "say"); // anything they enter into the dialog turns into a say command
kv->SetInt("level", 1);
kv->SetInt("time", 20);
helpers->CreateMessage(pEntity, DIALOG_ENTRY, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
}
void SamplePlugin::Hook_ClientSettingsChanged(edict_t *pEdict)
{
if (playerinfomanager)
{
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo(pEdict);
const char *name = engine->GetClientConVarValue(IndexOfEdict(pEdict), "name");
if (playerinfo != NULL
&& name != NULL
&& strcmp(engine->GetPlayerNetworkIDString(pEdict), "BOT") != 0
&& playerinfo->GetName() != NULL
&& strcmp(name, playerinfo->GetName()) == 0)
{
char msg[128];
MM_Format(msg, sizeof(msg), "Your name changed to \"%s\" (from \"%s\")\n", name, playerinfo->GetName());
engine->ClientPrintf(pEdict, msg);
}
}
}
bool SamplePlugin::Hook_ClientConnect(edict_t *pEntity,
const char *pszName,
const char *pszAddress,
char *reject,
int maxrejectlen)
{
META_LOG(g_PLAPI, "Hook_ClientConnect(%d, \"%s\", \"%s\")", IndexOfEdict(pEntity), pszName, pszAddress);
return true;
}
void SamplePlugin::Hook_ClientPutInServer(edict_t *pEntity, char const *playername)
{
KeyValues *kv = new KeyValues( "msg" );
kv->SetString( "title", "Hello" );
kv->SetString( "msg", "Hello there" );
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
kv->SetInt( "level", 5);
kv->SetInt( "time", 10);
helpers->CreateMessage(pEntity, DIALOG_MSG, kv, vsp_callbacks);
kv->deleteThis();
}
void SamplePlugin::Hook_ClientDisconnect(edict_t *pEntity)
{
META_LOG(g_PLAPI, "Hook_ClientDisconnect(%d)", IndexOfEdict(pEntity));
}
void SamplePlugin::Hook_GameFrame(bool simulating)
{
/**
* simulating:
* ***********
* true | game is ticking
* false | game is not ticking
*/
}
bool SamplePlugin::Hook_LevelInit(const char *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background)
{
META_LOG(g_PLAPI, "Hook_LevelInit(%s)", pMapName);
return true;
}
void SamplePlugin::Hook_LevelShutdown()
{
META_LOG(g_PLAPI, "Hook_LevelShutdown()");
}
void SamplePlugin::Hook_SetCommandClient(int index)
{
META_LOG(g_PLAPI, "Hook_SetCommandClient(%d)", index);
}
bool SamplePlugin::Pause(char *error, size_t maxlen)
{
return true;
}
bool SamplePlugin::Unpause(char *error, size_t maxlen)
{
return true;
}
const char *SamplePlugin::GetLicense()
{
return "Public Domain";
}
const char *SamplePlugin::GetVersion()
{
return "1.0.0.0";
}
const char *SamplePlugin::GetDate()
{
return __DATE__;
}
const char *SamplePlugin::GetLogTag()
{
return "SAMPLE";
}
const char *SamplePlugin::GetAuthor()
{
return "AlliedModders LLC";
}
const char *SamplePlugin::GetDescription()
{
return "Sample basic plugin";
}
const char *SamplePlugin::GetName()
{
return "Sample Plugin";
}
const char *SamplePlugin::GetURL()
{
return "http://www.sourcemm.net/";
}
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#include <stdio.h>
#include "sample_mm.h"
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, char const *, char const *, char const *, char const *, bool, bool);
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool);
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
SH_DECL_HOOK2_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, edict_t *, bool);
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, char const *);
SH_DECL_HOOK1_void(IServerGameClients, SetCommandClient, SH_NOATTRIB, 0, int);
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char*, const char *, char *, int);
SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
#else
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
#endif
SamplePlugin g_SamplePlugin;
IServerGameDLL *server = NULL;
IServerGameClients *gameclients = NULL;
IVEngineServer *engine = NULL;
IServerPluginHelpers *helpers = NULL;
IGameEventManager2 *gameevents = NULL;
IServerPluginCallbacks *vsp_callbacks = NULL;
IPlayerInfoManager *playerinfomanager = NULL;
ICvar *icvar = NULL;
CGlobalVars *gpGlobals = NULL;
ConVar sample_cvar("sample_cvar", "42", 0);
/**
* Something like this is needed to register cvars/CON_COMMANDs.
*/
class BaseAccessor : public IConCommandBaseAccessor
{
public:
bool RegisterConCommandBase(ConCommandBase *pCommandBase)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pCommandBase);
}
} s_BaseAccessor;
PLUGIN_EXPOSE(SamplePlugin, g_SamplePlugin);
bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
GET_V_IFACE_CURRENT(GetEngineFactory, helpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_ANY(GetServerFactory, gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
GET_V_IFACE_ANY(GetServerFactory, playerinfomanager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
gpGlobals = ismm->GetCGlobals();
META_LOG(g_PLAPI, "Starting plugin.");
/* Load the VSP listener. This is usually needed for IServerPluginHelpers. */
if ((vsp_callbacks = ismm->GetVSPInfo(NULL)) == NULL)
{
ismm->AddListener(this, this);
ismm->EnableVSPListener();
}
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, server, this, &SamplePlugin::Hook_LevelInit, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, server, this, &SamplePlugin::Hook_ServerActivate, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, server, this, &SamplePlugin::Hook_LevelShutdown, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, gameclients, this, &SamplePlugin::Hook_SetCommandClient, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
ENGINE_CALL(LogPrint)("All hooks started!\n");
#if SOURCE_ENGINE >= SE_ORANGEBOX
g_pCVar = icvar;
ConVar_Register(0, &s_BaseAccessor);
#else
ConCommandBaseMgr::OneTimeInit(&s_BaseAccessor);
#endif
return true;
}
bool SamplePlugin::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, server, this, &SamplePlugin::Hook_LevelInit, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, server, this, &SamplePlugin::Hook_ServerActivate, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, server, this, &SamplePlugin::Hook_LevelShutdown, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, gameclients, this, &SamplePlugin::Hook_SetCommandClient, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
return true;
}
void SamplePlugin::OnVSPListening(IServerPluginCallbacks *iface)
{
vsp_callbacks = iface;
}
void SamplePlugin::Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
META_LOG(g_PLAPI, "ServerActivate() called: edictCount = %d, clientMax = %d", edictCount, clientMax);
}
void SamplePlugin::AllPluginsLoaded()
{
/* This is where we'd do stuff that relies on the mod or other plugins
* being initialized (for example, cvars added and events registered).
*/
}
void SamplePlugin::Hook_ClientActive(edict_t *pEntity, bool bLoadGame)
{
META_LOG(g_PLAPI, "Hook_ClientActive(%d, %d)", IndexOfEdict(pEntity), bLoadGame);
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
void SamplePlugin::Hook_ClientCommand(edict_t *pEntity, const CCommand &args)
#else
void SamplePlugin::Hook_ClientCommand(edict_t *pEntity)
#endif
{
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
if (!pEntity || pEntity->IsFree())
{
return;
}
const char *cmd = args.Arg(0);
if (strcmp(cmd, "menu") == 0)
{
KeyValues *kv = new KeyValues("menu");
kv->SetString("title", "You've got options, hit ESC");
kv->SetInt("level", 1);
kv->SetColor("color", Color(255, 0, 0, 255));
kv->SetInt("time", 20);
kv->SetString("msg", "Pick an option\nOr don't.");
for (int i = 1; i < 9; i++)
{
char num[10], msg[10], cmd[10];
MM_Format( num, sizeof(num), "%i", i );
MM_Format( msg, sizeof(msg), "Option %i", i );
MM_Format( cmd, sizeof(cmd), "option %i", i );
KeyValues *item1 = kv->FindKey(num, true);
item1->SetString("msg", msg);
item1->SetString("command", cmd);
}
helpers->CreateMessage(pEntity, DIALOG_MENU, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
else if (strcmp(cmd, "rich") == 0)
{
KeyValues *kv = new KeyValues("menu");
kv->SetString("title", "A rich message");
kv->SetInt("level", 1);
kv->SetInt("time", 20);
kv->SetString("msg", "This is a long long long text string.\n\nIt also has line breaks.");
helpers->CreateMessage(pEntity, DIALOG_TEXT, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
else if (strcmp(cmd, "msg") == 0)
{
KeyValues *kv = new KeyValues("menu");
kv->SetString("title", "Just a simple hello");
kv->SetInt("level", 1);
kv->SetInt("time", 20);
helpers->CreateMessage(pEntity, DIALOG_MSG, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
else if (strcmp(cmd, "entry") == 0)
{
KeyValues *kv = new KeyValues("entry");
kv->SetString("title", "Stuff");
kv->SetString("msg", "Enter something");
kv->SetString("command", "say"); // anything they enter into the dialog turns into a say command
kv->SetInt("level", 1);
kv->SetInt("time", 20);
helpers->CreateMessage(pEntity, DIALOG_ENTRY, kv, vsp_callbacks);
kv->deleteThis();
RETURN_META(MRES_SUPERCEDE);
}
}
void SamplePlugin::Hook_ClientSettingsChanged(edict_t *pEdict)
{
if (playerinfomanager)
{
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo(pEdict);
const char *name = engine->GetClientConVarValue(IndexOfEdict(pEdict), "name");
if (playerinfo != NULL
&& name != NULL
&& strcmp(engine->GetPlayerNetworkIDString(pEdict), "BOT") != 0
&& playerinfo->GetName() != NULL
&& strcmp(name, playerinfo->GetName()) == 0)
{
char msg[128];
MM_Format(msg, sizeof(msg), "Your name changed to \"%s\" (from \"%s\")\n", name, playerinfo->GetName());
engine->ClientPrintf(pEdict, msg);
}
}
}
bool SamplePlugin::Hook_ClientConnect(edict_t *pEntity,
const char *pszName,
const char *pszAddress,
char *reject,
int maxrejectlen)
{
META_LOG(g_PLAPI, "Hook_ClientConnect(%d, \"%s\", \"%s\")", IndexOfEdict(pEntity), pszName, pszAddress);
return true;
}
void SamplePlugin::Hook_ClientPutInServer(edict_t *pEntity, char const *playername)
{
KeyValues *kv = new KeyValues( "msg" );
kv->SetString( "title", "Hello" );
kv->SetString( "msg", "Hello there" );
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
kv->SetInt( "level", 5);
kv->SetInt( "time", 10);
helpers->CreateMessage(pEntity, DIALOG_MSG, kv, vsp_callbacks);
kv->deleteThis();
}
void SamplePlugin::Hook_ClientDisconnect(edict_t *pEntity)
{
META_LOG(g_PLAPI, "Hook_ClientDisconnect(%d)", IndexOfEdict(pEntity));
}
void SamplePlugin::Hook_GameFrame(bool simulating)
{
/**
* simulating:
* ***********
* true | game is ticking
* false | game is not ticking
*/
}
bool SamplePlugin::Hook_LevelInit(const char *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background)
{
META_LOG(g_PLAPI, "Hook_LevelInit(%s)", pMapName);
return true;
}
void SamplePlugin::Hook_LevelShutdown()
{
META_LOG(g_PLAPI, "Hook_LevelShutdown()");
}
void SamplePlugin::Hook_SetCommandClient(int index)
{
META_LOG(g_PLAPI, "Hook_SetCommandClient(%d)", index);
}
bool SamplePlugin::Pause(char *error, size_t maxlen)
{
return true;
}
bool SamplePlugin::Unpause(char *error, size_t maxlen)
{
return true;
}
const char *SamplePlugin::GetLicense()
{
return "Public Domain";
}
const char *SamplePlugin::GetVersion()
{
return "1.0.0.0";
}
const char *SamplePlugin::GetDate()
{
return __DATE__;
}
const char *SamplePlugin::GetLogTag()
{
return "SAMPLE";
}
const char *SamplePlugin::GetAuthor()
{
return "AlliedModders LLC";
}
const char *SamplePlugin::GetDescription()
{
return "Sample basic plugin";
}
const char *SamplePlugin::GetName()
{
return "Sample Plugin";
}
const char *SamplePlugin::GetURL()
{
return "http://www.sourcemm.net/";
}

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@ -1,78 +1,78 @@
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <sh_vector.h>
#include "engine_wrappers.h"
#if defined WIN32 && !defined snprintf
#define snprintf _snprintf
#endif
class SamplePlugin : public ISmmPlugin, public IMetamodListener
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void AllPluginsLoaded();
public: //IMetamodListener stuff
void OnVSPListening(IServerPluginCallbacks *iface);
public: //hooks
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
bool Hook_LevelInit(const char *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background);
void Hook_GameFrame(bool simulating);
void Hook_LevelShutdown(void);
void Hook_ClientActive(edict_t *pEntity, bool bLoadGame);
void Hook_ClientDisconnect(edict_t *pEntity);
void Hook_ClientPutInServer(edict_t *pEntity, char const *playername);
void Hook_SetCommandClient(int index);
void Hook_ClientSettingsChanged(edict_t *pEdict);
bool Hook_ClientConnect(edict_t *pEntity,
const char *pszName,
const char *pszAddress,
char *reject,
int maxrejectlen);
#if SOURCE_ENGINE >= SE_ORANGEBOX
void Hook_ClientCommand(edict_t *pEntity, const CCommand &args);
#else
void Hook_ClientCommand(edict_t *pEntity);
#endif
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
};
extern SamplePlugin g_SamplePlugin;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <sh_vector.h>
#include "engine_wrappers.h"
#if defined WIN32 && !defined snprintf
#define snprintf _snprintf
#endif
class SamplePlugin : public ISmmPlugin, public IMetamodListener
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void AllPluginsLoaded();
public: //IMetamodListener stuff
void OnVSPListening(IServerPluginCallbacks *iface);
public: //hooks
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
bool Hook_LevelInit(const char *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background);
void Hook_GameFrame(bool simulating);
void Hook_LevelShutdown(void);
void Hook_ClientActive(edict_t *pEntity, bool bLoadGame);
void Hook_ClientDisconnect(edict_t *pEntity);
void Hook_ClientPutInServer(edict_t *pEntity, char const *playername);
void Hook_SetCommandClient(int index);
void Hook_ClientSettingsChanged(edict_t *pEdict);
bool Hook_ClientConnect(edict_t *pEntity,
const char *pszName,
const char *pszAddress,
char *reject,
int maxrejectlen);
#if SOURCE_ENGINE >= SE_ORANGEBOX
void Hook_ClientCommand(edict_t *pEntity, const CCommand &args);
#else
void Hook_ClientCommand(edict_t *pEntity);
#endif
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
};
extern SamplePlugin g_SamplePlugin;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_

View File

@ -1,5 +1,5 @@
"Metamod Plugin"
{
"alias" "sample"
"file" "addons/sample_mm"
}
"Metamod Plugin"
{
"alias" "sample"
"file" "addons/sample_mm"
}

View File

@ -1,4 +1,4 @@
For more information on compiling and reading the plugin's source code, see:
http://wiki.alliedmods.net/Category:Metamod:Source_Development
For more information on compiling and reading the plugin's source code, see:
http://wiki.alliedmods.net/Category:Metamod:Source_Development

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@ -1,56 +1,56 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stub_mm", "stub_mm.vcxproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stub_mm", "stub_mm.vcxproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,1155 +1,1155 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
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Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
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Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
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View File

@ -1,56 +1,56 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stub_mm", "stub_mm.vcproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stub_mm", "stub_mm.vcproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,1158 +1,1158 @@
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Name="stub_mm"
ProjectGUID="{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
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Name="Win32"
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<Tool
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Name="VCManifestTool"
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<Tool
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<Tool
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<Tool
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<Tool
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
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<Tool
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<Tool
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AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
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RuntimeLibrary="0"
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Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
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OptimizeReferences="2"
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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<Configuration
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IntermediateDirectory="$(ConfigurationName)"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
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LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=6"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(HL2SDK-SWARM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(HL2SDK-SWARM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\stub_mm.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\stub_mm.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,107 +1,107 @@
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#include <stdio.h>
#include "stub_mm.h"
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
StubPlugin g_StubPlugin;
IServerGameDLL *server = NULL;
PLUGIN_EXPOSE(StubPlugin, g_StubPlugin);
bool StubPlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
/* Make sure we build on MM:S 1.4 */
#if defined METAMOD_PLAPI_VERSION
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#else
GET_V_IFACE_ANY(serverFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#endif
SH_ADD_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true);
return true;
}
bool StubPlugin::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true);
return true;
}
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
META_LOG(g_PLAPI, "ServerActivate() called: edictCount = %d, clientMax = %d", edictCount, clientMax);
}
void StubPlugin::AllPluginsLoaded()
{
/* This is where we'd do stuff that relies on the mod or other plugins
* being initialized (for example, cvars added and events registered).
*/
}
bool StubPlugin::Pause(char *error, size_t maxlen)
{
return true;
}
bool StubPlugin::Unpause(char *error, size_t maxlen)
{
return true;
}
const char *StubPlugin::GetLicense()
{
return "Public Domain";
}
const char *StubPlugin::GetVersion()
{
return "1.0.0.0";
}
const char *StubPlugin::GetDate()
{
return __DATE__;
}
const char *StubPlugin::GetLogTag()
{
return "STUB";
}
const char *StubPlugin::GetAuthor()
{
return "AlliedModders LLC";
}
const char *StubPlugin::GetDescription()
{
return "Sample empty plugin";
}
const char *StubPlugin::GetName()
{
return "Stub Plugin";
}
const char *StubPlugin::GetURL()
{
return "http://www.sourcemm.net/";
}
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#include <stdio.h>
#include "stub_mm.h"
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
StubPlugin g_StubPlugin;
IServerGameDLL *server = NULL;
PLUGIN_EXPOSE(StubPlugin, g_StubPlugin);
bool StubPlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
/* Make sure we build on MM:S 1.4 */
#if defined METAMOD_PLAPI_VERSION
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#else
GET_V_IFACE_ANY(serverFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#endif
SH_ADD_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true);
return true;
}
bool StubPlugin::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true);
return true;
}
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
META_LOG(g_PLAPI, "ServerActivate() called: edictCount = %d, clientMax = %d", edictCount, clientMax);
}
void StubPlugin::AllPluginsLoaded()
{
/* This is where we'd do stuff that relies on the mod or other plugins
* being initialized (for example, cvars added and events registered).
*/
}
bool StubPlugin::Pause(char *error, size_t maxlen)
{
return true;
}
bool StubPlugin::Unpause(char *error, size_t maxlen)
{
return true;
}
const char *StubPlugin::GetLicense()
{
return "Public Domain";
}
const char *StubPlugin::GetVersion()
{
return "1.0.0.0";
}
const char *StubPlugin::GetDate()
{
return __DATE__;
}
const char *StubPlugin::GetLogTag()
{
return "STUB";
}
const char *StubPlugin::GetAuthor()
{
return "AlliedModders LLC";
}
const char *StubPlugin::GetDescription()
{
return "Sample empty plugin";
}
const char *StubPlugin::GetName()
{
return "Stub Plugin";
}
const char *StubPlugin::GetURL()
{
return "http://www.sourcemm.net/";
}

View File

@ -1,49 +1,49 @@
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
#if defined WIN32 && !defined snprintf
#define snprintf _snprintf
#endif
class StubPlugin : public ISmmPlugin
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void AllPluginsLoaded();
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
};
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
extern StubPlugin g_StubPlugin;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
#if defined WIN32 && !defined snprintf
#define snprintf _snprintf
#endif
class StubPlugin : public ISmmPlugin
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void AllPluginsLoaded();
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
};
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
extern StubPlugin g_StubPlugin;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_

View File

@ -1,5 +1,5 @@
"Metamod Plugin"
{
"alias" "stub"
"file" "addons/stub_mm"
}
"Metamod Plugin"
{
"alias" "stub"
"file" "addons/stub_mm"
}

View File

@ -0,0 +1,526 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
additional_libs = [
# Path should be relative either to hl2sdk folder or to build folder
#'path/to/lib/example.lib',
]
additional_defines = [
#'EXAMPLE_DEFINE=2'
]
additional_includes = [
# Path should be absolute only!
#'D:/absolute/path/to/include/folder/'
]
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.name = dir
self.path = None # Actual path
self.platformSpec = platform
# By default, nothing supports x64.
if type(platform) is list:
self.platformSpec = {p: ['x86'] for p in platform}
else:
self.platformSpec = platform
def shouldBuild(self, targets):
for cxx in targets:
if cxx.target.platform in self.platformSpec:
if cxx.target.arch in self.platformSpec[cxx.target.platform]:
return True
return False
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
CSGO = {
'windows': ['x86'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
Source2 = {
'windows': ['x86_64'],
'linux': ['x86_64'],
}
Insurgency = {
'windows': ['x86', 'x86_64'],
'linux': ['x86'],
'mac': ['x86', 'x86_64'],
}
Blade = {
'windows': ['x86', 'x86_64'],
'linux': ['x86_64']
}
Mock = {
'windows': ['x86', 'x86_64'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
PossibleSDKs = {
'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '12', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '13', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '14', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '16', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '17', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'mcv': SDK('HL2SDKMCV', '2.mcv', '22', 'MCV', WinOnly, 'mcv'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '23', 'CSGO', CSGO, 'csgo'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '18', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '19', 'BLADE', Blade, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '20', 'INSURGENCY', Insurgency, 'insurgency'),
'doi': SDK('HL2SDKDOI', '2.doi', '21', 'DOI', WinLinuxMac, 'doi'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '15', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '11', 'BMS', WinLinux, 'bms'),
'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'),
'pvkii': SDK('HL2SDKPVKII', '2.pvkii', '10', 'PVKII', WinLinux, 'pvkii'),
'dota': SDK('HL2SDKDOTA', '2.dota', '24', 'DOTA', Source2, 'dota'),
'cs2': SDK('HL2SDKCS2', '2.cs2', '25', 'CS2', Source2, 'cs2'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
else:
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class MMSPluginConfig(object):
def __init__(self):
self.sdks = {}
self.binaries = []
self.mms_root = None
self.all_targets = []
self.target_archs = set()
if builder.options.plugin_name is not None:
self.plugin_name = builder.options.plugin_name
else:
self.plugin_name = 'sample_mm'
if builder.options.plugin_alias is not None:
self.plugin_alias = builder.options.plugin_alias
else:
self.plugin_alias = 'sample'
if builder.options.targets:
target_archs = builder.options.targets.split(',')
else:
target_archs = ['x86']
target_archs.append('x86_64')
for arch in target_archs:
try:
cxx = builder.DetectCxx(target_arch = arch)
self.target_archs.add(cxx.target.arch)
except Exception as e:
# Error if archs were manually overridden.
if builder.options.targets:
raise
print('Skipping target {}: {}'.format(arch, e))
continue
self.all_targets.append(cxx)
if not self.all_targets:
raise Exception('No suitable C/C++ compiler was found.')
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
if sdk_list[0] == '':
sdk_list = []
not_found = []
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if sdk.shouldBuild(self.all_targets):
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
if not os.path.exists(sdk_path):
sdk_path = None
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None:
if (use_all and sdk_name != 'mock') or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
not_found.append(sdk_name)
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = sdk_path
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1 and len(sdk_list):
raise Exception('No SDKs were found, nothing to build.')
if len(self.sdks) > 1:
raise Exception('Only one sdk at a time is supported, for multi-sdk approach use loader based solution.')
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
if use_present:
for sdk in not_found:
print('Warning: hl2sdk-{} was not found, and will not be included in build.'.format(sdk))
def configure(self):
for cxx in self.all_targets:
if cxx.target.arch not in ['x86', 'x86_64']:
raise Exception('Unknown target architecture: {0}'.format(arch))
self.configure_cxx(cxx)
def configure_cxx(self, cxx):
if cxx.behavior == 'gcc':
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Werror',
'-Wno-uninitialized',
'-Wno-unused',
'-Wno-switch',
'-msse',
'-fPIC',
]
if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4':
cxx.cxxflags += ['-std=c++1y']
else:
cxx.cxxflags += ['-std=c++14']
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += ['-fvisibility=hidden']
cxx.cxxflags += ['-fvisibility-inlines-hidden']
cxx.cxxflags += [
'-fno-exceptions',
'-fno-rtti',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
]
if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.family == 'gcc':
cxx.cflags += ['-mfpmath=sse']
if cxx.family == 'clang':
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version >= 'clang-3.6' or cxx.version >= 'apple-clang-7.0':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0' or cxx.version >= 'apple-clang-12.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
]
elif cxx.like('msvc'):
if builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
]
cxx.cflags += [
'/W3',
'/Zi',
]
cxx.cxxflags += ['/TP']
cxx.linkflags += [
'/SUBSYSTEM:WINDOWS',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
]
# Optimization
if builder.options.opt == '1':
cxx.defines += ['NDEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += ['-O3']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
# Debugging
if builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += ['-g3']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Od', '/RTC1']
# Don't omit the frame pointer.
# This needs to be after our optimization flags which could otherwise disable it.
if cxx.behavior == 'gcc':
cxx.cflags += ['-fno-omit-frame-pointer']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Oy-']
# Platform-specifics
if cxx.target.platform == 'linux':
cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
if cxx.family == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
elif cxx.target.platform == 'mac':
cxx.defines += ['OSX', '_OSX', 'POSIX']
if cxx.version >= 'apple-clang-10.0':
cxx.cflags += ['-mmacosx-version-min=10.9', '-stdlib=libc++']
cxx.linkflags += [
'-mmacosx-version-min=10.9',
]
else:
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
]
cxx.linkflags += [
'-lc++',
]
elif cxx.target.platform == 'windows':
cxx.defines += ['WIN32', '_WINDOWS']
# Finish up.
# Custom defines here
cxx.defines += [ ]
# Custom includes here
cxx.includes += [ ]
def HL2Compiler(self, context, cxx, sdk):
compiler = cxx.clone()
mms_core_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_core_path),
os.path.join(mms_core_path, 'sourcehook'),
os.path.join(context.currentSourcePath),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'], ['public', 'tier1']]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms', 'pvkii'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.family == 'msvc':
compiler.defines += ['COMPILER_MSVC']
if compiler.target.arch == 'x86':
compiler.defines += ['COMPILER_MSVC32']
elif compiler.target.arch == 'x86_64':
compiler.defines += ['COMPILER_MSVC64']
if compiler.version >= 1900:
compiler.linkflags += ['legacy_stdio_definitions.lib']
else:
compiler.defines += ['COMPILER_GCC']
if compiler.target.arch == 'x86_64':
compiler.defines += ['X64BITS', 'PLATFORM_64BITS']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota', 'cs2', 'pvkii']:
if compiler.target.platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name in ['csgo', 'blade', 'pvkii'] and compiler.target.platform == 'linux':
compiler.linkflags += ['-lstdc++']
if sdk.name in ['dota', 'cs2']:
compiler.defines += ['META_IS_SOURCE2']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
compiler.linkflags += additional_libs
compiler.defines += additional_defines
compiler.cxxincludes += additional_includes
return compiler
def Library(self, cxx, name):
binary = cxx.Library(name)
return binary
def HL2Library(self, context, compiler, name, sdk):
compiler = self.HL2Compiler(context, compiler, sdk)
if compiler.target.platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms', 'pvkii']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif compiler.target.platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if compiler.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms', 'pvkii'] or compiler.target.arch == 'x86_64':
tier1 = os.path.join(lib_folder, 'tier1.a')
else:
tier1 = os.path.join(lib_folder, 'tier1_i486.a')
if sdk.name == 'mock' and compiler.target.platform == 'linux':
compiler.linkflags += ['-Wl,-z,origin']
compiler.postlink += [tier1]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota']:
if compiler.target.arch == 'x86_64':
compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')]
else:
compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')]
if sdk.name == 'bms':
compiler.postlink += [os.path.join(lib_folder, 'mathlib.a')]
binary = self.Library(compiler, name)
compiler = binary.compiler
dynamic_libs = []
if compiler.target.platform == 'linux':
compiler.linkflags[0:0] = ['-lm']
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'mock']:
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota', 'pvkii']:
dynamic_libs = ['libtier0.so']
if sdk.name not in ['dota', 'cs2']:
dynamic_libs += ['libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
if sdk.name in ['csgo', 'blade']:
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
elif compiler.target.platform == 'mac':
binary.compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif compiler.target.platform == 'windows':
libs = ['tier0', 'tier1', 'mathlib']
if sdk.name not in ['dota', 'cs2']:
libs += ['vstdlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'mcv', 'csgo', 'cs2', 'dota']:
libs.append('interfaces')
for lib in libs:
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
binary.compiler.linkflags.append(lib_path)
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
context.AddFolder(binary.localFolder)
output = context.AddSymlink(source_path, output_path)
binary.compiler.weaklinkdeps += [output]
binary.compiler.linkflags[0:0] = [library]
return binary
MMSPlugin = MMSPluginConfig()
MMSPlugin.detectSDKs()
MMSPlugin.configure()
BuildScripts = [
'AMBuilder',
'PackageScript',
]
builder.Build(BuildScripts, { 'MMSPlugin': MMSPlugin })

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
# Here only one sdk should be available to generate only one executable in the end,
# as multi-sdk loading isn't supported out of the box by metamod, and would require specifying the full path in the vdf
# which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension
# so just fall back to the single binary.
# Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source)
for sdk_name in MMSPlugin.sdks:
for cxx in MMSPlugin.all_targets:
sdk = MMSPlugin.sdks[sdk_name]
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
binary.sources += [
'sample_mm.cpp',
]
if sdk_name in ['dota', 'cs2']:
binary.sources += [
os.path.join(sdk.path, 'tier1', 'convar.cpp'),
os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp'),
]
if cxx.target.arch == 'x86':
binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]
break

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# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
builder.SetBuildFolder('package')
metamod_folder = builder.AddFolder(os.path.join('addons', 'metamod'))
bin_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin')
bin_folder = builder.AddFolder(bin_folder_path)
for cxx in MMSPlugin.all_targets:
if cxx.target.arch == 'x86_64':
if cxx.target.platform == 'windows':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'win64')
bin64_folder = builder.AddFolder(bin64_folder_path)
elif cxx.target.platform == 'linux':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'win64')
bin64_folder = builder.AddFolder(bin64_folder_path)
elif cxx.target.platform == 'mac':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'win64')
bin64_folder = builder.AddFolder(bin64_folder_path)
pdb_list = []
for task in MMSPlugin.binaries:
# This hardly assumes there's only 1 targetted platform and would be overwritten
# with whatever comes last if multiple are used!
with open(os.path.join(builder.buildPath, MMSPlugin.plugin_name + '.vdf'), 'w') as fp:
fp.write('"Metamod Plugin"\n')
fp.write('{\n')
fp.write(f'\t"alias"\t"{MMSPlugin.plugin_alias}"\n')
if task.target.arch == 'x86_64':
fp.write(f'\t"file"\t"{os.path.join(bin64_folder_path, MMSPlugin.plugin_name)}"\n')
else:
fp.write(f'\t"file"\t"{os.path.join(bin_folder_path, MMSPlugin.plugin_name)}"\n')
fp.write('}\n')
if task.target.arch == 'x86_64':
builder.AddCopy(task.binary, bin64_folder)
else:
builder.AddCopy(task.binary, bin_folder)
if task.debug:
pdb_list.append(task.debug)
builder.AddCopy(os.path.join(builder.buildPath, MMSPlugin.plugin_name + '.vdf'), metamod_folder)
# Generate PDB info.
with open(os.path.join(builder.buildPath, 'pdblog.txt'), 'wt') as fp:
for line in pdb_list:
fp.write(line.path + '\n')

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## Manual building example
### Prerequisites
* [hl2sdk](https://github.com/alliedmodders/hl2sdk) of the game you plan on writing plugin for (the current plugin build scripts allows only for 1 sdk and 1 platform at a time!);
* [metamod-source](https://github.com/alliedmodders/metamod-source);
* [python3](https://www.python.org/)
* [ambuild](https://github.com/alliedmodders/ambuild), make sure ``ambuild`` command is available via the ``PATH`` environment variable;
### Setting up
* ``mkdir build`` & ``cd build`` in the root of the plugin folder.
* Open the [MSVC developer console](https://learn.microsoft.com/en-us/cpp/build/building-on-the-command-line) with the correct platform (x86 or x86_64) that you plan on targetting.
* Run ``python3 ../configure.py --plugin-name={PLUGIN_NAME} --plugin-alias={PLUGIN_ALIAS} -s {SDKNAME} --targets={TARGET} --mms_path={MMS_PATH} --hl2sdk-root {HL2SDKROOT} `` where:
* ``{PLUGIN_NAME}`` should be the plugin name which is used for the resulting binary name and folder naming scheme (this doesn't affect the plugin name you'd see in the plugin list if you don't modify the base plugin functions);
* ``{PLUGIN_ALIAS}`` should be used to set the plugin alias that is used as a short hand version to load, unload, list info etc via the metamod-source menu (example being ``meta unload sample``, where ``sample`` is the alias);
* ``{SDKNAME}`` should be the hl2sdk game name that you are building for;
* ``{TARGET}`` should be the target platform you are targeting (``x86`` or ``x86_64``);
* ``{MMS_PATH}`` should point to the root of the metamod-source folder;
* ``{HL2SDKROOT}`` should point to the root of the hl2sdk's folders, note that it should not point to the actual ``hl2sdk-GAME`` folder but a root parent of it;
* Alternatively ``{MMS_PATH}`` & ``{HL2SDKROOT}`` could be put as a ``PATH`` environment variables, like ``MMSOURCE112=D:\mmsource-1.12`` & ``HL2SDKCS2=D:\hl2sdks\hl2sdk-cs2`` (note the metamod version and that here hl2sdk environment variable should point directly to the game's hl2sdk folder and not to the root of it!)
* Example: ``python3 ../configure.py --plugin-name=sample_mm --plugin-alias=sample -s cs2 --targets=x86_64 --mms_path=D:\mmsource-1.12 --hl2sdk-root=D:\hl2sdks``
* If the process of configuring was successful, you should be able to run ``ambuild`` in the ``\build`` folder to compile the plugin.
* Once the plugin is compiled the files would be packaged and placed in ``\build\package`` folder.
* To run the plugin on the server, place the files preserving the layout provided in ``\package``. Be aware that plugins get loaded either by corresponding ``.vdf`` files (automatic step) in the metamod folder, or by listing them in ``addons/metamod/metaplugins.ini`` file (manual step).
## Points of interest
* To generate the VS solution of the plugin with the correct setup, use ``python3 ../configure {CONFIGURE_OPTIONS} --gen=vs``, where ``{CONFIGURE_OPTIONS}`` is your default configuring options that are used when building. As a result ``.vcxproj`` file would be created in the folder where the command was executed.
* To update which ``.cpp`` files gets compiled in or to add new ones, look at ``AMBuilder`` script which has the ``sample_mm.cpp`` being built initially, you can add or edit this however you want to, running ``ambuild`` after editing this script would automatically catch up the changes, no need for the reconfiguration.
* To change the name/version/author/etc that's displayed in the metamod-source menu, make sure to correctly overload and provide the wanted info to the metamod-source, like ``ISmmPlugin::GetAuthor``, ``ISmmPlugin::GetName`` and so on.
* There are also additional arguments for the configuration step that aren't covered here, you can see them by running ``python3 ../configure -h`` from within the ``\build`` folder.
* To add additional linking ``.libs``/defines/include directories, open ``AMBuildScript`` and at the top edit corresponding arrays.
* Sometimes there could be problems with ``ambuild`` not catching up the changes in ``.h`` files, thus producing incorrect (outdated) binaries or even doesn't compile with the new changes. As there's [no full rebuild option](https://github.com/alliedmodders/ambuild/issues/145) to combat this, go to the ``/build`` folder and locate the folder named after the plugin name you've used, deleting that folder and building after should provide the clean build of the project and the described issues should be eliminated.
## For more information on compiling and reading the plugin's source code, see:
http://wiki.alliedmods.net/Category:Metamod:Source_Development

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# vim: set sts=2 ts=8 sw=2 tw=99 et:
import sys
try:
from ambuild2 import run, util
except:
try:
import ambuild
sys.stderr.write('It looks like you have AMBuild 1 installed, but this project uses AMBuild 2.\n')
sys.stderr.write('Upgrade to the latest version of AMBuild to continue.\n')
except:
sys.stderr.write('AMBuild must be installed to build this project.\n')
sys.stderr.write('http://www.alliedmods.net/ambuild\n')
sys.exit(1)
# Hack to show a decent upgrade message, which wasn't done until 2.2.
ambuild_version = getattr(run, 'CURRENT_API', '2.1')
if ambuild_version.startswith('2.1'):
sys.stderr.write("AMBuild 2.2 or higher is required; please update\n")
sys.exit(1)
parser = run.BuildParser(sourcePath=sys.path[0], api='2.2')
parser.options.add_argument('-n', '--plugin-name', type=str, dest='plugin_name', default=None,
help='Plugin name')
parser.options.add_argument('-a', '--plugin-alias', type=str, dest='plugin_alias', default=None,
help='Plugin alias')
parser.options.add_argument('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
help='Root search folder for HL2SDKs')
parser.options.add_argument('--mms_path', type=str, dest='mms_path', default=None,
help='Metamod:Source source tree folder')
parser.options.add_argument('--enable-debug', action='store_const', const='1', dest='debug',
help='Enable debugging symbols')
parser.options.add_argument('--enable-optimize', action='store_const', const='1', dest='opt',
help='Enable optimization')
parser.options.add_argument('-s', '--sdks', default='all', dest='sdks',
help='Build against specified SDKs; valid args are "all", "present", or '
'comma-delimited list of engine names (default: "all")')
parser.options.add_argument('--targets', type=str, dest='targets', default=None,
help="Override the target architecture (use commas to separate multiple targets).")
parser.Configure()

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#include <stdio.h>
#include "sample_mm.h"
#include "iserver.h"
SH_DECL_HOOK3_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool, bool, bool);
SH_DECL_HOOK4_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, CPlayerSlot, bool, const char *, uint64);
SH_DECL_HOOK5_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CPlayerSlot, int, const char *, uint64, const char *);
SH_DECL_HOOK4_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CPlayerSlot, char const *, int, uint64);
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, CPlayerSlot );
SH_DECL_HOOK6_void(IServerGameClients, OnClientConnected, SH_NOATTRIB, 0, CPlayerSlot, const char*, uint64, const char *, const char *, bool);
SH_DECL_HOOK6(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, CPlayerSlot, const char*, uint64, const char *, bool, CBufferString *);
SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
SH_DECL_HOOK2_void( IServerGameClients, ClientCommand, SH_NOATTRIB, 0, CPlayerSlot, const CCommand & );
SamplePlugin g_SamplePlugin;
IServerGameDLL *server = NULL;
IServerGameClients *gameclients = NULL;
IVEngineServer *engine = NULL;
IGameEventManager2 *gameevents = NULL;
ICvar *icvar = NULL;
// Should only be called within the active game loop (i e map should be loaded and active)
// otherwise that'll be nullptr!
CGlobalVars *GetGameGlobals()
{
INetworkGameServer *server = g_pNetworkServerService->GetIGameServer();
if(!server)
return nullptr;
return g_pNetworkServerService->GetIGameServer()->GetGlobals();
}
#if 0
// Currently unavailable, requires hl2sdk work!
ConVar sample_cvar("sample_cvar", "42", 0);
#endif
CON_COMMAND_F(sample_command, "Sample command", FCVAR_NONE)
{
META_CONPRINTF( "Sample command called by %d. Command: %s\n", context.GetPlayerSlot(), args.GetCommandString() );
}
PLUGIN_EXPOSE(SamplePlugin, g_SamplePlugin);
bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_ANY(GetServerFactory, gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
GET_V_IFACE_ANY(GetEngineFactory, g_pNetworkServerService, INetworkServerService, NETWORKSERVERSERVICE_INTERFACE_VERSION);
// Currently doesn't work from within mm side, use GetGameGlobals() in the mean time instead
// gpGlobals = ismm->GetCGlobals();
META_CONPRINTF( "Starting plugin.\n" );
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, OnClientConnected, gameclients, this, &SamplePlugin::Hook_OnClientConnected, false);
SH_ADD_HOOK_MEMFUNC( IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false );
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
META_CONPRINTF( "All hooks started!\n" );
g_pCVar = icvar;
ConVar_Register( FCVAR_RELEASE | FCVAR_CLIENT_CAN_EXECUTE | FCVAR_GAMEDLL );
return true;
}
bool SamplePlugin::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, OnClientConnected, gameclients, this, &SamplePlugin::Hook_OnClientConnected, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
return true;
}
void SamplePlugin::AllPluginsLoaded()
{
/* This is where we'd do stuff that relies on the mod or other plugins
* being initialized (for example, cvars added and events registered).
*/
}
void SamplePlugin::Hook_ClientActive( CPlayerSlot slot, bool bLoadGame, const char *pszName, uint64 xuid )
{
META_CONPRINTF( "Hook_ClientActive(%d, %d, \"%s\", %d)\n", slot, bLoadGame, pszName, xuid );
}
void SamplePlugin::Hook_ClientCommand( CPlayerSlot slot, const CCommand &args )
{
META_CONPRINTF( "Hook_ClientCommand(%d, \"%s\")\n", slot, args.GetCommandString() );
}
void SamplePlugin::Hook_ClientSettingsChanged( CPlayerSlot slot )
{
META_CONPRINTF( "Hook_ClientSettingsChanged(%d)\n", slot );
}
void SamplePlugin::Hook_OnClientConnected( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, const char *pszAddress, bool bFakePlayer )
{
META_CONPRINTF( "Hook_OnClientConnected(%d, \"%s\", %d, \"%s\", \"%s\", %d)\n", slot, pszName, xuid, pszNetworkID, pszAddress, bFakePlayer );
}
bool SamplePlugin::Hook_ClientConnect( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, bool unk1, CBufferString *pRejectReason )
{
META_CONPRINTF( "Hook_ClientConnect(%d, \"%s\", %d, \"%s\", %d, \"%s\")\n", slot, pszName, xuid, pszNetworkID, unk1, pRejectReason->ToGrowable()->Get() );
RETURN_META_VALUE(MRES_IGNORED, true);
}
void SamplePlugin::Hook_ClientPutInServer( CPlayerSlot slot, char const *pszName, int type, uint64 xuid )
{
META_CONPRINTF( "Hook_ClientPutInServer(%d, \"%s\", %d, %d, %d)\n", slot, pszName, type, xuid );
}
void SamplePlugin::Hook_ClientDisconnect( CPlayerSlot slot, int reason, const char *pszName, uint64 xuid, const char *pszNetworkID )
{
META_CONPRINTF( "Hook_ClientDisconnect(%d, %d, \"%s\", %d, \"%s\")\n", slot, reason, pszName, xuid, pszNetworkID );
}
void SamplePlugin::Hook_GameFrame( bool simulating, bool bFirstTick, bool bLastTick )
{
/**
* simulating:
* ***********
* true | game is ticking
* false | game is not ticking
*/
}
// Potentially might not work
void SamplePlugin::OnLevelInit( char const *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background )
{
META_CONPRINTF("OnLevelInit(%s)\n", pMapName);
}
// Potentially might not work
void SamplePlugin::OnLevelShutdown()
{
META_CONPRINTF("OnLevelShutdown()\n");
}
bool SamplePlugin::Pause(char *error, size_t maxlen)
{
return true;
}
bool SamplePlugin::Unpause(char *error, size_t maxlen)
{
return true;
}
const char *SamplePlugin::GetLicense()
{
return "Public Domain";
}
const char *SamplePlugin::GetVersion()
{
return "1.0.0.0";
}
const char *SamplePlugin::GetDate()
{
return __DATE__;
}
const char *SamplePlugin::GetLogTag()
{
return "SAMPLE";
}
const char *SamplePlugin::GetAuthor()
{
return "AlliedModders LLC";
}
const char *SamplePlugin::GetDescription()
{
return "Sample basic plugin";
}
const char *SamplePlugin::GetName()
{
return "Sample Plugin";
}
const char *SamplePlugin::GetURL()
{
return "http://www.sourcemm.net/";
}

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <sh_vector.h>
class SamplePlugin : public ISmmPlugin, public IMetamodListener
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void AllPluginsLoaded();
public: //hooks
void OnLevelInit( char const *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background );
void OnLevelShutdown();
void Hook_GameFrame( bool simulating, bool bFirstTick, bool bLastTick );
void Hook_ClientActive( CPlayerSlot slot, bool bLoadGame, const char *pszName, uint64 xuid );
void Hook_ClientDisconnect( CPlayerSlot slot, int reason, const char *pszName, uint64 xuid, const char *pszNetworkID );
void Hook_ClientPutInServer( CPlayerSlot slot, char const *pszName, int type, uint64 xuid );
void Hook_ClientSettingsChanged( CPlayerSlot slot );
void Hook_OnClientConnected( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, const char *pszAddress, bool bFakePlayer );
bool Hook_ClientConnect( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, bool unk1, CBufferString *pRejectReason );
void Hook_ClientCommand( CPlayerSlot nSlot, const CCommand &_cmd );
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
};
extern SamplePlugin g_SamplePlugin;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_