mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-12-04 16:24:16 +01:00
464 lines
16 KiB
Plaintext
464 lines
16 KiB
Plaintext
proj_name = 'sample_mm'
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proj_srcs = [
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'sample_mm.cpp',
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]
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proj_c_flags = [
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'-Wall',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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'-Werror',
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'-Wno-unused',
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]
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proj_c_flags_opt = [
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'-O3',
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'-funroll-loops',
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'-pipe',
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]
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proj_c_flags_dbg = [
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'-g',
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'-ggdb3',
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]
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import os, sys
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class SDK(object):
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def __init__(self, sdk, ext, aDef, name, platform, dir):
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self.folder = 'hl2sdk-' + dir
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self.envvar = sdk
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self.ext = ext
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self.code = aDef
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self.define = name
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self.name = dir
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self.path = None # Actual path
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self.platformSpec = platform
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# By default, nothing supports x64.
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if type(platform) is list:
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self.platformSpec = {p: ['x86'] for p in platform}
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else:
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self.platformSpec = platform
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def shouldBuild(self, target, archs):
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if target.platform not in self.platformSpec:
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return False
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if not len([i for i in self.platformSpec[target.platform] if i in archs]):
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return False
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return True
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WinOnly = ['windows']
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WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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CSGO = {
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'windows': ['x86'],
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'linux': ['x86', 'x64'],
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'mac': ['x64']
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}
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Source2 = {
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'windows': ['x86', 'x64'],
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'linux': ['x64'],
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}
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PossibleSDKs = {
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'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
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'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
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'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
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'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
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'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
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'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
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'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
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'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
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'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
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'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
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'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
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'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
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'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', CSGO, 'csgo'),
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'dota': SDK('HL2SDKDOTA', '2.dota', '22', 'DOTA', Source2, 'dota'),
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'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
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'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
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'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
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'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
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'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
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'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
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}
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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else:
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, folder)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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def Normalize(path):
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return os.path.abspath(os.path.normpath(path))
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def SetArchFlags(compiler, arch, platform):
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if compiler.behavior == 'gcc':
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if arch == 'x86':
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compiler.cflags += ['-m32']
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compiler.linkflags += ['-m32']
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if platform == 'mac':
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compiler.linkflags += ['-arch', 'i386']
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elif arch == 'x64':
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compiler.cflags += ['-m64', '-fPIC']
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compiler.linkflags += ['-m64']
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if platform == 'mac':
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compiler.linkflags += ['-arch', 'x86_64']
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elif compiler.like('msvc'):
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if arch == 'x86':
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compiler.linkflags += ['/MACHINE:X86']
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elif arch == 'x64':
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compiler.linkflags += ['/MACHINE:X64']
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def AppendArchSuffix(binary, name, arch):
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if arch == 'x64':
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binary.localFolder = name + '.x64'
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class MMSConfig(object):
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def __init__(self):
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self.sdks = {}
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self.binaries = []
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self.generated_headers = None
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self.mms_root = None
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self.archs = builder.target.arch.replace('x86_64', 'x64').split(',')
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def detectProductVersion(self):
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builder.AddConfigureFile('product.version')
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# For OS X dylib versioning
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import re
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with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
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productContents = fp.read()
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m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
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if m == None:
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self.productVersion = '1.0.0'
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else:
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major, minor, release = m.groups()
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self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
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def detectSDKs(self):
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sdk_list = builder.options.sdks.split(',')
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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if sdk_list[0] == '':
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sdk_list = []
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for sdk_name in PossibleSDKs:
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sdk = PossibleSDKs[sdk_name]
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if sdk.shouldBuild(builder.target, self.archs):
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if builder.options.hl2sdk_root:
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sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
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else:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None:
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if use_all or sdk_name in sdk_list:
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raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk_name in sdk_list:
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sdk.path = sdk_path
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self.sdks[sdk_name] = sdk
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if len(self.sdks) < 1 and len(sdk_list):
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raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(
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builder.target.platform, builder.target.arch))
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if builder.options.mms_path:
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self.mms_root = builder.options.mms_path
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else:
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self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
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if not self.mms_root or not os.path.isdir(self.mms_root):
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raise Exception('Could not find a source copy of Metamod:Source')
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self.mms_root = Normalize(self.mms_root)
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def configure(self):
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if not set(self.archs).issubset(['x86', 'x64']):
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raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))
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cxx = builder.DetectCxx()
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if cxx.like('msvc') and len(self.archs) > 1:
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raise Exception('Building multiple archs with MSVC is not currently supported')
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if cxx.behavior == 'gcc':
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cxx.defines += [
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'stricmp=strcasecmp',
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'_stricmp=strcasecmp',
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'_snprintf=snprintf',
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'_vsnprintf=vsnprintf',
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'_alloca=alloca',
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'GNUC'
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]
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cxx.cflags += proj_c_flags
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cxx.cflags += [ # todo: what is the difference between cflags and cxxflags
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'-fPIC',
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'-fno-exceptions',
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'-fno-rtti',
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'-msse',
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'-fno-strict-aliasing',
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]
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if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
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cxx.cflags += [
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'-fvisibility=hidden',
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'-fvisibility-inlines-hidden',
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'-std=c++11',
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]
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# apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real
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if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'):
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cxx.cflags += [
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'-Wno-delete-non-virtual-dtor',
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'-Wno-unused-private-field',
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'-Wno-deprecated-register',
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]
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if cxx.family == 'clang':
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if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
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cxx.cxxflags += ['-Wno-expansion-to-defined']
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elif cxx.like('msvc'):
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raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support
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# Optimization
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if builder.options.opt == '1':
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if cxx.behavior == 'gcc':
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cxx.cflags += proj_c_flags_opt
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# elif cxx.behavior == 'msvc': # todo: implement MSVC support
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# Debugging
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if builder.options.debug == '1':
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cxx.defines += ['_DEBUG']
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if cxx.behavior == 'gcc':
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cxx.cflags += proj_c_flags_dbg
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# elif cxx.behavior == 'msvc': # todo: implement MSVC support
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# This needs to be after our optimization flags which could otherwise disable it.
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# if cxx.family == 'msvc': # todo: implement MSVC support
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# Platform-specifics
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if builder.target.platform == 'linux':
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cxx.defines += [
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'POSIX',
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'_LINUX',
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]
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cxx.linkflags += ['-shared']
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if cxx.family == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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elif builder.target.platform == 'mac':
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cxx.defines += [
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'POSIX',
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'OSX',
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'_OSX',
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]
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cxx.cflags += ['-mmacosx-version-min=10.9']
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cxx.linkflags += [
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'-dynamiclib',
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'-lc++',
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'-mmacosx-version-min=10.9',
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]
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# elif builder.target.platform == 'windows': # todo: implement MSVC support
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def HL2Compiler(self, context, sdk, arch):
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compiler = context.cxx.clone()
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if sdk.name == 'episode1' or sdk.name == 'darkm':
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(self.mms_root, 'core-legacy'),
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os.path.join(self.mms_root, 'core-legacy', 'sourcehook'),
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]
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else:
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(self.mms_root, 'core'),
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os.path.join(self.mms_root, 'core', 'sourcehook'),
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]
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defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
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compiler.defines += defines
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paths = [
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['public'],
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['public', 'engine'],
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['public', 'mathlib'],
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['public', 'vstdlib'],
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['public', 'tier0'],
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['public', 'tier1'],
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]
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if sdk.name == 'episode1' or sdk.name == 'darkm':
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paths.append(['public', 'dlls'])
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else:
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paths.append(['public', 'game', 'server'])
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compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
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if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
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# The 2013 SDK already has these in public/tier0/basetypes.h
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compiler.defines.remove('stricmp=strcasecmp')
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compiler.defines.remove('_stricmp=strcasecmp')
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compiler.defines.remove('_snprintf=snprintf')
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compiler.defines.remove('_vsnprintf=vsnprintf')
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if compiler.family == 'msvc':
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# todo: verify this for MSVC support
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compiler.defines += ['COMPILER_MSVC']
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if arch == 'x86':
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compiler.defines += ['COMPILER_MSVC32']
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elif arch == 'x64':
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compiler.defines += ['COMPILER_MSVC64']
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if compiler.version >= 1900:
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compiler.linkflags += ['legacy_stdio_definitions.lib']
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else: # todo: is it better to check compiler.behavior?
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compiler.defines += ['COMPILER_GCC']
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for path in paths:
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compiler.cxxincludes += [os.path.join(sdk.path, *path)]
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return compiler
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def AddVersioning(self, binary, arch):
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if builder.target.platform == 'windows':
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# todo: verify this for MSVC support
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binary.sources += ['version.rc']
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binary.compiler.rcdefines += [
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'BINARY_NAME="{0}"'.format(binary.outputFile),
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'RC_COMPILE'
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]
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elif builder.target.platform == 'mac' and binary.type == 'library':
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binary.compiler.postlink += [
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'-compatibility_version', '1.0.0',
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'-current_version', self.productVersion
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]
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return binary
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def LibraryBuilder(self, compiler, name, arch):
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binary = compiler.Library(name)
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AppendArchSuffix(binary, name, arch)
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self.AddVersioning(binary, arch)
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return binary
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def HL2Library(self, context, name, sdk, arch):
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compiler = self.HL2Compiler(context, sdk, arch)
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SetArchFlags(compiler, arch, builder.target.platform)
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if builder.target.platform == 'linux':
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if sdk.name == 'episode1':
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lib_folder = os.path.join(sdk.path, 'linux_sdk')
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elif sdk.name in ['sdk2013', 'bms']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
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elif arch == 'x64':
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lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'linux')
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elif builder.target.platform == 'mac':
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if sdk.name in ['sdk2013', 'bms']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
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elif arch == 'x64':
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lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'mac')
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if builder.target.platform in ['linux', 'mac']:
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if sdk.name in ['sdk2013', 'bms'] or arch == 'x64':
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
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else:
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]
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if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
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if arch == 'x64':
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))]
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else:
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
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if sdk.name == 'bms':
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))]
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binary = self.LibraryBuilder(compiler, name, arch)
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dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct"
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if builder.target.platform == 'linux':
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compiler.linkflags[0:0] = ['-lm', '-ldl'] # todo: do we need -ldl?
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if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
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dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
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elif arch == 'x64' and sdk.name == 'csgo':
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dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
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elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
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dynamic_libs = ['libtier0.so', 'libvstdlib.so']
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else:
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dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
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elif builder.target.platform == 'mac':
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binary.compiler.linkflags.append('-liconv')
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dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
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elif builder.target.platform == 'windows':
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# todo: verify this for MSVC support
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libs = ['tier0', 'tier1', 'vstdlib']
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if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
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libs.append('interfaces')
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if sdk.name == 'bms':
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libs.append('mathlib')
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for lib in libs:
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if arch == 'x86':
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lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
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elif arch == 'x64':
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lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
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binary.compiler.linkflags.append(binary.Dep(lib_path))
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for library in dynamic_libs:
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source_path = os.path.join(lib_folder, library)
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output_path = os.path.join(binary.localFolder, library)
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def make_linker(source_path, output_path):
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def link(context, binary):
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cmd_node, (output,) = context.AddSymlink(source_path, output_path)
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return output
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return link
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linker = make_linker(source_path, output_path)
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binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
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|
|
|
return binary
|
|
|
|
MMS = MMSConfig()
|
|
MMS.detectProductVersion()
|
|
MMS.detectSDKs()
|
|
MMS.configure()
|
|
|
|
BuildScripts = [] # add sub-modules here
|
|
if getattr(builder.options, 'enable_tests', False):
|
|
BuildScripts += [] # add tests here
|
|
|
|
import os
|
|
|
|
for sdk_name in MMS.sdks:
|
|
for arch in MMS.archs:
|
|
sdk = MMS.sdks[sdk_name]
|
|
|
|
if not arch in sdk.platformSpec[builder.target.platform]:
|
|
continue
|
|
|
|
name = proj_name + sdk.ext
|
|
binary = MMS.HL2Library(builder, name, sdk, arch)
|
|
|
|
binary.sources += proj_srcs
|
|
|
|
nodes = builder.Add(binary)
|
|
MMS.binaries += [nodes]
|
|
|
|
builder.Build(BuildScripts, { 'MMS': MMS })
|