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https://github.com/alliedmodders/metamod-source.git
synced 2024-11-28 10:24:20 +01:00
Disable dynamic hooking iface on non-Windows Dota.
This should really be disabled on x64 (or ported to work on it), but not sure how to best check that in the AMBuilder file.
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@ -18,7 +18,6 @@ for sdk_name in MMS.sdks:
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'provider/console.cpp',
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'provider/provider_ep2.cpp',
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'sourcehook/sourcehook.cpp',
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'sourcehook/sourcehook_hookmangen.cpp',
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'sourcehook/sourcehook_impl_chookidman.cpp',
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'sourcehook/sourcehook_impl_chookmaninfo.cpp',
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'sourcehook/sourcehook_impl_cproto.cpp',
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@ -26,5 +25,9 @@ for sdk_name in MMS.sdks:
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'gamedll_bridge.cpp',
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'vsp_bridge.cpp'
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]
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# Source2 hack. TODO: check this more deterministically, "are we doing an x64 build?"
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if sdk.name != 'dota' or builder.target_platform == 'windows':
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binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
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nodes = builder.Add(binary)
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MMS.binaries += [nodes]
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@ -131,7 +131,9 @@ static ConVar *mm_basedir = NULL;
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static CreateInterfaceFn engine_factory = NULL;
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static CreateInterfaceFn physics_factory = NULL;
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static CreateInterfaceFn filesystem_factory = NULL;
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#if !defined( __amd64__ )
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static CHookManagerAutoGen g_SH_HookManagerAutoGen(&g_SourceHook);
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#endif
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static META_RES last_meta_res;
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static IServerPluginCallbacks *vsp_callbacks = NULL;
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static bool were_plugins_loaded = false;
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@ -1025,11 +1027,19 @@ void *MetamodSource::MetaFactory(const char *iface, int *ret, PluginId *id)
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}
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else if (strcmp(iface, MMIFACE_SH_HOOKMANAUTOGEN) == 0)
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{
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#if defined( __amd64__ )
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if (ret)
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{
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*ret = META_IFACE_FAILED;
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}
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return nullptr;
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#else
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if (ret)
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{
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*ret = META_IFACE_OK;
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}
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return static_cast<void *>(static_cast<SourceHook::IHookManagerAutoGen *>(&g_SH_HookManagerAutoGen));
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#endif
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}
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CPluginManager::CPlugin *pl;
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