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30c6e9107d
When resolving bin paths from gameinfo to platform-specific absolute paths, we end up with ".." instances on x64, causing the paths being compared to look different. MM:S then cannot differentiate it's server bin path from the game's server bin, causing us to load ourselves as the server bin over and over again, causing a stack overflow. |
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.. | ||
msvc9 | ||
msvc10 | ||
AMBuilder | ||
gamedll.cpp | ||
gamedll.h | ||
loader_bridge.h | ||
loader.cpp | ||
loader.h | ||
Makefile | ||
serverplugin.cpp | ||
serverplugin.h | ||
utility.cpp | ||
utility.h | ||
version.rc |