.. |
sample_mm
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Sample plugin can now do anything server plugins can (except NetworkIDValidated callback)
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2005-04-18 23:33:44 +00:00 |
CHLTVDirector.h
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YAMS
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2005-04-17 18:43:21 +00:00 |
concommands.cpp
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The accessor now adds the FCVAR_GAMEDLL flag to each command, which prevents crashes on exit
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2005-04-18 15:51:13 +00:00 |
concommands.h
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
convar.cpp
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Initial import
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2005-04-16 19:59:26 +00:00 |
CPlugin.cpp
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Ehh, retarded mistake
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2005-04-18 18:26:40 +00:00 |
CPlugin.h
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Added new AllPluginsLoaded callback
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2005-04-18 18:21:57 +00:00 |
CServerGameClients.h
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YAMS
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2005-04-17 18:43:21 +00:00 |
CServerGameDLL.h
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DS suggested we do this...
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2005-04-18 23:34:18 +00:00 |
CServerGameEnts.h
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YAMS
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2005-04-17 18:43:21 +00:00 |
CSmmAPI.cpp
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
CSmmAPI.h
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Renamed file
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2005-04-16 23:35:37 +00:00 |
IPluginManager.h
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
ISmmAPI.h
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
ISmmPlugin.h
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Added new AllPluginsLoaded callback
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2005-04-18 18:21:57 +00:00 |
oslink.cpp
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
oslink.h
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
sourcemm.cpp
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Fixed bug where blank lines were read as plugins
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2005-04-18 19:50:33 +00:00 |
sourcemm.h
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I really don't feel like writing a comment because I don't know what I've just done
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2005-04-18 16:18:02 +00:00 |
sourcemm.sln
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Initial import
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2005-04-16 19:59:26 +00:00 |
sourcemm.vcproj
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Fixed bug where blank lines were read as plugins
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2005-04-18 19:50:33 +00:00 |
util.cpp
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |
util.h
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Implemented factory hooks
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2005-04-16 23:33:39 +00:00 |