1
0
mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-12-12 00:08:50 +01:00
HLMetaModOfficial/core/msvc9/mm_core.vcproj

1462 lines
41 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="mm_core"
ProjectGUID="{F7D47743-73B3-49B5-9D76-2333C5DFD565}"
RootNamespace="mm_core"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - Orange Box|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=3"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.ep2.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=3"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.ep2.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - CSS|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKCSS)\public&quot;;&quot;$(HL2SDKCSS)\public\engine&quot;;&quot;$(HL2SDKCSS)\public\game\server&quot;;&quot;$(HL2SDKCSS)\public\tier0&quot;;&quot;$(HL2SDKCSS)\public\tier1&quot;;&quot;$(HL2SDKCSS)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKCSS)\lib\public\tier0.lib&quot; &quot;$(HL2SDKCSS)\lib\public\tier1.lib&quot; &quot;$(HL2SDKCSS)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.css.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - CSS|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKCSS)\public&quot;;&quot;$(HL2SDKCSS)\public\engine&quot;;&quot;$(HL2SDKCSS)\public\game\server&quot;;&quot;$(HL2SDKCSS)\public\tier0&quot;;&quot;$(HL2SDKCSS)\public\tier1&quot;;&quot;$(HL2SDKCSS)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKCSS)\lib\public\tier0.lib&quot; &quot;$(HL2SDKCSS)\lib\public\tier1.lib&quot; &quot;$(HL2SDKCSS)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.css.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.ep2v.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box Valve|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.ep2v.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Left 4 Dead|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.l4d.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.l4d.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.l4d2.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.l4d2.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - CS GO|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 /D COMPILER_MSVC /D COMPILER_MSVC32"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-CSGO)\public&quot;;&quot;$(HL2SDK-CSGO)\public\engine&quot;;&quot;$(HL2SDK-CSGO)\public\game\server&quot;;&quot;$(HL2SDK-CSGO)\public\tier0&quot;;&quot;$(HL2SDK-CSGO)\public\tier1&quot;;&quot;$(HL2SDK-CSGO)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=12"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-CSGO)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\interfaces.lib&quot;"
OutputFile="$(OutDir)/metamod.2.csgo.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - CS GO|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 /D COMPILER_MSVC /D COMPILER_MSVC32"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-CSGO)\public&quot;;&quot;$(HL2SDK-CSGO)\public\engine&quot;;&quot;$(HL2SDK-CSGO)\public\game\server&quot;;&quot;$(HL2SDK-CSGO)\public\tier0&quot;;&quot;$(HL2SDK-CSGO)\public\tier1&quot;;&quot;$(HL2SDK-CSGO)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=12"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-CSGO)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\interfaces.lib&quot;"
OutputFile="$(OutDir)/metamod.2.csgo.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Dark Messiah|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.darkm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Dark Messiah|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=2"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.darkm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\version.rc"
>
</File>
</Filter>
<Filter
Name="Interfaces"
>
<File
RelativePath="..\IPluginManager.h"
>
</File>
<File
RelativePath="..\ISmmAPI.h"
>
</File>
<File
RelativePath="..\ISmmPlugin.h"
>
</File>
<File
RelativePath="..\ISmmPluginExt.h"
>
</File>
</Filter>
<Filter
Name="Metamod"
>
<Filter
Name="Source Files"
>
<File
RelativePath="..\gamedll_bridge.cpp"
>
</File>
<File
RelativePath="..\metamod.cpp"
>
</File>
<File
RelativePath="..\metamod_console.cpp"
>
</File>
<File
RelativePath="..\metamod_oslink.cpp"
>
</File>
<File
RelativePath="..\metamod_plugins.cpp"
>
</File>
<File
RelativePath="..\metamod_util.cpp"
>
</File>
<File
RelativePath="..\vsp_bridge.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
>
<File
RelativePath="..\metamod.h"
>
</File>
<File
RelativePath="..\metamod_console.h"
>
</File>
<File
RelativePath="..\metamod_oslink.h"
>
</File>
<File
RelativePath="..\metamod_plugins.h"
>
</File>
<File
RelativePath="..\metamod_provider.h"
>
</File>
<File
RelativePath="..\metamod_util.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Provider"
>
<Filter
Name="Header Files"
>
<File
RelativePath="..\provider\console.h"
>
</File>
<File
RelativePath="..\provider\provider_ep2.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
>
<File
RelativePath="..\provider\console.cpp"
>
</File>
<File
RelativePath="..\provider\provider_ep2.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="SourceHook"
>
<Filter
Name="Source Files"
>
<File
RelativePath="..\sourcehook\sourcehook.cpp"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_hookmangen.cpp"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chookidman.cpp"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chookmaninfo.cpp"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_cproto.cpp"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_cvfnptr.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
>
<File
RelativePath="..\sourcehook\FastDelegate.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_list.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_memfuncinfo.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_memory.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_pagealloc.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_stack.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_string.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_tinyhash.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_vector.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_hookmangen.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_hookmangen_x86.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chook.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chookidman.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chookmaninfo.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_ciface.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_cproto.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_cvfnptr.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_pibuilder.h"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>