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LibrePilot/ground/src/plugins/gcscontrol/gcscontrolgadgetoptionspage.cpp

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/**
******************************************************************************
*
* @file gcscontrolgadgetoptionspage.cpp
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin
* @{
* @brief A place holder gadget plugin
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gcscontrolgadgetoptionspage.h"
#include "gcscontrolgadgetconfiguration.h"
#include "ui_gcscontrolgadgetoptionspage.h"
#include <QFileDialog>
#include <QtAlgorithms>
#include <QStringList>
GCSControlGadgetOptionsPage::GCSControlGadgetOptionsPage(GCSControlGadgetConfiguration *config, QObject *parent) :
IOptionsPage(parent),
m_config(config)
{
options_page = NULL;
sdlGamepad = dynamic_cast<GCSControlPlugin*>(parent)->sdlGamepad;
}
GCSControlGadgetOptionsPage::~GCSControlGadgetOptionsPage()
{
}
void GCSControlGadgetOptionsPage::buttonState(ButtonNumber number, bool pressed)
{
if (options_page) {
QList<QCheckBox*> rbList;
rbList << options_page->buttonInput0 <<
options_page->buttonInput1 << options_page->buttonInput2 <<
options_page->buttonInput3 << options_page->buttonInput4 <<
options_page->buttonInput5 << options_page->buttonInput6 <<
options_page->buttonInput7;
if (number<8) // We only support 8 buttons
{
rbList.at(number)->setChecked(pressed);
}
}
}
void GCSControlGadgetOptionsPage::gamepads(quint8 count)
{
}
void GCSControlGadgetOptionsPage::axesValues(QListInt16 values)
{
if (options_page) {
QList<QProgressBar*> pbList;
pbList << options_page->joyCh0 <<
options_page->joyCh1 << options_page->joyCh2 <<
options_page->joyCh3 << options_page->joyCh4 <<
options_page->joyCh5 << options_page->joyCh6 <<
options_page->joyCh7;
int i=0;
foreach (qint16 value, values) {
if (i>7) break; // We only support 7 channels
if (pbList.at(i)->minimum() > value)
pbList.at(i)->setMinimum(value);
if (pbList.at(i)->maximum() < value)
pbList.at(i)->setMaximum(value);
pbList.at(i++)->setValue(value);
}
}
}
//creates options page widget (uses the UI file)
QWidget *GCSControlGadgetOptionsPage::createPage(QWidget *parent)
{
int i;
options_page = new Ui::GCSControlGadgetOptionsPage();
QWidget *optionsPageWidget = new QWidget;
options_page->setupUi(optionsPageWidget);
QList<QComboBox*> chList;
chList << options_page->channel0 << options_page->channel1 <<
options_page->channel2 << options_page->channel3 <<
options_page->channel4 << options_page->channel5 <<
options_page->channel6 << options_page->channel7;
QStringList chOptions;
chOptions << "None" << "Roll" << "Pitch" << "Yaw" << "Throttle";
foreach (QComboBox* qb, chList) {
qb->addItems(chOptions);
}
QList<QComboBox*> buttonList;
buttonList << options_page->button0 << options_page->button1 <<
options_page->button2 << options_page->button3 <<
options_page->button4 << options_page->button5 <<
options_page->button6 << options_page->button7;
QStringList buttonOptions;
buttonOptions << "None" << "Roll" << "Pitch" << "Yaw" << "Throttle" << "Armed" << "GCS Control";
foreach (QComboBox* qb, buttonList) {
qb->addItems(buttonOptions);
}
QList<QComboBox*> buttonActionList;
buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 <<
options_page->buttonAction2 << options_page->buttonAction3 <<
options_page->buttonAction4 << options_page->buttonAction5 <<
options_page->buttonAction6 << options_page->buttonAction7;
QStringList buttonActionOptions;
buttonActionOptions << "None" << "Increase" << "Decrease" << "Toggle";
foreach (QComboBox* qb, buttonActionList) {
qb->addItems(buttonActionOptions);
}
QList<QDoubleSpinBox*> buttonValueList;
buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 <<
options_page->buttonAmount2 << options_page->buttonAmount3 <<
options_page->buttonAmount4 << options_page->buttonAmount5 <<
options_page->buttonAmount6 << options_page->buttonAmount7;
for (i=0;i<8;i++)
{
if (buttonList.at(i)->currentText().compare("None")==0)
{
buttonActionList.at(i)->setVisible(0);
buttonValueList.at(i)->setVisible(0);
}
else if ((buttonList.at(i)->currentText().compare("Armed")==0)||
(buttonList.at(i)->currentText().compare("GCS Control")==0))
{
buttonActionList.at(i)->setVisible(1);
buttonValueList.at(i)->setVisible(0);
}
else
{
buttonActionList.at(i)->setVisible(1);
if (buttonActionList.at(i)->currentText().compare("Toggle")==0)
{
buttonValueList.at(i)->setVisible(0);
}
else
{
buttonValueList.at(i)->setVisible(1);
}
}
connect(buttonList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonFunction()));
}
// Controls mode are from 1 to 4.
if (m_config->getControlsMode()>0 && m_config->getControlsMode() < 5)
options_page->controlsMode->setCurrentIndex(m_config->getControlsMode()-1);
else
qDebug() << "GCSControl: Invalid control modes setting! Did you edit by hand?";
QList<int> ql = m_config->getChannelsMapping();
for (int i=0; i<4; i++) {
if (ql.at(i) > -1)
chList.at(ql.at(i))->setCurrentIndex(i+1);
}
connect(sdlGamepad,SIGNAL(axesValues(QListInt16)),this,SLOT(axesValues(QListInt16)));
connect(sdlGamepad,SIGNAL(buttonState(ButtonNumber,bool)),this,SLOT(buttonState(ButtonNumber,bool)));
return optionsPageWidget;
}
/**
* Called when the user presses apply or OK.
*
* Saves the current values
*
*/
void GCSControlGadgetOptionsPage::apply()
{
m_config->setControlsMode(options_page->controlsMode->currentIndex()+1);
QList<QComboBox*> chList;
chList << options_page->channel0 << options_page->channel1 <<
options_page->channel2 << options_page->channel3 <<
options_page->channel4 << options_page->channel5 <<
options_page->channel6 << options_page->channel7;
int roll=-1 , pitch=-1, yaw=-1, throttle=-1;
for (int i=0; i<chList.length(); i++) {
switch (chList.at(i)->currentIndex()) {
case 1:
roll = i;
break;
case 2:
pitch =i;
break;
case 3:
yaw = i;
break;
case 4:
throttle = i;
break;
}
}
m_config->setRPYTchannels(roll,pitch,yaw,throttle);
}
void GCSControlGadgetOptionsPage::finish()
{
disconnect(sdlGamepad,0,this,0);
delete options_page;
options_page = NULL;
}
void GCSControlGadgetOptionsPage::updateButtonFunction()
{
int i;
QList<QComboBox*> buttonList;
buttonList << options_page->button0 << options_page->button1 <<
options_page->button2 << options_page->button3 <<
options_page->button4 << options_page->button5 <<
options_page->button6 << options_page->button7;
QList<QComboBox*> buttonActionList;
buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 <<
options_page->buttonAction2 << options_page->buttonAction3 <<
options_page->buttonAction4 << options_page->buttonAction5 <<
options_page->buttonAction6 << options_page->buttonAction7;
QList<QDoubleSpinBox*> buttonValueList;
buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 <<
options_page->buttonAmount2 << options_page->buttonAmount3 <<
options_page->buttonAmount4 << options_page->buttonAmount5 <<
options_page->buttonAmount6 << options_page->buttonAmount7;
for (i=0;i<8;i++)
{
if (buttonList.at(i)->currentText().compare("None")==0)
{
buttonActionList.at(i)->setVisible(0);
buttonValueList.at(i)->setVisible(0);
}
else if ((buttonList.at(i)->currentText().compare("Armed")==0)||
(buttonList.at(i)->currentText().compare("GCS Control")==0))
{
buttonActionList.at(i)->setVisible(1);
buttonValueList.at(i)->setVisible(0);
}
else
{
buttonActionList.at(i)->setVisible(1);
if (buttonActionList.at(i)->currentText().compare("Toggle")==0)
{
buttonValueList.at(i)->setVisible(0);
}
else
{
buttonValueList.at(i)->setVisible(1);
}
}
}
}