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Minor codestyle/whitespace cleanup
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@ -359,14 +359,14 @@ static void stabilizationTask(void* parameters)
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actuatorDesired.Throttle = stabDesired.Throttle;
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actuatorDesired.Throttle = stabDesired.Throttle;
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// Suppress desired output while disarmed or throttle low, for configured axis
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// Suppress desired output while disarmed or throttle low, for configured axis
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if(flightStatus.Armed != FLIGHTSTATUS_ARMED_ARMED || stabDesired.Throttle < 0) {
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if (flightStatus.Armed != FLIGHTSTATUS_ARMED_ARMED || stabDesired.Throttle < 0) {
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if(lowThrottleZeroAxis[0])
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if (lowThrottleZeroAxis[0])
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actuatorDesired.Roll = 0;
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actuatorDesired.Roll = 0;
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if(lowThrottleZeroAxis[1])
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if (lowThrottleZeroAxis[1])
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actuatorDesired.Pitch = 0;
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actuatorDesired.Pitch = 0;
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if(lowThrottleZeroAxis[2])
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if (lowThrottleZeroAxis[2])
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actuatorDesired.Yaw = 0;
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actuatorDesired.Yaw = 0;
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}
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}
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@ -478,7 +478,7 @@ static void SettingsUpdatedCb(UAVObjEvent * ev)
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lowThrottleZeroAxis[0] = settings.LowThrottleZeroAxis[STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_ROLL] == STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_TRUE;
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lowThrottleZeroAxis[0] = settings.LowThrottleZeroAxis[STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_ROLL] == STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_TRUE;
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lowThrottleZeroAxis[1] = settings.LowThrottleZeroAxis[STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_PITCH] == STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_TRUE;
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lowThrottleZeroAxis[1] = settings.LowThrottleZeroAxis[STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_PITCH] == STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_TRUE;
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lowThrottleZeroAxis[2] = settings.LowThrottleZeroAxis[STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_YAW] == STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_TRUE;
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lowThrottleZeroAxis[2] = settings.LowThrottleZeroAxis[STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_YAW] == STABILIZATIONSETTINGS_LOWTHROTTLEZEROAXIS_TRUE;
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// The dT has some jitter iteration to iteration that we don't want to
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// The dT has some jitter iteration to iteration that we don't want to
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// make thie result unpredictable. Still, it's nicer to specify the constant
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// make thie result unpredictable. Still, it's nicer to specify the constant
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// based on a time (in ms) rather than a fixed multiplier. The error between
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// based on a time (in ms) rather than a fixed multiplier. The error between
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@ -36,7 +36,7 @@
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<field name="LowThrottleZeroIntegral" units="" type="enum" elements="1" options="FALSE,TRUE" defaultvalue="TRUE"/>
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<field name="LowThrottleZeroIntegral" units="" type="enum" elements="1" options="FALSE,TRUE" defaultvalue="TRUE"/>
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<field name="LowThrottleZeroAxis" units="" type="enum" elementnames="Roll,Pitch,Yaw" options="FALSE,TRUE" defaultvalue="FALSE,FALSE,FALSE"/>
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<field name="LowThrottleZeroAxis" units="" type="enum" elementnames="Roll,Pitch,Yaw" options="FALSE,TRUE" defaultvalue="FALSE,FALSE,FALSE"/>
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<access gcs="readwrite" flight="readwrite"/>
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<access gcs="readwrite" flight="readwrite"/>
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<telemetrygcs acked="true" updatemode="onchange" period="0"/>
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<telemetrygcs acked="true" updatemode="onchange" period="0"/>
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<telemetryflight acked="true" updatemode="onchange" period="0"/>
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<telemetryflight acked="true" updatemode="onchange" period="0"/>
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