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Ground/SDLGamepad: Import the library. This and the next commit introduce SDL
as a dependency. Please let me know if you have any problems. git-svn-id: svn://svn.openpilot.org/OpenPilot/trunk@1793 ebee16cc-31ac-478f-84a7-5cbb03baadba
This commit is contained in:
parent
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@ -11,4 +11,5 @@ SUBDIRS = \
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utils \
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glc_lib\
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qymodem \
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sdlgamepad \
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libqxt
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674
ground/src/libs/sdlgamepad/COPYING
Normal file
674
ground/src/libs/sdlgamepad/COPYING
Normal file
@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
22
ground/src/libs/sdlgamepad/README
Normal file
22
ground/src/libs/sdlgamepad/README
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
SDLGamepad
|
||||
1.0
|
||||
|
||||
---
|
||||
|
||||
This is the SDLGamepad library, used to receive gamepad activity from
|
||||
a SDL supported gamepad.
|
||||
|
||||
SDLGamepad is written in C++ with the QT bindings backing it up. It
|
||||
is was tested on Windows XP, Windows Vista 32/64 bit,
|
||||
Windows 7 32/64 bit, Mac OSX, Ubuntu 32/64 bit. The SDL Framework is
|
||||
used to get gamepad input, so you need a working SDL Framework install
|
||||
on your system! For more information see www.libsdl.org
|
||||
|
||||
This program is distributed under GNU LGPL version 3, which can be
|
||||
found in the file "COPYING". This license allows you to use
|
||||
tank-gamepad freely in commercial programs.
|
||||
|
||||
Enjoy!
|
||||
Manuel Blanquett (mail.nalla@gmail.com)
|
||||
|
181
ground/src/libs/sdlgamepad/sdlgamepad.cpp
Normal file
181
ground/src/libs/sdlgamepad/sdlgamepad.cpp
Normal file
@ -0,0 +1,181 @@
|
||||
/**
|
||||
* This file is part of SDLGamepad.
|
||||
*
|
||||
* SDLGamepad is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* SDLGamepad is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Foobar. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Manuel Blanquett
|
||||
* mail.nalla@gmail.com
|
||||
*/
|
||||
|
||||
/**********************************************************************/
|
||||
#include "sdlgamepad.h"
|
||||
|
||||
/**********************************************************************/
|
||||
SDLGamepad::SDLGamepad()
|
||||
{
|
||||
buttons = -1;
|
||||
axes = -1;
|
||||
index = -1;
|
||||
loop = false;
|
||||
tick = MIN_RATE;
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
SDLGamepad::~SDLGamepad()
|
||||
{
|
||||
loop = false;
|
||||
|
||||
if(gamepad)
|
||||
SDL_JoystickClose(gamepad);
|
||||
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
bool SDLGamepad::init()
|
||||
{
|
||||
if(SDL_Init(SDL_INIT_JOYSTICK) < 0)
|
||||
return false;
|
||||
|
||||
qDebug("SDL initzialized!");
|
||||
|
||||
if(SDL_NumJoysticks() > 0)
|
||||
{
|
||||
emit gamepads(SDL_NumJoysticks());
|
||||
|
||||
if(!setGamepad(0))
|
||||
return false;
|
||||
|
||||
for(qint8 i = 0; i < buttons; i++)
|
||||
buttonStates.append(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
qFatal("No gamepads present!");
|
||||
return false;
|
||||
}
|
||||
|
||||
loop = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
void SDLGamepad::run()
|
||||
{
|
||||
while(loop)
|
||||
{
|
||||
updateAxes();
|
||||
updateButtons();
|
||||
msleep(tick);
|
||||
}
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
bool SDLGamepad::setGamepad(qint16 index)
|
||||
{
|
||||
if (index != this->index)
|
||||
{
|
||||
if(SDL_JoystickOpened(this->index))
|
||||
SDL_JoystickClose(gamepad);
|
||||
|
||||
gamepad = SDL_JoystickOpen(index);
|
||||
|
||||
if(gamepad)
|
||||
{
|
||||
buttons = SDL_JoystickNumButtons(gamepad);
|
||||
axes = SDL_JoystickNumAxes(gamepad);
|
||||
this->index = index;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons = -1;
|
||||
axes = -1;
|
||||
this->index = -1;
|
||||
qCritical("Unable to open Gamepad!");
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
void SDLGamepad::setTickRate(qint16 ms)
|
||||
{
|
||||
tick = ms;
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
void SDLGamepad::updateAxes()
|
||||
{
|
||||
if(gamepad)
|
||||
{
|
||||
QListInt16 values;
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
for(qint8 i = 0; i < axes; i++)
|
||||
{
|
||||
qint16 value = SDL_JoystickGetAxis(gamepad, i);
|
||||
|
||||
if(value > -NULL_RANGE && value < NULL_RANGE)
|
||||
value = 0;
|
||||
|
||||
values.append(value);
|
||||
}
|
||||
|
||||
emit axesValues(values);
|
||||
}
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
void SDLGamepad::updateButtons()
|
||||
{
|
||||
if(gamepad)
|
||||
{
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
for(qint8 i = 0; i < buttons; i++)
|
||||
{
|
||||
qint16 state = SDL_JoystickGetButton(gamepad, i);
|
||||
|
||||
if(buttonStates.at(i) != state)
|
||||
{
|
||||
if(state > 0)
|
||||
emit buttonState((ButtonNumber)i, true);
|
||||
else
|
||||
emit buttonState((ButtonNumber)i, false);
|
||||
|
||||
buttonStates.replace(i, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
void SDLGamepad::quit()
|
||||
{
|
||||
loop = false;
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
qint16 SDLGamepad::getAxes()
|
||||
{
|
||||
return axes;
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
qint16 SDLGamepad::getButtons()
|
||||
{
|
||||
return buttons;
|
||||
}
|
114
ground/src/libs/sdlgamepad/sdlgamepad.doc
Normal file
114
ground/src/libs/sdlgamepad/sdlgamepad.doc
Normal file
@ -0,0 +1,114 @@
|
||||
/*!
|
||||
* @file sdlgamepad.h
|
||||
* @brief Headerfile for the SDLGamepad class.
|
||||
*
|
||||
* <p>
|
||||
* In this file there are only prottyped functions and other
|
||||
* global stuff. The real implemention of the functions and the
|
||||
* class is in sdlgamepad.cpp. This file is not listed here because all
|
||||
* documentation is inside the header file.
|
||||
* </p>
|
||||
*/
|
||||
|
||||
/*!
|
||||
* @mainpage SDLGamepad API Documentation
|
||||
*
|
||||
* @section intro_sec Introduction
|
||||
*
|
||||
* <p>
|
||||
* This is the API Documentation for the SDLGamepad library.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* This library makes use of the SDL-1.2 library to send / receive
|
||||
* information from a gamepad / joystick that is compatible with the
|
||||
* SDL system. It is written in QT. Because of the fact that SDL and QT
|
||||
* are avaliable on many platforms you can use this library on every
|
||||
* platform that supports SDL and qt!
|
||||
* </p>
|
||||
*
|
||||
* @section install_sec Installation
|
||||
*
|
||||
* @subsection step1 Step 1: Requirements
|
||||
*
|
||||
* <p>
|
||||
* You need a QT 4.5.x and SDL-1.2 to compile this library.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* For further information check http://qt.nokia.com and
|
||||
* http://www.libsdl.org
|
||||
* </p>
|
||||
*
|
||||
* @subsection step2 Step 2: Getting the code..
|
||||
*
|
||||
* <p>
|
||||
* You can get the source code via svn:<br>
|
||||
* <i>svn co http://www.nalla.de/svn/tank/sdlgamepad/trunk
|
||||
* sdlgamepad</i>
|
||||
* </p>
|
||||
*
|
||||
* @subsection step3 Step 3: Compile the code!
|
||||
*
|
||||
* <p>
|
||||
* If you want debug information you should run:
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* <i>qmake CONFIG+=debug</i><br>
|
||||
* <i>make</i>
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* You should now have .so files or a .dll file in the build
|
||||
* subdirectory.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* For a release build just run qmake without the CONFIG+=debug!
|
||||
* </p>
|
||||
*
|
||||
* @section add_sec Additional information
|
||||
*
|
||||
* <p>
|
||||
* You need to have SDL installed globally in the mingw directory on
|
||||
* windows. This is due to the fact that on unix systems sdl is mostly
|
||||
* in the distributions repository system avaliable and therefore a
|
||||
* global install.
|
||||
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|
||||
*
|
||||
* @section ex_sec Implemention example
|
||||
*
|
||||
* @code
|
||||
* #include <QCoreApplication>
|
||||
* #include <QMetaType>
|
||||
* #include "otherclass.h"
|
||||
* #include "sdlgamepad.h"
|
||||
*
|
||||
* int main(int argc, char *argv[])
|
||||
* {
|
||||
* QCoreApplication a(argc, argv);
|
||||
* OtherClass other;
|
||||
* SDLGamepad sdl;
|
||||
*
|
||||
* a.connect(&a, SIGNAL(aboutToQuit()), &sdl, SLOT(quit()));
|
||||
*
|
||||
* if(sdl.init())
|
||||
* {
|
||||
* sdl.start();
|
||||
* qRegisterMetaType<QListInt16>("QListInt16");
|
||||
* qRegisterMetaType<ButtonNumber>("ButtonNumber");
|
||||
*
|
||||
* a.connect(&sdl, SIGNAL(axesValues(QListInt16)),
|
||||
* &other, SLOT(someSlot(QListInt16)));
|
||||
* a.connect(&sdl, SIGNAL(buttonState(ButtonNumber, bool)),
|
||||
* &other, SLOT(someOtherSlot(ButtonNumber, bool)));
|
||||
*
|
||||
* return a.exec();
|
||||
* }
|
||||
*
|
||||
* qFatal("Init of SDLGamepad failed! Shutting down..");
|
||||
* a.exit();
|
||||
* }
|
||||
* @endcode
|
||||
*/
|
1510
ground/src/libs/sdlgamepad/sdlgamepad.dox
Normal file
1510
ground/src/libs/sdlgamepad/sdlgamepad.dox
Normal file
@ -0,0 +1,1510 @@
|
||||
# Doxyfile 1.5.8
|
||||
|
||||
# This file describes the settings to be used by the documentation system
|
||||
# doxygen (www.doxygen.org) for a project
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
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|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# This tag specifies the encoding used for all characters in the config file
|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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|
||||
|
||||
OUTPUT_DIRECTORY = doc
|
||||
|
||||
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|
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|
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|
||||
# source files, where putting all generated files in the same directory would
|
||||
# otherwise cause performance problems for the file system.
|
||||
|
||||
CREATE_SUBDIRS = NO
|
||||
|
||||
# The OUTPUT_LANGUAGE tag is used to specify the language in which all
|
||||
# documentation generated by doxygen is written. Doxygen will use this
|
||||
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|
||||
# The default language is English, other supported languages are:
|
||||
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
|
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|
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|
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|
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|
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|
||||
|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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|
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||||
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|
||||
|
||||
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|
||||
|
||||
# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
|
||||
# (but less readable) file names. This can be useful is your file systems
|
||||
# doesn't support long names like on DOS, Mac, or CD-ROM.
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
JAVADOC_AUTOBRIEF = YES
|
||||
|
||||
# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
|
||||
# interpret the first line (until the first dot) of a Qt-style
|
||||
# comment as the brief description. If set to NO, the comments
|
||||
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|
||||
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|
||||
|
||||
QT_AUTOBRIEF = NO
|
||||
|
||||
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|
||||
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|
||||
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|
||||
# The new default is to treat a multi-line C++ comment block as a detailed
|
||||
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|
||||
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
|
||||
# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
|
||||
# a new page for each member. If set to NO, the documentation of a member will
|
||||
# be part of the file/class/namespace that contains it.
|
||||
|
||||
SEPARATE_MEMBER_PAGES = NO
|
||||
|
||||
# The TAB_SIZE tag can be used to set the number of spaces in a tab.
|
||||
# Doxygen uses this value to replace tabs by spaces in code fragments.
|
||||
|
||||
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|
||||
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
# You can put \n's in the value part of an alias to insert newlines.
|
||||
|
||||
ALIASES =
|
||||
|
||||
# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
|
||||
# sources only. Doxygen will then generate output that is more tailored for C.
|
||||
# For instance, some of the names that are used will be different. The list
|
||||
# of all members will be omitted, etc.
|
||||
|
||||
OPTIMIZE_OUTPUT_FOR_C = NO
|
||||
|
||||
# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
|
||||
# sources only. Doxygen will then generate output that is more tailored for
|
||||
# Java. For instance, namespaces will be presented as packages, qualified
|
||||
# scopes will look different, etc.
|
||||
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
|
||||
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|
||||
# sources only. Doxygen will then generate output that is more tailored for
|
||||
# Fortran.
|
||||
|
||||
OPTIMIZE_FOR_FORTRAN = NO
|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
|
||||
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||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
|
||||
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||||
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
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|
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|
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|
||||
|
||||
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|
||||
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
|
||||
# friend (class|struct|union) declarations.
|
||||
# If set to NO (the default) these declarations will be included in the
|
||||
# documentation.
|
||||
|
||||
HIDE_FRIEND_COMPOUNDS = NO
|
||||
|
||||
# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
|
||||
# documentation blocks found inside the body of a function.
|
||||
# If set to NO (the default) these blocks will be appended to the
|
||||
# function's detailed documentation block.
|
||||
|
||||
HIDE_IN_BODY_DOCS = NO
|
||||
|
||||
# The INTERNAL_DOCS tag determines if documentation
|
||||
# that is typed after a \internal command is included. If the tag is set
|
||||
# to NO (the default) then the documentation will be excluded.
|
||||
# Set it to YES to include the internal documentation.
|
||||
|
||||
INTERNAL_DOCS = NO
|
||||
|
||||
# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
|
||||
# file names in lower-case letters. If set to YES upper-case letters are also
|
||||
# allowed. This is useful if you have classes or files whose names only differ
|
||||
# in case and if your file system supports case sensitive file names. Windows
|
||||
# and Mac users are advised to set this option to NO.
|
||||
|
||||
CASE_SENSE_NAMES = YES
|
||||
|
||||
# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
|
||||
# will show members with their full class and namespace scopes in the
|
||||
# documentation. If set to YES the scope will be hidden.
|
||||
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
|
||||
# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
|
||||
# will put a list of the files that are included by a file in the documentation
|
||||
# of that file.
|
||||
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
|
||||
# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
|
||||
# is inserted in the documentation for inline members.
|
||||
|
||||
INLINE_INFO = YES
|
||||
|
||||
# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
|
||||
# will sort the (detailed) documentation of file and class members
|
||||
# alphabetically by member name. If set to NO the members will appear in
|
||||
# declaration order.
|
||||
|
||||
SORT_MEMBER_DOCS = YES
|
||||
|
||||
# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
|
||||
# brief documentation of file, namespace and class members alphabetically
|
||||
# by member name. If set to NO (the default) the members will appear in
|
||||
# declaration order.
|
||||
|
||||
SORT_BRIEF_DOCS = NO
|
||||
|
||||
# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
|
||||
# hierarchy of group names into alphabetical order. If set to NO (the default)
|
||||
# the group names will appear in their defined order.
|
||||
|
||||
SORT_GROUP_NAMES = NO
|
||||
|
||||
# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
|
||||
# sorted by fully-qualified names, including namespaces. If set to
|
||||
# NO (the default), the class list will be sorted only by class name,
|
||||
# not including the namespace part.
|
||||
# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
|
||||
# Note: This option applies only to the class list, not to the
|
||||
# alphabetical list.
|
||||
|
||||
SORT_BY_SCOPE_NAME = NO
|
||||
|
||||
# The GENERATE_TODOLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the todo list. This list is created by putting \todo
|
||||
# commands in the documentation.
|
||||
|
||||
GENERATE_TODOLIST = YES
|
||||
|
||||
# The GENERATE_TESTLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the test list. This list is created by putting \test
|
||||
# commands in the documentation.
|
||||
|
||||
GENERATE_TESTLIST = YES
|
||||
|
||||
# The GENERATE_BUGLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the bug list. This list is created by putting \bug
|
||||
# commands in the documentation.
|
||||
|
||||
GENERATE_BUGLIST = YES
|
||||
|
||||
# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the deprecated list. This list is created by putting
|
||||
# \deprecated commands in the documentation.
|
||||
|
||||
GENERATE_DEPRECATEDLIST= YES
|
||||
|
||||
# The ENABLED_SECTIONS tag can be used to enable conditional
|
||||
# documentation sections, marked by \if sectionname ... \endif.
|
||||
|
||||
ENABLED_SECTIONS =
|
||||
|
||||
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
|
||||
# the initial value of a variable or define consists of for it to appear in
|
||||
# the documentation. If the initializer consists of more lines than specified
|
||||
# here it will be hidden. Use a value of 0 to hide initializers completely.
|
||||
# The appearance of the initializer of individual variables and defines in the
|
||||
# documentation can be controlled using \showinitializer or \hideinitializer
|
||||
# command in the documentation regardless of this setting.
|
||||
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
|
||||
# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
|
||||
# at the bottom of the documentation of classes and structs. If set to YES the
|
||||
# list will mention the files that were used to generate the documentation.
|
||||
|
||||
SHOW_USED_FILES = YES
|
||||
|
||||
# If the sources in your project are distributed over multiple directories
|
||||
# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
|
||||
# in the documentation. The default is NO.
|
||||
|
||||
SHOW_DIRECTORIES = NO
|
||||
|
||||
# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
|
||||
# This will remove the Files entry from the Quick Index and from the
|
||||
# Folder Tree View (if specified). The default is YES.
|
||||
|
||||
SHOW_FILES = YES
|
||||
|
||||
# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
|
||||
# Namespaces page.
|
||||
# This will remove the Namespaces entry from the Quick Index
|
||||
# and from the Folder Tree View (if specified). The default is YES.
|
||||
|
||||
SHOW_NAMESPACES = YES
|
||||
|
||||
# The FILE_VERSION_FILTER tag can be used to specify a program or script that
|
||||
# doxygen should invoke to get the current version for each file (typically from
|
||||
# the version control system). Doxygen will invoke the program by executing (via
|
||||
# popen()) the command <command> <input-file>, where <command> is the value of
|
||||
# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
|
||||
# provided by doxygen. Whatever the program writes to standard output
|
||||
# is used as the file version. See the manual for examples.
|
||||
|
||||
FILE_VERSION_FILTER =
|
||||
|
||||
# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by
|
||||
# doxygen. The layout file controls the global structure of the generated output files
|
||||
# in an output format independent way. The create the layout file that represents
|
||||
# doxygen's defaults, run doxygen with the -l option. You can optionally specify a
|
||||
# file name after the option, if omitted DoxygenLayout.xml will be used as the name
|
||||
# of the layout file.
|
||||
|
||||
LAYOUT_FILE =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The QUIET tag can be used to turn on/off the messages that are generated
|
||||
# by doxygen. Possible values are YES and NO. If left blank NO is used.
|
||||
|
||||
QUIET = NO
|
||||
|
||||
# The WARNINGS tag can be used to turn on/off the warning messages that are
|
||||
# generated by doxygen. Possible values are YES and NO. If left blank
|
||||
# NO is used.
|
||||
|
||||
WARNINGS = YES
|
||||
|
||||
# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
|
||||
# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
|
||||
# automatically be disabled.
|
||||
|
||||
WARN_IF_UNDOCUMENTED = YES
|
||||
|
||||
# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
|
||||
# potential errors in the documentation, such as not documenting some
|
||||
# parameters in a documented function, or documenting parameters that
|
||||
# don't exist or using markup commands wrongly.
|
||||
|
||||
WARN_IF_DOC_ERROR = YES
|
||||
|
||||
# This WARN_NO_PARAMDOC option can be abled to get warnings for
|
||||
# functions that are documented, but have no documentation for their parameters
|
||||
# or return value. If set to NO (the default) doxygen will only warn about
|
||||
# wrong or incomplete parameter documentation, but not about the absence of
|
||||
# documentation.
|
||||
|
||||
WARN_NO_PARAMDOC = NO
|
||||
|
||||
# The WARN_FORMAT tag determines the format of the warning messages that
|
||||
# doxygen can produce. The string should contain the $file, $line, and $text
|
||||
# tags, which will be replaced by the file and line number from which the
|
||||
# warning originated and the warning text. Optionally the format may contain
|
||||
# $version, which will be replaced by the version of the file (if it could
|
||||
# be obtained via FILE_VERSION_FILTER)
|
||||
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
|
||||
# The WARN_LOGFILE tag can be used to specify a file to which warning
|
||||
# and error messages should be written. If left blank the output is written
|
||||
# to stderr.
|
||||
|
||||
WARN_LOGFILE =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The INPUT tag can be used to specify the files and/or directories that contain
|
||||
# documented source files. You may enter file names like "myfile.cpp" or
|
||||
# directories like "/usr/src/myproject". Separate the files or directories
|
||||
# with spaces.
|
||||
|
||||
INPUT = "sdlgamepad.h" "sdlgamepad.doc"
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
|
||||
# also the default input encoding. Doxygen uses libiconv (or the iconv built
|
||||
# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
|
||||
# the list of possible encodings.
|
||||
|
||||
INPUT_ENCODING = UTF-8
|
||||
|
||||
# If the value of the INPUT tag contains directories, you can use the
|
||||
# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
|
||||
# and *.h) to filter out the source-files in the directories. If left
|
||||
# blank the following patterns are tested:
|
||||
# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
|
||||
# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90
|
||||
|
||||
FILE_PATTERNS =
|
||||
|
||||
# The RECURSIVE tag can be used to turn specify whether or not subdirectories
|
||||
# should be searched for input files as well. Possible values are YES and NO.
|
||||
# If left blank NO is used.
|
||||
|
||||
RECURSIVE = NO
|
||||
|
||||
# The EXCLUDE tag can be used to specify files and/or directories that should
|
||||
# excluded from the INPUT source files. This way you can easily exclude a
|
||||
# subdirectory from a directory tree whose root is specified with the INPUT tag.
|
||||
|
||||
EXCLUDE =
|
||||
|
||||
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
|
||||
# directories that are symbolic links (a Unix filesystem feature) are excluded
|
||||
# from the input.
|
||||
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
|
||||
# If the value of the INPUT tag contains directories, you can use the
|
||||
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
|
||||
# certain files from those directories. Note that the wildcards are matched
|
||||
# against the file with absolute path, so to exclude all test directories
|
||||
# for example use the pattern */test/*
|
||||
|
||||
EXCLUDE_PATTERNS =
|
||||
|
||||
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
|
||||
# (namespaces, classes, functions, etc.) that should be excluded from the
|
||||
# output. The symbol name can be a fully qualified name, a word, or if the
|
||||
# wildcard * is used, a substring. Examples: ANamespace, AClass,
|
||||
# AClass::ANamespace, ANamespace::*Test
|
||||
|
||||
EXCLUDE_SYMBOLS =
|
||||
|
||||
# The EXAMPLE_PATH tag can be used to specify one or more files or
|
||||
# directories that contain example code fragments that are included (see
|
||||
# the \include command).
|
||||
|
||||
EXAMPLE_PATH =
|
||||
|
||||
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
|
||||
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
|
||||
# and *.h) to filter out the source-files in the directories. If left
|
||||
# blank all files are included.
|
||||
|
||||
EXAMPLE_PATTERNS =
|
||||
|
||||
# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
|
||||
# searched for input files to be used with the \include or \dontinclude
|
||||
# commands irrespective of the value of the RECURSIVE tag.
|
||||
# Possible values are YES and NO. If left blank NO is used.
|
||||
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
|
||||
# The IMAGE_PATH tag can be used to specify one or more files or
|
||||
# directories that contain image that are included in the documentation (see
|
||||
# the \image command).
|
||||
|
||||
IMAGE_PATH =
|
||||
|
||||
# The INPUT_FILTER tag can be used to specify a program that doxygen should
|
||||
# invoke to filter for each input file. Doxygen will invoke the filter program
|
||||
# by executing (via popen()) the command <filter> <input-file>, where <filter>
|
||||
# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
|
||||
# input file. Doxygen will then use the output that the filter program writes
|
||||
# to standard output.
|
||||
# If FILTER_PATTERNS is specified, this tag will be
|
||||
# ignored.
|
||||
|
||||
INPUT_FILTER =
|
||||
|
||||
# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
|
||||
# basis.
|
||||
# Doxygen will compare the file name with each pattern and apply the
|
||||
# filter if there is a match.
|
||||
# The filters are a list of the form:
|
||||
# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
|
||||
# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
|
||||
# is applied to all files.
|
||||
|
||||
FILTER_PATTERNS =
|
||||
|
||||
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
|
||||
# INPUT_FILTER) will be used to filter the input files when producing source
|
||||
# files to browse (i.e. when SOURCE_BROWSER is set to YES).
|
||||
|
||||
FILTER_SOURCE_FILES = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the SOURCE_BROWSER tag is set to YES then a list of source files will
|
||||
# be generated. Documented entities will be cross-referenced with these sources.
|
||||
# Note: To get rid of all source code in the generated output, make sure also
|
||||
# VERBATIM_HEADERS is set to NO.
|
||||
|
||||
SOURCE_BROWSER = NO
|
||||
|
||||
# Setting the INLINE_SOURCES tag to YES will include the body
|
||||
# of functions and classes directly in the documentation.
|
||||
|
||||
INLINE_SOURCES = NO
|
||||
|
||||
# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
|
||||
# doxygen to hide any special comment blocks from generated source code
|
||||
# fragments. Normal C and C++ comments will always remain visible.
|
||||
|
||||
STRIP_CODE_COMMENTS = NO
|
||||
|
||||
# If the REFERENCED_BY_RELATION tag is set to YES
|
||||
# then for each documented function all documented
|
||||
# functions referencing it will be listed.
|
||||
|
||||
REFERENCED_BY_RELATION = NO
|
||||
|
||||
# If the REFERENCES_RELATION tag is set to YES
|
||||
# then for each documented function all documented entities
|
||||
# called/used by that function will be listed.
|
||||
|
||||
REFERENCES_RELATION = NO
|
||||
|
||||
# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
|
||||
# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
|
||||
# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
|
||||
# link to the source code.
|
||||
# Otherwise they will link to the documentation.
|
||||
|
||||
REFERENCES_LINK_SOURCE = YES
|
||||
|
||||
# If the USE_HTAGS tag is set to YES then the references to source code
|
||||
# will point to the HTML generated by the htags(1) tool instead of doxygen
|
||||
# built-in source browser. The htags tool is part of GNU's global source
|
||||
# tagging system (see http://www.gnu.org/software/global/global.html). You
|
||||
# will need version 4.8.6 or higher.
|
||||
|
||||
USE_HTAGS = NO
|
||||
|
||||
# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
|
||||
# will generate a verbatim copy of the header file for each class for
|
||||
# which an include is specified. Set to NO to disable this.
|
||||
|
||||
VERBATIM_HEADERS = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
|
||||
# of all compounds will be generated. Enable this if the project
|
||||
# contains a lot of classes, structs, unions or interfaces.
|
||||
|
||||
ALPHABETICAL_INDEX = NO
|
||||
|
||||
# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
|
||||
# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
|
||||
# in which this list will be split (can be a number in the range [1..20])
|
||||
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
|
||||
# In case all classes in a project start with a common prefix, all
|
||||
# classes will be put under the same header in the alphabetical index.
|
||||
# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
|
||||
# should be ignored while generating the index headers.
|
||||
|
||||
IGNORE_PREFIX =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
|
||||
# generate HTML output.
|
||||
|
||||
GENERATE_HTML = YES
|
||||
|
||||
# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `html' will be used as the default path.
|
||||
|
||||
HTML_OUTPUT = html
|
||||
|
||||
# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
|
||||
# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
|
||||
# doxygen will generate files with .html extension.
|
||||
|
||||
HTML_FILE_EXTENSION = .html
|
||||
|
||||
# The HTML_HEADER tag can be used to specify a personal HTML header for
|
||||
# each generated HTML page. If it is left blank doxygen will generate a
|
||||
# standard header.
|
||||
|
||||
HTML_HEADER =
|
||||
|
||||
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
|
||||
# each generated HTML page. If it is left blank doxygen will generate a
|
||||
# standard footer.
|
||||
|
||||
HTML_FOOTER =
|
||||
|
||||
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
|
||||
# style sheet that is used by each HTML page. It can be used to
|
||||
# fine-tune the look of the HTML output. If the tag is left blank doxygen
|
||||
# will generate a default style sheet. Note that doxygen will try to copy
|
||||
# the style sheet file to the HTML output directory, so don't put your own
|
||||
# stylesheet in the HTML output directory as well, or it will be erased!
|
||||
|
||||
HTML_STYLESHEET =
|
||||
|
||||
# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
|
||||
# files or namespaces will be aligned in HTML using tables. If set to
|
||||
# NO a bullet list will be used.
|
||||
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
|
||||
# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
|
||||
# documentation will contain sections that can be hidden and shown after the
|
||||
# page has loaded. For this to work a browser that supports
|
||||
# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox
|
||||
# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).
|
||||
|
||||
HTML_DYNAMIC_SECTIONS = YES
|
||||
|
||||
# If the GENERATE_DOCSET tag is set to YES, additional index files
|
||||
# will be generated that can be used as input for Apple's Xcode 3
|
||||
# integrated development environment, introduced with OSX 10.5 (Leopard).
|
||||
# To create a documentation set, doxygen will generate a Makefile in the
|
||||
# HTML output directory. Running make will produce the docset in that
|
||||
# directory and running "make install" will install the docset in
|
||||
# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
|
||||
# it at startup.
|
||||
# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information.
|
||||
|
||||
GENERATE_DOCSET = NO
|
||||
|
||||
# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
|
||||
# feed. A documentation feed provides an umbrella under which multiple
|
||||
# documentation sets from a single provider (such as a company or product suite)
|
||||
# can be grouped.
|
||||
|
||||
DOCSET_FEEDNAME = "Doxygen generated docs"
|
||||
|
||||
# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
|
||||
# should uniquely identify the documentation set bundle. This should be a
|
||||
# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
|
||||
# will append .docset to the name.
|
||||
|
||||
DOCSET_BUNDLE_ID = org.doxygen.Project
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, additional index files
|
||||
# will be generated that can be used as input for tools like the
|
||||
# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
|
||||
# of the generated HTML documentation.
|
||||
|
||||
GENERATE_HTMLHELP = NO
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
|
||||
# be used to specify the file name of the resulting .chm file. You
|
||||
# can add a path in front of the file if the result should not be
|
||||
# written to the html output directory.
|
||||
|
||||
CHM_FILE =
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
|
||||
# be used to specify the location (absolute path including file name) of
|
||||
# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
|
||||
# the HTML help compiler on the generated index.hhp.
|
||||
|
||||
HHC_LOCATION =
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
|
||||
# controls if a separate .chi index file is generated (YES) or that
|
||||
# it should be included in the master .chm file (NO).
|
||||
|
||||
GENERATE_CHI = NO
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
|
||||
# is used to encode HtmlHelp index (hhk), content (hhc) and project file
|
||||
# content.
|
||||
|
||||
CHM_INDEX_ENCODING =
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
|
||||
# controls whether a binary table of contents is generated (YES) or a
|
||||
# normal table of contents (NO) in the .chm file.
|
||||
|
||||
BINARY_TOC = NO
|
||||
|
||||
# The TOC_EXPAND flag can be set to YES to add extra items for group members
|
||||
# to the contents of the HTML help documentation and to the tree view.
|
||||
|
||||
TOC_EXPAND = NO
|
||||
|
||||
# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER
|
||||
# are set, an additional index file will be generated that can be used as input for
|
||||
# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated
|
||||
# HTML documentation.
|
||||
|
||||
GENERATE_QHP = NO
|
||||
|
||||
# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
|
||||
# be used to specify the file name of the resulting .qch file.
|
||||
# The path specified is relative to the HTML output folder.
|
||||
|
||||
QCH_FILE =
|
||||
|
||||
# The QHP_NAMESPACE tag specifies the namespace to use when generating
|
||||
# Qt Help Project output. For more information please see
|
||||
# http://doc.trolltech.com/qthelpproject.html#namespace
|
||||
|
||||
QHP_NAMESPACE =
|
||||
|
||||
# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
|
||||
# Qt Help Project output. For more information please see
|
||||
# http://doc.trolltech.com/qthelpproject.html#virtual-folders
|
||||
|
||||
QHP_VIRTUAL_FOLDER = doc
|
||||
|
||||
# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add.
|
||||
# For more information please see
|
||||
# http://doc.trolltech.com/qthelpproject.html#custom-filters
|
||||
|
||||
QHP_CUST_FILTER_NAME =
|
||||
|
||||
# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see
|
||||
# <a href="http://doc.trolltech.com/qthelpproject.html#custom-filters">Qt Help Project / Custom Filters</a>.
|
||||
|
||||
QHP_CUST_FILTER_ATTRS =
|
||||
|
||||
# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's
|
||||
# filter section matches.
|
||||
# <a href="http://doc.trolltech.com/qthelpproject.html#filter-attributes">Qt Help Project / Filter Attributes</a>.
|
||||
|
||||
QHP_SECT_FILTER_ATTRS =
|
||||
|
||||
# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
|
||||
# be used to specify the location of Qt's qhelpgenerator.
|
||||
# If non-empty doxygen will try to run qhelpgenerator on the generated
|
||||
# .qhp file.
|
||||
|
||||
QHG_LOCATION =
|
||||
|
||||
# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
|
||||
# top of each HTML page. The value NO (the default) enables the index and
|
||||
# the value YES disables it.
|
||||
|
||||
DISABLE_INDEX = NO
|
||||
|
||||
# This tag can be used to set the number of enum values (range [1..20])
|
||||
# that doxygen will group on one line in the generated HTML documentation.
|
||||
|
||||
ENUM_VALUES_PER_LINE = 4
|
||||
|
||||
# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
|
||||
# structure should be generated to display hierarchical information.
|
||||
# If the tag value is set to FRAME, a side panel will be generated
|
||||
# containing a tree-like index structure (just like the one that
|
||||
# is generated for HTML Help). For this to work a browser that supports
|
||||
# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
|
||||
# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
|
||||
# probably better off using the HTML help feature. Other possible values
|
||||
# for this tag are: HIERARCHIES, which will generate the Groups, Directories,
|
||||
# and Class Hierarchy pages using a tree view instead of an ordered list;
|
||||
# ALL, which combines the behavior of FRAME and HIERARCHIES; and NONE, which
|
||||
# disables this behavior completely. For backwards compatibility with previous
|
||||
# releases of Doxygen, the values YES and NO are equivalent to FRAME and NONE
|
||||
# respectively.
|
||||
|
||||
GENERATE_TREEVIEW = NONE
|
||||
|
||||
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
|
||||
# used to set the initial width (in pixels) of the frame in which the tree
|
||||
# is shown.
|
||||
|
||||
TREEVIEW_WIDTH = 250
|
||||
|
||||
# Use this tag to change the font size of Latex formulas included
|
||||
# as images in the HTML documentation. The default is 10. Note that
|
||||
# when you change the font size after a successful doxygen run you need
|
||||
# to manually remove any form_*.png images from the HTML output directory
|
||||
# to force them to be regenerated.
|
||||
|
||||
FORMULA_FONTSIZE = 10
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
|
||||
# generate Latex output.
|
||||
|
||||
GENERATE_LATEX = YES
|
||||
|
||||
# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `latex' will be used as the default path.
|
||||
|
||||
LATEX_OUTPUT = latex
|
||||
|
||||
# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
|
||||
# invoked. If left blank `latex' will be used as the default command name.
|
||||
|
||||
LATEX_CMD_NAME = latex
|
||||
|
||||
# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
|
||||
# generate index for LaTeX. If left blank `makeindex' will be used as the
|
||||
# default command name.
|
||||
|
||||
MAKEINDEX_CMD_NAME = makeindex
|
||||
|
||||
# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
|
||||
# LaTeX documents. This may be useful for small projects and may help to
|
||||
# save some trees in general.
|
||||
|
||||
COMPACT_LATEX = NO
|
||||
|
||||
# The PAPER_TYPE tag can be used to set the paper type that is used
|
||||
# by the printer. Possible values are: a4, a4wide, letter, legal and
|
||||
# executive. If left blank a4wide will be used.
|
||||
|
||||
PAPER_TYPE = a4wide
|
||||
|
||||
# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
|
||||
# packages that should be included in the LaTeX output.
|
||||
|
||||
EXTRA_PACKAGES =
|
||||
|
||||
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
|
||||
# the generated latex document. The header should contain everything until
|
||||
# the first chapter. If it is left blank doxygen will generate a
|
||||
# standard header. Notice: only use this tag if you know what you are doing!
|
||||
|
||||
LATEX_HEADER =
|
||||
|
||||
# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
|
||||
# is prepared for conversion to pdf (using ps2pdf). The pdf file will
|
||||
# contain links (just like the HTML output) instead of page references
|
||||
# This makes the output suitable for online browsing using a pdf viewer.
|
||||
|
||||
PDF_HYPERLINKS = YES
|
||||
|
||||
# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
|
||||
# plain latex in the generated Makefile. Set this option to YES to get a
|
||||
# higher quality PDF documentation.
|
||||
|
||||
USE_PDFLATEX = YES
|
||||
|
||||
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
|
||||
# command to the generated LaTeX files. This will instruct LaTeX to keep
|
||||
# running if errors occur, instead of asking the user for help.
|
||||
# This option is also used when generating formulas in HTML.
|
||||
|
||||
LATEX_BATCHMODE = NO
|
||||
|
||||
# If LATEX_HIDE_INDICES is set to YES then doxygen will not
|
||||
# include the index chapters (such as File Index, Compound Index, etc.)
|
||||
# in the output.
|
||||
|
||||
LATEX_HIDE_INDICES = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
|
||||
# The RTF output is optimized for Word 97 and may not look very pretty with
|
||||
# other RTF readers or editors.
|
||||
|
||||
GENERATE_RTF = NO
|
||||
|
||||
# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `rtf' will be used as the default path.
|
||||
|
||||
RTF_OUTPUT = rtf
|
||||
|
||||
# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
|
||||
# RTF documents. This may be useful for small projects and may help to
|
||||
# save some trees in general.
|
||||
|
||||
COMPACT_RTF = NO
|
||||
|
||||
# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
|
||||
# will contain hyperlink fields. The RTF file will
|
||||
# contain links (just like the HTML output) instead of page references.
|
||||
# This makes the output suitable for online browsing using WORD or other
|
||||
# programs which support those fields.
|
||||
# Note: wordpad (write) and others do not support links.
|
||||
|
||||
RTF_HYPERLINKS = NO
|
||||
|
||||
# Load stylesheet definitions from file. Syntax is similar to doxygen's
|
||||
# config file, i.e. a series of assignments. You only have to provide
|
||||
# replacements, missing definitions are set to their default value.
|
||||
|
||||
RTF_STYLESHEET_FILE =
|
||||
|
||||
# Set optional variables used in the generation of an rtf document.
|
||||
# Syntax is similar to doxygen's config file.
|
||||
|
||||
RTF_EXTENSIONS_FILE =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
|
||||
# generate man pages
|
||||
|
||||
GENERATE_MAN = NO
|
||||
|
||||
# The MAN_OUTPUT tag is used to specify where the man pages will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `man' will be used as the default path.
|
||||
|
||||
MAN_OUTPUT = man
|
||||
|
||||
# The MAN_EXTENSION tag determines the extension that is added to
|
||||
# the generated man pages (default is the subroutine's section .3)
|
||||
|
||||
MAN_EXTENSION = .3
|
||||
|
||||
# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
|
||||
# then it will generate one additional man file for each entity
|
||||
# documented in the real man page(s). These additional files
|
||||
# only source the real man page, but without them the man command
|
||||
# would be unable to find the correct page. The default is NO.
|
||||
|
||||
MAN_LINKS = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_XML tag is set to YES Doxygen will
|
||||
# generate an XML file that captures the structure of
|
||||
# the code including all documentation.
|
||||
|
||||
GENERATE_XML = NO
|
||||
|
||||
# The XML_OUTPUT tag is used to specify where the XML pages will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `xml' will be used as the default path.
|
||||
|
||||
XML_OUTPUT = xml
|
||||
|
||||
# The XML_SCHEMA tag can be used to specify an XML schema,
|
||||
# which can be used by a validating XML parser to check the
|
||||
# syntax of the XML files.
|
||||
|
||||
XML_SCHEMA =
|
||||
|
||||
# The XML_DTD tag can be used to specify an XML DTD,
|
||||
# which can be used by a validating XML parser to check the
|
||||
# syntax of the XML files.
|
||||
|
||||
XML_DTD =
|
||||
|
||||
# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
|
||||
# dump the program listings (including syntax highlighting
|
||||
# and cross-referencing information) to the XML output. Note that
|
||||
# enabling this will significantly increase the size of the XML output.
|
||||
|
||||
XML_PROGRAMLISTING = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
|
||||
# generate an AutoGen Definitions (see autogen.sf.net) file
|
||||
# that captures the structure of the code including all
|
||||
# documentation. Note that this feature is still experimental
|
||||
# and incomplete at the moment.
|
||||
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the Perl module output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_PERLMOD tag is set to YES Doxygen will
|
||||
# generate a Perl module file that captures the structure of
|
||||
# the code including all documentation. Note that this
|
||||
# feature is still experimental and incomplete at the
|
||||
# moment.
|
||||
|
||||
GENERATE_PERLMOD = NO
|
||||
|
||||
# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
|
||||
# the necessary Makefile rules, Perl scripts and LaTeX code to be able
|
||||
# to generate PDF and DVI output from the Perl module output.
|
||||
|
||||
PERLMOD_LATEX = NO
|
||||
|
||||
# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
|
||||
# nicely formatted so it can be parsed by a human reader.
|
||||
# This is useful
|
||||
# if you want to understand what is going on.
|
||||
# On the other hand, if this
|
||||
# tag is set to NO the size of the Perl module output will be much smaller
|
||||
# and Perl will parse it just the same.
|
||||
|
||||
PERLMOD_PRETTY = YES
|
||||
|
||||
# The names of the make variables in the generated doxyrules.make file
|
||||
# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
|
||||
# This is useful so different doxyrules.make files included by the same
|
||||
# Makefile don't overwrite each other's variables.
|
||||
|
||||
PERLMOD_MAKEVAR_PREFIX =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
|
||||
# evaluate all C-preprocessor directives found in the sources and include
|
||||
# files.
|
||||
|
||||
ENABLE_PREPROCESSING = YES
|
||||
|
||||
# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
|
||||
# names in the source code. If set to NO (the default) only conditional
|
||||
# compilation will be performed. Macro expansion can be done in a controlled
|
||||
# way by setting EXPAND_ONLY_PREDEF to YES.
|
||||
|
||||
MACRO_EXPANSION = NO
|
||||
|
||||
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
|
||||
# then the macro expansion is limited to the macros specified with the
|
||||
# PREDEFINED and EXPAND_AS_DEFINED tags.
|
||||
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
|
||||
# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
|
||||
# in the INCLUDE_PATH (see below) will be search if a #include is found.
|
||||
|
||||
SEARCH_INCLUDES = YES
|
||||
|
||||
# The INCLUDE_PATH tag can be used to specify one or more directories that
|
||||
# contain include files that are not input files but should be processed by
|
||||
# the preprocessor.
|
||||
|
||||
INCLUDE_PATH =
|
||||
|
||||
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
|
||||
# patterns (like *.h and *.hpp) to filter out the header-files in the
|
||||
# directories. If left blank, the patterns specified with FILE_PATTERNS will
|
||||
# be used.
|
||||
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
|
||||
# The PREDEFINED tag can be used to specify one or more macro names that
|
||||
# are defined before the preprocessor is started (similar to the -D option of
|
||||
# gcc). The argument of the tag is a list of macros of the form: name
|
||||
# or name=definition (no spaces). If the definition and the = are
|
||||
# omitted =1 is assumed. To prevent a macro definition from being
|
||||
# undefined via #undef or recursively expanded use the := operator
|
||||
# instead of the = operator.
|
||||
|
||||
PREDEFINED =
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||
# this tag can be used to specify a list of macro names that should be expanded.
|
||||
# The macro definition that is found in the sources will be used.
|
||||
# Use the PREDEFINED tag if you want to use a different macro definition.
|
||||
|
||||
EXPAND_AS_DEFINED =
|
||||
|
||||
# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
|
||||
# doxygen's preprocessor will remove all function-like macros that are alone
|
||||
# on a line, have an all uppercase name, and do not end with a semicolon. Such
|
||||
# function macros are typically used for boiler-plate code, and will confuse
|
||||
# the parser if not removed.
|
||||
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::additions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The TAGFILES option can be used to specify one or more tagfiles.
|
||||
# Optionally an initial location of the external documentation
|
||||
# can be added for each tagfile. The format of a tag file without
|
||||
# this location is as follows:
|
||||
#
|
||||
# TAGFILES = file1 file2 ...
|
||||
# Adding location for the tag files is done as follows:
|
||||
#
|
||||
# TAGFILES = file1=loc1 "file2 = loc2" ...
|
||||
# where "loc1" and "loc2" can be relative or absolute paths or
|
||||
# URLs. If a location is present for each tag, the installdox tool
|
||||
# does not have to be run to correct the links.
|
||||
# Note that each tag file must have a unique name
|
||||
# (where the name does NOT include the path)
|
||||
# If a tag file is not located in the directory in which doxygen
|
||||
# is run, you must also specify the path to the tagfile here.
|
||||
|
||||
TAGFILES =
|
||||
|
||||
# When a file name is specified after GENERATE_TAGFILE, doxygen will create
|
||||
# a tag file that is based on the input files it reads.
|
||||
|
||||
GENERATE_TAGFILE =
|
||||
|
||||
# If the ALLEXTERNALS tag is set to YES all external classes will be listed
|
||||
# in the class index. If set to NO only the inherited external classes
|
||||
# will be listed.
|
||||
|
||||
ALLEXTERNALS = NO
|
||||
|
||||
# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
|
||||
# in the modules index. If set to NO, only the current project's groups will
|
||||
# be listed.
|
||||
|
||||
EXTERNAL_GROUPS = YES
|
||||
|
||||
# The PERL_PATH should be the absolute path and name of the perl script
|
||||
# interpreter (i.e. the result of `which perl').
|
||||
|
||||
PERL_PATH = /usr/bin/perl
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
|
||||
# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
|
||||
# or super classes. Setting the tag to NO turns the diagrams off. Note that
|
||||
# this option is superseded by the HAVE_DOT option below. This is only a
|
||||
# fallback. It is recommended to install and use dot, since it yields more
|
||||
# powerful graphs.
|
||||
|
||||
CLASS_DIAGRAMS = YES
|
||||
|
||||
# You can define message sequence charts within doxygen comments using the \msc
|
||||
# command. Doxygen will then run the mscgen tool (see
|
||||
# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
|
||||
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
|
||||
# the mscgen tool resides. If left empty the tool is assumed to be found in the
|
||||
# default search path.
|
||||
|
||||
MSCGEN_PATH =
|
||||
|
||||
# If set to YES, the inheritance and collaboration graphs will hide
|
||||
# inheritance and usage relations if the target is undocumented
|
||||
# or is not a class.
|
||||
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
|
||||
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
|
||||
# available from the path. This tool is part of Graphviz, a graph visualization
|
||||
# toolkit from AT&T and Lucent Bell Labs. The other options in this section
|
||||
# have no effect if this option is set to NO (the default)
|
||||
|
||||
HAVE_DOT = NO
|
||||
|
||||
# By default doxygen will write a font called FreeSans.ttf to the output
|
||||
# directory and reference it in all dot files that doxygen generates. This
|
||||
# font does not include all possible unicode characters however, so when you need
|
||||
# these (or just want a differently looking font) you can specify the font name
|
||||
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|
||||
# which can be done by putting it in a standard location or by setting the
|
||||
# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory
|
||||
# containing the font.
|
||||
|
||||
DOT_FONTNAME = FreeSans
|
||||
|
||||
# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
|
||||
# The default size is 10pt.
|
||||
|
||||
DOT_FONTSIZE = 10
|
||||
|
||||
# By default doxygen will tell dot to use the output directory to look for the
|
||||
# FreeSans.ttf font (which doxygen will put there itself). If you specify a
|
||||
# different font using DOT_FONTNAME you can set the path where dot
|
||||
# can find it using this tag.
|
||||
|
||||
DOT_FONTPATH =
|
||||
|
||||
# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
|
||||
# will generate a graph for each documented class showing the direct and
|
||||
# indirect inheritance relations. Setting this tag to YES will force the
|
||||
# the CLASS_DIAGRAMS tag to NO.
|
||||
|
||||
CLASS_GRAPH = YES
|
||||
|
||||
# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
|
||||
# will generate a graph for each documented class showing the direct and
|
||||
# indirect implementation dependencies (inheritance, containment, and
|
||||
# class references variables) of the class with other documented classes.
|
||||
|
||||
COLLABORATION_GRAPH = YES
|
||||
|
||||
# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
|
||||
# will generate a graph for groups, showing the direct groups dependencies
|
||||
|
||||
GROUP_GRAPHS = YES
|
||||
|
||||
# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
|
||||
# collaboration diagrams in a style similar to the OMG's Unified Modeling
|
||||
# Language.
|
||||
|
||||
UML_LOOK = NO
|
||||
|
||||
# If set to YES, the inheritance and collaboration graphs will show the
|
||||
# relations between templates and their instances.
|
||||
|
||||
TEMPLATE_RELATIONS = NO
|
||||
|
||||
# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
|
||||
# tags are set to YES then doxygen will generate a graph for each documented
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||||
# file showing the direct and indirect include dependencies of the file with
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||||
# other documented files.
|
||||
|
||||
INCLUDE_GRAPH = YES
|
||||
|
||||
# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
|
||||
# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
|
||||
# documented header file showing the documented files that directly or
|
||||
# indirectly include this file.
|
||||
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
|
||||
# If the CALL_GRAPH and HAVE_DOT options are set to YES then
|
||||
# doxygen will generate a call dependency graph for every global function
|
||||
# or class method. Note that enabling this option will significantly increase
|
||||
# the time of a run. So in most cases it will be better to enable call graphs
|
||||
# for selected functions only using the \callgraph command.
|
||||
|
||||
CALL_GRAPH = NO
|
||||
|
||||
# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
|
||||
# doxygen will generate a caller dependency graph for every global function
|
||||
# or class method. Note that enabling this option will significantly increase
|
||||
# the time of a run. So in most cases it will be better to enable caller
|
||||
# graphs for selected functions only using the \callergraph command.
|
||||
|
||||
CALLER_GRAPH = NO
|
||||
|
||||
# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
|
||||
# will graphical hierarchy of all classes instead of a textual one.
|
||||
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
|
||||
# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
|
||||
# then doxygen will show the dependencies a directory has on other directories
|
||||
# in a graphical way. The dependency relations are determined by the #include
|
||||
# relations between the files in the directories.
|
||||
|
||||
DIRECTORY_GRAPH = YES
|
||||
|
||||
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
|
||||
# generated by dot. Possible values are png, jpg, or gif
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# If left blank png will be used.
|
||||
|
||||
DOT_IMAGE_FORMAT = png
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||||
|
||||
# The tag DOT_PATH can be used to specify the path where the dot tool can be
|
||||
# found. If left blank, it is assumed the dot tool can be found in the path.
|
||||
|
||||
DOT_PATH =
|
||||
|
||||
# The DOTFILE_DIRS tag can be used to specify one or more directories that
|
||||
# contain dot files that are included in the documentation (see the
|
||||
# \dotfile command).
|
||||
|
||||
DOTFILE_DIRS =
|
||||
|
||||
# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
|
||||
# nodes that will be shown in the graph. If the number of nodes in a graph
|
||||
# becomes larger than this value, doxygen will truncate the graph, which is
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# visualized by representing a node as a red box. Note that doxygen if the
|
||||
# number of direct children of the root node in a graph is already larger than
|
||||
# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
|
||||
# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
|
||||
|
||||
DOT_GRAPH_MAX_NODES = 50
|
||||
|
||||
# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# code bases. Also note that the size of a graph can be further restricted by
|
||||
# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
|
||||
|
||||
MAX_DOT_GRAPH_DEPTH = 0
|
||||
|
||||
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|
||||
# background. This is disabled by default, because dot on Windows does not
|
||||
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|
||||
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|
||||
# a graph (i.e. they become hard to read).
|
||||
|
||||
DOT_TRANSPARENT = NO
|
||||
|
||||
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|
||||
# files in one run (i.e. multiple -o and -T options on the command line). This
|
||||
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|
||||
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|
||||
|
||||
DOT_MULTI_TARGETS = NO
|
||||
|
||||
# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
|
||||
# generate a legend page explaining the meaning of the various boxes and
|
||||
# arrows in the dot generated graphs.
|
||||
|
||||
GENERATE_LEGEND = YES
|
||||
|
||||
# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
|
||||
# remove the intermediate dot files that are used to generate
|
||||
# the various graphs.
|
||||
|
||||
DOT_CLEANUP = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Options related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The SEARCHENGINE tag specifies whether or not a search engine should be
|
||||
# used. If set to NO the values of all tags below this one will be ignored.
|
||||
|
||||
SEARCHENGINE = NO
|
361
ground/src/libs/sdlgamepad/sdlgamepad.h
Normal file
361
ground/src/libs/sdlgamepad/sdlgamepad.h
Normal file
@ -0,0 +1,361 @@
|
||||
/**
|
||||
* @internal
|
||||
*
|
||||
* This file is part of SDLGamepad.
|
||||
*
|
||||
* SDLGamepad is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* SDLGamepad is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Foobar. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Manuel Blanquett
|
||||
* mail.nalla@gmail.com
|
||||
*/
|
||||
|
||||
/**********************************************************************/
|
||||
#ifndef SDLGAMEPAD_H
|
||||
#define SDLGAMEPAD_H
|
||||
|
||||
/**********************************************************************/
|
||||
#include <SDL/SDL.h>
|
||||
#undef main
|
||||
|
||||
/**********************************************************************/
|
||||
#include <QThread>
|
||||
#include "sdlgamepad_global.h"
|
||||
|
||||
/**
|
||||
* The Axis range that is treated as null.
|
||||
*
|
||||
* This is a sort of callibration mechanism for the physical gamepad.
|
||||
* SDL axis values greater than -NULL_RANGE and smaller than +NULL_RANGE
|
||||
* will be treated as null.
|
||||
*/
|
||||
#define NULL_RANGE 2800
|
||||
|
||||
/**
|
||||
* The default tick rate of refreshing the SDL info.
|
||||
*
|
||||
* This is the default ms value in the thread method to sleep. If you
|
||||
* dont set a sleep rate you processor will have a much higher load!
|
||||
*
|
||||
* @see SDLGamepad::setTickRate()
|
||||
*/
|
||||
#define MIN_RATE 10
|
||||
|
||||
/**
|
||||
* Axis enumeration.
|
||||
*
|
||||
* This enumeration can be used to have a more readable code for
|
||||
* dealing with axes numbers. Up to 10 axes are supported. That should
|
||||
* be more than enough for every gamepad out there.
|
||||
*/
|
||||
enum AxisNumber
|
||||
{
|
||||
AXIS_1,
|
||||
AXIS_2,
|
||||
AXIS_3,
|
||||
AXIS_4,
|
||||
AXIS_5,
|
||||
AXIS_6,
|
||||
AXIS_7,
|
||||
AXIS_8,
|
||||
AXIS_9
|
||||
};
|
||||
|
||||
/**
|
||||
* Button enumeration.
|
||||
*
|
||||
* This enumeration is uesed internaly in the singal for the buttons.
|
||||
* Be aware that you need to register this enumeration with
|
||||
* qRegisterMetaType when you want to use the signal buttonState with
|
||||
* queued connections.
|
||||
*
|
||||
* @see SDLGamepad::buttonState()
|
||||
*/
|
||||
enum ButtonNumber
|
||||
{
|
||||
BUTTON_01,
|
||||
BUTTON_02,
|
||||
BUTTON_03,
|
||||
BUTTON_04,
|
||||
BUTTON_05,
|
||||
BUTTON_06,
|
||||
BUTTON_07,
|
||||
BUTTON_08,
|
||||
BUTTON_09,
|
||||
BUTTON_10,
|
||||
BUTTON_11,
|
||||
BUTTON_12,
|
||||
BUTTON_13,
|
||||
BUTTON_14,
|
||||
BUTTON_15,
|
||||
BUTTON_16,
|
||||
BUTTON_17,
|
||||
BUTTON_18,
|
||||
BUTTON_19,
|
||||
BUTTON_20
|
||||
};
|
||||
|
||||
/**
|
||||
* A typedef for qRegisterMetaType().
|
||||
*
|
||||
* This typedef is used to int the signal axesValues. You need this if
|
||||
* you want to use the signal with queued connections, because you
|
||||
* can not register QList<qint16> directly.
|
||||
*
|
||||
* @see SDLGamepad::axisValues()
|
||||
*/
|
||||
typedef QList<qint16> QListInt16;
|
||||
|
||||
/**
|
||||
* A class for communication with a sdl gamepad.
|
||||
*
|
||||
* This class inherts QThread. The run method will look for new button
|
||||
* states via SDL function calls and emit signals for every button if
|
||||
* the state of the button has changed. It will also emit signals with
|
||||
* the current axes values. The default sleep after this two tasks is
|
||||
* 10 milliseconds.
|
||||
*
|
||||
* @author Manuel Blanquett (mail.nalla@gmail.com)
|
||||
* @version 1.0
|
||||
* @date 2009
|
||||
*/
|
||||
class SDLGAMEPADSHARED_EXPORT SDLGamepad : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Class constructor.
|
||||
*
|
||||
* Some private variables will be initzialized here and the tick
|
||||
* rate will be set to MIN_RATE.
|
||||
*/
|
||||
SDLGamepad();
|
||||
|
||||
/**
|
||||
* Class deconstructor.
|
||||
*
|
||||
* The SDL gamepad will be cracefully closed. After that the SDL
|
||||
* system will be terminated.
|
||||
*/
|
||||
~SDLGamepad();
|
||||
|
||||
/**
|
||||
* Implemented virtual run method from QThread.
|
||||
*
|
||||
* The base of operation so to speak. Very abstract this method
|
||||
* does the following:
|
||||
* - refresh SDL information
|
||||
* - emit signals
|
||||
* - sleep tickrate
|
||||
*/
|
||||
void run();
|
||||
|
||||
/**
|
||||
* Getter method for the axis count.
|
||||
*
|
||||
* This class member retunrs the actual number of axes present
|
||||
* on the currently opened gamepad. If no gamepad is present after
|
||||
* setting a new one with setGamepad() the value will be -1. This
|
||||
* is also the default value.
|
||||
*/
|
||||
qint16 getAxes();
|
||||
|
||||
/**
|
||||
* Getter method for the button count.
|
||||
*
|
||||
* This class member retunrs the actual number of buttons present
|
||||
* on the currently opened gamepad. If no gamepad is present after
|
||||
* setting a new one with setGamepad() the value will be -1. This
|
||||
* is also the default value.
|
||||
*/
|
||||
qint16 getButtons();
|
||||
|
||||
public slots:
|
||||
|
||||
/**
|
||||
* Init the SDL system and set up gamepad.
|
||||
*
|
||||
* You have to connect to the gamepads signal if you want to
|
||||
* receive the gamepads present in the SDL system.
|
||||
*
|
||||
* @see gamepads()
|
||||
* @return True if the initzialisation was successfull.
|
||||
*/
|
||||
bool init();
|
||||
|
||||
/**
|
||||
* Exiting the thread.
|
||||
*
|
||||
* This is a overwritten method from QThread to gracefully end the
|
||||
* execution of this thread. You should connect the QT App's
|
||||
* aboutToQuit signal with this.
|
||||
*/
|
||||
void quit();
|
||||
|
||||
/**
|
||||
* Change the default tickrate.
|
||||
*
|
||||
* You can change the tickrate at any time. So you can change the
|
||||
* thread sleep dynamicly accordingly to your application's state.
|
||||
*
|
||||
* @param ms The new tickrate in milliseconds.
|
||||
*/
|
||||
void setTickRate(qint16 ms);
|
||||
|
||||
/**
|
||||
* Change the active gamepad.
|
||||
*
|
||||
* You can set active gamepad here. The first gamepad to be
|
||||
* activaed is 0. If the gamepad could not be activated a qCritical
|
||||
* will be printed and false is returned.
|
||||
*
|
||||
* @see gamepads()
|
||||
* @param index The new gamepad by index.
|
||||
* @return True if the gamepad was successfully changed.
|
||||
*/
|
||||
bool setGamepad(qint16 index);
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* Variable to control thread.
|
||||
*
|
||||
* This class member variable is false at construction time. If
|
||||
* the sdl init was successfull it will be set to true. The quit
|
||||
* slot will false it again.
|
||||
*
|
||||
* @see quit()
|
||||
*/
|
||||
bool loop;
|
||||
|
||||
/**
|
||||
* Get new axes information from the SDL system.
|
||||
*
|
||||
* This class member is called from the run method to ask the SDL
|
||||
* system for new axes values. Afterwords those values are emitted
|
||||
* via the axesValues signal.
|
||||
*
|
||||
* @see run()
|
||||
* @see axesValues()
|
||||
*/
|
||||
void updateAxes();
|
||||
|
||||
/**
|
||||
* Get new button information from the SDL system.
|
||||
*
|
||||
* This class member is called from the run method to ask the SDL
|
||||
* system for new button states. If changed, the states are will be
|
||||
* emitted via the buttonState signal.
|
||||
*
|
||||
* @see run()
|
||||
* @see buttonState()
|
||||
*/
|
||||
void updateButtons();
|
||||
|
||||
/**
|
||||
* Number of buttons.
|
||||
*
|
||||
* If a new gamepad is opened via SDL the acutal button count is
|
||||
* saved in this class member to be used in control statements.
|
||||
*/
|
||||
qint16 buttons;
|
||||
|
||||
/**
|
||||
* Number of axes.
|
||||
*
|
||||
* If a new gamepad is opened via SDL the acutal axes count is
|
||||
* saved in this class member to be used in control statements.
|
||||
*/
|
||||
qint16 axes;
|
||||
|
||||
/**
|
||||
* The tickrate.
|
||||
*
|
||||
* A variable to be used in the run method to sleep after getting
|
||||
* and emitting SDL information.
|
||||
*
|
||||
* @see run()
|
||||
*/
|
||||
qint16 tick;
|
||||
|
||||
/**
|
||||
* SDL_Joystick index.
|
||||
*
|
||||
* A variable that holds the SDL_Joystick index of the currently
|
||||
* opend SDL_Joystick Object.
|
||||
*/
|
||||
qint16 index;
|
||||
|
||||
/**
|
||||
* SDL_Joystick object.
|
||||
*
|
||||
* This represents the currently opend SDL_Joystick object.
|
||||
*/
|
||||
SDL_Joystick *gamepad;
|
||||
|
||||
/**
|
||||
* A QList to store the current button states.
|
||||
*
|
||||
* This list stores the current states of all avaliable buttons.
|
||||
*/
|
||||
QList<qint16> buttonStates;
|
||||
|
||||
signals:
|
||||
|
||||
/**
|
||||
* A signal that emitts the number of gamepads present in SDL.
|
||||
*
|
||||
* This signal is emitted in the init slot, so you need connect to
|
||||
* this bevore you call init! You get a quint8 with the number of
|
||||
* gamepads currently present in the SDL system. The first gamepad
|
||||
* will be opened at default. You can set another gamepad with the
|
||||
* setGamepad slot. If you have 5 gamepads in the system you need
|
||||
* to use 0-4 in the setGamepad slot.
|
||||
*
|
||||
* @see setGamepad()
|
||||
* @param count The number of gamepads present in SDL.
|
||||
*/
|
||||
void gamepads(quint8 count);
|
||||
|
||||
/**
|
||||
* A signal that emitts the current state of a gamepad button.
|
||||
*
|
||||
* You can connect to this signal to receive the state of the
|
||||
* gamepad buttons. The states are not pressed at default. If the
|
||||
* first pressed state will occur within SDL you will get a signal.
|
||||
* You will get another signal if you release the button. With
|
||||
* every tick the states will be reread from the SDL system.
|
||||
*
|
||||
* @param number A ButtonNumber enum value.
|
||||
* @param pressed A bool value wether the button is pressed or not.
|
||||
*/
|
||||
void buttonState(ButtonNumber number, bool pressed);
|
||||
|
||||
/**
|
||||
* A signal that emitts the current values of the gamepad axes.
|
||||
*
|
||||
* You can connect to this signal to receive the values of the
|
||||
* gamepad axes. Unlike the button signal, this signal is thrown
|
||||
* with every tick. You will get a QListInt16 containing the value
|
||||
* of every present axis in a QList.
|
||||
*
|
||||
* @see QListInt16
|
||||
* @param values A QListInt16 Type containing all axes values.
|
||||
*/
|
||||
void axesValues(QListInt16 values);
|
||||
};
|
||||
|
||||
/**********************************************************************/
|
||||
#endif // SDLGAMEPAD_H
|
1
ground/src/libs/sdlgamepad/sdlgamepad.pri
Normal file
1
ground/src/libs/sdlgamepad/sdlgamepad.pri
Normal file
@ -0,0 +1 @@
|
||||
LIBS += -l$$qtLibraryTarget(sdlgamepad)
|
37
ground/src/libs/sdlgamepad/sdlgamepad.pro
Normal file
37
ground/src/libs/sdlgamepad/sdlgamepad.pro
Normal file
@ -0,0 +1,37 @@
|
||||
#
|
||||
# This file is part of SDLGamepad.
|
||||
#
|
||||
# SDLGamepad is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# SDLGamepad is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Foobar. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Manuel Blanquett
|
||||
# mail.nalla@gmail.com
|
||||
#
|
||||
|
||||
TEMPLATE = lib
|
||||
TARGET = sdlgamepad
|
||||
DEFINES += SDLGAMEPAD_LIBRARY
|
||||
|
||||
include(../../openpilotgcslibrary.pri)
|
||||
|
||||
SOURCES += sdlgamepad.cpp
|
||||
HEADERS += sdlgamepad.h \
|
||||
sdlgamepad_global.h
|
||||
|
||||
macx:LIBS += -framework SDL
|
||||
!macx:LIBS += -lSDL
|
||||
|
||||
OTHER_FILES += COPYING \
|
||||
README \
|
||||
sdlgamepad.dox \
|
||||
sdlgamepad.doc
|
112
ground/src/libs/sdlgamepad/sdlgamepad.pro.user
Normal file
112
ground/src/libs/sdlgamepad/sdlgamepad.pro.user
Normal file
@ -0,0 +1,112 @@
|
||||
<!DOCTYPE QtCreatorProject>
|
||||
<qtcreator>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.ActiveTarget</variable>
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||||
<value type="int">0</value>
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</data>
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<data>
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<variable>ProjectExplorer.Project.EditorSettings</variable>
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<valuemap type="QVariantMap">
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||||
<value key="EditorConfiguration.Codec" type="QByteArray">System</value>
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||||
</valuemap>
|
||||
</data>
|
||||
<data>
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||||
<variable>ProjectExplorer.Project.Target.0</variable>
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||||
<valuemap type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Desktop</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Target.DesktopTarget</value>
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||||
<value key="ProjectExplorer.Target.ActiveBuildConfiguration" type="int">0</value>
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||||
<value key="ProjectExplorer.Target.ActiveRunConfiguration" type="int">0</value>
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||||
<valuemap key="ProjectExplorer.Target.BuildConfiguration.0" type="QVariantMap">
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||||
<valuemap key="ProjectExplorer.BuildConfiguration.BuildStep.0" type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">qmake</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">QtProjectManager.QMakeBuildStep</value>
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||||
<valuelist key="QtProjectManager.QMakeBuildStep.QMakeArguments" type="QVariantList"/>
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||||
</valuemap>
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||||
<valuemap key="ProjectExplorer.BuildConfiguration.BuildStep.1" type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Make</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.MakeStep</value>
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||||
<value key="Qt4ProjectManager.MakeStep.Clean" type="bool">false</value>
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||||
<valuelist key="Qt4ProjectManager.MakeStep.MakeArguments" type="QVariantList"/>
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||||
<value key="Qt4ProjectManager.MakeStep.MakeCommand" type="QString"></value>
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||||
</valuemap>
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||||
<value key="ProjectExplorer.BuildConfiguration.BuildStepsCount" type="int">2</value>
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||||
<valuemap key="ProjectExplorer.BuildConfiguration.CleanStep.0" type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Make</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.MakeStep</value>
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||||
<value key="Qt4ProjectManager.MakeStep.Clean" type="bool">true</value>
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||||
<valuelist key="Qt4ProjectManager.MakeStep.MakeArguments" type="QVariantList">
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||||
<value type="QString">clean</value>
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||||
</valuelist>
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||||
<value key="Qt4ProjectManager.MakeStep.MakeCommand" type="QString"></value>
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||||
<value key="ProjectExplorer.BuildConfiguration.CleanStepsCount" type="int">1</value>
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||||
<value key="ProjectExplorer.BuildConfiguration.ClearSystemEnvironment" type="bool">false</value>
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||||
<valuelist key="ProjectExplorer.BuildConfiguration.UserEnvironmentChanges" type="QVariantList"/>
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Debug</value>
|
||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Qt4BuildConfiguration</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildConfiguration" type="int">2</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildDirectory" type="QString">/Users/jcotton81/Documents/Programming/OpenPilot/ground/src/plugins/gcscontrol/sdlgamepad-build-desktop</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.QtVersionId" type="int">2</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.ToolChain" type="int">0</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.UseShadowBuild" type="bool">true</value>
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||||
</valuemap>
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||||
<valuemap key="ProjectExplorer.Target.BuildConfiguration.1" type="QVariantMap">
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<valuemap key="ProjectExplorer.BuildConfiguration.BuildStep.0" type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">qmake</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">QtProjectManager.QMakeBuildStep</value>
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||||
<valuelist key="QtProjectManager.QMakeBuildStep.QMakeArguments" type="QVariantList"/>
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||||
</valuemap>
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||||
<valuemap key="ProjectExplorer.BuildConfiguration.BuildStep.1" type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Make</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.MakeStep</value>
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||||
<value key="Qt4ProjectManager.MakeStep.Clean" type="bool">false</value>
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||||
<valuelist key="Qt4ProjectManager.MakeStep.MakeArguments" type="QVariantList"/>
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||||
<value key="Qt4ProjectManager.MakeStep.MakeCommand" type="QString"></value>
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<value key="ProjectExplorer.BuildConfiguration.BuildStepsCount" type="int">2</value>
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<valuemap key="ProjectExplorer.BuildConfiguration.CleanStep.0" type="QVariantMap">
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Make</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.MakeStep</value>
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||||
<value key="Qt4ProjectManager.MakeStep.Clean" type="bool">true</value>
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||||
<valuelist key="Qt4ProjectManager.MakeStep.MakeArguments" type="QVariantList">
|
||||
<value type="QString">clean</value>
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||||
</valuelist>
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||||
<value key="Qt4ProjectManager.MakeStep.MakeCommand" type="QString"></value>
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</valuemap>
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<value key="ProjectExplorer.BuildConfiguration.CleanStepsCount" type="int">1</value>
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<value key="ProjectExplorer.BuildConfiguration.ClearSystemEnvironment" type="bool">false</value>
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<valuelist key="ProjectExplorer.BuildConfiguration.UserEnvironmentChanges" type="QVariantList"/>
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||||
<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Release</value>
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||||
<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Qt4BuildConfiguration</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildConfiguration" type="int">0</value>
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<value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildDirectory" type="QString">/Users/jcotton81/Documents/Programming/OpenPilot/ground/src/plugins/gcscontrol/sdlgamepad-build-desktop</value>
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||||
<value key="Qt4ProjectManager.Qt4BuildConfiguration.QtVersionId" type="int">2</value>
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<value key="Qt4ProjectManager.Qt4BuildConfiguration.ToolChain" type="int">0</value>
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<value key="Qt4ProjectManager.Qt4BuildConfiguration.UseShadowBuild" type="bool">true</value>
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</valuemap>
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<value key="ProjectExplorer.Target.BuildConfigurationCount" type="int">2</value>
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<valuemap key="ProjectExplorer.Target.RunConfiguration.0" type="QVariantMap">
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<valuelist key="ProjectExplorer.CustomExecutableRunConfiguration.Arguments" type="QVariantList"/>
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<value key="ProjectExplorer.CustomExecutableRunConfiguration.BaseEnvironmentBase" type="int">2</value>
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<value key="ProjectExplorer.CustomExecutableRunConfiguration.Executable" type="QString"></value>
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<value key="ProjectExplorer.CustomExecutableRunConfiguration.UseTerminal" type="bool">false</value>
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<valuelist key="ProjectExplorer.CustomExecutableRunConfiguration.UserEnvironmentChanges" type="QVariantList"/>
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<value key="ProjectExplorer.CustomExecutableRunConfiguration.UserName" type="QString"></value>
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<value key="ProjectExplorer.CustomExecutableRunConfiguration.UserSetName" type="bool">false</value>
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<value key="ProjectExplorer.CustomExecutableRunConfiguration.WorkingDirectory" type="QString">$BUILDDIR</value>
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<value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Custom Executable</value>
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<value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">ProjectExplorer.CustomExecutableRunConfiguration</value>
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</valuemap>
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<value key="ProjectExplorer.Target.RunConfigurationCount" type="int">1</value>
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</valuemap>
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</data>
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<data>
|
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<variable>ProjectExplorer.Project.TargetCount</variable>
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<value type="int">1</value>
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</data>
|
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<data>
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<variable>ProjectExplorer.Project.Updater.FileVersion</variable>
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<value type="int">4</value>
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</data>
|
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</qtcreator>
|
36
ground/src/libs/sdlgamepad/sdlgamepad_global.h
Normal file
36
ground/src/libs/sdlgamepad/sdlgamepad_global.h
Normal file
@ -0,0 +1,36 @@
|
||||
/**
|
||||
* This file is part of SDLGamepad.
|
||||
*
|
||||
* SDLGamepad is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* SDLGamepad is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Foobar. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Manuel Blanquett
|
||||
* mail.nalla@gmail.com
|
||||
*/
|
||||
|
||||
/**********************************************************************/
|
||||
#ifndef SDLGAMEPAD_GLOBAL_H
|
||||
#define SDLGAMEPAD_GLOBAL_H
|
||||
|
||||
/**********************************************************************/
|
||||
#include <QtCore/qglobal.h>
|
||||
|
||||
/**********************************************************************/
|
||||
#if defined(SDLGAMEPAD_LIBRARY)
|
||||
# define SDLGAMEPADSHARED_EXPORT Q_DECL_EXPORT
|
||||
#else
|
||||
# define SDLGAMEPADSHARED_EXPORT Q_DECL_IMPORT
|
||||
#endif
|
||||
|
||||
/**********************************************************************/
|
||||
#endif // SDLGAMEPAD_GLOBAL_H
|
Loading…
x
Reference in New Issue
Block a user