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OP-1317 Added better comments on the function of the partial calculation of the rotation matrix. And added a remark on the debuging variable in the airspeed object definition
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@ -194,7 +194,8 @@ void Quaternion2R(float q[4], float Rbe[3][3])
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}
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// ** Find x of body frame from quaternion **
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// ** Find first row of Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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// ** This vector corresponds to the fuselage/roll vector xB **
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void QuaternionC2xB(const float q0, const float q1, const float q2, const float q3, float x[3])
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{
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const float q0s = q0 * q0, q1s = q1 * q1, q2s = q2 * q2, q3s = q3 * q3;
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@ -211,7 +212,8 @@ void Quaternion2xB(const float q[4], float x[3])
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}
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// ** Find y of body frame from quaternion **
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// ** Find second row of Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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// ** This vector corresponds to the spanwise/pitch vector yB **
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void QuaternionC2yB(const float q0, const float q1, const float q2, const float q3, float y[3])
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{
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const float q0s = q0 * q0, q1s = q1 * q1, q2s = q2 * q2, q3s = q3 * q3;
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@ -228,7 +230,8 @@ void Quaternion2yB(const float q[4], float y[3])
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}
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// ** Find z of body frame from quaternion **
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// ** Find third row of Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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// ** This vector corresponds to the vertical/yaw vector zB **
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void QuaternionC2zB(const float q0, const float q1, const float q2, const float q3, float z[3])
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{
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const float q0s = q0 * q0, q1s = q1 * q1, q2s = q2 * q2, q3s = q3 * q3;
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@ -50,15 +50,18 @@ void RPY2Quaternion(const float rpy[3], float q[4]);
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// ** Find Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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void Quaternion2R(float q[4], float Rbe[3][3]);
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// ** Find x of body frame from quaternion **
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// ** Find first row of Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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// ** This vector corresponds to the fuselage/roll vector xB **
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void QuaternionC2xB(const float q0, const float q1, const float q2, const float q3, float x[3]);
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void Quaternion2xB(const float q[4], float x[3]);
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// ** Find y of body frame from quaternion **
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// ** Find second row of Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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// ** This vector corresponds to the spanwise/pitch vector yB **
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void QuaternionC2yB(const float q0, const float q1, const float q2, const float q3, float y[3]);
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void Quaternion2yB(const float q[4], float y[3]);
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// ** Find x of body frame from quaternion **
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// ** Find third row of Rbe, that rotates a vector from earth fixed to body frame, from quaternion **
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// ** This vector corresponds to the vertical/yaw vector zB **
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void QuaternionC2zB(const float q0, const float q1, const float q2, const float q3, float z[3]);
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void Quaternion2zB(const float q[4], float z[3]);
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@ -7,12 +7,14 @@
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<field name="DifferentialPressure" units="Pa" type="float" elements="1"/>
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<field name="Temperature" units="K" type="float" elements="1"/>
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<field name="CalibratedAirspeed" units="m/s" type="float" elements="1"/>
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<!-- For debugin/testng purposes. Should be deleted before merge -->
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<field name="f" units="" type="float" elements="3"/>
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<field name="v" units="" type="float" elements="3"/>
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<field name="df" units="" type="float" elements="3"/>
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<field name="dv" units="" type="float" elements="3"/>
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<field name="absdf" units="" type="float" elements="1"/>
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<field name="dvdotdf" units="" type="float" elements="1"/>
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<!-- End of debuging variables-->
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<field name="TrueAirspeed" units="m/s" type="float" elements="1" defaultvalue="-1"/>
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<access gcs="readwrite" flight="readwrite"/>
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<telemetrygcs acked="false" updatemode="manual" period="0"/>
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