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LibrePilot/ground/openpilotgcs/src/plugins/modelview/modelviewgadgetwidget.h
2013-09-15 23:37:20 +02:00

96 lines
2.8 KiB
C++

/**
******************************************************************************
*
* @file modelviewgadgetwidget.h
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup ModelViewPlugin ModelView Plugin
* @{
* @brief A gadget that displays a 3D representation of the UAV
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MODELVIEWGADGETWIDGET_H_
#define MODELVIEWGADGETWIDGET_H_
#include <QGLWidget>
#include <QTimer>
#include "glc_factory.h"
#include "viewport/glc_viewport.h"
#include "viewport/glc_movercontroller.h"
#include "shading/glc_light.h"
#include "sceneGraph/glc_world.h"
#include "glc_exception.h"
#include "uavobjectmanager.h"
#include "attitudestate.h"
class ModelViewGadgetWidget : public QGLWidget {
Q_OBJECT
public:
ModelViewGadgetWidget(QWidget *parent = 0);
~ModelViewGadgetWidget();
void setAcFilename(QString acf);
void setBgFilename(QString bgf);
void setVboEnable(bool eVbo);
void reloadScene();
void updateAttitude(int value);
private:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
// Create GLC_Object to display
void CreateScene();
// Mouse events
void mousePressEvent(QMouseEvent *e);
void mouseMoveEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
void wheelEvent(QWheelEvent *e);
void keyPressEvent(QKeyEvent *e);
//////////////////////////////////////////////////////////////////////
// Private slots Functions
//////////////////////////////////////////////////////////////////////
private slots:
void updateAttitude();
private:
GLC_Factory *m_pFactory;
GLC_Light m_Light;
GLC_World m_World;
GLC_Viewport m_GlView;
GLC_MoverController m_MoverController;
GLC_BoundingBox m_ModelBoundingBox;
// ! The timer used for motion
QTimer m_MotionTimer;
QString acFilename;
QString bgFilename;
bool vboEnable;
AttitudeState *attState;
};
#endif /* MODELVIEWGADGETWIDGET_H_ */