mirror of
https://bitbucket.org/librepilot/librepilot.git
synced 2024-11-29 07:24:13 +01:00
302 lines
11 KiB
C++
302 lines
11 KiB
C++
/*
|
|
******************************************************************************
|
|
*
|
|
* @file grounddrivecontroller.cpp
|
|
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2015.
|
|
* @brief Ground drive controller
|
|
* the required PathDesired LAND mode.
|
|
* @see The GNU Public License (GPL) Version 3
|
|
*
|
|
*****************************************************************************/
|
|
/*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
* for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
extern "C" {
|
|
#include <openpilot.h>
|
|
|
|
#include <math.h>
|
|
#include <pid.h>
|
|
#include <CoordinateConversions.h>
|
|
#include <sin_lookup.h>
|
|
#include <pathdesired.h>
|
|
#include <paths.h>
|
|
#include "plans.h"
|
|
#include <sanitycheck.h>
|
|
|
|
#include <homelocation.h>
|
|
#include <accelstate.h>
|
|
#include <groundpathfollowersettings.h>
|
|
#include <flightstatus.h>
|
|
#include <flightmodesettings.h>
|
|
#include <pathstatus.h>
|
|
#include <positionstate.h>
|
|
#include <velocitystate.h>
|
|
#include <velocitydesired.h>
|
|
#include <stabilizationdesired.h>
|
|
#include <airspeedstate.h>
|
|
#include <attitudestate.h>
|
|
#include <takeofflocation.h>
|
|
#include <poilocation.h>
|
|
#include <manualcontrolcommand.h>
|
|
#include <systemsettings.h>
|
|
#include <stabilizationbank.h>
|
|
#include <stabilizationdesired.h>
|
|
#include <pathsummary.h>
|
|
#include <statusgrounddrive.h>
|
|
}
|
|
|
|
// C++ includes
|
|
#include "grounddrivecontroller.h"
|
|
|
|
// Private constants
|
|
|
|
// pointer to a singleton instance
|
|
GroundDriveController *GroundDriveController::p_inst = 0;
|
|
|
|
GroundDriveController::GroundDriveController()
|
|
: groundSettings(0), mActive(false), mMode(0)
|
|
{}
|
|
|
|
// Called when mode first engaged
|
|
void GroundDriveController::Activate(void)
|
|
{
|
|
if (!mActive) {
|
|
mActive = true;
|
|
SettingsUpdated();
|
|
controlNE.Activate();
|
|
mMode = pathDesired->Mode;
|
|
}
|
|
}
|
|
|
|
uint8_t GroundDriveController::IsActive(void)
|
|
{
|
|
return mActive;
|
|
}
|
|
|
|
uint8_t GroundDriveController::Mode(void)
|
|
{
|
|
return mMode;
|
|
}
|
|
|
|
// Objective updated in pathdesired
|
|
void GroundDriveController::ObjectiveUpdated(void)
|
|
{}
|
|
|
|
void GroundDriveController::Deactivate(void)
|
|
{
|
|
if (mActive) {
|
|
mActive = false;
|
|
controlNE.Deactivate();
|
|
}
|
|
}
|
|
|
|
|
|
void GroundDriveController::SettingsUpdated(void)
|
|
{
|
|
const float dT = groundSettings->UpdatePeriod / 1000.0f;
|
|
|
|
controlNE.UpdatePositionalParameters(groundSettings->HorizontalPosP);
|
|
controlNE.UpdateParameters(groundSettings->SpeedPI.Kp,
|
|
groundSettings->SpeedPI.Ki,
|
|
groundSettings->SpeedPI.Kd,
|
|
groundSettings->SpeedPI.Beta,
|
|
dT,
|
|
groundSettings->HorizontalVelMax);
|
|
|
|
|
|
// max/min are NE command values equivalent to thrust but must be symmetrical as this is NE not forward/reverse.
|
|
controlNE.UpdateCommandParameters(-groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max, groundSettings->VelocityFeedForward);
|
|
}
|
|
|
|
/**
|
|
* Initialise the module, called on startup
|
|
* \returns 0 on success or -1 if initialisation failed
|
|
*/
|
|
int32_t GroundDriveController::Initialize(GroundPathFollowerSettingsData *ptr_groundSettings)
|
|
{
|
|
PIOS_Assert(ptr_groundSettings);
|
|
|
|
groundSettings = ptr_groundSettings;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GroundDriveController::UpdateAutoPilot()
|
|
{
|
|
uint8_t result = updateAutoPilotGround();
|
|
|
|
if (result) {
|
|
AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_OK);
|
|
} else {
|
|
pathStatus->Status = PATHSTATUS_STATUS_CRITICAL;
|
|
AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_WARNING);
|
|
}
|
|
|
|
PathStatusSet(pathStatus);
|
|
}
|
|
|
|
/**
|
|
* fixed wing autopilot:
|
|
* straight forward:
|
|
* 1. update path velocity for limited motion crafts
|
|
* 2. update attitude according to default fixed wing pathfollower algorithm
|
|
*/
|
|
uint8_t GroundDriveController::updateAutoPilotGround()
|
|
{
|
|
updatePathVelocity(groundSettings->CourseFeedForward);
|
|
return updateGroundDesiredAttitude();
|
|
}
|
|
|
|
/**
|
|
* Compute desired velocity from the current position and path
|
|
*/
|
|
void GroundDriveController::updatePathVelocity(float kFF)
|
|
{
|
|
PositionStateData positionState;
|
|
|
|
PositionStateGet(&positionState);
|
|
VelocityStateData velocityState;
|
|
VelocityStateGet(&velocityState);
|
|
VelocityDesiredData velocityDesired;
|
|
controlNE.UpdateVelocityState(velocityState.North, velocityState.East);
|
|
|
|
// look ahead kFF seconds
|
|
float cur[3] = { positionState.North + (velocityState.North * kFF),
|
|
positionState.East + (velocityState.East * kFF),
|
|
positionState.Down + (velocityState.Down * kFF) };
|
|
struct path_status progress;
|
|
path_progress(pathDesired, cur, &progress, false);
|
|
|
|
// GOTOENDPOINT: correction_vector is distance array to endpoint, path_vector is velocity vector
|
|
// FOLLOWVECTOR: correct_vector is distance to vector path, path_vector is the desired velocity vector
|
|
|
|
// Calculate the desired velocity from the lateral vector path errors (correct_vector) and the desired velocity vector (path_vector)
|
|
controlNE.ControlPositionWithPath(&progress);
|
|
float north, east;
|
|
controlNE.GetVelocityDesired(&north, &east);
|
|
velocityDesired.North = north;
|
|
velocityDesired.East = east;
|
|
velocityDesired.Down = 0.0f;
|
|
|
|
// update pathstatus
|
|
pathStatus->error = progress.error;
|
|
pathStatus->fractional_progress = progress.fractional_progress;
|
|
// FOLLOWVECTOR: desired velocity vector
|
|
pathStatus->path_direction_north = progress.path_vector[0];
|
|
pathStatus->path_direction_east = progress.path_vector[1];
|
|
pathStatus->path_direction_down = progress.path_vector[2];
|
|
|
|
// FOLLOWVECTOR: correction distance to vector path
|
|
pathStatus->correction_direction_north = progress.correction_vector[0];
|
|
pathStatus->correction_direction_east = progress.correction_vector[1];
|
|
pathStatus->correction_direction_down = progress.correction_vector[2];
|
|
|
|
VelocityDesiredSet(&velocityDesired);
|
|
}
|
|
|
|
/**
|
|
* Compute desired attitude for ground vehicles
|
|
*/
|
|
uint8_t GroundDriveController::updateGroundDesiredAttitude()
|
|
{
|
|
StatusGroundDriveData statusGround;
|
|
VelocityStateData velocityState;
|
|
|
|
VelocityStateGet(&velocityState);
|
|
AttitudeStateData attitudeState;
|
|
AttitudeStateGet(&attitudeState);
|
|
statusGround.State.Yaw = attitudeState.Yaw;
|
|
statusGround.State.Velocity = sqrtf(velocityState.North * velocityState.North + velocityState.East * velocityState.East);
|
|
|
|
StabilizationDesiredData stabDesired;
|
|
StabilizationDesiredGet(&stabDesired);
|
|
|
|
// estimate a north/east command value to control the velocity error.
|
|
// ThrustLimits.Max(+-) limits the range. Think of this as a command unit vector
|
|
// of the ultimate direction to reduce lateral error and achieve the target direction (desired angle).
|
|
float northCommand, eastCommand;
|
|
controlNE.GetNECommand(&northCommand, &eastCommand);
|
|
|
|
// Get current vehicle orientation
|
|
float angle_radians = DEG2RAD(attitudeState.Yaw); // (+-pi)
|
|
float cos_angle = cosf(angle_radians);
|
|
float sine_angle = sinf(angle_radians);
|
|
|
|
float courseCommand = 0.0f;
|
|
float speedCommand = 0.0f;
|
|
float lateralCommand = boundf(-northCommand * sine_angle + eastCommand * cos_angle, -groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max);
|
|
float forwardCommand = boundf(northCommand * cos_angle + eastCommand * sine_angle, -groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max);
|
|
// +ve facing correct direction, lateral command should just correct angle,
|
|
if (forwardCommand > 0.0f) {
|
|
// if +ve forward command, -+ lateralCommand drives steering to manage lateral error and angular error
|
|
|
|
courseCommand = boundf(lateralCommand, -1.0f, 1.0f);
|
|
speedCommand = boundf(forwardCommand, groundSettings->ThrustLimit.SlowForward, groundSettings->ThrustLimit.Max);
|
|
|
|
// reinstate max thrust
|
|
controlNE.UpdateCommandParameters(-groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max, groundSettings->VelocityFeedForward);
|
|
|
|
statusGround.ControlState = STATUSGROUNDDRIVE_CONTROLSTATE_ONTRACK;
|
|
} else {
|
|
// -ve facing opposite direction, lateral command irrelevant, need to turn to change direction and do so slowly.
|
|
|
|
// Reduce steering angle based on current velocity
|
|
float steeringReductionFactor = 1.0f;
|
|
if (stabDesired.Thrust > 0.3f) {
|
|
steeringReductionFactor = (groundSettings->HorizontalVelMax - statusGround.State.Velocity) / groundSettings->HorizontalVelMax;
|
|
steeringReductionFactor = boundf(steeringReductionFactor, 0.05f, 1.0f);
|
|
}
|
|
|
|
// should we turn left or right?
|
|
if (lateralCommand >= 0.1f) {
|
|
courseCommand = 1.0f * steeringReductionFactor;
|
|
statusGround.ControlState = STATUSGROUNDDRIVE_CONTROLSTATE_TURNAROUNDRIGHT;
|
|
} else {
|
|
courseCommand = -1.0f * steeringReductionFactor;
|
|
statusGround.ControlState = STATUSGROUNDDRIVE_CONTROLSTATE_TURNAROUNDLEFT;
|
|
}
|
|
|
|
// Impose limits to slow down.
|
|
controlNE.UpdateCommandParameters(-groundSettings->ThrustLimit.SlowForward, groundSettings->ThrustLimit.SlowForward, 0.0f);
|
|
|
|
speedCommand = groundSettings->ThrustLimit.SlowForward;
|
|
}
|
|
|
|
stabDesired.Roll = 0.0f;
|
|
stabDesired.Pitch = 0.0f;
|
|
stabDesired.Yaw = courseCommand;
|
|
|
|
// Mix yaw into thrust limit TODO
|
|
stabDesired.Thrust = boundf(speedCommand, groundSettings->ThrustLimit.Min, groundSettings->ThrustLimit.Max);
|
|
|
|
stabDesired.StabilizationMode.Roll = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
stabDesired.StabilizationMode.Pitch = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
stabDesired.StabilizationMode.Yaw = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
stabDesired.StabilizationMode.Thrust = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
StabilizationDesiredSet(&stabDesired);
|
|
|
|
statusGround.NECommand.North = northCommand;
|
|
statusGround.NECommand.East = eastCommand;
|
|
statusGround.State.Thrust = stabDesired.Thrust;
|
|
statusGround.BodyCommand.Forward = forwardCommand;
|
|
statusGround.BodyCommand.Right = lateralCommand;
|
|
statusGround.ControlCommand.Course = courseCommand;
|
|
statusGround.ControlCommand.Speed = speedCommand;
|
|
StatusGroundDriveSet(&statusGround);
|
|
|
|
return 1;
|
|
}
|