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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/**
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******************************************************************************
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*
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* @file wizardmodel.c
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2013.
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*
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* @brief A fsm state machine model used in wizard like UIs
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* @see The GNU Public License (GPL) Version 3
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* @defgroup
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* @{
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WIZARDMODEL_H
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#define WIZARDMODEL_H
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#include "wizardstate.h"
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#include <accelsensor.h>
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#include <QStateMachine>
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#include <QQmlListProperty>
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class WizardModel : public QStateMachine {
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Q_OBJECT Q_PROPERTY(QQmlListProperty<QObject> steps READ steps CONSTANT)
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// Q_PROPERTY(QString instructions READ instructions NOTIFY instructionsChanged)
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Q_PROPERTY(WizardState * currentState READ currentState NOTIFY currentStateChanged)
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public:
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enum MessageType { Debug, Info, Prompt, Warn, Success, Failure };
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explicit WizardModel(QObject *parent = 0);
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QQmlListProperty<QObject> steps()
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{
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return QQmlListProperty<QObject>(this, m_steps);
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}
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QString &instructions()
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{
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return m_instructions;
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}
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WizardState *currentState();
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public slots:
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void addInstructions(QString text, WizardModel::MessageType type = WizardModel::Info)
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{
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m_instructions = text;
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emit instructionsAdded(text, type);
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}
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protected:
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QList<QObject *> m_steps;
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private:
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QString m_instructions;
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signals:
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void instructionsAdded(QString text, WizardModel::MessageType type = WizardModel::Info);
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void currentStateChanged(WizardState *status);
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};
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#endif // WIZARDMODEL_H
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