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/**
******************************************************************************
*
* @file wizardmodel.c
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2013.
*
* @brief A fsm state machine model used in wizard like UIs
* @see The GNU Public License (GPL) Version 3
* @defgroup
* @{
*
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef WIZARDMODEL_H
#define WIZARDMODEL_H
#include "wizardstate.h"
#include <accelsensor.h>
#include <QStateMachine>
#include <QQmlListProperty>
class WizardModel : public QStateMachine {
Q_OBJECT Q_PROPERTY(QQmlListProperty<QObject> steps READ steps CONSTANT)
// Q_PROPERTY(QString instructions READ instructions NOTIFY instructionsChanged)
Q_PROPERTY(WizardState * currentState READ currentState NOTIFY currentStateChanged)
public:
enum MessageType { Debug, Info, Prompt, Warn, Success, Failure };
explicit WizardModel(QObject *parent = 0);
QQmlListProperty<QObject> steps()
{
return QQmlListProperty<QObject>(this, m_steps);
}
QString &instructions()
{
return m_instructions;
}
WizardState *currentState();
public slots:
void addInstructions(QString text, WizardModel::MessageType type = WizardModel::Info)
{
m_instructions = text;
emit instructionsAdded(text, type);
}
protected:
QList<QObject *> m_steps;
private:
QString m_instructions;
signals:
void instructionsAdded(QString text, WizardModel::MessageType type = WizardModel::Info);
void currentStateChanged(WizardState *status);
};
#endif // WIZARDMODEL_H