mirror of
https://bitbucket.org/librepilot/librepilot.git
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151 lines
4.5 KiB
C++
Executable File
151 lines
4.5 KiB
C++
Executable File
#include "inputchannelform.h"
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#include "ui_inputchannelform.h"
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#include "manualcontrolsettings.h"
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#include "gcsreceiver.h"
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inputChannelForm::inputChannelForm(QWidget *parent,bool showlegend) :
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ConfigTaskWidget(parent),
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ui(new Ui::inputChannelForm)
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{
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ui->setupUi(this);
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//The first time through the loop, keep the legend. All other times, delete it.
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if(!showlegend)
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{
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layout()->removeWidget(ui->legend0);
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layout()->removeWidget(ui->legend1);
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layout()->removeWidget(ui->legend2);
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layout()->removeWidget(ui->legend3);
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layout()->removeWidget(ui->legend4);
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layout()->removeWidget(ui->legend5);
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delete ui->legend0;
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delete ui->legend1;
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delete ui->legend2;
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delete ui->legend3;
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delete ui->legend4;
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delete ui->legend5;
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}
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connect(ui->channelMin,SIGNAL(valueChanged(int)),this,SLOT(minMaxUpdated()));
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connect(ui->channelMax,SIGNAL(valueChanged(int)),this,SLOT(minMaxUpdated()));
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connect(ui->channelGroup,SIGNAL(currentIndexChanged(int)),this,SLOT(groupUpdated()));
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connect(ui->channelNeutral,SIGNAL(valueChanged(int)), this, SLOT(neutralUpdated(int)));
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// This is awkward but since we want the UI to be a dropdown but the field is not an enum
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// it breaks the UAUVObject widget relation of the task gadget. Running the data through
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// a spin box fixes this
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connect(ui->channelNumberDropdown,SIGNAL(currentIndexChanged(int)),this,SLOT(channelDropdownUpdated(int)));
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connect(ui->channelNumber,SIGNAL(valueChanged(int)),this,SLOT(channelNumberUpdated(int)));
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disableMouseWheelEvents();
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}
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inputChannelForm::~inputChannelForm()
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{
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delete ui;
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}
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void inputChannelForm::setName(QString &name)
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{
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ui->channelName->setText(name);
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QFontMetrics metrics(ui->channelName->font());
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int width=metrics.width(name)+5;
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foreach(inputChannelForm * form,parent()->findChildren<inputChannelForm*>())
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{
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if(form==this)
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continue;
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if(form->ui->channelName->minimumSize().width()<width)
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form->ui->channelName->setMinimumSize(width,0);
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else
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width=form->ui->channelName->minimumSize().width();
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}
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ui->channelName->setMinimumSize(width,0);
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}
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/**
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* Update the direction of the slider and boundaries
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*/
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void inputChannelForm::minMaxUpdated()
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{
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bool reverse = ui->channelMin->value() > ui->channelMax->value();
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if(reverse) {
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ui->channelNeutral->setMinimum(ui->channelMax->value());
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ui->channelNeutral->setMaximum(ui->channelMin->value());
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} else {
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ui->channelNeutral->setMinimum(ui->channelMin->value());
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ui->channelNeutral->setMaximum(ui->channelMax->value());
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}
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ui->channelRev->setChecked(reverse);
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ui->channelNeutral->setInvertedAppearance(reverse);
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ui->channelNeutral->setInvertedControls(reverse);
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}
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void inputChannelForm::neutralUpdated(int newval)
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{
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ui->neutral->setText(QString::number(newval));
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}
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/**
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* Update the channel options based on the selected receiver type
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*
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* I fully admit this is terrible practice to embed data within UI
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* like this. Open to suggestions. JC 2011-09-07
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*/
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void inputChannelForm::groupUpdated()
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{
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ui->channelNumberDropdown->clear();
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ui->channelNumberDropdown->addItem("Disabled");
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quint8 count = 0;
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switch(ui->channelGroup->currentIndex()) {
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case -1: // Nothing selected
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count = 0;
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break;
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case ManualControlSettings::CHANNELGROUPS_PWM:
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count = 8; // Need to make this 6 for CC
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break;
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case ManualControlSettings::CHANNELGROUPS_PPM:
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case ManualControlSettings::CHANNELGROUPS_DSMMAINPORT:
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case ManualControlSettings::CHANNELGROUPS_DSMFLEXIPORT:
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count = 12;
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break;
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case ManualControlSettings::CHANNELGROUPS_SBUS:
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count = 18;
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break;
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case ManualControlSettings::CHANNELGROUPS_GCS:
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count = GCSReceiver::CHANNEL_NUMELEM;
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break;
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case ManualControlSettings::CHANNELGROUPS_NONE:
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count = 0;
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break;
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default:
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Q_ASSERT(0);
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}
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for (int i = 0; i < count; i++)
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ui->channelNumberDropdown->addItem(QString(tr("Chan %1").arg(i+1)));
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ui->channelNumber->setMaximum(count);
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ui->channelNumber->setMinimum(0);
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}
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/**
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* Update the dropdown from the hidden control
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*/
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void inputChannelForm::channelDropdownUpdated(int newval)
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{
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ui->channelNumber->setValue(newval);
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}
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/**
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* Update the hidden control from the dropdown
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*/
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void inputChannelForm::channelNumberUpdated(int newval)
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{
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ui->channelNumberDropdown->setCurrentIndex(newval);
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}
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