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dxvk/src/d3d9/d3d9_multithread.cpp

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#include "d3d9_device.h"
namespace dxvk {
void D3D9DeviceMutex::lock() {
while (!try_lock())
dxvk::this_thread::yield();
}
void D3D9DeviceMutex::unlock() {
if (likely(m_counter == 0))
m_owner.store(0, std::memory_order_release);
else
m_counter -= 1;
}
bool D3D9DeviceMutex::try_lock() {
uint32_t threadId = GetCurrentThreadId();
uint32_t expected = 0;
bool status = m_owner.compare_exchange_weak(
expected, threadId, std::memory_order_acquire);
if (status)
return true;
if (expected != threadId)
return false;
m_counter += 1;
return true;
}
D3D9Multithread::D3D9Multithread(
BOOL Protected)
: m_protected( Protected ) { }
}