2017-10-15 21:38:09 +02:00
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#include "d3d11_buffer.h"
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2017-12-13 17:49:08 +01:00
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#include "d3d11_context.h"
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2017-10-15 21:38:09 +02:00
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#include "d3d11_device.h"
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2017-12-13 17:49:08 +01:00
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#include "../dxvk/dxvk_data.h"
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2017-10-15 21:38:09 +02:00
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namespace dxvk {
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D3D11Buffer::D3D11Buffer(
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D3D11Device* device,
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2017-12-07 13:17:16 +01:00
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IDXGIBufferResourcePrivate* resource,
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2017-11-29 16:23:33 +01:00
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const D3D11_BUFFER_DESC& desc)
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: m_device (device),
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m_resource(resource),
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m_desc (desc) {
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2017-11-26 14:01:41 +01:00
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2017-10-15 21:38:09 +02:00
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}
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D3D11Buffer::~D3D11Buffer() {
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2017-11-26 14:01:41 +01:00
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2017-10-15 21:38:09 +02:00
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}
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2017-12-12 12:50:52 +01:00
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HRESULT STDMETHODCALLTYPE D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
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2017-10-15 21:50:34 +02:00
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
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2017-10-15 21:38:09 +02:00
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Buffer);
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2017-11-29 16:23:33 +01:00
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if (riid == __uuidof(IDXGIResource)
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|| riid == __uuidof(IDXGIBufferResourcePrivate))
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return m_resource->QueryInterface(riid, ppvObject);
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2017-10-15 21:38:09 +02:00
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Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
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return E_NOINTERFACE;
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}
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE D3D11Buffer::GetDevice(ID3D11Device** ppDevice) {
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2017-12-09 15:57:05 +01:00
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*ppDevice = m_device.ref();
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2017-10-15 21:38:09 +02:00
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}
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2017-12-12 12:50:52 +01:00
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UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
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2017-12-07 13:31:32 +01:00
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UINT EvictionPriority = DXGI_RESOURCE_PRIORITY_NORMAL;
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m_resource->GetEvictionPriority(&EvictionPriority);
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return EvictionPriority;
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}
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
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2017-12-07 13:31:32 +01:00
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m_resource->SetEvictionPriority(EvictionPriority);
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}
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
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*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
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}
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
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2017-10-15 21:38:09 +02:00
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*pDesc = m_desc;
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}
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2017-12-07 14:03:15 +01:00
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2017-12-13 17:49:08 +01:00
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HRESULT D3D11Buffer::Map(
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D3D11DeviceContext* pContext,
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D3D11_MAP MapType,
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UINT MapFlags,
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D3D11_MAPPED_SUBRESOURCE* pMappedSubresource) {
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const Rc<DxvkBuffer> buffer = GetDXVKBuffer();
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if (buffer->mapPtr(0) == nullptr) {
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Logger::err("D3D11: Cannot map a device-local buffer");
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return E_FAIL;
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}
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if (pMappedSubresource == nullptr)
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return S_OK;
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if (!buffer->isInUse()) {
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// Simple case: The buffer is currently not being
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// used by the device, we can return the pointer.
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pMappedSubresource->pData = buffer->mapPtr(0);
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pMappedSubresource->RowPitch = buffer->info().size;
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pMappedSubresource->DepthPitch = buffer->info().size;
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return S_OK;
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} else {
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// Don't wait if the application tells us not to
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if (MapFlags & D3D11_MAP_FLAG_DO_NOT_WAIT)
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return DXGI_ERROR_WAS_STILL_DRAWING;
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2017-12-14 12:29:41 +01:00
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// TODO optimize this. In order to properly cover common use cases
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// like frequent constant buffer updates, we must implement buffer
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// renaming techniques. The current approach is inefficient as it
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// leads to a lot of Flush() and Synchronize() calls.
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//
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// Possible solution:
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// (1) Create buffers with a significantly larger size if they
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// can be mapped by the host for writing. If mapping the
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// buffer would stall on D3D11_MAP_WRITE_DISCARD, map the
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// next slice. on D3D11_MAP_WRITE_NO_OVERWRITE, return the
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// current slice. If the buffer is bound, update bindings.
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// (2) If no more slices are available, create a new buffer.
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// Limit the number of buffers to a small, fixed number.
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// (3) If no more buffers are available, flush and synchronize.
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// (4) When renaming the buffer internally, all active bindings
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// need to be updated internally as well.
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//
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// In order to support deferred contexts, the immediate context
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// must commit all changes to the initial buffer slice prior to
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// executing a command list. When mapping on deferred contexts,
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// the deferred context shall create local buffer objects.
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pContext->Flush();
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pContext->Synchronize();
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pMappedSubresource->pData = buffer->mapPtr(0);
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pMappedSubresource->RowPitch = buffer->info().size;
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pMappedSubresource->DepthPitch = buffer->info().size;
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return S_OK;
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2017-12-13 17:49:08 +01:00
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}
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}
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void D3D11Buffer::Unmap(
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D3D11DeviceContext* pContext) {
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2017-12-14 12:29:41 +01:00
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// Nothing to see here, folks
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2017-12-13 17:49:08 +01:00
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}
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2017-12-07 14:03:15 +01:00
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Rc<DxvkBuffer> D3D11Buffer::GetDXVKBuffer() {
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return m_resource->GetDXVKBuffer();
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}
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2017-10-15 21:38:09 +02:00
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}
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