1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 00:48:44 +01:00
dxvk/src/d3d11/d3d11_view.cpp

106 lines
2.6 KiB
C++
Raw Normal View History

#include "d3d11_device.h"
#include "d3d11_view.h"
namespace dxvk {
D3D11RenderTargetView::D3D11RenderTargetView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_RENDER_TARGET_VIEW_DESC& desc,
Rc<DxvkImageView> view)
: m_device (device),
m_resource(resource),
m_desc (desc),
m_view (view) {
}
D3D11RenderTargetView::~D3D11RenderTargetView() {
}
HRESULT D3D11RenderTargetView::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11View);
COM_QUERY_IFACE(riid, ppvObject, ID3D11RenderTargetView);
Logger::warn("D3D11RenderTargetView::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void D3D11RenderTargetView::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = ref(m_device);
}
void D3D11RenderTargetView::GetResource(ID3D11Resource **ppResource) {
*ppResource = m_resource.ref();
}
void D3D11RenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
Rc<DxvkImageView> D3D11RenderTargetView::GetDXVKImageView() {
return m_view;
}
D3D11DepthStencilView::D3D11DepthStencilView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_DEPTH_STENCIL_VIEW_DESC& desc,
Rc<DxvkImageView> view)
: m_device (device),
m_resource(resource),
m_desc (desc),
m_view (view) {
}
D3D11DepthStencilView::~D3D11DepthStencilView() {
}
HRESULT D3D11DepthStencilView::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11View);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DepthStencilView);
Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void D3D11DepthStencilView::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = ref(m_device);
}
void D3D11DepthStencilView::GetResource(ID3D11Resource **ppResource) {
*ppResource = m_resource.ref();
}
void D3D11DepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
Rc<DxvkImageView> D3D11DepthStencilView::GetDXVKImageView() {
return m_view;
}
}