2017-11-13 00:22:52 +01:00
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#pragma once
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#include "../dxbc_common.h"
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#include "../dxbc_decoder.h"
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#include "../dxbc_type.h"
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#include "../../spirv/spirv_module.h"
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namespace dxvk {
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/**
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* \brief System value mapping
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*
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* Maps a system value to a given set of
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* components of an input or output register.
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*/
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struct DxbcSvMapping {
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uint32_t regId;
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DxbcComponentMask regMask;
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DxbcSystemValue sv;
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};
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/**
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* \brief DXBC code generator
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*
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* SPIR-V code generator. Implements simple micro ops that are
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* generated when parsing the DXBC shader code. Some of these
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* may require different implementations for each shader stage
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* and are therefore implemented in a sub class.
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*/
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class DxbcCodeGen : public RcObject {
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public:
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DxbcCodeGen();
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virtual ~DxbcCodeGen();
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/**
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* \brief Declares an interface variable
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*
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* \param [in] regType Register type
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* \param [in] regId Interface register index
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* \param [in] regDim Array dimension of interface variable
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* \param [in] regMask Component mask for this declaration
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* \param [in] sv System value to map to the given components
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*/
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virtual void dclInterfaceVar(
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DxbcOperandType regType,
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uint32_t regId,
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uint32_t regDim,
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DxbcComponentMask regMask,
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DxbcSystemValue sv) = 0;
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2017-11-13 02:07:13 +01:00
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/**
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* \brief Declares temporary registers
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* \param [in] n Number of temp registers
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*/
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void dclTemps(uint32_t n);
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/**
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* \brief Retrieves temporary register pointer
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*
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* Provides access to a temporary register.
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* \param [in] regId Register index
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* \returns Register pointer
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*/
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DxbcPointer ptrTempReg(
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uint32_t regId);
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/**
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* \brief Writes to parts of a vector register
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*
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* Note that the source value must not have the
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* same number of components as the write mask.
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* \param [in] dst Destination value ID
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* \param [in] src Source value ID
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* \param [in] mask Write mask
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* \returns New destination value ID
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*/
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DxbcValue vecStore(
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const DxbcValue& dst,
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const DxbcValue& src,
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DxbcComponentMask mask);
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/**
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* \brief Loads register
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*
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* \param [in] ptr Register pointer
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* \returns The register value ID
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*/
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DxbcValue regLoad(
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const DxbcPointer& ptr);
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/**
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* \brief Stores register
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*
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* \param [in] ptr Register pointer
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* \param [in] val Value ID to store
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* \param [in] mask Write mask
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*/
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void regStore(
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const DxbcPointer& ptr,
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const DxbcValue& val,
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DxbcComponentMask mask);
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/**
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* \brief Pointer to an interface variable
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*
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* Provides access to an interface variable.
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* \param [in] regType Register type
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* \param [in] regId Register index
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* \returns Register pointer
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*/
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virtual void ptrInterfaceVar(
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DxbcOperandType regType,
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uint32_t regId) = 0;
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/**
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* \brief Pointer to an interface variable
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*
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* Provides access to an indexed interface variable.
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* Some shader types may have indexed input or output
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* variables that can be accesswed via an array index.
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* \param [in] regType Register type
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* \param [in] regId Register index
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* \param [in] index Array index
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* \returns Register pointer
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*/
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virtual void ptrInterfaceVarIndexed(
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DxbcOperandType regType,
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uint32_t regId,
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const DxbcValue& index) = 0;
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2017-11-13 00:22:52 +01:00
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/**
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* \brief Finalizes shader
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*
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* Depending on the shader stage, this may generate
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* additional code to set up input variables, output
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* variables, and execute shader phases.
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* \returns DXVK shader module
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*/
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virtual Rc<DxvkShader> finalize() = 0;
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/**
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* \brief Creates code generator for a given program type
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*
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* \param [in] version Program version
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* \returns The code generator
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*/
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static Rc<DxbcCodeGen> create(
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const DxbcProgramVersion& version);
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protected:
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constexpr static uint32_t PerVertex_Position = 0;
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constexpr static uint32_t PerVertex_PointSize = 1;
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constexpr static uint32_t PerVertex_CullDist = 2;
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constexpr static uint32_t PerVertex_ClipDist = 3;
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SpirvModule m_module;
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std::vector<uint32_t> m_entryPointInterfaces;
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uint32_t m_entryPointId = 0;
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std::vector<DxbcPointer> m_rRegs;
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uint32_t defScalarType(
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DxbcScalarType type);
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uint32_t defValueType(
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const DxbcValueType& type);
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uint32_t defPointerType(
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const DxbcPointerType& type);
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uint32_t defPerVertexBlock();
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};
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}
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