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dxvk/meson.build

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Meson
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project('dxvk', ['c', 'cpp'], version : 'v1.10.1', meson_version : '>= 0.49', default_options : [ 'cpp_std=c++17' ])
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cpu_family = target_machine.cpu_family()
platform = target_machine.system()
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cpp = meson.get_compiler('cpp')
cc = meson.get_compiler('c')
dxvk_is_msvc = cpp.get_id() == 'msvc'
compiler_args = [
'-msse',
'-msse2',
'-msse3',
'-mfpmath=sse',
'-Wimplicit-fallthrough',
# clang
'-Wno-unused-private-field',
'-Wno-microsoft-exception-spec',
]
link_args = []
if get_option('build_id')
link_args += [
'-Wl,--build-id',
]
endif
dxvk_include_dirs = [
'./include',
'./include/vulkan/include',
'./include/spirv/include'
]
if platform == 'windows'
compiler_args += [
'-DNOMINMAX',
'-D_WIN32_WINNT=0xa00',
]
link_args += [
'-static',
'-static-libgcc',
'-static-libstdc++',
# We need to set the section alignment for debug symbols to
# work properly as well as avoiding a memcpy from the Wine loader.
'-Wl,--file-alignment=4096',
]
# Wine's built-in back traces only work with dwarf2 symbols
if get_option('debug')
compiler_args += [
'-gstrict-dwarf',
'-gdwarf-2',
]
endif
# Enable stdcall fixup on 32-bit
if cpu_family == 'x86'
link_args += [
'-Wl,--enable-stdcall-fixup',
'-Wl,--add-stdcall-alias',
]
endif
lib_d3d9 = cpp.find_library('d3d9')
lib_d3d11 = cpp.find_library('d3d11')
lib_dxgi = cpp.find_library('dxgi')
if dxvk_is_msvc
lib_d3dcompiler_47 = cpp.find_library('d3dcompiler')
else
lib_d3dcompiler_47 = cpp.find_library('d3dcompiler_47')
endif
if dxvk_is_msvc
res_ext = '.res'
wrc = find_program('rc')
wrc_generator = generator(wrc,
output : [ '@BASENAME@' + res_ext ],
arguments : [ '/fo', '@OUTPUT@', '@INPUT@' ],
)
else
res_ext = '.o'
wrc = find_program('windres')
wrc_generator = generator(wrc,
output : [ '@BASENAME@' + res_ext ],
arguments : [ '-i', '@INPUT@', '-o', '@OUTPUT@' ],
)
endif
dxvk_wsi = 'win32'
compiler_args += ['-DDXVK_WSI_WIN32']
else
lib_sdl2 = cpp.find_library('SDL2')
wrc = find_program('touch')
wrc_generator = generator(wrc, output : [ '@BASENAME@_ignored.h' ], arguments : [ '@OUTPUT@' ] )
dxvk_include_dirs += [
'./include/native',
'./include/native/windows',
'./include/native/directx'
]
dxvk_wsi = 'sdl2'
compiler_args += ['-DDXVK_WSI_SDL2']
endif
dxvk_include_path = include_directories(dxvk_include_dirs)
add_project_arguments(cpp.get_supported_arguments(compiler_args), language: 'cpp')
add_project_arguments(cc.get_supported_arguments(compiler_args), language: 'c')
add_project_link_arguments(cpp.get_supported_link_arguments(link_args), language: 'cpp')
add_project_link_arguments(cc.get_supported_link_arguments(link_args), language: 'c')
exe_ext = ''
dll_ext = ''
def_spec_ext = '.def'
glsl_compiler = find_program('glslangValidator')
glsl_args = [ '--target-env', 'vulkan1.2', '--vn', '@BASENAME@', '@INPUT@', '-o', '@OUTPUT@' ]
if run_command(glsl_compiler, [ '--quiet', '--version' ], check : false).returncode() == 0
glsl_args += [ '--quiet' ]
endif
glsl_generator = generator(glsl_compiler,
output : [ '@BASENAME@.h' ],
arguments : glsl_args,
)
dxvk_version = vcs_tag(
command: ['git', 'describe', '--dirty=+'],
input: 'version.h.in',
output: 'version.h',
)
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subdir('src')