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dxvk/src/d3d8/meson.build

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Meson
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d3d8_res = wrc_generator.process('version.rc')
d3d8_src = [
'd3d8_main.cpp',
'd3d8_interface.cpp',
'd3d8_device.cpp',
'd3d8_multithread.cpp',
'd3d8_options.cpp',
'd3d8_surface.cpp',
'd3d8_state_block.cpp',
'd3d8_shader.cpp'
]
d3d8_ld_args = []
d3d8_link_depends = []
if platform != 'windows'
lib_d3d9 = d3d9_dep
d3d8_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d8.sym') ]
d3d8_link_depends += files('d3d8.sym')
endif
d3d8_dll = shared_library(dxvk_name_prefix+'d3d8', d3d8_src, d3d8_res,
dependencies : [ lib_d3d9, util_dep, dxso_dep, dxvk_dep ],
include_directories : dxvk_include_path,
install : true,
vs_module_defs : 'd3d8'+def_spec_ext,
link_args : d3d8_ld_args,
link_depends : [ d3d8_link_depends ],
kwargs : dxvk_so_version,
)
d3d8_dep = declare_dependency(
link_with : [ d3d8_dll ],
include_directories : [ dxvk_include_path ],
)
if platform != 'windows'
pkg.generate(d3d8_dll,
filebase: dxvk_pkg_prefix + 'd3d8',
subdirs: 'dxvk',
)
endif