mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 09:23:53 +01:00
519 lines
18 KiB
C++
519 lines
18 KiB
C++
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#include "d3d9_stateblock.h"
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#include "d3d9_device.h"
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#include "d3d9_vertex_declaration.h"
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#include "d3d9_buffer.h"
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#include "d3d9_shader.h"
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#include "d3d9_texture.h"
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#include "d3d9_util.h"
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namespace dxvk {
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D3D9StateBlock::D3D9StateBlock(D3D9DeviceEx* pDevice, D3D9StateBlockType Type)
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: D3D9StateBlockBase(pDevice)
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, m_deviceState (pDevice->GetRawState()) {
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CaptureType(Type);
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDirect3DStateBlock9)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D9StateBlock::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() {
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ApplyOrCapture<D3D9StateFunction::Capture>();
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() {
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m_applying = true;
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ApplyOrCapture<D3D9StateFunction::Apply>();
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m_applying = false;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetVertexDeclaration(D3D9VertexDecl* pDecl) {
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m_state.vertexDecl = pDecl;
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m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetIndices(D3D9IndexBuffer* pIndexData) {
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m_state.indices = pIndexData;
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m_captures.flags.set(D3D9CapturedStateFlag::Indices);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
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m_state.renderStates[State] = Value;
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m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
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m_captures.renderStates[State] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateSamplerState(
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DWORD StateSampler,
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D3DSAMPLERSTATETYPE Type,
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DWORD Value) {
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m_state.samplerStates[StateSampler][Type] = Value;
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m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
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m_captures.samplers[StateSampler] = true;
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m_captures.samplerStates[StateSampler][Type] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStreamSource(
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UINT StreamNumber,
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D3D9VertexBuffer* pStreamData,
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UINT OffsetInBytes,
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UINT Stride) {
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m_state.vertexBuffers[StreamNumber].vertexBuffer = pStreamData;
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m_state.vertexBuffers[StreamNumber].offset = OffsetInBytes;
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m_state.vertexBuffers[StreamNumber].stride = Stride;
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m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers);
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m_captures.vertexBuffers[StreamNumber] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {
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m_state.streamFreq[StreamNumber] = Setting;
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m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq);
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m_captures.streamFreq[StreamNumber] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture) {
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TextureChangePrivate(m_state.textures[StateSampler], pTexture);
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m_captures.flags.set(D3D9CapturedStateFlag::Textures);
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m_captures.textures[StateSampler] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetVertexShader(D3D9VertexShader* pShader) {
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m_state.vertexShader = pShader;
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m_captures.flags.set(D3D9CapturedStateFlag::VertexShader);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetPixelShader(D3D9PixelShader* pShader) {
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m_state.pixelShader = pShader;
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m_captures.flags.set(D3D9CapturedStateFlag::PixelShader);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetMaterial(const D3DMATERIAL9* pMaterial) {
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m_state.material = *pMaterial;
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m_captures.flags.set(D3D9CapturedStateFlag::Material);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
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m_state.transforms[idx] = ConvertMatrix(pMatrix);
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m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
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m_captures.transforms.set(idx);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetTextureStageState(
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DWORD Stage,
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D3DTEXTURESTAGESTATETYPE Type,
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DWORD Value) {
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m_state.textureStages[Stage][Type] = Value;
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m_captures.flags.set(D3D9CapturedStateFlag::TextureStages);
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m_captures.textureStages[Stage] = true;
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m_captures.textureStageStates[Stage][Type] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
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m_state.transforms[idx] = ConvertMatrix(pMatrix) * m_state.transforms[idx];
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m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
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m_captures.transforms.set(idx);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetViewport(const D3DVIEWPORT9* pViewport) {
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m_state.viewport = *pViewport;
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m_captures.flags.set(D3D9CapturedStateFlag::Viewport);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetScissorRect(const RECT* pRect) {
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m_state.scissorRect = *pRect;
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m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetClipPlane(DWORD Index, const float* pPlane) {
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for (uint32_t i = 0; i < 4; i++)
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m_state.clipPlanes[Index].coeff[i] = pPlane[i];
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m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes);
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m_captures.clipPlanes[Index] = true;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetVertexShaderConstantF(
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UINT StartRegister,
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const float* pConstantData,
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UINT Vector4fCount) {
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return SetShaderConstants<
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DxsoProgramTypes::VertexShader,
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D3D9ConstantType::Float>(
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StartRegister,
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pConstantData,
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Vector4fCount);
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}
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HRESULT D3D9StateBlock::SetVertexShaderConstantI(
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UINT StartRegister,
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const int* pConstantData,
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UINT Vector4iCount) {
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return SetShaderConstants<
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DxsoProgramTypes::VertexShader,
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D3D9ConstantType::Int>(
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StartRegister,
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pConstantData,
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Vector4iCount);
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}
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HRESULT D3D9StateBlock::SetVertexShaderConstantB(
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UINT StartRegister,
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const BOOL* pConstantData,
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UINT BoolCount) {
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return SetShaderConstants<
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DxsoProgramTypes::VertexShader,
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D3D9ConstantType::Bool>(
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StartRegister,
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pConstantData,
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BoolCount);
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}
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HRESULT D3D9StateBlock::SetPixelShaderConstantF(
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UINT StartRegister,
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const float* pConstantData,
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UINT Vector4fCount) {
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return SetShaderConstants<
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DxsoProgramTypes::PixelShader,
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D3D9ConstantType::Float>(
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StartRegister,
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pConstantData,
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Vector4fCount);
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}
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HRESULT D3D9StateBlock::SetPixelShaderConstantI(
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UINT StartRegister,
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const int* pConstantData,
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UINT Vector4iCount) {
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return SetShaderConstants<
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DxsoProgramTypes::PixelShader,
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D3D9ConstantType::Int>(
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StartRegister,
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pConstantData,
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Vector4iCount);
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}
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HRESULT D3D9StateBlock::SetPixelShaderConstantB(
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UINT StartRegister,
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const BOOL* pConstantData,
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UINT BoolCount) {
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return SetShaderConstants<
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DxsoProgramTypes::PixelShader,
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D3D9ConstantType::Bool>(
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StartRegister,
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pConstantData,
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BoolCount);
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}
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HRESULT D3D9StateBlock::SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
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m_state.vsConsts.bConsts[idx] &= ~mask;
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m_state.vsConsts.bConsts[idx] |= bits & mask;
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetPixelBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
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m_state.psConsts.bConsts[idx] &= ~mask;
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m_state.psConsts.bConsts[idx] |= bits & mask;
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return D3D_OK;
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}
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void D3D9StateBlock::CapturePixelRenderStates() {
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m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
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m_captures.renderStates[D3DRS_ZENABLE] = true;
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m_captures.renderStates[D3DRS_FILLMODE] = true;
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m_captures.renderStates[D3DRS_SHADEMODE] = true;
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m_captures.renderStates[D3DRS_ZWRITEENABLE] = true;
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m_captures.renderStates[D3DRS_ALPHATESTENABLE] = true;
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m_captures.renderStates[D3DRS_LASTPIXEL] = true;
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m_captures.renderStates[D3DRS_SRCBLEND] = true;
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m_captures.renderStates[D3DRS_DESTBLEND] = true;
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m_captures.renderStates[D3DRS_ZFUNC] = true;
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m_captures.renderStates[D3DRS_ALPHAREF] = true;
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m_captures.renderStates[D3DRS_ALPHAFUNC] = true;
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m_captures.renderStates[D3DRS_DITHERENABLE] = true;
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m_captures.renderStates[D3DRS_FOGSTART] = true;
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m_captures.renderStates[D3DRS_FOGEND] = true;
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m_captures.renderStates[D3DRS_FOGDENSITY] = true;
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m_captures.renderStates[D3DRS_ALPHABLENDENABLE] = true;
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m_captures.renderStates[D3DRS_DEPTHBIAS] = true;
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m_captures.renderStates[D3DRS_STENCILENABLE] = true;
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m_captures.renderStates[D3DRS_STENCILFAIL] = true;
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m_captures.renderStates[D3DRS_STENCILZFAIL] = true;
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m_captures.renderStates[D3DRS_STENCILPASS] = true;
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m_captures.renderStates[D3DRS_STENCILFUNC] = true;
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m_captures.renderStates[D3DRS_STENCILREF] = true;
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m_captures.renderStates[D3DRS_STENCILMASK] = true;
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m_captures.renderStates[D3DRS_STENCILWRITEMASK] = true;
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m_captures.renderStates[D3DRS_TEXTUREFACTOR] = true;
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m_captures.renderStates[D3DRS_WRAP0] = true;
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m_captures.renderStates[D3DRS_WRAP1] = true;
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m_captures.renderStates[D3DRS_WRAP2] = true;
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m_captures.renderStates[D3DRS_WRAP3] = true;
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m_captures.renderStates[D3DRS_WRAP4] = true;
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m_captures.renderStates[D3DRS_WRAP5] = true;
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m_captures.renderStates[D3DRS_WRAP6] = true;
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m_captures.renderStates[D3DRS_WRAP7] = true;
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m_captures.renderStates[D3DRS_WRAP8] = true;
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m_captures.renderStates[D3DRS_WRAP9] = true;
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m_captures.renderStates[D3DRS_WRAP10] = true;
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m_captures.renderStates[D3DRS_WRAP11] = true;
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m_captures.renderStates[D3DRS_WRAP12] = true;
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m_captures.renderStates[D3DRS_WRAP13] = true;
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m_captures.renderStates[D3DRS_WRAP14] = true;
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m_captures.renderStates[D3DRS_WRAP15] = true;
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m_captures.renderStates[D3DRS_COLORWRITEENABLE] = true;
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m_captures.renderStates[D3DRS_BLENDOP] = true;
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m_captures.renderStates[D3DRS_SCISSORTESTENABLE] = true;
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m_captures.renderStates[D3DRS_SLOPESCALEDEPTHBIAS] = true;
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m_captures.renderStates[D3DRS_ANTIALIASEDLINEENABLE] = true;
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m_captures.renderStates[D3DRS_TWOSIDEDSTENCILMODE] = true;
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m_captures.renderStates[D3DRS_CCW_STENCILFAIL] = true;
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m_captures.renderStates[D3DRS_CCW_STENCILZFAIL] = true;
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m_captures.renderStates[D3DRS_CCW_STENCILPASS] = true;
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m_captures.renderStates[D3DRS_CCW_STENCILFUNC] = true;
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m_captures.renderStates[D3DRS_COLORWRITEENABLE1] = true;
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m_captures.renderStates[D3DRS_COLORWRITEENABLE2] = true;
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m_captures.renderStates[D3DRS_COLORWRITEENABLE3] = true;
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m_captures.renderStates[D3DRS_BLENDFACTOR] = true;
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m_captures.renderStates[D3DRS_SRGBWRITEENABLE] = true;
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m_captures.renderStates[D3DRS_SEPARATEALPHABLENDENABLE] = true;
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m_captures.renderStates[D3DRS_SRCBLENDALPHA] = true;
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m_captures.renderStates[D3DRS_DESTBLENDALPHA] = true;
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m_captures.renderStates[D3DRS_BLENDOPALPHA] = true;
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}
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void D3D9StateBlock::CapturePixelSamplerStates() {
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m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
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for (uint32_t i = 0; i < 17; i++) {
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m_captures.samplers[i] = true;
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m_captures.samplerStates[i][D3DSAMP_ADDRESSU] = true;
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m_captures.samplerStates[i][D3DSAMP_ADDRESSV] = true;
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m_captures.samplerStates[i][D3DSAMP_ADDRESSW] = true;
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m_captures.samplerStates[i][D3DSAMP_BORDERCOLOR] = true;
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m_captures.samplerStates[i][D3DSAMP_MAGFILTER] = true;
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m_captures.samplerStates[i][D3DSAMP_MINFILTER] = true;
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m_captures.samplerStates[i][D3DSAMP_MIPFILTER] = true;
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m_captures.samplerStates[i][D3DSAMP_MIPMAPLODBIAS] = true;
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m_captures.samplerStates[i][D3DSAMP_MAXMIPLEVEL] = true;
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m_captures.samplerStates[i][D3DSAMP_MAXANISOTROPY] = true;
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m_captures.samplerStates[i][D3DSAMP_SRGBTEXTURE] = true;
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m_captures.samplerStates[i][D3DSAMP_ELEMENTINDEX] = true;
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}
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}
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void D3D9StateBlock::CapturePixelShaderStates() {
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::PixelShader);
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::PsConstants);
|
||
|
|
||
|
m_captures.psConsts.fConsts.flip();
|
||
|
m_captures.psConsts.iConsts.flip();
|
||
|
m_captures.psConsts.bConsts.flip();
|
||
|
}
|
||
|
|
||
|
|
||
|
void D3D9StateBlock::CaptureVertexRenderStates() {
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
|
||
|
|
||
|
m_captures.renderStates[D3DRS_CULLMODE] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGCOLOR] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGTABLEMODE] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGSTART] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGEND] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGDENSITY] = true;
|
||
|
m_captures.renderStates[D3DRS_RANGEFOGENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_AMBIENT] = true;
|
||
|
m_captures.renderStates[D3DRS_COLORVERTEX] = true;
|
||
|
m_captures.renderStates[D3DRS_FOGVERTEXMODE] = true;
|
||
|
m_captures.renderStates[D3DRS_CLIPPING] = true;
|
||
|
m_captures.renderStates[D3DRS_LIGHTING] = true;
|
||
|
m_captures.renderStates[D3DRS_LOCALVIEWER] = true;
|
||
|
m_captures.renderStates[D3DRS_EMISSIVEMATERIALSOURCE] = true;
|
||
|
m_captures.renderStates[D3DRS_AMBIENTMATERIALSOURCE] = true;
|
||
|
m_captures.renderStates[D3DRS_DIFFUSEMATERIALSOURCE] = true;
|
||
|
m_captures.renderStates[D3DRS_SPECULARMATERIALSOURCE] = true;
|
||
|
m_captures.renderStates[D3DRS_VERTEXBLEND] = true;
|
||
|
m_captures.renderStates[D3DRS_CLIPPLANEENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSIZE] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSIZE_MIN] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSPRITEENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSCALEENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSCALE_A] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSCALE_B] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSCALE_C] = true;
|
||
|
m_captures.renderStates[D3DRS_MULTISAMPLEANTIALIAS] = true;
|
||
|
m_captures.renderStates[D3DRS_MULTISAMPLEMASK] = true;
|
||
|
m_captures.renderStates[D3DRS_PATCHEDGESTYLE] = true;
|
||
|
m_captures.renderStates[D3DRS_POINTSIZE_MAX] = true;
|
||
|
m_captures.renderStates[D3DRS_INDEXEDVERTEXBLENDENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_TWEENFACTOR] = true;
|
||
|
m_captures.renderStates[D3DRS_POSITIONDEGREE] = true;
|
||
|
m_captures.renderStates[D3DRS_NORMALDEGREE] = true;
|
||
|
m_captures.renderStates[D3DRS_MINTESSELLATIONLEVEL] = true;
|
||
|
m_captures.renderStates[D3DRS_MAXTESSELLATIONLEVEL] = true;
|
||
|
m_captures.renderStates[D3DRS_ADAPTIVETESS_X] = true;
|
||
|
m_captures.renderStates[D3DRS_ADAPTIVETESS_Y] = true;
|
||
|
m_captures.renderStates[D3DRS_ADAPTIVETESS_Z] = true;
|
||
|
m_captures.renderStates[D3DRS_ADAPTIVETESS_W] = true;
|
||
|
m_captures.renderStates[D3DRS_ENABLEADAPTIVETESSELLATION] = true;
|
||
|
m_captures.renderStates[D3DRS_NORMALIZENORMALS] = true;
|
||
|
m_captures.renderStates[D3DRS_SPECULARENABLE] = true;
|
||
|
m_captures.renderStates[D3DRS_SHADEMODE] = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void D3D9StateBlock::CaptureVertexSamplerStates() {
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
|
||
|
|
||
|
for (uint32_t i = 17; i < SamplerCount; i++) {
|
||
|
m_captures.samplers[i] = true;
|
||
|
m_captures.samplerStates[i][D3DSAMP_DMAPOFFSET] = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void D3D9StateBlock::CaptureVertexShaderStates() {
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::VertexShader);
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::VsConstants);
|
||
|
|
||
|
m_captures.vsConsts.fConsts.flip();
|
||
|
m_captures.vsConsts.iConsts.flip();
|
||
|
m_captures.vsConsts.bConsts.flip();
|
||
|
}
|
||
|
|
||
|
|
||
|
void D3D9StateBlock::CaptureType(D3D9StateBlockType Type) {
|
||
|
if (Type == D3D9StateBlockType::PixelState || Type == D3D9StateBlockType::All) {
|
||
|
CapturePixelRenderStates();
|
||
|
CapturePixelSamplerStates();
|
||
|
CapturePixelShaderStates();
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::TextureStages);
|
||
|
m_captures.textureStages.flip();
|
||
|
for (auto& stage : m_captures.textureStageStates)
|
||
|
stage.flip();
|
||
|
}
|
||
|
|
||
|
if (Type == D3D9StateBlockType::VertexState || Type == D3D9StateBlockType::All) {
|
||
|
CaptureVertexRenderStates();
|
||
|
CaptureVertexSamplerStates();
|
||
|
CaptureVertexShaderStates();
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl);
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq);
|
||
|
|
||
|
for (uint32_t i = 0; i < caps::MaxStreams; i++)
|
||
|
m_captures.streamFreq[i] = true;
|
||
|
}
|
||
|
|
||
|
if (Type == D3D9StateBlockType::All) {
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::Textures);
|
||
|
m_captures.textures.flip();
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers);
|
||
|
m_captures.vertexBuffers.flip();
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::Indices);
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::Viewport);
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect);
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes);
|
||
|
m_captures.clipPlanes.flip();
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
|
||
|
m_captures.transforms.flip();
|
||
|
|
||
|
m_captures.flags.set(D3D9CapturedStateFlag::Material);
|
||
|
}
|
||
|
|
||
|
if (Type != D3D9StateBlockType::None)
|
||
|
this->Capture();
|
||
|
}
|
||
|
|
||
|
}
|