2018-08-11 16:36:54 +02:00
|
|
|
#include "d3d10_device.h"
|
|
|
|
|
|
|
|
#include "../d3d11/d3d11_device.h"
|
|
|
|
#include "../d3d11/d3d11_context_imm.h"
|
|
|
|
|
|
|
|
namespace dxvk {
|
|
|
|
|
|
|
|
D3D10Device::D3D10Device(
|
|
|
|
D3D11Device* pDevice,
|
|
|
|
D3D11ImmediateContext* pContext)
|
|
|
|
: m_device(pDevice), m_context(pContext) {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
D3D10Device::~D3D10Device() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::QueryInterface(
|
|
|
|
REFIID riid,
|
|
|
|
void** ppvObject) {
|
|
|
|
return m_device->QueryInterface(riid, ppvObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE D3D10Device::AddRef() {
|
|
|
|
return m_device->AddRef();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ULONG STDMETHODCALLTYPE D3D10Device::Release() {
|
|
|
|
return m_device->Release();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::GetPrivateData(
|
|
|
|
REFGUID guid,
|
|
|
|
UINT* pDataSize,
|
|
|
|
void* pData) {
|
|
|
|
return m_device->GetPrivateData(guid, pDataSize, pData);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::SetPrivateData(
|
|
|
|
REFGUID guid,
|
|
|
|
UINT DataSize,
|
|
|
|
const void* pData) {
|
|
|
|
return m_device->SetPrivateData(guid, DataSize, pData);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::SetPrivateDataInterface(
|
|
|
|
REFGUID guid,
|
|
|
|
const IUnknown* pData) {
|
|
|
|
return m_device->SetPrivateDataInterface(guid, pData);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::GetDeviceRemovedReason() {
|
|
|
|
return m_device->GetDeviceRemovedReason();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::SetExceptionMode(
|
|
|
|
UINT RaiseFlags) {
|
|
|
|
return m_device->SetExceptionMode(RaiseFlags);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UINT STDMETHODCALLTYPE D3D10Device::GetExceptionMode() {
|
|
|
|
return m_device->GetExceptionMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE D3D10Device::GetFeatureLevel() {
|
|
|
|
return D3D10_FEATURE_LEVEL1(m_device->GetFeatureLevel());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::ClearState() {
|
|
|
|
m_context->ClearState();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::Flush() {
|
|
|
|
m_context->Flush();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateBuffer(
|
|
|
|
const D3D10_BUFFER_DESC* pDesc,
|
|
|
|
const D3D10_SUBRESOURCE_DATA* pInitialData,
|
|
|
|
ID3D10Buffer** ppBuffer) {
|
|
|
|
Logger::err("D3D10Device::CreateBuffer: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture1D(
|
|
|
|
const D3D10_TEXTURE1D_DESC* pDesc,
|
|
|
|
const D3D10_SUBRESOURCE_DATA* pInitialData,
|
|
|
|
ID3D10Texture1D** ppTexture1D) {
|
2018-08-11 18:45:41 +02:00
|
|
|
InitReturnPtr(ppTexture1D);
|
|
|
|
|
|
|
|
D3D11_TEXTURE1D_DESC d3d11Desc;
|
|
|
|
d3d11Desc.Width = pDesc->Width;
|
|
|
|
d3d11Desc.MipLevels = pDesc->MipLevels;
|
|
|
|
d3d11Desc.ArraySize = pDesc->ArraySize;
|
|
|
|
d3d11Desc.Format = pDesc->Format;
|
|
|
|
d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
|
|
|
|
d3d11Desc.BindFlags = pDesc->BindFlags;
|
|
|
|
d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
|
|
|
|
d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
|
|
|
|
|
|
|
|
ID3D11Texture1D* d3d11Texture1D = nullptr;
|
|
|
|
HRESULT hr = m_device->CreateTexture1D(&d3d11Desc,
|
|
|
|
reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
|
|
|
|
ppTexture1D != nullptr ? &d3d11Texture1D : nullptr);
|
|
|
|
|
|
|
|
if (FAILED(hr))
|
|
|
|
return hr;
|
|
|
|
|
|
|
|
if (ppTexture1D != nullptr) {
|
|
|
|
*ppTexture1D = static_cast<D3D11Texture1D*>(d3d11Texture1D)->GetD3D10Iface();
|
|
|
|
return S_OK;
|
|
|
|
} return S_FALSE;
|
2018-08-11 16:36:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture2D(
|
|
|
|
const D3D10_TEXTURE2D_DESC* pDesc,
|
|
|
|
const D3D10_SUBRESOURCE_DATA* pInitialData,
|
|
|
|
ID3D10Texture2D** ppTexture2D) {
|
2018-08-11 18:45:41 +02:00
|
|
|
InitReturnPtr(ppTexture2D);
|
|
|
|
|
|
|
|
D3D11_TEXTURE2D_DESC d3d11Desc;
|
|
|
|
d3d11Desc.Width = pDesc->Width;
|
|
|
|
d3d11Desc.Height = pDesc->Height;
|
|
|
|
d3d11Desc.MipLevels = pDesc->MipLevels;
|
|
|
|
d3d11Desc.ArraySize = pDesc->ArraySize;
|
|
|
|
d3d11Desc.Format = pDesc->Format;
|
|
|
|
d3d11Desc.SampleDesc = pDesc->SampleDesc;
|
|
|
|
d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
|
|
|
|
d3d11Desc.BindFlags = pDesc->BindFlags;
|
|
|
|
d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
|
|
|
|
d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
|
|
|
|
|
|
|
|
ID3D11Texture2D* d3d11Texture2D = nullptr;
|
|
|
|
HRESULT hr = m_device->CreateTexture2D(&d3d11Desc,
|
|
|
|
reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
|
|
|
|
ppTexture2D != nullptr ? &d3d11Texture2D : nullptr);
|
|
|
|
|
|
|
|
if (FAILED(hr))
|
|
|
|
return hr;
|
|
|
|
|
|
|
|
if (ppTexture2D != nullptr) {
|
|
|
|
*ppTexture2D = static_cast<D3D11Texture2D*>(d3d11Texture2D)->GetD3D10Iface();
|
|
|
|
return S_OK;
|
|
|
|
} return S_FALSE;
|
2018-08-11 16:36:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture3D(
|
|
|
|
const D3D10_TEXTURE3D_DESC* pDesc,
|
|
|
|
const D3D10_SUBRESOURCE_DATA* pInitialData,
|
|
|
|
ID3D10Texture3D** ppTexture3D) {
|
2018-08-11 18:45:41 +02:00
|
|
|
InitReturnPtr(ppTexture3D);
|
|
|
|
|
|
|
|
D3D11_TEXTURE3D_DESC d3d11Desc;
|
|
|
|
d3d11Desc.Width = pDesc->Width;
|
|
|
|
d3d11Desc.Height = pDesc->Height;
|
|
|
|
d3d11Desc.Depth = pDesc->Depth;
|
|
|
|
d3d11Desc.MipLevels = pDesc->MipLevels;
|
|
|
|
d3d11Desc.Format = pDesc->Format;
|
|
|
|
d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
|
|
|
|
d3d11Desc.BindFlags = pDesc->BindFlags;
|
|
|
|
d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
|
|
|
|
d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
|
|
|
|
|
|
|
|
ID3D11Texture3D* d3d11Texture3D = nullptr;
|
|
|
|
HRESULT hr = m_device->CreateTexture3D(&d3d11Desc,
|
|
|
|
reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
|
|
|
|
ppTexture3D != nullptr ? &d3d11Texture3D : nullptr);
|
|
|
|
|
|
|
|
if (FAILED(hr))
|
|
|
|
return hr;
|
|
|
|
|
|
|
|
if (ppTexture3D != nullptr) {
|
|
|
|
*ppTexture3D = static_cast<D3D11Texture3D*>(d3d11Texture3D)->GetD3D10Iface();
|
|
|
|
return S_OK;
|
|
|
|
} return S_FALSE;
|
2018-08-11 16:36:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateShaderResourceView(
|
|
|
|
ID3D10Resource* pResource,
|
|
|
|
const D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc,
|
|
|
|
ID3D10ShaderResourceView** ppSRView) {
|
|
|
|
Logger::err("D3D10Device::CreateShaderResourceView: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateShaderResourceView1(
|
|
|
|
ID3D10Resource* pResource,
|
|
|
|
const D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc,
|
|
|
|
ID3D10ShaderResourceView1** ppSRView) {
|
|
|
|
Logger::err("D3D10Device::CreateShaderResourceView1: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateRenderTargetView(
|
|
|
|
ID3D10Resource* pResource,
|
|
|
|
const D3D10_RENDER_TARGET_VIEW_DESC* pDesc,
|
|
|
|
ID3D10RenderTargetView** ppRTView) {
|
|
|
|
Logger::err("D3D10Device::CreateRenderTargetView: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilView(
|
|
|
|
ID3D10Resource* pResource,
|
|
|
|
const D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc,
|
|
|
|
ID3D10DepthStencilView** ppDepthStencilView) {
|
|
|
|
Logger::err("D3D10Device::CreateDepthStencilView: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateInputLayout(
|
|
|
|
const D3D10_INPUT_ELEMENT_DESC* pInputElementDescs,
|
|
|
|
UINT NumElements,
|
|
|
|
const void* pShaderBytecodeWithInputSignature,
|
|
|
|
SIZE_T BytecodeLength,
|
|
|
|
ID3D10InputLayout** ppInputLayout) {
|
|
|
|
Logger::err("D3D10Device::CreateInputLayout: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateVertexShader(
|
|
|
|
const void* pShaderBytecode,
|
|
|
|
SIZE_T BytecodeLength,
|
|
|
|
ID3D10VertexShader** ppVertexShader) {
|
|
|
|
Logger::err("D3D10Device::CreateVertexShader: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateGeometryShader(
|
|
|
|
const void* pShaderBytecode,
|
|
|
|
SIZE_T BytecodeLength,
|
|
|
|
ID3D10GeometryShader** ppGeometryShader) {
|
|
|
|
Logger::err("D3D10Device::CreateGeometryShader: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateGeometryShaderWithStreamOutput(
|
|
|
|
const void* pShaderBytecode,
|
|
|
|
SIZE_T BytecodeLength,
|
|
|
|
const D3D10_SO_DECLARATION_ENTRY* pSODeclaration,
|
|
|
|
UINT NumEntries,
|
|
|
|
UINT OutputStreamStride,
|
|
|
|
ID3D10GeometryShader** ppGeometryShader) {
|
|
|
|
Logger::err("D3D10Device::CreateGeometryShaderWithStreamOutput: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreatePixelShader(
|
|
|
|
const void* pShaderBytecode,
|
|
|
|
SIZE_T BytecodeLength,
|
|
|
|
ID3D10PixelShader** ppPixelShader) {
|
|
|
|
Logger::err("D3D10Device::CreatePixelShader: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateBlendState(
|
|
|
|
const D3D10_BLEND_DESC* pBlendStateDesc,
|
|
|
|
ID3D10BlendState** ppBlendState) {
|
|
|
|
Logger::err("D3D10Device::CreateBlendState: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateBlendState1(
|
|
|
|
const D3D10_BLEND_DESC1* pBlendStateDesc,
|
|
|
|
ID3D10BlendState1** ppBlendState) {
|
|
|
|
Logger::err("D3D10Device::CreateBlendState1: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilState(
|
|
|
|
const D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc,
|
|
|
|
ID3D10DepthStencilState** ppDepthStencilState) {
|
|
|
|
Logger::err("D3D10Device::CreateDepthStencilState: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateRasterizerState(
|
|
|
|
const D3D10_RASTERIZER_DESC* pRasterizerDesc,
|
|
|
|
ID3D10RasterizerState** ppRasterizerState) {
|
|
|
|
Logger::err("D3D10Device::CreateRasterizerState: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateSamplerState(
|
|
|
|
const D3D10_SAMPLER_DESC* pSamplerDesc,
|
|
|
|
ID3D10SamplerState** ppSamplerState) {
|
|
|
|
Logger::err("D3D10Device::CreateSamplerState: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateQuery(
|
|
|
|
const D3D10_QUERY_DESC* pQueryDesc,
|
|
|
|
ID3D10Query** ppQuery) {
|
|
|
|
Logger::err("D3D10Device::CreateQuery: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreatePredicate(
|
|
|
|
const D3D10_QUERY_DESC* pPredicateDesc,
|
|
|
|
ID3D10Predicate** ppPredicate) {
|
|
|
|
Logger::err("D3D10Device::CreatePredicate: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CreateCounter(
|
|
|
|
const D3D10_COUNTER_DESC* pCounterDesc,
|
|
|
|
ID3D10Counter** ppCounter) {
|
|
|
|
Logger::err("D3D10Device::CreateCounter: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CheckFormatSupport(
|
|
|
|
DXGI_FORMAT Format,
|
|
|
|
UINT* pFormatSupport) {
|
|
|
|
Logger::err("D3D10Device::CheckFormatSupport: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CheckMultisampleQualityLevels(
|
|
|
|
DXGI_FORMAT Format,
|
|
|
|
UINT SampleCount,
|
|
|
|
UINT* pNumQualityLevels) {
|
|
|
|
return m_device->CheckMultisampleQualityLevels(
|
|
|
|
Format, SampleCount, pNumQualityLevels);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::CheckCounterInfo(
|
|
|
|
D3D10_COUNTER_INFO* pCounterInfo) {
|
|
|
|
Logger::err("D3D10Device::CheckCounterInfo: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::CheckCounter(
|
|
|
|
const D3D10_COUNTER_DESC* pDesc,
|
|
|
|
D3D10_COUNTER_TYPE* pType,
|
|
|
|
UINT* pActiveCounters,
|
|
|
|
char* name,
|
|
|
|
UINT* pNameLength,
|
|
|
|
char* units,
|
|
|
|
UINT* pUnitsLength,
|
|
|
|
char* description,
|
|
|
|
UINT* pDescriptionLength) {
|
|
|
|
Logger::err("D3D10Device::CheckCounter: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UINT STDMETHODCALLTYPE D3D10Device::GetCreationFlags() {
|
|
|
|
return m_device->GetCreationFlags();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE D3D10Device::OpenSharedResource(
|
|
|
|
HANDLE hResource,
|
|
|
|
REFIID ReturnedInterface,
|
|
|
|
void** ppResource) {
|
|
|
|
InitReturnPtr(ppResource);
|
|
|
|
|
|
|
|
Logger::err("D3D10Device::OpenSharedResource: Not implemented");
|
|
|
|
return E_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::ClearRenderTargetView(
|
|
|
|
ID3D10RenderTargetView* pRenderTargetView,
|
|
|
|
const FLOAT ColorRGBA[4]) {
|
|
|
|
Logger::err("D3D10Device::ClearRenderTargetView: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::ClearDepthStencilView(
|
|
|
|
ID3D10DepthStencilView* pDepthStencilView,
|
|
|
|
UINT ClearFlags,
|
|
|
|
FLOAT Depth,
|
|
|
|
UINT8 Stencil) {
|
|
|
|
Logger::err("D3D10Device::ClearDepthStencilView: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::SetPredication(
|
|
|
|
ID3D10Predicate* pPredicate,
|
|
|
|
BOOL PredicateValue) {
|
|
|
|
Logger::err("D3D10Device::SetPredication: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GetPredication(
|
|
|
|
ID3D10Predicate** ppPredicate,
|
|
|
|
BOOL* pPredicateValue) {
|
|
|
|
Logger::err("D3D10Device::GetPredication: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::CopySubresourceRegion(
|
|
|
|
ID3D10Resource* pDstResource,
|
|
|
|
UINT DstSubresource,
|
|
|
|
UINT DstX,
|
|
|
|
UINT DstY,
|
|
|
|
UINT DstZ,
|
|
|
|
ID3D10Resource* pSrcResource,
|
|
|
|
UINT SrcSubresource,
|
|
|
|
const D3D10_BOX* pSrcBox) {
|
|
|
|
Logger::err("D3D10Device::CopySubresourceRegion: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::CopyResource(
|
|
|
|
ID3D10Resource* pDstResource,
|
|
|
|
ID3D10Resource* pSrcResource) {
|
|
|
|
Logger::err("D3D10Device::CopyResource: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::UpdateSubresource(
|
|
|
|
ID3D10Resource* pDstResource,
|
|
|
|
UINT DstSubresource,
|
|
|
|
const D3D10_BOX* pDstBox,
|
|
|
|
const void* pSrcData,
|
|
|
|
UINT SrcRowPitch,
|
|
|
|
UINT SrcDepthPitch) {
|
|
|
|
Logger::err("D3D10Device::UpdateSubresource: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GenerateMips(
|
|
|
|
ID3D10ShaderResourceView* pShaderResourceView) {
|
|
|
|
Logger::err("D3D10Device::GenerateMips: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::ResolveSubresource(
|
|
|
|
ID3D10Resource* pDstResource,
|
|
|
|
UINT DstSubresource,
|
|
|
|
ID3D10Resource* pSrcResource,
|
|
|
|
UINT SrcSubresource,
|
|
|
|
DXGI_FORMAT Format) {
|
|
|
|
Logger::err("D3D10Device::ResolveSubresource: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::Draw(
|
|
|
|
UINT VertexCount,
|
|
|
|
UINT StartVertexLocation) {
|
|
|
|
m_context->Draw(VertexCount,
|
|
|
|
StartVertexLocation);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::DrawIndexed(
|
|
|
|
UINT IndexCount,
|
|
|
|
UINT StartIndexLocation,
|
|
|
|
INT BaseVertexLocation) {
|
|
|
|
m_context->DrawIndexed(IndexCount,
|
|
|
|
StartIndexLocation,
|
|
|
|
BaseVertexLocation);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::DrawInstanced(
|
|
|
|
UINT VertexCountPerInstance,
|
|
|
|
UINT InstanceCount,
|
|
|
|
UINT StartVertexLocation,
|
|
|
|
UINT StartInstanceLocation) {
|
|
|
|
m_context->DrawInstanced(
|
|
|
|
VertexCountPerInstance,
|
|
|
|
InstanceCount,
|
|
|
|
StartVertexLocation,
|
|
|
|
StartInstanceLocation);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::DrawIndexedInstanced(
|
|
|
|
UINT IndexCountPerInstance,
|
|
|
|
UINT InstanceCount,
|
|
|
|
UINT StartIndexLocation,
|
|
|
|
INT BaseVertexLocation,
|
|
|
|
UINT StartInstanceLocation) {
|
|
|
|
m_context->DrawIndexedInstanced(
|
|
|
|
IndexCountPerInstance,
|
|
|
|
InstanceCount,
|
|
|
|
StartIndexLocation,
|
|
|
|
BaseVertexLocation,
|
|
|
|
StartInstanceLocation);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::DrawAuto() {
|
|
|
|
m_context->DrawAuto();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IASetInputLayout(
|
|
|
|
ID3D10InputLayout* pInputLayout) {
|
|
|
|
Logger::err("D3D10Device::IASetInputLayout: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IASetPrimitiveTopology(
|
|
|
|
D3D10_PRIMITIVE_TOPOLOGY Topology) {
|
2018-08-11 19:15:55 +02:00
|
|
|
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY(Topology));
|
2018-08-11 16:36:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IASetVertexBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer* const* ppVertexBuffers,
|
|
|
|
const UINT* pStrides,
|
|
|
|
const UINT* pOffsets) {
|
|
|
|
Logger::err("D3D10Device::IASetVertexBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IASetIndexBuffer(
|
|
|
|
ID3D10Buffer* pIndexBuffer,
|
|
|
|
DXGI_FORMAT Format,
|
|
|
|
UINT Offset) {
|
|
|
|
Logger::err("D3D10Device::IASetIndexBuffer: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IAGetInputLayout(
|
|
|
|
ID3D10InputLayout** ppInputLayout) {
|
|
|
|
Logger::err("D3D10Device::IAGetInputLayout: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IAGetPrimitiveTopology(
|
|
|
|
D3D10_PRIMITIVE_TOPOLOGY* pTopology) {
|
2018-08-11 19:15:55 +02:00
|
|
|
D3D11_PRIMITIVE_TOPOLOGY d3d11Topology;
|
|
|
|
m_context->IAGetPrimitiveTopology(&d3d11Topology);
|
|
|
|
|
|
|
|
*pTopology = d3d11Topology <= 32 /* begin patch list */
|
|
|
|
? D3D10_PRIMITIVE_TOPOLOGY(d3d11Topology)
|
|
|
|
: D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
|
2018-08-11 16:36:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IAGetVertexBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer** ppVertexBuffers,
|
|
|
|
UINT* pStrides,
|
|
|
|
UINT* pOffsets) {
|
|
|
|
Logger::err("D3D10Device::IAGetVertexBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::IAGetIndexBuffer(
|
|
|
|
ID3D10Buffer** pIndexBuffer,
|
|
|
|
DXGI_FORMAT* Format,
|
|
|
|
UINT* Offset) {
|
|
|
|
Logger::err("D3D10Device::IAGetIndexBuffer: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSSetShader(
|
|
|
|
ID3D10VertexShader* pVertexShader) {
|
|
|
|
Logger::err("D3D10Device::VSSetShader: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSSetConstantBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer* const* ppConstantBuffers) {
|
|
|
|
Logger::err("D3D10Device::VSSetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSSetShaderResources(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10ShaderResourceView* const* ppShaderResourceViews) {
|
|
|
|
Logger::err("D3D10Device::VSSetShaderResources: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSSetSamplers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumSamplers,
|
|
|
|
ID3D10SamplerState* const* ppSamplers) {
|
|
|
|
Logger::err("D3D10Device::VSSetSamplers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSGetShader(
|
|
|
|
ID3D10VertexShader** ppVertexShader) {
|
|
|
|
Logger::err("D3D10Device::VSGetShader: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSGetConstantBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer** ppConstantBuffers) {
|
|
|
|
Logger::err("D3D10Device::VSGetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSGetShaderResources(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10ShaderResourceView** ppShaderResourceViews) {
|
|
|
|
Logger::err("D3D10Device::VSGetShaderResources: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::VSGetSamplers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumSamplers,
|
|
|
|
ID3D10SamplerState** ppSamplers) {
|
|
|
|
Logger::err("D3D10Device::VSGetSamplers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSSetShader(
|
|
|
|
ID3D10GeometryShader* pShader) {
|
|
|
|
Logger::err("D3D10Device::GSSetShader: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSSetConstantBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer* const* ppConstantBuffers) {
|
|
|
|
Logger::err("D3D10Device::GSSetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSSetShaderResources(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10ShaderResourceView* const* ppShaderResourceViews) {
|
|
|
|
Logger::err("D3D10Device::GSSetShaderResources: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSSetSamplers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumSamplers,
|
|
|
|
ID3D10SamplerState* const* ppSamplers) {
|
|
|
|
Logger::err("D3D10Device::GSSetSamplers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSGetShader(
|
|
|
|
ID3D10GeometryShader** ppGeometryShader) {
|
|
|
|
Logger::err("D3D10Device::GSGetShader: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSGetConstantBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer** ppConstantBuffers) {
|
|
|
|
Logger::err("D3D10Device::GSGetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSGetShaderResources(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10ShaderResourceView** ppShaderResourceViews) {
|
|
|
|
Logger::err("D3D10Device::GSGetShaderResources: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GSGetSamplers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumSamplers,
|
|
|
|
ID3D10SamplerState** ppSamplers) {
|
|
|
|
Logger::err("D3D10Device::GSGetSamplers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSSetShader(
|
|
|
|
ID3D10PixelShader* pPixelShader) {
|
|
|
|
Logger::err("D3D10Device::PSSetShader: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSSetConstantBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer* const* ppConstantBuffers) {
|
|
|
|
Logger::err("D3D10Device::PSSetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSSetShaderResources(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10ShaderResourceView* const* ppShaderResourceViews) {
|
|
|
|
Logger::err("D3D10Device::PSSetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSSetSamplers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumSamplers,
|
|
|
|
ID3D10SamplerState* const* ppSamplers) {
|
|
|
|
Logger::err("D3D10Device::PSSetSamplers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSGetShader(
|
|
|
|
ID3D10PixelShader** ppPixelShader) {
|
|
|
|
Logger::err("D3D10Device::PSGetShader: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSGetConstantBuffers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer** ppConstantBuffers) {
|
|
|
|
Logger::err("D3D10Device::PSGetConstantBuffers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSGetShaderResources(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10ShaderResourceView** ppShaderResourceViews) {
|
|
|
|
Logger::err("D3D10Device::PSGetShaderResources: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::PSGetSamplers(
|
|
|
|
UINT StartSlot,
|
|
|
|
UINT NumSamplers,
|
|
|
|
ID3D10SamplerState** ppSamplers) {
|
|
|
|
Logger::err("D3D10Device::PSGetSamplers: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::OMSetRenderTargets(
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10RenderTargetView* const* ppRenderTargetViews,
|
|
|
|
ID3D10DepthStencilView* pDepthStencilView) {
|
|
|
|
Logger::err("D3D10Device::OMSetRenderTargets: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::OMSetBlendState(
|
|
|
|
ID3D10BlendState* pBlendState,
|
|
|
|
const FLOAT BlendFactor[4],
|
|
|
|
UINT SampleMask) {
|
|
|
|
Logger::err("D3D10Device::OMSetBlendState: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::OMSetDepthStencilState(
|
|
|
|
ID3D10DepthStencilState* pDepthStencilState,
|
|
|
|
UINT StencilRef) {
|
|
|
|
Logger::err("D3D10Device::OMSetDepthStencilState: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::OMGetRenderTargets(
|
|
|
|
UINT NumViews,
|
|
|
|
ID3D10RenderTargetView** ppRenderTargetViews,
|
|
|
|
ID3D10DepthStencilView** ppDepthStencilView) {
|
|
|
|
Logger::err("D3D10Device::OMGetRenderTargets: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::OMGetBlendState(
|
|
|
|
ID3D10BlendState** ppBlendState,
|
|
|
|
FLOAT BlendFactor[4],
|
|
|
|
UINT* pSampleMask) {
|
|
|
|
Logger::err("D3D10Device::OMGetBlendState: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::OMGetDepthStencilState(
|
|
|
|
ID3D10DepthStencilState** ppDepthStencilState,
|
|
|
|
UINT* pStencilRef) {
|
|
|
|
Logger::err("D3D10Device::OMGetDepthStencilState: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::RSSetState(
|
|
|
|
ID3D10RasterizerState* pRasterizerState) {
|
|
|
|
Logger::err("D3D10Device::RSSetState: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::RSSetViewports(
|
|
|
|
UINT NumViewports,
|
|
|
|
const D3D10_VIEWPORT* pViewports) {
|
|
|
|
Logger::err("D3D10Device::RSSetViewports: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::RSSetScissorRects(
|
|
|
|
UINT NumRects,
|
|
|
|
const D3D10_RECT* pRects) {
|
|
|
|
Logger::err("D3D10Device::RSSetScissorRects: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::RSGetState(
|
|
|
|
ID3D10RasterizerState** ppRasterizerState) {
|
|
|
|
Logger::err("D3D10Device::RSGetState: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::RSGetViewports(
|
|
|
|
UINT* NumViewports,
|
|
|
|
D3D10_VIEWPORT* pViewports) {
|
|
|
|
Logger::err("D3D10Device::RSGetViewports: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::RSGetScissorRects(
|
|
|
|
UINT* NumRects,
|
|
|
|
D3D10_RECT* pRects) {
|
|
|
|
Logger::err("D3D10Device::RSGetScissorRects: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::SOSetTargets(
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer* const* ppSOTargets,
|
|
|
|
const UINT* pOffsets) {
|
|
|
|
Logger::err("D3D10Device::SOSetTargets: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::SOGetTargets(
|
|
|
|
UINT NumBuffers,
|
|
|
|
ID3D10Buffer** ppSOTargets,
|
|
|
|
UINT* pOffsets) {
|
|
|
|
Logger::err("D3D10Device::SOGetTargets: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::SetTextFilterSize(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height) {
|
|
|
|
Logger::err("D3D10Device::SetTextFilterSize: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void STDMETHODCALLTYPE D3D10Device::GetTextFilterSize(
|
|
|
|
UINT* pWidth,
|
|
|
|
UINT* pHeight) {
|
|
|
|
Logger::err("D3D10Device::GetTextFilterSize: Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|